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Posted
4 hours ago, bigglebojiggle said:

And what if you don't get an MCM like me?

Im pretty sure I have all the requirements installed (not sure the difference between Zaz and Zap though). But I dont get an MCM, or know the training level etc

This has been reported previously. It likely means that you are either using an older version (the newest version shouldn't have this issue) or you are using a save from an older version or a game without this mod at all. So, load the newest version and start a new game and the McMenu should appear.

Posted
On 8/23/2019 at 12:10 AM, Psalam said:

You don't. As you play PAHE this will affect how you can interact with the world. So, for example, after adequately training your first PAHE slave you can take them to some fine, upstanding citizen (say Belethor) and sell them. Each AYGAS action you take begins to open up other opportunities. When you have sold sufficient slaves in a location slave auctions and pit fights become available there. You can also achieve perks that allow you to prostitute your slaves or use them in pit fights. How many of what things you have to do are listed in the McMenu so that you can follow your progress.

I have a fully trained slave following me and tried to talk to merchants. I don't have the MCM menu either.

Posted
42 minutes ago, roldoi1911 said:

I have a fully trained slave following me and tried to talk to merchants. I don't have the MCM menu either.

Do either of the conditions that you quoted me as saying apply to you?

Posted
13 hours ago, Psalam said:

This has been reported previously. It likely means that you are either using an older version (the newest version shouldn't have this issue) or you are using a save from an older version or a game without this mod at all. So, load the newest version and start a new game and the McMenu should appear.

Hmm. I was using .57b, I'll install the patch to .57c (which I didn't notice last time), hopefully that'll help, thanks.

 

Edit: nope no MCM

 

  • Paradise Halls Enhanced Repacked and its requirements (Sexlab, Zaz)  CHECK (7.3.1 it says)
  • PapyrusUtils (I think this is installed by SexLab already, at least my mod manager thinks so)  CHECK
  • Sexlab.    CHECK 
  • SKSE.       CHECK 
  • SkyUI (MCM)      CHECK 
  • ZAP 8+ (older versions will work but are somewhat limited)     CHECK (though HSH says its Tara Animation Framework, ZAP Integrated while ZAP 8 is unchecked, but the MCM has ZaZ Animation Pack version 8 listed)
Posted
8 hours ago, bigglebojiggle said:

Hmm. I was using .57b, I'll install the patch to .57c (which I didn't notice last time), hopefully that'll help, thanks.

 

Edit: nope no MCM

 

  • Paradise Halls Enhanced Repacked and its requirements (Sexlab, Zaz)  CHECK (7.3.1 it says)
  • PapyrusUtils (I think this is installed by SexLab already, at least my mod manager thinks so)  CHECK
  • Sexlab.    CHECK 
  • SKSE.       CHECK 
  • SkyUI (MCM)      CHECK 
  • ZAP 8+ (older versions will work but are somewhat limited)     CHECK (though HSH says its Tara Animation Framework, ZAP Integrated while ZAP 8 is unchecked, but the MCM has ZaZ Animation Pack version 8 listed)

Have you tried cleaning the script with a save game script cleaner?  Did you install AYGAS on an existing save?

 

Looking in the folder, I would guess (emphasis on guess) the correct script is aygasmenuscript.pex but can't confirm it.

 

Don't clean the script just because I suggested it.  I'm no expert, but there's one mod I follow the carefully forum on on the Nexus, and their recommendation for the MCM not updating/displaying properly is to clean that mods MCM script.  Hopefully someone else with more expertise can weigh in on this.

 

Posted
8 hours ago, bigglebojiggle said:

Hmm. I was using .57b, I'll install the patch to .57c (which I didn't notice last time), hopefully that'll help, thanks.

 

Edit: nope no MCM

 

  • Paradise Halls Enhanced Repacked and its requirements (Sexlab, Zaz)  CHECK (7.3.1 it says)
  • PapyrusUtils (I think this is installed by SexLab already, at least my mod manager thinks so)  CHECK
  • Sexlab.    CHECK 
  • SKSE.       CHECK 
  • SkyUI (MCM)      CHECK 
  • ZAP 8+ (older versions will work but are somewhat limited)     CHECK (though HSH says its Tara Animation Framework, ZAP Integrated while ZAP 8 is unchecked, but the MCM has ZaZ Animation Pack version 8 listed)

Same as bigglebojiggle

Posted
On 8/24/2019 at 10:40 PM, travelmedic said:

Have you tried cleaning the script with a save game script cleaner?  Did you install AYGAS on an existing save?

 

Looking in the folder, I would guess (emphasis on guess) the correct script is aygasmenuscript.pex but can't confirm it.

 

Don't clean the script just because I suggested it.  I'm no expert, but there's one mod I follow the carefully forum on on the Nexus, and their recommendation for the MCM not updating/displaying properly is to clean that mods MCM script.  Hopefully someone else with more expertise can weigh in on this.

 

I did a new game. Just tried a save cleaner, and it said nothing needed to be cleaned. That's also the correct .pex file, I dont really know how to clean it though 

Posted
34 minutes ago, bigglebojiggle said:

I did a new save. Just tried a save cleaner, and it said nothing needed to be cleaned. That's also the correct .pex file, I dont really know how to clean it though 

I'll reference you to the guide I use from the Legacy of the Dragonborn mod on Nexus.  Apologies if you've already done all of these steps.

 

I'm also not using PAHE AYGAS right at the moment, so I can't try in my own game to see if it helps or not.

 

Anyway, the link:

 

Cleaning Your Save With Save Game Cleaner

Posted

I have Hermir strong heart as a follower. After the empire won I saw a 'instance' of Hermir up for auction, now my follower reacts as thou she is the slave too. Is there a way that only the instance of the NPC becomes a slave rather than all instances of her?

Posted

Has anyone else here had a problem where slaves won't respond to the 'lets add one of these chain" commands?

 

I have the slave

I place some chains near it

The add chains command option now appears in the slaves dialogue (definitely the additional command that allows fixing to wall chains)

I select that option

The slave will NOT collapse in a heap and the Box of Chain Attachment Options, Neck, ankles, wrists, will not appear  

EDIT The slave merely stands still and I have to select the 'You've endured enough' option to get the slave back to normal

 

If I paralyse the slave with a Paralysis potion applied weapon, they collapse in a heap, and the Box of attachment options will appears and chains will attach.  But when the potion effect wears off, the slave sometimes remains unresponsive, and sometimes 'moonwalks' on the spot

 

I have ...

 

Paralysis Ragdoll (from NEXUS 83716) - I have also tried with the original Paralysis Ragdoll Mod (NEXUS 34108)

PAHE 7.2.8 FULL

Fellglow Slaver Camp Rebuild 1.5

PAHE HSH 1.2

PAHE AYGAS 0.56

SxLab Heretical Resources v1.51

 

.... all active

 

What is driving me nuts on this is that I have had the chains function perfectly well in prior games but for some reason the paralysis effect applied by HSH to apply the chains no longer seems to function in this setup.  I have tried with, and without, Ragdoll Paralysis mods to see if that makes any difference but it doesn't

 

Posting in hope of, more than certainty of, clues to a real solution ?

 

EDIT:  Been looking back at older posts and notes I've made in the past.  Do slaves HAVE to be fully trained in PAHE before t/f to HSH for HSH functions to work properly?  The two HSH slaves I am trying to make this work on were Olaf the Feeble and a modded NPC Follower from NEXUS.  The check slave stats spell shows their stats all at zero in HSH.   have a 'Respect' training value in PAHE (apparently you don't add to the Respect stat in HSH) before the Add Chains function will work after they are transferred to HSH?  If so, how do you get one?  My slaves both show that at zero

 

EDIT 2:  I've now upgraded to all the latest versions of HSH and AYGAS and I still get the same results.  I have also tried placing furnuture, and getting the slave to use it, but again, they stand there, dong nothing until I invoke the 'You've suffered enough' dialogue, at which point they kneel down and say TYVM etc.  Oddly, if I then try the Furniture remove spell, the furniture disappears OK, but there is a great big transluscent 'X' shape left in the place where the furniture was, which the console shows as originating from HSH ?

 

Am I just to assume that this game is terminally borked, or does anyone have any idea whatsoever what might cause this weirdness?  I have tested it almost to the point of my dying in the process .. ?

 

 

Posted
On 8/25/2019 at 11:46 PM, travelmedic said:

I'll reference you to the guide I use from the Legacy of the Dragonborn mod on Nexus.  Apologies if you've already done all of these steps.

 

I'm also not using PAHE AYGAS right at the moment, so I can't try in my own game to see if it helps or not.

 

Anyway, the link:

 

Cleaning Your Save With Save Game Cleaner

I'll give it a look when I get home from work, thank you.

Edit: Still didn't activate, I give up

Posted
On 8/24/2019 at 11:10 PM, roldoi1911 said:

Same as bigglebojiggle

Ok, I think I found a potential issue. Are you using Mod Organizer? Are you using MO2? I was using MO2, but downgraded back to 1 (not sure what specific version off the top of my head) since I was having FNIS errors in 2. Added PAH and AYGAS to a game i just started and BOOM!...it came right up. 

 

Also, I initially had PAH Home Sweet Home on too, I don't now and it worked. I kindo if doubt it, but maybe theres a compatibility issue?

 

Edit: Zaz 8+ works fine. There just seems to be a compatibility issue with HSH, I added it to a save with AYGAS working properly, but HSH gets no MCM.

Posted

I know you might have got this Question before but can I learn if you are planning a port of Aygas on SSE. I have 12 slaves extra and Pardo is pretty damn useless. Thanks

Posted
On 8/26/2019 at 3:00 AM, davidbonde said:

I have Hermir strong heart as a follower. After the empire won I saw a 'instance' of Hermir up for auction, now my follower reacts as thou she is the slave too. Is there a way that only the instance of the NPC becomes a slave rather than all instances of her?

since you're describing a situation with uniques such as hermir, i can tell you its been looked into a few times but as far as i can tell there is no fix for that cuz the game expects that as a unique npc "there can be only 1"

Posted
24 minutes ago, bigglebojiggle said:

Where are the pit fights? For example, I have whiterun as the most active town, but I've never seen anything but auctions. Who do I talk to?

I believe Musje suggested that the pit fights would be in the smaller towns. If you ask a guard in Whiterun he should tell you of any auctions or pit fights going on when you ask him about slavery in the other Holds (Whiterun because you said that slavery was active in Whiterun). If you do not have any of the smaller towns with active slavery that might explain why the guards aren't telling you about it.

Posted
2 hours ago, Psalam said:

I believe Musje suggested that the pit fights would be in the smaller towns. If you ask a guard in Whiterun he should tell you of any auctions or pit fights going on when you ask him about slavery in the other Holds (Whiterun because you said that slavery was active in Whiterun). If you do not have any of the smaller towns with active slavery that might explain why the guards aren't telling you about it.

Gotcha, thanks 

Posted

has anyone encountered a bug related to setting up a solo prostitute? (you'll stay here and turn tricks)

 

whenever I use the option if I leave the area and come back the npc loses her name and become uninterruptible. (playing the SSE version)

 

there was a similar bug with the base paradise halls related to Sexlab Sexslaves but someone made a patch for it.

Posted
19 hours ago, RThent said:

has anyone encountered a bug related to setting up a solo prostitute? (you'll stay here and turn tricks)

 

whenever I use the option if I leave the area and come back the npc loses her name and become uninterruptible. (playing the SSE version)

 

there was a similar bug with the base paradise halls related to Sexlab Sexslaves but someone made a patch for it.

that patch is still usable in sse, if you're using sexlab sexslaves in sse...just haven't gotten around to posting it in sse yet and haven't had any feedback telling me if it even works in either version

Posted
13 hours ago, CliftonJD said:

that patch is still usable in sse, if you're using sexlab sexslaves in sse...just haven't gotten around to posting it in sse yet and haven't had any feedback telling me if it even works in either version

oh no that's the interesting part I am using the patch, and it fixed the issue of npcs losing their name when told to fight for the player but oddly enough npcs still lose their names when told to turn tricks solo.

Posted
12 hours ago, RThent said:

oh no that's the interesting part I am using the patch, and it fixed the issue of npcs losing their name when told to fight for the player but oddly enough npcs still lose their names when told to turn tricks solo.

ahh, we weren't aware the aygas slaves were effected by the same bug when that was written so the patch will need aygas slaves added to it as well and i don't have the source code for it to help with that

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