Chiikasaurus Posted February 9, 2020 Posted February 9, 2020 Can't seem to get the aroused meshes to work. There's no 'Creature Framework' section in my MCM. I have SexLabAroused installed along with JContainers and I've tried reinstalling them and MNC multiple times.
GoldMembr Posted February 9, 2020 Posted February 9, 2020 On 2/7/2020 at 7:06 AM, Wolfram64 said: Regarding the fox ,it's a mesh problem.. U need to replace 2 files in the meshes/morenastycritters/canine try the ones attached. And there are no collision for fox..yet.. Hopefully we fix the fox problem with this. foxarcticHard.nif 346.96 kB · 5 downloads foxHard.nif 346.5 kB · 6 downloads I assume this will only work if MNC is all you use and/or overwriting ABC with these as well just no collisions for now either way for the time being .
Kuroyami Posted February 12, 2020 Posted February 12, 2020 Would there be any easy way to patch the problem that Immersive Horses has with spawning all named horses(either outright or when first mounted) as female, with the IH patch? And what about adding the changes for the Hearthfire horses, either making the existing IH patch require Hearthfire, or with a specific patch for the Hearthfire horses?
MadMansGun Posted February 12, 2020 Author Posted February 12, 2020 7 hours ago, Kuroyami said: Would there be any easy way to patch the problem that Immersive Horses has with spawning all named horses(either outright or when first mounted) as female, with the IH patch? don't know, the problem was fixed in the sse version of that mod but i have no clue what was done to fix it or how to back port it. 7 hours ago, Kuroyami said: And what about adding the changes for the Hearthfire horses, either making the existing IH patch require Hearthfire, or with a specific patch for the Hearthfire horses? i assume whatever scripts that come with the mod would need to be attached to them.
Dranzyl Posted February 13, 2020 Posted February 13, 2020 On 2/8/2020 at 10:23 PM, Chiikasaurus said: Can't seem to get the aroused meshes to work. There's no 'Creature Framework' section in my MCM. I have SexLabAroused installed along with JContainers and I've tried reinstalling them and MNC multiple times. Having that same issue. First time using the new MNC with CF integrated into it. Update: After finding out it does show up in the qasmoke test cell, I started a new game, waited for everything to initialize, installed SexLab, and it finally showed up there. Not sure why it won't on my previous save (which was also new, just testing mods as I install them).
UghWhatDoIHaveToDo Posted February 13, 2020 Posted February 13, 2020 Anyone have a link to an animation pack involving female creatures being banged?
Bl1nd_Eye Posted February 13, 2020 Posted February 13, 2020 3 hours ago, UghWhatDoIHaveToDo said: Anyone have a link to an animation pack involving female creatures being banged? Anyone have a link to female creatures? Seriously, where are the bitches at? And the other female creatures?
MadMansGun Posted February 13, 2020 Author Posted February 13, 2020 9 hours ago, UghWhatDoIHaveToDo said: Anyone have a link to an animation pack involving female creatures being banged? 5 hours ago, Bl1nd_Eye said: Anyone have a link to female creatures? Seriously, where are the bitches at? And the other female creatures? some in my SLAL pack: https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ Billyy has flame atronach and spriggan animations: https://www.loverslab.com/files/file/3999-billyys-slal-animations/ and i think FunnyBizness had some: https://www.loverslab.com/files/file/2702-funnybizness-v246-slal-pack-by-shashankie/ i can't remember if there is anyone else, there is a list of SLAL packs here: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ as for finding female creatures, you can summon them with HentaiCreatures.
musicaddicted Posted February 14, 2020 Posted February 14, 2020 So I'm not a big fan of the rabbit mesh and texture, and would prefer to use a different one. For one that I found, and liked, I noticed there's no compatibility for it in the compatibility kit. So I was wondering if it's possible to change it myself, or if I can just request a compatibility patch for it. For the record, I don't use any animation creating programs, so if that's what I need to do it myself, then I would like to request. Here is the mod page for the mesh/texture I like: https://www.nexusmods.com/skyrim/mods/38138?tab=description
Dro Posted February 14, 2020 Posted February 14, 2020 Hey. I'm trying to install this mod for Skyrim SE using the SE version, but for some reason it's crashing my game. In fact I can't even open it. My game crashes during the Bethesda logo Intro.
Dro Posted February 14, 2020 Posted February 14, 2020 Nvm. I fixed it. I had forgotten to turn on Sexlab Aroused. However I have other issues now. Some of the animations aren't playing right. Most of the time, the creature just pushes me aronud for a while and then when the "animation" starts my character is floating while the creature plays the animation, somethings both me and the creature dont play anything. We just stand and float for a while.
MadMansGun Posted February 14, 2020 Author Posted February 14, 2020 6 hours ago, musicaddicted said: So I was wondering if it's possible to change it myself, or if I can just request a compatibility patch for it. For the record, I don't use any animation creating programs, so if that's what I need to do it myself, then I would like to request. sadly that bunny's body is too large, the dick mesh ends up inside the body. 3 hours ago, Dro said: the creature just pushes me aronud for a while turn off "disable starting teleport" in sexlab's mcm. 3 hours ago, Dro said: and then when the "animation" starts my character is floating while the creature plays the animation, somethings both me and the creature dont play anything. We just stand and float for a while. Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
L0rd_Inquisitor Posted February 15, 2020 Posted February 15, 2020 I was wondering if there could be a compatibility patch for this wolf mod made by Shocky http://www.mediafire.com/file/1dot4x4ydc5i3s2/TheGreatWhiteWolfVV.7z/file . I would do it my self but sadly I lack the skill for that and dont know what programs I need to use to do it.
MadMansGun Posted February 15, 2020 Author Posted February 15, 2020 11 hours ago, L0rd_Inquisitor said: I was wondering if there could be a compatibility patch for this wolf mod made by Shocky the body mesh will need to be edited, it's a bit too low in the crotch & belly area, the sheath ends up inside the body.
Dro Posted February 16, 2020 Posted February 16, 2020 I did all of that and reinstall everything, and while I got some more animations to work, most of them still don't. I would like to mention that I also have Horny creatures of Skyrim installed and ABC aswell as ASOS with the compatibility patch for ABC. Not sure if those are causing some issues....
btasqan Posted February 16, 2020 Posted February 16, 2020 Hello I am having an issue with ash hoppers. since a short while they are oversized. The often spawn in normal size, then mid battle they scale up. Only mods I have been updating in the last few weeks have been SLAL related, otherwise no mod changes in my setup. Can you look into it please? Thanks EDIT: Btw, I also cant loot their inventory unless I use disable enable the ashhopers or reload the save after killing them.
btasqan Posted February 16, 2020 Posted February 16, 2020 56 minutes ago, btasqan said: Hello I am having an issue with ash hoppers. since a short while they are oversized. The often spawn in normal size, then mid battle they scale up. Only mods I have been updating in the last few weeks have been SLAL related, otherwise no mod changes in my setup. Can you look into it please? Thanks EDIT: Btw, I also cant loot their inventory unless I use disable enable the ashhopers or reload the save after killing them. Ok, solved. The issue is with the latest ABC 1.40. Reverting to 1.34 fixes the issue:
Drift91 Posted February 16, 2020 Posted February 16, 2020 So I just installed Immersive Horses for the first time and had a look at the compatibility patch for it when I noticed the horses had no genitals. Now I'm wondering, is there a particular reason that the vanilla horse textures aren't supported? Is there something wrong with the "Immersive Horses - Vanilla.esp" or is it just too much effort to make an additional patch for the vanilla texture version? I'm also wondering if there's some way I can overwrite the new textures with the vanilla ones without an .esp; That is unless you'd be so kind as to make an additional patch if possible. Would really be appreciated. Or if it's not too challenging a task, but rather tedious instead, advice on how to do it myself would work. Thanks.
MadMansGun Posted February 16, 2020 Author Posted February 16, 2020 19 minutes ago, Drift91 said: So I just installed Immersive Horses for the first time and had a look at the compatibility patch for it when I noticed the horses had no genitals. Now I'm wondering, is there a particular reason that the vanilla horse textures aren't supported? Is there something wrong with the "Immersive Horses - Vanilla.esp" or is it just too much effort to make an additional patch for the vanilla texture version? I'm also wondering if there's some way I can overwrite the new textures with the vanilla ones without an .esp; That is unless you'd be so kind as to make an additional patch if possible. Would really be appreciated. Or if it's not too challenging a task, but rather tedious instead, advice on how to do it myself would work. Thanks. if i'm remembering right it was a mix of things: 1. the "Immersive Horses - Vanilla.esp" is the wrong name for the json and patched esp files to work. 2. the 2 versions are using different file paths for the textures, therefor the meshes would need to be edited to accommodate the difference.
Drift91 Posted February 17, 2020 Posted February 17, 2020 2 hours ago, MadMansGun said: if i'm remembering right it was a mix of things: 1. the "Immersive Horses - Vanilla.esp" is the wrong name for the json and patched esp files to work. 2. the 2 versions are using different file paths for the textures, therefor the meshes would need to be edited to accommodate the difference. But I take it those could be overcome by making a separate patch, right? I'm assuming you won't mind if I try reverse engineering the current patch to see if I can change the texture paths with nifscope and alter the .esp name in the json and patch. Changing the texture path in nifscope seems easy enough. But I don't really know my way around TES5Edit too well, or esp files in general. I'm just hoping that if I break anything it'll be really evident instead of irreversibly breaking my save without me knowing.
MadMansGun Posted February 17, 2020 Author Posted February 17, 2020 3 hours ago, Drift91 said: But I take it those could be overcome by making a separate patch, right? I'm assuming you won't mind if I try reverse engineering the current patch to see if I can change the texture paths with nifscope and alter the .esp name in the json and patch. Changing the texture path in nifscope seems easy enough. But I don't really know my way around TES5Edit too well, or esp files in general. I'm just hoping that if I break anything it'll be really evident instead of irreversibly breaking my save without me knowing. https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/
Drift91 Posted February 17, 2020 Posted February 17, 2020 1 hour ago, MadMansGun said: https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ I was going to take your .nif files and just redirect the textures to the vanilla ones by removing the "KK" in the filename. Problem is that a lot of the textures don't seem to have similarly named vanilla equivalents. I'm also struggling to figure out if I've modified the .esp correctly. All I can do with it is add the "Immersive Horses - Vanilla.esp" as a master. Should that be sufficient?Edit: So I only now just realized that the meshes used by Immersive Horses' vanilla version have different indexes than the .nif files in the patch. So I guess it's not a simple matter of changing the textures that the .nif files point to. If I were to use the instructions in the guide you linked would I be able to remove the genitals from your meshes and throw them on the Immersive Horses vanilla mesh without having to modify any .esp? The most confusing part for me is that you used a separate mesh for each breed while Immersive Horses seems to change the textures via the .esp file.Edit2: Just looked over the NifScope part of the guide. I thought it was going to be only about the mesh, my bad. Also I was wrong about the indexes being different. They're just in a different order in the UI which threw me off.
MadMansGun Posted February 17, 2020 Author Posted February 17, 2020 3 hours ago, Drift91 said: I'm also struggling to figure out if I've modified the .esp correctly. All I can do with it is add the "Immersive Horses - Vanilla.esp" as a master. Should that be sufficient? no, and you probably should have just renamed the "Immersive Horses - Vanilla" mod to "Immersive Horses", because chances are they are just the same esp with small edits, therefor the patch esp & json would have probably worked as is....or at least with less editing. 3 hours ago, Drift91 said: Edit: So I only now just realized that the meshes used by Immersive Horses' vanilla version have different indexes than the .nif files in the patch. So I guess it's not a simple matter of changing the textures that the .nif files point to. If I were to use the instructions in the guide you linked would I be able to remove the genitals from your meshes and throw them on the Immersive Horses vanilla mesh without having to modify any .esp? The most confusing part for me is that you used a separate mesh for each breed while Immersive Horses seems to change the textures via the .esp file.Edit2: Just looked over the NifScope part of the guide. I thought it was going to be only about the mesh, my bad. Also I was wrong about the indexes being different. They're just in a different order in the UI which threw me off. the patch esp bypasses/disables that annoying alt color system and uses "alt meshes" instead, how you setup the "armor addons" is the key to everything. (just watch out for smash/bash patches, because they will fuck things up)
zlota Posted February 19, 2020 Posted February 19, 2020 Hi MadMansGun I have recently started to play project AHO. I met some netches. They seems same as normal one, just different colour but MNC doesn't recognize them as valid actor. Is there any way how to activate compatibility?
MadMansGun Posted February 19, 2020 Author Posted February 19, 2020 20 hours ago, zlota said: Hi MadMansGun I have recently started to play project AHO. I met some netches. They seems same as normal one, just different colour but MNC doesn't recognize them as valid actor. Is there any way how to activate compatibility? they need to be added to the MoreNastyCrittersFactory script, or there EditorID needs to be changed to match one that's already in the script, Eg: Spoiler NetchesFailSafe MBI_Jellyfish1Race MBI_Jellyfish2Race mihailgiantoctopusrace mihailgiantsquidrace zzzGHBrainTrustRace
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