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Posted
50 minutes ago, Ero_shibo said:

I got a problem with this mod. there is no dialoge at all for any options. What did i miss?

Do yoo have a slave from the PAHE mod near you? Then some (but not all) NPCs should have a dialogue that lets you sell that slave to them.

Posted
11 hours ago, Musje said:

Do yoo have a slave from the PAHE mod near you? Then some (but not all) NPCs should have a dialogue that lets you sell that slave to them.

Gretings and thanks for the reply. yes i have over 7 of them. Is started my save file, all my slaves are bandits and used to left them in the camp to stay in the cell (Home Sweat Home mod) To test this mod a took one of the slaves (Time to hit the roud option) And managed to come across Falkreath. basicly no dialoge have been seen whoever i talk. about seling a slave. I used the cheats and still nothing.

I have PAHE. PAH Home Sweet HomeHSH

 

This is what i installed, (i disable this mod till have a solution) the only problem i have is no dialogue option by far, the mod apears in MCM by the way

 

Spoiler

tets.png.2644fb3e0bf850b00af0b7808a53144c.png

 

Posted

Check your Papyrus logs for errors generated by this mod.

 

The dialogue to look for is "Have you ever dreamed of having a servant?", it should appear on all NPCs except guards and priests. The cheats should not be necessary, if you have a slave with you nearby, the dialogue should appear.

 

There are no known mods that break this one, and the load order isn't overly critical, so I wouldn't look too closely into that. It may be due to selecting one of the optional components in the installer, without having the appropriate mod installed.

Posted

Musje

 

I Found the solution! I just installed the mod. it updated in game and then i restarted the game. after thath all diulogue and functions work! Thanks you for this mod, whas searching all along for this one.

Posted

Skyrim SE Players: there is an update for PapyrusUtils on Nexus that is supposed to fix the recent bug affecting AYGAS. I haven't tested the fix yet.

 

Hopefully tonight I will be able to test, and perhaps post an updated version of AYGAS that restores the ownership information insofar that information still exists. In the meantime:

- If you are already on the latest Skyrim SE: Go ahead and upgrade PapyrusUtils, this will not affect the ability to fix ownership information later on.

- If you haven't upgraded to the latest Skyrim SE yet, don't upgrade your game until the fix for PapyrusUtil has been confirmed.

Posted
1 hour ago, Musje said:

Skyrim SE Players: there is an update for PapyrusUtils on Nexus that is supposed to fix the recent bug affecting AYGAS. I haven't tested the fix yet.

 

Hopefully tonight I will be able to test, and perhaps post an updated version of AYGAS that restores the ownership information insofar that information still exists. In the meantime:

- If you are already on the latest Skyrim SE: Go ahead and upgrade PapyrusUtils, this will not affect the ability to fix ownership information later on.

- If you haven't upgraded to the latest Skyrim SE yet, don't upgrade your game until the fix for PapyrusUtil has been confirmed.

Updated PapyrusUtils, installed AYGAS over the save I was running (Latest SE) in which I had over 20 slaves trained and sold one in the bannered mare. 

Went to breezehome slept a week, saved and the closed game. Reloaded and DING!... the slave is still owned by the proper NPC. HELL YAEH!!!

 

YOU GUYS DID IT!!!... time to start my reign of terror!... (insert evil laughter here)

 

My deepest thanks for the effort, I now isolating a bug isn't the most enjoyable activity around... will keep playing a bit today to see if everything stays OK.

 

Best Regards

Posted

The new PapyrusUtil is confirmed to be working :)

 

Edit: If you are now upgrading your Skyrim SE version, take note:

 

1) Upgrade Skyrim.exe

2) Upgrade SKSE to the right version

3) Be sure to upgrade all mods that rely on SKSE. Most mods warn if the version is not correct for your version of SKSE, but not all (like Foz Roh Doh)

4) Upgrade SexLab first, the install the update for PapyrusUtil (or else SexLab will overwrite this with the old one)

 

Posted

Enjoying the mod. Thanks for all your work. That said...

 

I really wish their progression as a prostitute didn`t require my PC to be there with them. I`d like to put them working somewhere, and have their training/gold earned progress all on it`s own. Like how if I set a slave to train another slave with HSH, then leave, the training progresses while I`m away. It`s nice to watch my slaves working, but I`ve got shit to do, like saving the world and stuff. And procuring more slaves. If you can`t do it, that`s fine. But it`d be nice. (Maybe have a trained prostitute nearby, to oversee the new girl(s), for immersion) Life goes on, when the Dragonborn isn`t around, after all.

 

I`ve lost some working prostitutes. When I check my list of slaves, I get (slave not in loaded area) message for some of them. The mechanic the mod has for finding lost slaves doesn`t work to get them back. Are they just gone forever? If I can`t get them back, it`d be nice to clear them(delete?) from the system. It makes me sad being reminded there`s poor, lost slaves out there somewhere. Plus they`re still in the system, but useless. I could use the slots they`re using for viable slaves.

 

Suggestion: it`d be nice if the guards used the prostitutes. Give my girls something/someone to do late at night when no one else is around. And I`d be able to put them to work at places where there are only guards, like the western watch tower, etc. They`re not Paladins, their working class citizens. They have needs, too. Yes, yes, they`re working, guarding the town. But that doesn`t stop the blacksmith from setting down his hammer and banging a hoe instead. Or a miller, or a farmer, etc. Have a heart. My poor girls get lonely at night.

 

Immersion is fine, but damn if it doesn`t get in the way of fun waaay too often.(all mods, not just yours) "If it`s fun, it doesn`t have to make sense(all the time)." But as always, ignore me at your leisure, as is your right.

Posted

Let me emphasize again for those that missed it: PapyrusUtil 3.9 is mandatory for the SE version of this mod - and MME. It must overwrite Sexlab.

Values are not preserved across saves until you do. And start AYGAS fresh. Once the values (like slave owner) are lost - there is no recovery.

Posted
11 hours ago, rcy68 said:

Enjoying the mod. Thanks for all your work. That said...

 

I really wish their progression as a prostitute didn`t require my PC to be there with them. I`d like to put them working somewhere, and have their training/gold earned progress all on it`s own. Like how if I set a slave to train another slave with HSH, then leave, the training progresses while I`m away. It`s nice to watch my slaves working, but I`ve got shit to do, like saving the world and stuff. And procuring more slaves. If you can`t do it, that`s fine. But it`d be nice. (Maybe have a trained prostitute nearby, to oversee the new girl(s), for immersion) Life goes on, when the Dragonborn isn`t around, after all.

You can, once they have enough sex and submission levels. Tell them "stay here and turn tricks for me", and they will stay where they are, and make money for daddy (and get some xp). You can only do this in towns with enough slavery: they can work in the streets of towns with very high levels, or only in inns and taverns where the slavery is a bit lower.

 

11 hours ago, rcy68 said:

 

I`ve lost some working prostitutes. When I check my list of slaves, I get (slave not in loaded area) message for some of them. The mechanic the mod has for finding lost slaves doesn`t work to get them back. Are they just gone forever? If I can`t get them back, it`d be nice to clear them(delete?) from the system. It makes me sad being reminded there`s poor, lost slaves out there somewhere. Plus they`re still in the system, but useless. I could use the slots they`re using for viable slaves.

That happens: NPCs get unloaded from memory at some point and you can't get info like their location anymore. If you return to that location, the info will reappear and the slave will still be there. Next version I will try to at least have a "last known location" for them, but it's hard: even their RefID becomes invalid while they are in an unloaded area.

 

11 hours ago, rcy68 said:

Suggestion: it`d be nice if the guards used the prostitutes. Give my girls something/someone to do late at night when no one else is around. And I`d be able to put them to work at places where there are only guards, like the western watch tower, etc. They`re not Paladins, their working class citizens. They have needs, too. Yes, yes, they`re working, guarding the town. But that doesn`t stop the blacksmith from setting down his hammer and banging a hoe instead. Or a miller, or a farmer, etc. Have a heart. My poor girls get lonely at night.

 

Immersion is fine, but damn if it doesn`t get in the way of fun waaay too often.(all mods, not just yours) "If it`s fun, it doesn`t have to make sense(all the time)." But as always, ignore me at your leisure, as is your right.

It's not a bad idea; currently you can set girls to work anywhere (in towns with a lot of slavery) and taverns, but it might be nice to add a few more specific locations to that like guard houses.

Posted
2 hours ago, elekszid said:

When you tell a slave I will leave you here tied for anyone to use, will they be used and will they collect money?

Yes :) Some honest folks will leave cash. Maybe they stuff it down their cleavage.

Posted

New version posted (LE and SE). Mostly bug fixes

If you talk to an unowned slave, it will be randomly assigned to a new owner. The message on screen will be "This slave appears to belong to xxx". They may continue to follow someone else though, until you zone out and back in.

 

- Fixes issue where the second pit fight match doesn't start
- Player no longer gets a bounty when an exiled rules is moved to the slave pool
- Followers no longer solicit your prostitutes
- Exiled children are no longer sold as slaves
- Slaves with >60 submission sold to NPCs will now be sold as a generic worker if they do not fall into any other category, fetching a slightly better price
- Slavery increases faster in small towns.
- Unowned slaves will be assigned to new owners randomly if you talk to them (only 1 slave can be reassigned until you zone / teleport again)

Posted
14 hours ago, Musje said:

New version posted (LE and SE). Mostly bug fixes

If you talk to an unowned slave, it will be randomly assigned to a new owner. The message on screen will be "This slave appears to belong to xxx". They may continue to follow someone else though, until you zone out and back in.

 

- Fixes issue where the second pit fight match doesn't start
- Player no longer gets a bounty when an exiled rules is moved to the slave pool
- Followers no longer solicit your prostitutes
- Exiled children are no longer sold as slaves
- Slaves with >60 submission sold to NPCs will now be sold as a generic worker if they do not fall into any other category, fetching a slightly better price
- Slavery increases faster in small towns.
- Unowned slaves will be assigned to new owners randomly if you talk to them (only 1 slave can be reassigned until you zone / teleport again)

Does this just get rid of the bounty or does it make it so that the player is not the killer of the exiles. While the bounty is the biggest annoyance, having people (cf. Adrianne Avenicci) come up and call me names because they are convinced I killed their loved one (while I only arranged for them to be sold as slaves) is still a "thing".

Posted
1 hour ago, Psalam said:

Does this just get rid of the bounty or does it make it so that the player is not the killer of the exiles. While the bounty is the biggest annoyance, having people (cf. Adrianne Avenicci) come up and call me names because they are convinced I killed their loved one (while I only arranged for them to be sold as slaves) is still a "thing".

Shpuld be so that the player is no longer the killer.

And if you sell someone's family as slaves, then well, what do you expect?

Posted
Just now, lichade1000 said:

hello Musje!I'm a big fans of your mod.

But in version 0.58, I couldn't load my saves

What happens? Can you post a papyrus log? Does the game get stuck or does it CTD? Have you tried starting a new game?

Posted
1 hour ago, Musje said:

Shpuld be so that the player is no longer the killer.

And if you sell someone's family as slaves, then well, what do you expect?

I expect that they will take it like good sports and keep a stiff upper lip. Whiny is so unattractive. And none of them bother to ask me where I sold their loved one. Why are they complaining to me instead of going out and redeeming them? I ask you.

Posted
43 minutes ago, lichade1000 said:

CTD on loading:bawling: 

Back to 0.57C is ok

 

Papyrus.0.log 384.45 kB · 0 downloads

CTD on loading a save is often a corrupted save. You might want to try to clean your save with ReSaver and get the Load Game CTD fix.

CTD on startup of the game is usually either a missing master (which I hope your mod manager would warn you of) or too many animations.

Posted

a qestion:

 

the fighter cap from the pit fight

 

what recource or meshes use the aygas fighter cap? i have a heavy graphic issue caused by the fighter cap.

a red polygon with a White someting. it Looks like a missig mesh and texture.

 

Body cbbe hdt and apachii hair. but it happend to vanila npc with normal hair.

 

thanks for help. 

 

 

EDIT: Looks it solve itself by updating to 0.58. possible fixed or some Kind of instalation error

 

thx for AYGAS. ist good work!

Posted

I'm having an issue (Legendary Edition User), did a new game, installed recent version.  I have Home Sweet Home installed as well. I see the dialogue option for npcs to purchase a slave, but I have no MCM menu.

 

Version number is showing as .57 in my mod organizer as well if that means anything.  

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