GoosePeelings Posted January 30, 2020 Posted January 30, 2020 1 hour ago, MadMansGun said: that crappy "all in one" mod is the cause. Which one? Leyenda? I don't have it installed.
MadMansGun Posted January 31, 2020 Author Posted January 31, 2020 20 hours ago, GoosePeelings said: Which one? hdt all in one
GoosePeelings Posted January 31, 2020 Posted January 31, 2020 15 hours ago, MadMansGun said: hdt I have the SOS Without Physics patch enabled, or is it a problem with HDT itself? If so, is there something to do about it?
ShivasBane Posted January 31, 2020 Posted January 31, 2020 On 1/30/2020 at 5:16 AM, GenioMaestro said: That seems to be an old problem caused by SOS. Go to Farkas, put it under the crosshair, open the MCM of SOS, select Scholong=none for Farkas and try make again the quest. Can be a skeleton problem. If you have random CTD in your game can be caused because you have a bad skeleton for Werevolves. When your game generate a Werevolve at 5 cells of distance, that mean you can not see the Werevolve, your game can made CTD. Thanks for the information. Will give it a try soon. This has been driving me nuts for a while now. Is there a way to fix this so I don't have to use a work around?
WCSC Posted January 31, 2020 Posted January 31, 2020 On 1/30/2020 at 2:16 AM, GenioMaestro said: That seems to be an old problem caused by SOS. Go to Farkas, put it under the crosshair, open the MCM of SOS, select Scholong=none for Farkas and try make again the quest. Can be a skeleton problem. If you have random CTD in your game can be caused because you have a bad skeleton for Werevolves. When your game generate a Werevolve at 5 cells of distance, that mean you can not see the Werevolve, your game can made CTD. Hey Genio Just read that and thank you. I kept having that same issue and didn't know why in the companion quest. Though the post is from 2015 has anything changed with so many other mods? Is it best to reinstall FNIS and overwrite like in that post , or just mark Farkas as no shlong?
Xiaron Posted January 31, 2020 Posted January 31, 2020 On 1/25/2020 at 7:52 PM, MadMansGun said: the MNC horse skeleton has the ABC nodes + 6 extra nodes for tip flaring. Finally got a chance to take a look at this, and doing as suggested and copying the horse body files from MNC over the ABC didn't fix it at first, then I tried reinstalling MNC just in case. Seems like that fixed it, skeleton must have been messed up in my MNC file and ABC had been hiding it was broken. Sorry! And thanks.
infernal171 Posted February 3, 2020 Posted February 3, 2020 canine penis texture is bluish does anyone know a solution?
MadMansGun Posted February 3, 2020 Author Posted February 3, 2020 10 minutes ago, infernal171 said: canine penis texture is bluish does anyone know a solution? sounds like your missing a texture file.
Wolfram.. Posted February 5, 2020 Posted February 5, 2020 On 2/3/2020 at 1:32 AM, infernal171 said: canine penis texture is bluish does anyone know a solution? Is it completely blue ,or can you see details.. Like blood veins and stuff?? A lack of texture would make it completely blue.. That means you have the shape ,but nothing to wrap around it..
infernal171 Posted February 5, 2020 Posted February 5, 2020 On 03/02/2020 at 08:42, MadMansGun said: parece que está faltando um arquivo de textura. It's all right now, the problem was because of a body type I use I modified some options and it's working correctly now.
infernal171 Posted February 5, 2020 Posted February 5, 2020 55 minutes ago, Wolfram64 said: É completamente azul, ou você pode ver detalhes .. Como veias de sangue e outras coisas? A falta de textura tornaria completamente azul. Isso significa que você tem a forma, mas não há nada para envolvê-la. It's all right now, the problem was because of a body type I use I modified some options and it's working correctly now.
phalic_object Posted February 6, 2020 Posted February 6, 2020 Need help! I have recently updated MNC from V11.4E to V12.2. V11 was working with no problems. Uninstalled all components, then installed V12 as per instructions and now my game crashes to desktop with my saves and also on a new start. Doesn't even reach the race menu. Tried uninstalling and reinstalling, even reinstalled mods like aroused, scelly and HDT. The game works without MCN installed. After a few hours of banging my head on the wall, I gave up and rolled back to V11.4E and now that doesn't work! I don't fancy striping all my mods out or rebuilding Skyrim completely at this time. So can somebody give me any pointers as to what might be going wrong?
MadMansGun Posted February 6, 2020 Author Posted February 6, 2020 3 hours ago, phalic_object said: Need help! I have recently updated MNC from V11.4E to V12.2. V11 was working with no problems. Uninstalled all components, then installed V12 as per instructions and now my game crashes to desktop with my saves and also on a new start. Doesn't even reach the race menu. Tried uninstalling and reinstalling, even reinstalled mods like aroused, scelly and HDT. The game works without MCN installed. After a few hours of banging my head on the wall, I gave up and rolled back to V11.4E and now that doesn't work! I don't fancy striping all my mods out or rebuilding Skyrim completely at this time. So can somebody give me any pointers as to what might be going wrong? my guess would be a skeleton or hdt problem, what animal hdt mod/s do you have installed?
phalic_object Posted February 6, 2020 Posted February 6, 2020 29 minutes ago, MadMansGun said: my guess would be a skeleton or hdt problem, what animal hdt mod/s do you have installed? Latest skeleton xpmse 4.71 Convenient Horses - Convenient Horses v5_0 with patch The Gray Cowl of Nocturnal - The Gray Cowl of Nocturnal 2.0 - Director's Cut with patch [SexLab] Sexualized True Wolves of Skyrim for MNC with patch BesEss 0.3-fftest with patch naked_giants_weight_sound with patch Reapers The Dark Tower with patch
MadMansGun Posted February 6, 2020 Author Posted February 6, 2020 14 minutes ago, phalic_object said: Convenient Horses - Convenient Horses v5_0 with patch The Gray Cowl of Nocturnal - The Gray Cowl of Nocturnal 2.0 - Director's Cut with patch [SexLab] Sexualized True Wolves of Skyrim for MNC with patch BesEss 0.3-fftest with patch naked_giants_weight_sound with patch Reapers The Dark Tower with patch yikes.......make sure those patches are also up to date....and read there readme files first.
phalic_object Posted February 6, 2020 Posted February 6, 2020 1 minute ago, MadMansGun said: yikes.......make sure those patches are also up to date. Im uninstalling them 1 by 1 and running the game each time. And I will double check the mods are up to date. The patch I mean in the previous post is your's, I use the FMOD version.
Guest Posted February 7, 2020 Posted February 7, 2020 For some reason the Lizard Dog mount in the patch doesn't seem to be working right. The schlong looks all bent whenever I start an animation. I redid FNIS and made sure my load order is correct. Idk what to do
MadMansGun Posted February 7, 2020 Author Posted February 7, 2020 2 hours ago, Neggative0 said: For some reason the Lizard Dog mount in the patch doesn't seem to be working right. The schlong looks all bent whenever I start an animation. I redid FNIS and made sure my load order is correct. Idk what to do it seems i forgot to look at what skeletons the races are using in that mod, it's using custom ones that i will need to fix. edit tumbajamba's mounts.7z
Wolfram.. Posted February 7, 2020 Posted February 7, 2020 Regarding the Creature framework (CF) Is it so that the creatures get the aroused meshes at start on animation ,and not when the threshold is passed?? For example a horse 20meters away with a arousal of 50 ,would it have the aroused meshes?? <edit> found the solution ,everything ok..
ShinobuOrion Posted February 7, 2020 Posted February 7, 2020 Why are Chaurus Hunters all too little without "even actors height"? Any fix on this? Also fox dick is sideways. (Using ABC)
Wolfram.. Posted February 7, 2020 Posted February 7, 2020 58 minutes ago, ShinobuOrion said: Why are Chaurus Hunters all too little without "even actors height"? Any fix on this? Also fox dick is sideways. (Using ABC) Regarding the fox ,it's a mesh problem.. U need to replace 2 files in the meshes/morenastycritters/canine try the ones attached. And there are no collision for fox..yet.. Hopefully we fix the fox problem with this. foxarcticHard.nif foxHard.nif
MadMansGun Posted February 7, 2020 Author Posted February 7, 2020 8 hours ago, ShinobuOrion said: Why are Chaurus Hunters all too little without "even actors height"? Any fix on this? sounds like something is overriding MNC in your load order.
ShinobuOrion Posted February 8, 2020 Posted February 8, 2020 18 hours ago, Wolfram64 said: Regarding the fox ,it's a mesh problem.. U need to replace 2 files in the meshes/morenastycritters/canine try the ones attached. And there are no collision for fox..yet.. Hopefully we fix the fox problem with this. Fox dick is now in correct place, thank you. 11 hours ago, MadMansGun said: sounds like something is overriding MNC in your load order. I have checked the load order and nothing is overriding MNC so I removed ABC HDT and tried again with same result. If I turn on sexlab's "even actor's height" it aligns fine but when I turn "even actor's height" off, Chaurus Hunter position is way below the player. Normal Chaurus animation works all fine as well as all other creatures with "even actor's height" turned off. Its just the flying chaurus (i.e chaurus hunter) that is the problem for me. Anyone else have this problem with Chaurus Hunter?
Narcolepsy Posted February 8, 2020 Posted February 8, 2020 5 hours ago, ShinobuOrion said: Fox dick is now in correct place, thank you. I have checked the load order and nothing is overriding MNC so I removed ABC HDT and tried again with same result. If I turn on sexlab's "even actor's height" it aligns fine but when I turn "even actor's height" off, Chaurus Hunter position is way below the player. Normal Chaurus animation works all fine as well as all other creatures with "even actor's height" turned off. Its just the flying chaurus (i.e chaurus hunter) that is the problem for me. Anyone else have this problem with Chaurus Hunter? Are you checking if any esp are changing the chaurus hunter record? The default scale is 0.69, but the MNC scale should be set to 1.
ShinobuOrion Posted February 8, 2020 Posted February 8, 2020 2 hours ago, Narcolepsy said: Are you checking if any esp are changing the chaurus hunter record? The default scale is 0.69, but the MNC scale should be set to 1. Checked esps, and alas, mortal enemies plugin was changing the scale of chaurus hunter. Problem fixed. Thank you for your help.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now