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More Nasty Critters Legendary Edition


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Posted

@MadMansGun

Thanks for the update. Manage to test it and it works well. Only issue is that the texture tends to stretch during certain stages of ABC featured animation. But it is not a big deal, still is good:

1368301117_Image002.jpg.97c5af8bffb3b24c8115040ddf3012e5.jpg

 

162659025_Image001.jpg.944dc720ecaeb2f442d5173dbb1c8c03.jpg

 

 

Maybe a simpler texture at the foot of the dong, more plastic looking can solve the issue:

163426557_Image003.jpg.bf327c084212737764b6e31012ad2eff.jpg

 

 

An alternative is to just give them a dildo like dong like with the corrupted shades:

 

347734094_Image004.jpg.2aa889c0c3ba811be9f677c40dff9e23.jpg1541297845_Image005.jpg.4c2dc4c5e268f0e2254be5a693876b67.jpg

 

 

BTW: Some mods might need a patch for the skeleton. For example Darkend. The skeletons from that mod dont yet use the new meshes.

 

Posted
12 minutes ago, btasqan said:

Thanks for the update. Manage to test it and it works well. Only issue is that the texture tends to stretch during certain stages of ABC featured animation. But it is not a big deal, still is good:

i think that's more of a animation problem, it looks like the dick was stretched out to be much longer than it should be.

 

18 minutes ago, btasqan said:

BTW: Some mods might need a patch for the skeleton. For example Darkend. The skeletons from that mod dont yet use the new meshes.

i know, i have not gotten around to them yet.

Posted

Just noticed that some compatibility patched mods dont support ABC yet. In my case Darkend and Gray Cowl of Nocturna. Is this something that can be simply done in Xedit (adding references) or does it require nif editing? If xedit can do the trick I could look into it too when I get time.

Posted
1 hour ago, btasqan said:

or does it require nif editing

nodes and penis meshes need to be copied (can all be done with NifSkope)

Posted
2 hours ago, saltshade said:

Are the any previews for the animations somewhere?

maybe, i know there are some screenshots on the original MNC page.

probably some videos on naughtymachinima but that place is a virus infested shit hole that should be avoided (noscript + a edited "host" file help).

the other option would be to track down the posts where the animations first got uploaded, Eg:  https://www.loverslab.com/topic/26764-dayelytes-unnatural-animations/

 

Posted
On 2/27/2020 at 4:24 PM, MadMansGun said:

nodes and penis meshes need to be copied (can all be done with NifSkope)

Ui, I suck at that.

 

BTW. LL says you uploaded a new version of MNC. But I only still see 12.04. and because Mod kompatibility pack has no version number, I cant tell if you just updated front page or uploaded new file. Anything new?

Posted
5 hours ago, btasqan said:

BTW. LL says you uploaded a new version of MNC. But I only still see 12.04. and because Mod kompatibility pack has no version number, I cant tell if you just updated front page or uploaded new file. Anything new?

i copied nodes and penis meshes.

Posted
8 hours ago, MadMansGun said:

i copied nodes and penis meshes.

Cool, thanks. Just tested on skeletons fron Darkend. The other beasts, like Darkend hounds, dont yet support ABC as it seems. But take your time.

 

Edit: Nice that you gave the Darkend skeletons the Prototype3 dong. With those jewels, it looks good and fits to skeletons which usually wear armor.

Posted
42 minutes ago, btasqan said:

Darkend hounds

there body shape is not compatible, the balls end up coming out of it's ass.

Posted

The creature framework causes problems in the behavior of giants.

In vanilla, when a player approaches a giant, giant acts as a threat to the player.

However, once the creature framework is installed, the giant repeats the act of draw a weapon.

 

This is an old problem. Can't you fix it?

Posted
3 hours ago, fantajoakkh said:

This is an old problem. Can't you fix it?

no not really, i have no clue why it would do that.

Posted

Kind of having an issue here.

Ive reinstalled Skyrim after a long time and installed a few mods. However Rieklings are T-posing for me and wont attack, humans are fine, wolves are fine. As soon as I delete MNC the Rieklings move n attack again. I am confusion.

Posted
1 hour ago, Caturday said:

Kind of having an issue here.

Ive reinstalled Skyrim after a long time and installed a few mods. However Rieklings are T-posing for me and wont attack, humans are fine, wolves are fine. As soon as I delete MNC the Rieklings move n attack again. I am confusion.

don't know why, so try deleting "Data\meshes\actors\dlc02\riekling\behaviors\rieklingbehavior.hkx" and rerun FNIS.

Posted

Hello new to modding skyrim!

I have installed this mod and uninstalled the old nasty critters ( I think it was from another author? I don't know).

 

The only thing I want to know is: is there a way to bend the creature schlong like you do with NPCs with SOS?

I tried installing SOS for animals but if I use it as my schlong for say, a werewolf, all I get is a normal human schlong that I can control. But I like MNC default schlong more, the only problem is that it is static and I need to bend it a bit to fit it in some animations. Is there a way to bend the default MNC schlong?

Posted
1 hour ago, sidfu said:

trying to do my own comp patch for skytests ?makes me appreciate how much work that madmansgun puts into this mod more

umm....Bad Dog already did that:

https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/

Quote

There's also a SkyTEST patch to sex up the few creatures SkyTEST adds and to apply the SkyTEST behavior to the SIC animals, and to apply privy members to the SkyTEST animals. A patch exists on Nexus to make SkyTEST compatible with SIC--my patch duplicates that work so you don't need both. Note that USLEEP steps all over the SkyTEST behavior--my patch includes the USLEEP fixes and puts the SkyTEST behavior back.

note: some of the meshes may need updating.

Posted
1 hour ago, sidfu said:

i was trying to do one that doesn't require me to use immersive creatures

 

well in that case....may Sheogorath have mercy on your sanity.

Posted
1 hour ago, Desport said:

It seems like something broke the Imersive Horses Patch for Frost

 

The Horse in Front is Forst, the Horse in the Back is a random Horse

 

vWO9NrYM_t.jpg Dys8zS9T_t.jpg M75HwaG9_t.jpg 8r2STPO0_t.jpg Ku8viQSn_t.jpg luUnsyaF_t.jpg

i'm assuming you installed ABC, the horse skeleton & meshes in MNC have a few more nodes than the ABC ones do (they are for tip flaring)

Posted
7 hours ago, MadMansGun said:

i'm assuming you installed ABC, the horse skeleton & meshes in MNC have a few more nodes than the ABC ones do (they are for tip flaring)

So MNC overwrites ABC?

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