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Posted
On ‎26‎.‎03‎.‎2018 at 5:40 AM, axz2 said:

Is it possible to advance when investigating the Thalmors without 

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killing the prostitute and pimp. 

I'm guessing there isn't.  No

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Roughing them up without killing them, paying them off, giving them sex, (or whoring yourself for the profit of the pimp, he can probably already get sex) sneaking in to the Thalmor compound another way...

None of that right?

Spoiler

You'll have to be dressed in the pimp's or the prostitute's clothes for the thalmor guard at the Embassy's door to have the right dialogue to let you inside. And it seems like the only way to get their clothes is to kill them.

 

Posted
2 hours ago, philyb said:

I uninstalled, but I'm still getting the masturbation scene. Reenable and tried to stop DI_nightmare etc and it still happens.

The nightmare quest scene often had a "fake" NPC appear for the scene, and uninstalling the mod I'd think really should kill the quest.  Are you sure the masturbation-on-wakeup scene you are seeing isn't from another mod?  There are several mods that have a feature like that.

Posted

When I google it, it always comes up refering to this mod and it has characters you've previously slept with appear and fuck you. I use the stop command, still happens and then I uninstall and it still happens. Can't work out why the scene is persisting.

 

EDIT - Fixed it for a while by reinstall/uninstall, but then it started up again. No ideas why I can't get rid of it.

Posted
On 29.3.2018 at 3:31 AM, philyb said:

When I google it, it always comes up refering to this mod and it has characters you've previously slept with appear and fuck you. I use the stop command, still happens and then I uninstall and it still happens. Can't work out why the scene is persisting.

 

EDIT - Fixed it for a while by reinstall/uninstall, but then it started up again. No ideas why I can't get rid of it.

 

It would be nice if the dream sex could be disabled 

Posted
3 minutes ago, excidium93 said:

 

It would be nice if the dream sex could be disabled 

It can be look in the thread there is a console sentence that can disable it, i dont remember where but there is two-three places that has it

Posted
22 hours ago, excidium93 said:

 

It would be nice if the dream sex could be disabled 

You can disable it with a console command, can find it in this topic.

Posted
On ‎2‎/‎23‎/‎2018 at 2:32 PM, leyre said:

do you wanna have an extra whore? if your answers is no then

 

 

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forget the thalmors and the other idiots, go to nelkir room and open his chest, you'll find a dark brotherhood letter, that will let you progress through the quest

 

What's the Nelkir room?  

 

Also is there any way to use the quote function here to quote a post or part of it, without quoting what it quotes?

Posted
2 hours ago, axz2 said:

What's the Nelkir room?  

 



Dragonsreach - Jarl's Quarters - kids room - chest is in there (you will know the right one when you open it)

Posted

Loving the mod so far! :smile:

 

However I noticed a serious compatibility issue. During the quest "The jarl's wife", the player is attacked by random NPCs, which seem to be all potential followers. After the attack these NPCs are returned to their locations, but it appears they are stripped of all factions in the process.

 

This will cause serious issues with any mod that relies on factions to associate data with NPCs. For instance, any potential follower you have enslaved using Paradise halls or Home Sweet Home will be broken when they are returned. All training is lost and they will be unresponsive until they are reassigned to their respective factions using the console.

Posted

I got stuck on the Cloud District quest, having to convince a guard to let the 2 redguard guys in. The guard doesn't have any lines, though...

Posted

Wow, what a nice mod and idea. It really helps fill one of the major voids of the game, and I could also use it on a more "standard" playthrough. I hope it will be expanded.

Just one doubt: how about compatibility with other mods, especially the ones that alter dialogues? For example sexlab solutions.

Posted

Thanks for the work. Like the first version, but looks like version 2 is not for me personaly. Way too much story and combat and far too little sex. In the cloud district quest I spent more time watching others have sex than joining in, Some will like that but personaly not intrested. However it did seem bug free.

The jarls wife for me is just a massive bugfest pluss personaly speaking way to much story, spent most of the quest with "TGM" on due to amount of over the top combat,and there seemed to be no player sex at all, just voyeur.

More serious though I am having to load from a save before installing this mod due to it breaking the game. Spawning friends to attack you is a very bad idea. I spent a lot of time reloading due to it spawning way overpowerd npc's that kept killing  loads of the other npcs. Then after finnishing the quest I discoverd a lot of the spawned chars were still very hostile to me and unkillable. This may be due to me getting very bored and just running past them. Would it not be better to just spawn copies of the friends and then destroy them. rather than messing with the originals?

As I said thanks for the work, and sorry if I sound a little negative.

Posted

Having a Problem with seducing Olfina. I send Jon to solitude and want to start an affair with Olfina now. I get the Pervert Option to keep her company while jon is away, but it never works. Speech skill is 100 and i wear the amulett of Articulation. She has a high arousal level but still always says no. What am I missing?

Posted
9 hours ago, xyzxyz said:

Having a Problem with seducing Olfina. I send Jon to solitude and want to start an affair with Olfina now. I get the Pervert Option to keep her company while jon is away, but it never works. Speech skill is 100 and i wear the amulett of Articulation. She has a high arousal level but still always says no. What am I missing?

is your character "pure" and has jhon been away for at least a week?

Posted
14 hours ago, leyre said:

is your character "pure" and has jhon been away for at least a week?

Pure I don't know, but it hasn't been a week. That should be the problem, thank you.

Posted

Have a problem with the Nazeem questline. When you're supposed to summon his enemies to enjoy his wife. I get all four. (beggar, ysolda, food lady, and proventus, or whatever his name is) But the quest doesnt continue? I have no quest markers and if i go to the temple they just run about.

Posted
On 07/04/2018 at 9:57 AM, Musje said:

Loving the mod so far! :smile:

 

However I noticed a serious compatibility issue. During the quest "The jarl's wife", the player is attacked by random NPCs, which seem to be all potential followers. After the attack these NPCs are returned to their locations, but it appears they are stripped of all factions in the process.

 

This will cause serious issues with any mod that relies on factions to associate data with NPCs. For instance, any potential follower you have enslaved using Paradise halls or Home Sweet Home will be broken when they are returned. All training is lost and they will be unresponsive until they are reassigned to their respective factions using the console.

Damn, I should have read this thread before playing this quest. I think it chooses randomly from all NPC which are above a certain relationshiprank. This screws up basically the entire vanilla Skyrim, followers are no longer followers, vendors have no sale dialogue anymore, everyone hates me now, etc. There should be a warning in the mod description.

Posted

Okey, so i look through this topic and couldn't find an answer, When i suppose to stop Mephala's influence, my "friends" whom are my companions appear, and attack me, fighting is not a problem but the issue that event make afterwards.

 

First is the frequently of spawns i got them 3-4 times in time rate of 5 minutes, after 5th in that amount of time my game couldnt keep up and crashed(i have over 500+ mods and worked my ass off to make this game stable as much as possible with that ammount of mods).

 

The second problem is after the quest is done, and Mephala banished, Companions/Followers whom were under influence of Mephala and supposed to be clones have relationship Arch-Enemy with me, fixing it with commands doesn't fix the issue which is vanish of option to "Follow me" For the standard Followers it's not such an large issue since i can force them to manage with AFT, the problem starts with custom ones with Dialogues and Quest, They are broken afterwards and im unable to fix it. I had to reload save before event in Jarl bedroom, and now im looking for way or command to stop Mephala spawns.

 

I kindly ask for help with this one.

Posted
16 hours ago, Reaquainer said:

I kindly ask for help with this one.

sigh

ok i have run into this also, and it can affect vanilla npcs as well.

the only "fix" (it's actually a workaround) i found is time consuming and requires the use of the console (and something to keep notes on), and it is 

time consuming

 

 

 


hard save = a manual save game in a new slot

knowledge needed = quest name as reported by console, and how to advance quests by console commands

you will NOT get the weapon change as you would if you completed the quest normally (if you really want that you can do it thru console afterwards)

 

1 first you need a hard save made BEFORE you go into the Jarl's bedroom for the Mephala scene. (this is critical because you will NEED to roll back to it)

2 play from hard save to end of questline as normal (out by the Monument) and at the end of the quest you need to use the "sqs questname" command, this is the point you need something to make a few notes on that you can reference while playing the game.  when you open the console and use the "sqs questname" command make a note of which quest stages are completed and which are not.  (ignore the npcs that went all "arch-enemy" on you this will be avoided shortyl)

3 reload hard save made prior to entering the Jarl's bedroom

4 progress quest past the scenes in the Jarl's bedroom (if Commander Casius is one of the random Whiterun guards that appear during the scenes reload hard save and try again.  this may take several tries to have Commander Casius not appear during those scenes.  it is important that he is not there) up to the point where you have made your choice (with or against Mephala) and have completed the fight.

5 do NOT leave the Jarl's bedroom (CRITICAL step as the npcs will not appear and attack you until you actually leave the Jarl's bedroom)

6 open console and use "sqs questname" command to verify which quest stage you are at.

7 use console "setstage questname" command to progress quest 1 stage further (refer to notes made of which stages should be completed)

8 close console and wait a minute or so (to give game time to update fully)

9 repeat steps 6-8 until quest is completed (you should still be in the Jarl's bedroom)

10 (optional) open console and switch weapons as if you had completed the quest normally

11 make a hard save

12 continue playing as normal 
 

 

 

while not the most elegant solution it does work (for me at least) and prevents the NPCs are now "arch-enemy" when they should not be and it prevents that

from messing up custom followers (those with their own follower system or quests).

 

this should work but as i am not the mod maker i cannot guarantee it will for everyone every time.

 

Posted
13 hours ago, valcon767 said:

 

 

this should work but as i am not the mod maker i cannot guarantee it will for everyone every time.

 

 

Thanks, it worked.

 

For those who will have the same problem there are my notes from choosing Jarl side in quest Jarl's Wife.

 

  Hide contents

 

Quest ID: Di_Quest_Jarl

Used commands

Getstage di_quest_Jarl

sqs di_quest_Jarl

setstage di_quest_Jarl

 

230 - Mephala threats Jarl in bedroom
240 - Decision of which to side with Jarl or Mephala
300 - Choosing Jarl
310 - After Fight in bedroom
320 - Looking for clues, going to winterhold college
330 - Pointed to find Metina
340 - Metina agrees for help
350 - Jarl's follow you
360 - Gjukar soldiers spawn and attack
370 - Hroghar comes for help
390 - Talk to Gjukar ghost
400 - End of quest

 

Just in case anyone ask stages 250,260 and 380 are most likely for Mephala side.

 

Posted
On 7-4-2018 at 1:40 AM, Musje said:

I got stuck on the Cloud District quest, having to convince a guard to let the 2 redguard guys in. The guard doesn't have any lines, though...

This was caused by a bug that sometimes affects guards. Solution: hit them in the face, then pay off the resulting bounty. Afterwards you will be able to speak to the guard and continue the quest,

Posted

I am stuck at the "Jarl's Wife" Quest at the stage "Investigate the Gray-Manes and the Thalmos, then return to Proventus". I got the brother released from Northwatch Keep, got the key to the house where I found no evidence. Now I have to speak to Proventus but I got no dialog option for the quest.

 

Is there a console code to get it done?

Posted
 

I am stuck at the "Jarl's Wife" Quest at the stage "Investigate the Gray-Manes and the Thalmos, then return to Proventus". I got the brother released from Northwatch Keep, got the key to the house where I found no evidence. Now I have to speak to Proventus but I got no dialog option for the quest.

 

Is there a console code to get it done?

did you also investigate the Thalmor (in Solitude IIRC)??

if you want to advance it without having to do that 



check the Jarl's children's bedroom (all containers) and this should skip past that part IIRC.

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