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Posted

Well that isn't the failure point for me, if I check the PetProject page in MCM, it says it hasn't been started as it doesn't list any events, fair enough.

The "Old friend" part of it is a quest that is semi doable until your spouse and friend meets, where it then breaks with the spouse being reset to whereever you picked her up and the "Old friend" can be told to follow you, but won't do anything, neither reacts if brought together after this scene, nor can you dump one of them in the home as it doesn't seem to properly set that as a "home" for them.

 

The bully quest works a bit better in that it doesn't end, it turns into a loop of beat ups that then starts to repeat ad infinitum, but doesn't move past that point.

 

If you go with the "Skip" of these quests, you get the comment "We don't need a third person" and the dialogue tree ends at that point.

If you try to fullfill your spouse obligation with sex and what not you get "I don't want" "Not now"

And that is the final state that this mod fails in, you can't get any force greet, setting it to 100%, sleeping in the bed at Breezehome or Lakeview Manor does nothing, entering and exiting the house doesn't seem to trigger anything either when set to 100%.

Is there a console command to force the mod to start that isn't documented?

Posted
10 hours ago, Sebastian said:

Well that isn't the failure point for me, if I check the PetProject page in MCM, it says it hasn't been started as it doesn't list any events, fair enough.

The "Old friend" part of it is a quest that is semi doable until your spouse and friend meets, where it then breaks with the spouse being reset to whereever you picked her up and the "Old friend" can be told to follow you, but won't do anything, neither reacts if brought together after this scene, nor can you dump one of them in the home as it doesn't seem to properly set that as a "home" for them.

 

The bully quest works a bit better in that it doesn't end, it turns into a loop of beat ups that then starts to repeat ad infinitum, but doesn't move past that point.

 

If you go with the "Skip" of these quests, you get the comment "We don't need a third person" and the dialogue tree ends at that point.

If you try to fullfill your spouse obligation with sex and what not you get "I don't want" "Not now"

And that is the final state that this mod fails in, you can't get any force greet, setting it to 100%, sleeping in the bed at Breezehome or Lakeview Manor does nothing, entering and exiting the house doesn't seem to trigger anything either when set to 100%.

Is there a console command to force the mod to start that isn't documented?

 

Which version are you playing?! :classic_huh:

Posted

ProjectPet 1.5.2 in Skyrim SE is what I am running, I have been going through and yanking a couple of other mods so it may be someone that have undocumented features.

Such as Devious Cidnha has an undocumented teleport to Bashnag in Falkreath :S

Posted
On 2022/1/19 at AM5点42分, pnutz78 said:

我对 Captured Dreams 的软依赖有疑问。我知道,我知道——CD 已经退役,但我仍在播放。CD 有一个名为“贞洁生活”的功能,您可以在其中自己系上腰带,直到结婚,然后您的配偶得到钥匙。此功能是否与此 mod 兼容?如果是这样,是否有一个特定的顺序你必须开始任何一个任务?还是有一些其他的“软依赖让我逃脱了?我试过了,在某个时候游戏崩溃了:我首先在 CD 中开始了“纯洁的生活”,然后结婚了。CD 任务首先开始,然后是宠物项目——我假设他们正在做同样的事情,而不是为了适应彼此......

I've always been very interested in the "Captured Dreams" mod because I'd love to try out the quests in it, and some parts of the player's character, but when I found this mod, it had been removed, if I could If so, can you send me a copy, thanks a lot. [Forgive my bad English]

Posted
On 2/24/2022 at 6:21 AM, Sebastian said:

Well that isn't the failure point for me, if I check the PetProject page in MCM, it says it hasn't been started as it doesn't list any events, fair enough.

The "Old friend" part of it is a quest that is semi doable until your spouse and friend meets, where it then breaks with the spouse being reset to whereever you picked her up and the "Old friend" can be told to follow you, but won't do anything, neither reacts if brought together after this scene, nor can you dump one of them in the home as it doesn't seem to properly set that as a "home" for them.

 

The bully quest works a bit better in that it doesn't end, it turns into a loop of beat ups that then starts to repeat ad infinitum, but doesn't move past that point.

 

If you go with the "Skip" of these quests, you get the comment "We don't need a third person" and the dialogue tree ends at that point.

If you try to fullfill your spouse obligation with sex and what not you get "I don't want" "Not now"

And that is the final state that this mod fails in, you can't get any force greet, setting it to 100%, sleeping in the bed at Breezehome or Lakeview Manor does nothing, entering and exiting the house doesn't seem to trigger anything either when set to 100%.

Is there a console command to force the mod to start that isn't documented?

Those are all quests from Troubles of Heroine and maybe the issue as I have the exact same problem. In the Troubles of Heroine thread it even mentions it has problems with marriage mods and that you should disable the mod before marriage, going to try that next time I play.

  • 1 month later...
Posted

I really like the idea of this mod, just the part where it states that a save is 'locked in' worries me. Is it possible to divorce the NPC and carry on your merry way?

Or if not possible that way, can you safely uninstall if it ends up not being my cup of tea?

Posted
56 minutes ago, ChibiUser said:

I really like the idea of this mod, just the part where it states that a save is 'locked in' worries me. Is it possible to divorce the NPC and carry on your merry way?

Or if not possible that way, can you safely uninstall if it ends up not being my cup of tea?

 

Yes, you can uninstall the mod, recommended is to run a savegame cleaner afterwards, such as https://www.nexusmods.com/skyrim/mods/52363?tab=files.

 

You can end the marriage with your partner with the console commands:

 

removefac 51596
player.removefac c6472
resetquest 74793
resetquest 21382
setstage 74793 10

 

 

  • 3 months later...
Posted
On 8/13/2022 at 4:11 PM, Adultman said:

Submissive Lola got a second life, is there a chance that this mod will get it too?)

 

I would be 100% in favor of it, Vote! ?:classic_smile:

  • 3 weeks later...
Posted
On 7/25/2021 at 12:06 AM, judge007 said:

@Srende I had a request to do a voice pack for this mod.

 

It's here: https://www.loverslab.com/files/file/18571-petproject-152-se-voice-files/

 

 

It's also for SE

 

For anyone here who wants the LE/Oldrim version:

 

The sound files themselves are the same between LE & SE

simply extract contents of BSA file into the LE mods folder.

DON'T use the included plugin.

 

Several of the users of this mod have been commenting on the voice pack support thread on how to "convert" this mod to SE

 

It has no meshes, anims or textures, so that part requires no conversion.

The scripting and plugin internals, I have no knowledge of.

I don't even have LE to test with.

Bit late replying, but thanks! Didn't see this earlier.

 

There's now an actual SE version I spent some time upgrading & fixing everything. Some thing seem to be slightly more jankier in SE, e.g. some force greets take a few seconds more to trigger after they should etc.

 

Having not looked into how to add voices to anything, I'm thinking this will still mostly work. I did update some existing dialogue to sound hopefully a bit more natural (& typo fixes), so there might be instance these don't match if used. And of course there's bunch of new dialogue in the 2.0.0 SE version as well.

Posted
46 minutes ago, Srende said:

psst... New version up for SSE (AE):

Wow, it's great this mod is still being taken care of! Any plans for updates of LE version?

Posted

Was very hyped to see the mod popup in the recently updated list after a long time. Whilst the SE conversion is nice to see I would also very much like to see an update for the mod. Loving it's subtilty it has whilst stil portraying a realistic setting for chastity in a relation. Not something other mods can dial in just right.

Posted
14 hours ago, naaitsab said:

Was very hyped to see the mod popup in the recently updated list after a long time. Whilst the SE conversion is nice to see I would also very much like to see an update for the mod. Loving it's subtilty it has whilst stil portraying a realistic setting for chastity in a relation. Not something other mods can dial in just right.

Thanks for the kind words!

 

I think someone tested it already with LE. There shouldn't be anything too specific for SE, as the mod itself doesn't have any dlls, models or textures.  And I think all the dependencies are identical between LE & SE. Only thing I can think of there is the different esp version that might cause issues.

Posted

Does this mod support sexlab gender changes i.e. Futa play? I have various experiences here: A long time ago I used a mod that whole sale changed all female NPCs to Futas and if I remember correctly that worked with this mod: male animations were correctly selected SL aroused worked correctly. Right now, I have tried changing the sexlab gender after the mod has started and see that no male animations are selected which seems to indicate to me that the mod continues to overwrite the sexlab gender to female. Any more definite insight into how the mod works with that regards would be much appreciated or even specific mods that people have had success when doing Futa play. Many thanks for the feedback!

Posted
6 minutes ago, pnutz78 said:

Does this mod support sexlab gender changes i.e. Futa play? I have various experiences here: A long time ago I used a mod that whole sale changed all female NPCs to Futas and if I remember correctly that worked with this mod: male animations were correctly selected SL aroused worked correctly. Right now, I have tried changing the sexlab gender after the mod has started and see that no male animations are selected which seems to indicate to me that the mod continues to overwrite the sexlab gender to female. Any more definite insight into how the mod works with that regards would be much appreciated or even specific mods that people have had success when doing Futa play. Many thanks for the feedback!

I should add turning my mistress into a Futa- NOT the PC

Posted
On 9/11/2022 at 1:14 PM, Srende said:

Thanks for the kind words!

 

I think someone tested it already with LE. There shouldn't be anything too specific for SE, as the mod itself doesn't have any dlls, models or textures.  And I think all the dependencies are identical between LE & SE. Only thing I can think of there is the different esp version that might cause issues.

finally you're back. it's a long time. I fix some ESP for your old "Devious Regulation" as I can. and add harder version for it.

Any plan to make a new Enforce Devious mod in Future? or update version for an old one?

 

  • 2 months later...
Posted

Wandering is this mod may be compatible with multimariage? May i have all spoused be dominant or it only one is allowed to rule player? Is mod registering first spouse or it use any spouse for events?

  • 2 weeks later...
  • 3 weeks later...
Posted
On 11/23/2022 at 9:55 PM, xyzxyz said:

Does the spuse force the player to have sexs with NPCs?

 

Nope.

This is not the purpose of the basic idea of the Mod.

  • 1 month later...
Posted
On 9/11/2022 at 8:14 AM, Srende said:

Thanks for the kind words!

 

I think someone tested it already with LE. There shouldn't be anything too specific for SE, as the mod itself doesn't have any dlls, models or textures.  And I think all the dependencies are identical between LE & SE. Only thing I can think of there is the different esp version that might cause issues.

Hi, the mod works fine in SE.
I've made a bunch of edits to your mod for my own use. Loverslab really seems to lack Femdom content for male PC's.
One issue I have consistently struggled with is that the male actor always takes the dominant position in animations, so even if you ask to eat your mistress out you get a blowjob scene while wearing a belt.
I read on the description for this mod that the author has developed a workaround by setting player gender to female in sex lab for the duration of whatever activity.

Do you think it would be possible to add a script to the belt that forces the player to be classified as 'female' by SexLab while equipped?

 

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