zwdragonbone8314 Posted January 8, 2018 Posted January 8, 2018 Hi, I got question on "Unbroken". I got the scense triggerred. And then I ask Vorka about given another chance to Unthread. However, there is no more dialogue after that. I tried to reload the previouse save and tried again and get the same result. What am I suppose to do?
DamianGrimm Posted January 8, 2018 Posted January 8, 2018 22 hours ago, Hiderius said: so I decided to try this out and I think I already ran into a problem unless its meant to be like that, I was talking to Alvor about the dragon and I got a notification to listen in on Embry and Alvor's wife. I didn't see anything since I was talking to Alvor, he then sends me to whiterun to talk to the jarl. Once I get to whiterun I go to bannered mare helped the Jarl against the assassins then go to Dragonsreach. While talking to the Jarl about the dragon I get a notification saying talk to Alvor about his marriage which updated on its own from witness the exchange between Embry and Alvors wife without me witnessing them at all and while I was talking about the dragon. So i'm wondering is it working as intended like that or is that wrong and somehow broke on its own Tends to happen when something interferes with navmeshing the npc:s, it just ensures that the quest progresses (at least for me this seems to be true). Things that interfere with riverwoods navmeshes that i know about are; Enhanced Towns And Cities, the full version of the Bikini Armor mod (the one with gazillion parts that changes alvors forge) and JK´s Skyrim. These are the ones I know about, if you are using any of these mods then the work around to witnessing the scene and dialogue for the start is to either go with Hadvar to riverwood during nighttime, or going alone around midday (which is the time this quest is supposed to fire) and make sure you are not talking to any of the three people in question (Alvor, his wife, Embry). Hope this helps
cadejocr Posted January 8, 2018 Posted January 8, 2018 4 hours ago, zwdragonbone8314 said: Hi, I got question on "Unbroken". I got the scense triggerred. And then I ask Vorka about given another chance to Unthread. However, there is no more dialogue after that. I tried to reload the previouse save and tried again and get the same result. What am I suppose to do? I remember having to cause an explosion inside of the bannered to trigger sex scene unthread-hulda. Seems provocating combat force everthing to resume. Got arrested run back to bannered and continue de quest. Â Think you have to choose help Vorka and pay for the wizard.
pinky6225 Posted January 8, 2018 Posted January 8, 2018 interesting mod, said my lvl 51 male vampire was evil and perverted, should the npc/guard dialogue about you occur on a particular frequency as i've not seen any vanilla comments or comments from mods like sexist guards since installing
Reesewow Posted January 8, 2018 Posted January 8, 2018 1 minute ago, pinky6225 said: interesting mod, said my lvl 51 male vampire was evil and perverted, should the npc/guard dialogue about you occur on a particular frequency as i've not seen any vanilla comments or comments from mods like sexist guards since installing The comments for a evil/perverted character can get pretty overwhelming (especially if you would rather see Sexist Guards comments). I *think* the console command to stop them is "stopquest DI_Quest_InfamyComments". Turning them off has no effect on the mod, other than the fact that the "threats" from some npcs to ruin your reputation kinda don't matter anymore.
LordArgonian Posted January 9, 2018 Posted January 9, 2018 A pretty annoying problem is that I can't enter the Bannered Mare since it crashes everytime I try. And it only happened after I installed the mod. Any suggestions?
cadejocr Posted January 10, 2018 Posted January 10, 2018 14 hours ago, LordArgonian said: A pretty annoying problem is that I can't enter the Bannered Mare since it crashes everytime I try. And it only happened after I installed the mod. Any suggestions? Do you have ENB installed. Is a must have to give stability to the game.
LordArgonian Posted January 11, 2018 Posted January 11, 2018 On 1/10/2018 at 6:14 AM, cadejocr said: Do you have ENB installed. Is a must have to give stability to the game. Â None at all, any you recommend?
Twycross448 Posted January 11, 2018 Posted January 11, 2018 It is not so much the ENB presets that give some form of stability, it is a part of ENB called ENBoost, which can be used without actually using a full fledged ENB. (If you prefer vanilla graphics for some reason or your machine cannot handle the extra stress ENB causes, for example.) Â If you want a full fledged ENB, take a look at this guide: http://wiki.step-project.com/Guide:ENB Â If you only want ENBoost, take a look at this guide here: http://wiki.step-project.com/ENBoost 1
iacex111 Posted January 11, 2018 Posted January 11, 2018 21 minutes ago, Twycross448 said: It is not so much the ENB presets that give some form of stability, it is a part of ENB called ENBoost, which can be used without actually using a full fledged ENB. (If you prefer vanilla graphics for some reason or your machine cannot handle the extra stress ENB causes, for example.) Â If you want a full fledged ENB, take a look at this guide: http://wiki.step-project.com/Guide:ENB Â If you only want ENBoost, take a look at this guide here: http://wiki.step-project.com/ENBoost Exactly. I was just going to reply to that, but you were quicker :). ENBoost is great, I've been using it for ages and never had much problems with my game. As for ENB - it may just add some more problems to what you've already got. There are lots of causes for CTDs, but usually I'd start with checking the load order and mods' conflicts. And the obvious - requirements. Always make sure you have all required mods (and files of course) properly installed.
LordArgonian Posted January 11, 2018 Posted January 11, 2018 3 hours ago, Twycross448 said: It is not so much the ENB presets that give some form of stability, it is a part of ENB called ENBoost, which can be used without actually using a full fledged ENB. (If you prefer vanilla graphics for some reason or your machine cannot handle the extra stress ENB causes, for example.)  If you want a full fledged ENB, take a look at this guide: http://wiki.step-project.com/Guide:ENB  If you only want ENBoost, take a look at this guide here: http://wiki.step-project.com/ENBoost  3 hours ago, iacex111 said: Exactly. I was just going to reply to that, but you were quicker :). ENBoost is great, I've been using it for ages and never had much problems with my game. As for ENB - it may just add some more problems to what you've already got. There are lots of causes for CTDs, but usually I'd start with checking the load order and mods' conflicts. And the obvious - requirements. Always make sure you have all required mods (and files of course) properly installed.  Many thanks, to the both of you, it seems to work now.
LordArgonian Posted January 12, 2018 Posted January 12, 2018 Well, uh. This is kinda awkward, I'm kinda stuck on the Jarl's wife quest, where you Spoiler try to gain the trust of the Grey(gray?)-manes, I've already done the rescue mission for Fralia, so I should have by now gotten in their good graces, but I still can't find any safes or similar anywhere.   Edit: Hold up, I might have a solution.
pinky6225 Posted January 12, 2018 Posted January 12, 2018 On 08/01/2018 at 8:16 PM, Reesewow said: The comments for a evil/perverted character can get pretty overwhelming (especially if you would rather see Sexist Guards comments). I *think* the console command to stop them is "stopquest DI_Quest_InfamyComments". Turning them off has no effect on the mod, other than the fact that the "threats" from some npcs to ruin your reputation kinda don't matter anymore. Thanks and good memory, found it via help DI_quest_infamy but you were spot on and it is DI_Quest_infamyComments  After using stopquest now got vanilla comments from guards etc, like the idea of the npc/guards commenting but as i'm also the dragonborn (i.e. i go around killing dragons) think its a bit much that every single npc in skyrim feels they can do it
kasabian Posted January 14, 2018 Posted January 14, 2018 First of all, awesome mod. Â There is one thing that bothers me though, maybe it's just me not seeing another solution. Â In the quest "Behind Bars", the second part, where you have to find a save place for the Bard she tells you about the Thiefs Guild. However, I am on a character that I don't want to associate or even join the Thiefs Guild (Roleplaying and such XD). Is there another place to bring her without "shady business"? Â Â
aljustineg Posted January 15, 2018 Posted January 15, 2018 i just finish the unbroken quest i did the F to F marriage part i just went to riften and spare wizard life also talk to S and invite him to the wedding is there another part after that are there any consequences sparing that wizard life?
Ytheria Posted January 15, 2018 Posted January 15, 2018 On 1/12/2018 at 7:48 PM, pinky6225 said: Thanks and good memory, found it via help DI_quest_infamy but you were spot on and it is DI_Quest_infamyComments  After using stopquest now got vanilla comments from guards etc, like the idea of the npc/guards commenting but as i'm also the dragonborn (i.e. i go around killing dragons) think its a bit much that every single npc in skyrim feels they can do it Yes, it would be good if Infamy comments could occur at lower frequency.
Reesewow Posted January 15, 2018 Posted January 15, 2018 3 hours ago, aljustineg said: i just finish the unbroken quest i did the F to F marriage part i just went to riften and spare wizard life also talk to S and invite him to the wedding is there another part after that are there any consequences sparing that wizard life? I think that's everything, altho if you go into Uthgerd's house at night you may find the new couple getting busy. 1
cadejocr Posted January 16, 2018 Posted January 16, 2018 On 1/15/2018 at 8:05 AM, aljustineg said: i just finish the unbroken quest i did the F to F marriage part i just went to riften and spare wizard life also talk to S and invite him to the wedding is there another part after that are there any consequences sparing that wizard life? Wich wizard ... the one in the cave that kidnap hulga. I kill that dude. lol Â
aljustineg Posted January 16, 2018 Posted January 16, 2018 1 hour ago, cadejocr said: Wich wizard ... the one in the cave that kidnap hulga. I kill that dude. lol  well there was another option to spare him i just think there`s a consequences to that anyway how can i get the opposite part M and F wedding is there one?
rusland Posted January 16, 2018 Posted January 16, 2018 In the quest, "wife of Earl" found the joint when it is necessary to spend the night at the Prancing Mare ,and the arrow indicates on the bed and it is not ))) what to do is not clear. Sorry for my English
Rattlesnark Posted January 19, 2018 Posted January 19, 2018 Ran into a couple of hiccups with The Jarl's Wife quest:  1. During the 'Investigate Grey-manes and Thalmor' phase of the quest, the "Stormcloak" prostitute scene in Solitude freezes between the Pimp announcing it, and the Thalmor speaking to the crowd. In-game waiting for an hour got it going (took a few tries), but transitioning cells might've done it too. Probably happened due to script load on my part but wanted to remark its occurrence nonetheless. 2. Later on, after ambushing the Pimp and his hooker as well as enlisting help from Bjartur, bringing her to the Thalmor HQ and speaking to the guard doesn't seem to recognize that I'm supposed to be posing as the pimp (i.e. the guard still shoos me away). With Bjartur following me, I could still put on the Tavern wench outfit and enter as the hooker (prompting the "Where's your pimp?" Speech check). That serves as a workaround for getting into the HQ at least. 3. Not part of the Jarl quest, but the 24-hour 'nightmare' sequences started to act up in a later stage of my playthrough (worked fairly well initially). Sometimes it would spawn BOTH a consensual and rape partner, but only the former would be part of the scene. And in every case, non-friendly NPCs that spawn would always instantly aggro the moment they spawn in and before the sex can start. Neither of which would despawn/disappear properly too after the scene. Using the console command to disable the 'nightmares' seems to prevent the message prompt but still spawn the NPCs - need to test more thoroughly beyond running the command right before sleeping. Again, this is from a fairly heavily modded playthrough with a direct update from DI Ep.1 to Ep.2 versions, so something might have gone awry from that. Late EDIT: Harumph. All it did was remove the blurriness and the message, but Borkul still spawns to make my life hell. Kinda dangerous that he's the original reference copy Borkul too instead of a clone. EDIT 2: Oh cool. Right after posting the above, I'd gone back and tried 'startquest DI_Quest_Nightmare' since turning it off hadn't helped. Now it seems to fixed itself. No issues now (hopefully).  And some feedback/opinions:   1. As the other fellow poster mentioned above, the Nazeem quest assumes Loreius and his wife are already dead as part of Cicero's intro quest, but that conflicts with instances of Cicero still waiting by the road and complaining about Loreius. A bit of awkwardness, but nothing console commands couldn't overcome. 2. Shame that I had to murder the Pimp and his prostitute for the aforementioned Thalmor investigation sequence - was trying to go for a '0 Murders' playthrough, and hoped for an alternative to having to kill em'! They appeared to be marked as 'only killable by the player' too, so the kill command could only bring them to their knees.  All in all, they're all quite interesting quests that add a lot to the stories of mundane vanilla NPCs. Thanks, vinfamy. Â
Reesewow Posted January 19, 2018 Posted January 19, 2018 2 hours ago, Rattlesnark said: 3. Not part of the Jarl quest, but the 24-hour 'nightmare' sequences started to act up in a later stage of my playthrough (worked fairly well initially). Sometimes it would spawn BOTH a consensual and rape partner, but only the former would be part of the scene. And in every case, non-friendly NPCs that spawn would always instantly aggro the moment they spawn in and before the sex can start. Neither of which would despawn/disappear properly too after the scene. Using the console command to disable the 'nightmares' seems to prevent the message prompt but still spawn the NPCs - need to test more thoroughly beyond running the command right before sleeping. Again, this is from a fairly heavily modded playthrough with a direct update from DI Ep.1 to Ep.2 versions, so something might have gone awry from that. Re: disabling the nightmares - I believe for myself using console stopquest on the nightmare quest was sufficient to disable them entirely. I had few issues with the feature overall, it just conflicted with using another mod that triggers follower sex on wakeup. 1
dragontackle Posted January 25, 2018 Posted January 25, 2018 I seriously need some type of walkthroughs for these quests
leyre Posted January 25, 2018 Posted January 25, 2018 1 minute ago, dragontackle said: I seriously need some type of walkthroughs for these quests You wont find any, i was trying to but there are so fucking many variables that i got burned up and uninstalled Skyrim
dragontackle Posted January 25, 2018 Posted January 25, 2018 1 hour ago, leyre said: You wont find any, i was trying to but there are so fucking many variables that i got burned up and uninstalled Skyrim Damn! Well that sucks.
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