Medicman Posted January 2, 2020 Posted January 2, 2020 I installed Zombies- Mihail Monsters and Animals and they have parts and all but they arn't detected by Sexlab creatures and won't do the sex.
netruss1964 Posted January 2, 2020 Posted January 2, 2020 5 hours ago, Medicman said: I installed Zombies- Mihail Monsters and Animals and they have parts and all but they arn't detected by Sexlab creatures and won't do the sex. Did you run FNIS? FNISGeneratorForUsers.exe...
netruss1964 Posted January 2, 2020 Posted January 2, 2020 GenerateFNISForUsers...something like that...-face palm-.
MadMansGun Posted January 2, 2020 Author Posted January 2, 2020 6 hours ago, Medicman said: I installed Zombies- Mihail Monsters and Animals and they have parts and all but they arn't detected by Sexlab creatures and won't do the sex. Quote 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
Medicman Posted January 2, 2020 Posted January 2, 2020 3 hours ago, MadMansGun said: Thanks, works now.
netruss1964 Posted January 3, 2020 Posted January 3, 2020 Hello, Question mark in the MCM menu guy here. Seems okay so far. I do have creature animation. I am unsure if any creature animations included with sexlab have been included into the current game. I will have to do a bit of file checking but I am busy testing the ones that are loaded. Thanks again. I will call crying if I have any trouble. Besides according to a reputable Mod creator fewer custom animations directly correlates with fewer CTD's. This may be a blessing... Stay sharp.
MadMansGun Posted January 3, 2020 Author Posted January 3, 2020 3 hours ago, netruss1964 said: I am unsure if any creature animations included with sexlab have been included into the current game just look at "SexLab Creature" in SLAL's MCM, it will tell you if they are registered or not. 3 hours ago, netruss1964 said: Besides according to a reputable Mod creator fewer custom animations directly correlates with fewer CTD that's not necessarily 100% true anymore: https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ also the "sexlab to slal" experiment does not lower the fnis count. 1
GoldMembr Posted January 3, 2020 Posted January 3, 2020 @MadMansGun You were right 3 other esp's I would have never guessed were changing the "female world model" "Armor Addon" path back to the default "actors\werewolfbeast\character assets\malebodywerewolf_1.nif" that I had loaded after the MoreNastyCritters.esp however the "male world model" "Armor Addon" even in MoreNastyCritters.esp is still set to the default, your free to check that for yourself, so did you only change the female path and does the male need to be set that way or can I set the Male path myself to the MNC male flacid body? Sorry I was being stubborn about looking in TESV but I just genuinely/foolishly didn't think I had anything altering Werewolves. I posted the results and how I fixed it in the post after your epic double facepalm vid so it might help anyone that runs into the same issue.
MadMansGun Posted January 5, 2020 Author Posted January 5, 2020 55 minutes ago, Fylix_Aerou said: I still have the Beast HDT from a few updates ago (specifically from June), do I still need this or should I be using the HDT mods you provided on the description page now? ABC is the go to mod for HDT now, apart from frostbite Spiders the Beast HDT mod is dead. 1
Great Fuhrer Adolf Hitler Posted January 9, 2020 Posted January 9, 2020 On 7/23/2018 at 10:03 PM, Seijin8 said: MadMansGun, you rock! That was indeed the problem. At some point those files must've been deleted. Listing the steps in case someone else has this issue: 1) These files only existed within the Dawnguard BSA (I didn't delete those). 2) Re-ran FNIS and verified that these files were not created. 3) Redownloaded FNIS Creatures and re-ran FNIS and those files *were* created. 4) Started up game, re-registered animations. 5) Worked as advertised! Thank you very much! this didnt work for me. I installed all requirements of the mod but still the same. SLAL has registered the animations but canine animations cant be detected even when registered
MadMansGun Posted January 9, 2020 Author Posted January 9, 2020 6 hours ago, TheWyatt said: but canine animations cant be detected even when registered from the v9/10 to v12 update guide: Quote 8. use a save editor to remove these scripts/script instances from your save file: (note: not all save tools are the same and i don't know which one works best) MoreNastyCrittersFactory MoreNastyCrittersAlias Quote 10. you will need to Rebuild the Animation Registry, go to the Animation Loader's MCM and then: click on the "Disable All" button. click on "Rebuild Animation Registry", then Wait for the message to pop up*. click on "Reload JSON". click on "Enable All". click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
Great Fuhrer Adolf Hitler Posted January 10, 2020 Posted January 10, 2020 17 hours ago, MadMansGun said: from the v9/10 to v12 update guide: that worked. thanks ?
PantherPanzerV Posted January 10, 2020 Posted January 10, 2020 I did all of these: MadMansGun, you rock! That was indeed the problem. At some point those files must've been deleted. Listing the steps in case someone else has this issue: 1) These files only existed within the Dawnguard BSA (I didn't delete those). 2) Re-ran FNIS and verified that these files were not created. 3) Redownloaded FNIS Creatures and re-ran FNIS and those files *were* created. 4) Started up game, re-registered animations. as well as these steps:8. use a save editor to remove these scripts/script instances from your save file:(note: not all save tools are the same and i don't know which one works best)MoreNastyCrittersFactoryMoreNastyCrittersAlias 10. you will need to Rebuild the Animation Registry, go to the Animation Loader's MCM and then:click on the "Disable All" button.click on "Rebuild Animation Registry", then Wait for the message to pop up*.click on "Reload JSON".click on "Enable All".click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.click on "Register Animations", then Wait for the message to pop up*.*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. but nothing worked. i have all of the requirements installed but canine animations wont work and console says it cannot detect animations for canine tags, but the old wolf and dog animations from the sexlab framework works, only those marked with canine tags wont play, all other animations play just fine and i have installed all of the requirements posted on your modpage. I also did not install any mnc slal versions prior to installation, i only installed your latest release which is MoreNastyCritters_v12_01 also on a clean save, in case im doing something wrong heres my load order and mods and was ordered by LOOT: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - Full Version.esm RaceCompatibility.esm TERAArmors.esm SexLab.esm ApachiiHair.esm Schlongs of Skyrim - Core.esm SexLabAroused.esm ZaZAnimationPack.esm PubicMeshColorRE.esm CreatureFramework.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp EnhancedCharacterEdit.esp RLO - Interiors.esp Immersive Weapons.esp DK_Armor_By_Hothtrooper44.esp AutoRechargeWeapons.esp Lich King's Armor.esp ScopedBows_EagleEyeTweak.esp ScopedBows_ArrowTweaks.esp Frostmourne.esp EnchantedArsenal.esp RLO - Illuminated Spells.esp UIExtensions.esp The Eyes Of Beauty - Elves Edition.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp RaceMenu.esp RaceMenuPlugin.esp SexLabMatchMaker.esp SLAnimLoader.esp SexLabCumRegenerator.esp SexLab Vanilla Voices.esp SexLab Aroused Creatures.esp SexLab Enchantress.esp NonSexLabAnimationPack.esp NCK30Obj.esp SLALAnimObj.esp SexLab TDF Aggressive Prostitution.esp Dragonslayerarrows - Vanilla Temper.esp AnubAnimObj.esp Third Person Delay Fix.esp SLAL_AnimationsByLeito.esp SexLabDefeat.esp nazonootokoAnimSLAL.esp MassMatchMakerSE.esp SkyUI.esp Blush When Aroused.esp XPMSE.esp SOSRaceMenu.esp Dark Dungeons for ENB.esp FNIS.esp LoversVictim.esp LoversVictim_DogsnHorses.esp 3DNPC.esp SexLabGuild.esp RLO - Exteriors.esp SexLab_Solutions.esp Sexworkers-Life.esp animal_mansion.esp HDT Havok Object.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp Cloaks.esp Dovahkiins_Infamy.esp lilithstools.esp Arcanum.esp AesirArmor.esp Godswords - Johnskyrim.esp TropicalIsland.esp IMAGINATOR - Visual Control for Skyrim.esp SexLabAnimalSex.esp Bigger Badder Lich King Version 2.0.esp ScopedBows.esp Unique Uniques.esp Equipping Overhaul.esp chfshImbuedSword.esp MF_RadiantProstitution.esp Shadowmourne - Johnskyrim.esp Knight Of Thorns Armor.esp TheEyesOfBeauty.esp SexLabHorribleHarassment.esp BoundArmors.esp TERA Weapons.esp SexLabAnimalSexTame.esp SexLabAnimalSexDawn.esp LoversComfort.esp WoW Weapons of Skyrim.esp FNISspells.esp Follow me for Sex.esp SLALAnimObjBillyy.esp CharacterMakingExtender.esp AddItemMenu.esp Extended Slider Colors.esp 12FemaleBrows.esp KS Hairdos - HDT.esp RailLight.esp SexLab_SOS-Stapon.esp MoreNastyCritters.esp NoOverpenetration.esp Ordinator - Perks of Skyrim.esp Ordinator - Insane Enchantments.esp
Grey Cloud Posted January 10, 2020 Posted January 10, 2020 1 minute ago, PantherPanzerV said: SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp Well they shouldn't be there for starters. What version of MNC are you using?
PantherPanzerV Posted January 10, 2020 Posted January 10, 2020 1 hour ago, Grey Cloud said: Well they shouldn't be there for starters. What version of MNC are you using? MoreNastyCritters_v12_01 slal edition is the one im using. i already uninstalled these:SexLabNudeCreatures.espSexLabNudeCreaturesDG.espSexLabNudeCreaturesDB.esp but still the canine tagged animations wont get recognized as a race by sexlab, though those with wolf and dog race tag animations get recognized(i.e anubs wolf and dog anims & default dog and wolf anims from sexlab framework play and function as intended), again everything works with the exception of all animations with the race tag canine thus all canine tagged animation wont play.
Grey Cloud Posted January 10, 2020 Posted January 10, 2020 10 minutes ago, PantherPanzerV said: MoreNastyCritters_v12_01 slal edition is the one im using. i already uninstalled these:SexLabNudeCreatures.espSexLabNudeCreaturesDG.espSexLabNudeCreaturesDB.esp I'm on v12RC12 and if you unistalled SLNC why are the esps still in your load order? SexLabAnimalSex.esp This is a mod from 2014 that was and is still in beta. You only have to glance at the support thread to find reasons not to use this mod.
PantherPanzerV Posted January 11, 2020 Posted January 11, 2020 8 hours ago, Grey Cloud said: I'm on v12RC12 and if you unistalled SLNC why are the esps still in your load order? SexLabAnimalSex.esp This is a mod from 2014 that was and is still in beta. You only have to glance at the support thread to find reasons not to use this mod. the reason why the slnc esps are still in the list is that i copy pasted it from my plugin.txt 5 hours before i uninstalled slnc and forgot to copy the new one without the esps as i was pre occupied troubleshooting the game, and yes im using the same version of mnc as you are, a clean v12rc12 version with no prior mnc installation. ill try uninstalling sexlab animal sex, hopefully it works
MadMansGun Posted January 11, 2020 Author Posted January 11, 2020 umm.............. 24 minutes ago, PantherPanzerV said: a clean v12rc12 version v12cr12 is not the newest version v12.01 is. 24 minutes ago, PantherPanzerV said: with no prior mnc installation then where did SexLabNudeCreatures and HentaiCreatures come from? https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
PantherPanzerV Posted January 11, 2020 Posted January 11, 2020 2 hours ago, MadMansGun said: umm.............. v12cr12 is not the newest version v12.01 is. then where did SexLabNudeCreatures and HentaiCreatures come from? https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ yes i got the version v12.01 which is named as a zip file as MoreNastyCritters_v12_01 and the hentai creatures was also from your modpage as well which is named HentaiCreatures_MNCv12 on zip format. i got it from your modpage, as for sexlab nude creatures i downloaded it separately from here and
PantherPanzerV Posted January 11, 2020 Posted January 11, 2020 8 hours ago, MadMansGun said: umm.............. v12cr12 is not the newest version v12.01 is. then where did SexLabNudeCreatures and HentaiCreatures come from? https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ i finally figured whats blocking the canine animation race tags.. i finally got MNC SLAL working. turns out this mod overrules the racetag scrips of canine tagged anims: anyways. many thanks to your quick feedback and hel..
Grey Cloud Posted January 11, 2020 Posted January 11, 2020 10 hours ago, MadMansGun said: v12cr12 is not the newest version v12.01 is. Apologies for the duff info. I am in fact using v12.01 ? ?
GoldMembr Posted January 12, 2020 Posted January 12, 2020 On 1/11/2020 at 6:25 AM, PantherPanzerV said: i finally figured whats blocking the canine animation race tags.. i finally got MNC SLAL working. turns out this mod overrules the racetag scrips of canine tagged anims: anyways. many thanks to your quick feedback and hel.. I have Sexlab Aroused Creatures installed and Canine Tagged animations register and run fine for me for wolves,dogs,huskies,deathhounds. I don't know why it shouldn't work fine for you as well.
PantherPanzerV Posted January 13, 2020 Posted January 13, 2020 19 hours ago, GoldMembr said: I have Sexlab Aroused Creatures installed and Canine Tagged animations register and run fine for me for wolves,dogs,huskies,deathhounds. I don't know why it shouldn't work fine for you as well. are they slal based animations with dog and wolf tags? in my case SLAC overrides the canine race and instead registers the dog race and wolf race(death hounds are tagged as wolf on scripts), thus i can play animations with dog and wolf animations just fine but only dog and wolf animations with dog race tag and wolf race tag as SLAC doesnt recognize dog and wolf animations with canine racetags on scripts and overrides it. When i disabled SLAC though all animations with dog, wolf, and canine racetags gets recognized. let me cite an example, all of the three animations are of the same animations: missionary(dog) plays fine for dog missionary(wolf) plays fine for wolf missionary(canines) race does not exist, could not detect animations or something appears on the console menu but with slac disabled missionary(dog) plays fine for dog missionary(wolf) plays fine for wolf missionary(canines) plays fine for both wolf and dog If it works for you either you are playing non MNC SLAL or any non Canine tagged SLAL animations or something is wrong with my computer or i might have unwittingly modified something. But atleast everything is working now just without SLAC though.
MadMansGun Posted January 13, 2020 Author Posted January 13, 2020 1 hour ago, PantherPanzerV said: . https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
GoldMembr Posted January 13, 2020 Posted January 13, 2020 22 hours ago, PantherPanzerV said: are they slal based animations with dog and wolf tags? in my case SLAC overrides the canine race and instead registers the dog race and wolf race(death hounds are tagged as wolf on scripts), thus i can play animations with dog and wolf animations just fine but only dog and wolf animations with dog race tag and wolf race tag as SLAC doesnt recognize dog and wolf animations with canine racetags on scripts and overrides it. When i disabled SLAC though all animations with dog, wolf, and canine racetags gets recognized. let me cite an example, all of the three animations are of the same animations: missionary(dog) plays fine for dog missionary(wolf) plays fine for wolf missionary(canines) race does not exist, could not detect animations or something appears on the console menu but with slac disabled missionary(dog) plays fine for dog missionary(wolf) plays fine for wolf missionary(canines) plays fine for both wolf and dog If it works for you either you are playing non MNC SLAL or any non Canine tagged SLAL animations or something is wrong with my computer or i might have unwittingly modified something. But atleast everything is working now just without SLAC though. All canine animations that I have work fine for me like I said. Billyy's and the ones that come with MNC SLAL all work with all canines. If you mean something aside from those, don't know if "Horny Creature of Skyrim" has any, couldn't say don't use it. I did have MNC v9 installed before I updated with the old separated dog/wolf Leto etc animations. When I updated, to either MNC SLAL v11 or v12 don't remember when the change happened, and reran FNIS all MNC animations registered and updated to the MNC SLAL versions (MNC before the names) and played fine for me with all canines ever since. The Billyy animations however were installed about 4 months ago and those registered and play fine too. I don't think your talking about the crappy animations that come with sexlab labeled missionary,doggy,dominate those are not made to work with all canines. The dog ones work with dogs/huskies only, while the wolf ones work with wolves/deathhounds only. Sailing Rebel just answered you directly there you go.
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