btasqan Posted February 27, 2020 Posted February 27, 2020 @MadMansGun Thanks for the update. Manage to test it and it works well. Only issue is that the texture tends to stretch during certain stages of ABC featured animation. But it is not a big deal, still is good: Â Â Â Maybe a simpler texture at the foot of the dong, more plastic looking can solve the issue: Â Â An alternative is to just give them a dildo like dong like with the corrupted shades: Â Â Â BTW: Some mods might need a patch for the skeleton. For example Darkend. The skeletons from that mod dont yet use the new meshes. Â
MadMansGun Posted February 27, 2020 Author Posted February 27, 2020 12 minutes ago, btasqan said: Thanks for the update. Manage to test it and it works well. Only issue is that the texture tends to stretch during certain stages of ABC featured animation. But it is not a big deal, still is good: i think that's more of a animation problem, it looks like the dick was stretched out to be much longer than it should be. Â 18 minutes ago, btasqan said: BTW: Some mods might need a patch for the skeleton. For example Darkend. The skeletons from that mod dont yet use the new meshes. i know, i have not gotten around to them yet.
btasqan Posted February 27, 2020 Posted February 27, 2020 Just noticed that some compatibility patched mods dont support ABC yet. In my case Darkend and Gray Cowl of Nocturna. Is this something that can be simply done in Xedit (adding references) or does it require nif editing? If xedit can do the trick I could look into it too when I get time.
MadMansGun Posted February 27, 2020 Author Posted February 27, 2020 1 hour ago, btasqan said: or does it require nif editing nodes and penis meshes need to be copied (can all be done with NifSkope)
shiagwen Posted February 27, 2020 Posted February 27, 2020 Since some time Farkas does not take his clothes back on after he changed into werwolf form in the dungeon. Now Aela does not too. Whats going on there ?
WhatRules Posted February 28, 2020 Posted February 28, 2020 Are the any previews for the animations somewhere?
MadMansGun Posted February 28, 2020 Author Posted February 28, 2020 2 hours ago, saltshade said: Are the any previews for the animations somewhere? maybe, i know there are some screenshots on the original MNC page. probably some videos on naughtymachinima but that place is a virus infested shit hole that should be avoided (noscript + a edited "host" file help). the other option would be to track down the posts where the animations first got uploaded, Eg:Â https://www.loverslab.com/topic/26764-dayelytes-unnatural-animations/ Â 1
btasqan Posted February 29, 2020 Posted February 29, 2020 On 2/27/2020 at 4:24 PM, MadMansGun said: nodes and penis meshes need to be copied (can all be done with NifSkope) Ui, I suck at that. Â BTW. LL says you uploaded a new version of MNC. But I only still see 12.04. and because Mod kompatibility pack has no version number, I cant tell if you just updated front page or uploaded new file. Anything new? 1
MadMansGun Posted February 29, 2020 Author Posted February 29, 2020 5 hours ago, btasqan said: BTW. LL says you uploaded a new version of MNC. But I only still see 12.04. and because Mod kompatibility pack has no version number, I cant tell if you just updated front page or uploaded new file. Anything new? i copied nodes and penis meshes. 1
btasqan Posted March 1, 2020 Posted March 1, 2020 8 hours ago, MadMansGun said: i copied nodes and penis meshes. Cool, thanks. Just tested on skeletons fron Darkend. The other beasts, like Darkend hounds, dont yet support ABC as it seems. But take your time. Â Edit: Nice that you gave the Darkend skeletons the Prototype3 dong. With those jewels, it looks good and fits to skeletons which usually wear armor.
MadMansGun Posted March 1, 2020 Author Posted March 1, 2020 42 minutes ago, btasqan said: Darkend hounds there body shape is not compatible, the balls end up coming out of it's ass. 1
btasqan Posted March 1, 2020 Posted March 1, 2020 7 hours ago, MadMansGun said: there body shape is not compatible, the balls end up coming out of it's ass. Ah ok.
fantajoakkh Posted March 1, 2020 Posted March 1, 2020 The creature framework causes problems in the behavior of giants. In vanilla, when a player approaches a giant, giant acts as a threat to the player. However, once the creature framework is installed, the giant repeats the act of draw a weapon. Â This is an old problem. Can't you fix it?
MadMansGun Posted March 1, 2020 Author Posted March 1, 2020 3 hours ago, fantajoakkh said: This is an old problem. Can't you fix it? no not really, i have no clue why it would do that.
Caturday Posted March 4, 2020 Posted March 4, 2020 Kind of having an issue here. Ive reinstalled Skyrim after a long time and installed a few mods. However Rieklings are T-posing for me and wont attack, humans are fine, wolves are fine. As soon as I delete MNC the Rieklings move n attack again. I am confusion.
MadMansGun Posted March 4, 2020 Author Posted March 4, 2020 1 hour ago, Caturday said: Kind of having an issue here. Ive reinstalled Skyrim after a long time and installed a few mods. However Rieklings are T-posing for me and wont attack, humans are fine, wolves are fine. As soon as I delete MNC the Rieklings move n attack again. I am confusion. don't know why, so try deleting "Data\meshes\actors\dlc02\riekling\behaviors\rieklingbehavior.hkx" and rerun FNIS.
gigetto2000 Posted March 5, 2020 Posted March 5, 2020 Hello new to modding skyrim! I have installed this mod and uninstalled the old nasty critters ( I think it was from another author? I don't know). Â The only thing I want to know is: is there a way to bend the creature schlong like you do with NPCs with SOS? I tried installing SOS for animals but if I use it as my schlong for say, a werewolf, all I get is a normal human schlong that I can control. But I like MNC default schlong more, the only problem is that it is static and I need to bend it a bit to fit it in some animations. Is there a way to bend the default MNC schlong?
MadMansGun Posted March 5, 2020 Author Posted March 5, 2020 22 minutes ago, gigetto2000 said: . https://www.loverslab.com/files/file/2356-bad-dogs-hoodie-schlongs-khajiit-argonians-humanelf/ Â 1
gigetto2000 Posted March 5, 2020 Posted March 5, 2020 1 hour ago, MadMansGun said: https://www.loverslab.com/files/file/2356-bad-dogs-hoodie-schlongs-khajiit-argonians-humanelf/ Â Thank you very much for the fast answer!
sidfu Posted March 10, 2020 Posted March 10, 2020 trying to do my own comp patch for skytests ?makes me appreciate how much work that madmansgun puts into this mod more
MadMansGun Posted March 10, 2020 Author Posted March 10, 2020 1 hour ago, sidfu said: trying to do my own comp patch for skytests ?makes me appreciate how much work that madmansgun puts into this mod more umm....Bad Dog already did that: https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ Quote There's also a SkyTEST patch to sex up the few creatures SkyTEST adds and to apply the SkyTEST behavior to the SIC animals, and to apply privy members to the SkyTEST animals. A patch exists on Nexus to make SkyTEST compatible with SIC--my patch duplicates that work so you don't need both. Note that USLEEP steps all over the SkyTEST behavior--my patch includes the USLEEP fixes and puts the SkyTEST behavior back. note: some of the meshes may need updating.
sidfu Posted March 10, 2020 Posted March 10, 2020 i was trying to do one that doesn't require me to use immersive creatures Â
MadMansGun Posted March 10, 2020 Author Posted March 10, 2020 1 hour ago, sidfu said: i was trying to do one that doesn't require me to use immersive creatures  well in that case....may Sheogorath have mercy on your sanity.
MadMansGun Posted March 12, 2020 Author Posted March 12, 2020 1 hour ago, Desport said: It seems like something broke the Imersive Horses Patch for Frost  The Horse in Front is Forst, the Horse in the Back is a random Horse  i'm assuming you installed ABC, the horse skeleton & meshes in MNC have a few more nodes than the ABC ones do (they are for tip flaring)
Rockat Posted March 12, 2020 Posted March 12, 2020 7 hours ago, MadMansGun said: i'm assuming you installed ABC, the horse skeleton & meshes in MNC have a few more nodes than the ABC ones do (they are for tip flaring) So MNC overwrites ABC?
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