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More Nasty Critters Legendary Edition


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Posted

@MadMansGun  you publish Updates faster, than it spreads the smell of a furtive fart. :smiley::smiley:

I do not even have time to test the new version that another one is already there. :tongue:

 

By dint of publishing your Update as fast, you'll get caught for speed exes :blush:

Posted

What's the current state of Hentai Creatures? I'ts no longer part of MNC apparently. It still exists as a standalone by FlyingToasters.

 

I'm going to bring the Immersive Creatures version into line with the latest MNC and I want to start from the right point. Also, now that we have new anims, it would be good to add those creatures to vanilla Hentai Creatures.

 

Side note, I noticed that MNC updates a bunch of the creature races, I think only to make dialog with them possible (which makes Hentai commands possible). It would be as easy to set that flag when the creature is summoned. That would reduce mod conflicts and the common question of why people can't talk to their animals. If I'm in there fiddling things, I could do that at the same time. Whadyathink?

 

--

 

@l'aventurier, this isn't really the place to be shaming other people's kinks. Lots of people would say the same about bestiality and rape porn--other stuff that's also Not Okay in the real world. Lots of people would say the same about online simulated toon sex.

Posted
58 minutes ago, Bad Dog said:

What's the current state of Hentai Creatures? I'ts no longer part of MNC apparently.

umm, yes it is, it's the extra download called "HentaiCreatures_MNCv11_1B.7z" and it has gotten many updates alongside MNC.

58 minutes ago, Bad Dog said:

I'm going to bring the Immersive Creatures version into line with the latest MNC and I want to start from the right point. Also, now that we have new anims, it would be good to add those creatures to vanilla Hentai Creatures.

in that case i should note that there are now spells for pretty much everything stock to Skyrim LE (but the mudcrabs and ice wraiths spells are currently disabled due to there races having problems with using custom/new animations)

58 minutes ago, Bad Dog said:

Side note, I noticed that MNC updates a bunch of the creature races, I think only to make dialog with them possible (which makes Hentai commands possible). It would be as easy to set that flag when the creature is summoned. That would reduce mod conflicts and the common question of why people can't talk to their animals. If I'm in there fiddling things, I could do that at the same time. Whadyathink?

no the edits in MNC are to change the skeletons and/or heights of the races (some may have other edits as well), the extra "Allow PC Dialogue" flag is just there to reduce potential problems if HC gets accidentally loaded before MNC.

 

but some tests i have done suggest that the "Allow PC Dialogue" flag may not even be needed at all because the menu shows up anyways if you press E when looking at them, so i'm thinking it's just there to make the creature's name show up when you look at them.

 

but if you can make a script by all means do so, but there are 3.5 pages worth of creatures to add it to.

 

Posted
49 minutes ago, MadMansGun said:

it's the extra download

Gah, missed that. Okay, looking now. The script modification would be on the summon script, so it wouldn't have to be applied to the animals individually.

Posted
2 hours ago, Bad Dog said:

The script modification would be on the summon script, so it wouldn't have to be applied to the animals individually.

sounds good (if it works).

Posted
On 3/25/2018 at 9:03 AM, Bad Dog said:

.

hey, is this the script/command i need to add to HentaiCreaturesActor.psc?

event OnLoad()
    AllowPCDialogue(true)
endEvent

 

Posted

AllowPCDialog is the call I was thinking of. Doing it OnLoad will do it every time the actor goes through a load door, which is probably fine. I was thinking to do it OnInit. I don't know if it needs to be called again, for example, after a game save and reload.

Posted

Anyone else having problems with some gargoyles not getting erect, or having double dicks (flaccid and erect version showing at the same time)? For me it's only happening to the gargoyles in the "Gargoyle Boss" race. 02014487 is the ID for the one not getting erect, 02010cfa for the one getting double dick. The normal gargs and the green varient gargs are fine.

Posted

short question for the female giants:

you have switched your meshes to the ones that jacques00's  uses. but you originaly needed to deactivate the giants in Creature Framework in order to make the female giants to work when using her (his?) mod. does this still count for your version? or do i need any other mod in order to get female giants in general? or do i get with your mod only with Hentai creatures a female giants?

Posted
49 minutes ago, narses03 said:

short question for the female giants:

you have switched your meshes to the ones that jacques00's  uses. but you originaly needed to deactivate the giants in Creature Framework in order to make the female giants to work when using her (his?) mod. does this still count for your version? or do i need any other mod in order to get female giants in general? or do i get with your mod only with Hentai creatures a female giants?

those instructions are for MNCv9, and in that version there was no female mesh, therefor the way the CF giant setting in v9 was setup would turn the females into males whenever animations started.

 

in v11 you leave the CF setting on, and if you want to use jacques00's mod you add the" jacques00 HDT giants" patch found in the Mod Compatibility Kit, otherwise the only way you will see a female giant in game is to use the spell in Hentai Creatures (or if you install some other female giant mod).

Posted
28 minutes ago, MadMansGun said:

those instructions are for MNCv9, and in that version there was no female mesh, therefor the way the CF giant setting in v9 was setup would turn the females into males whenever animations started.

 

in v11 you leave the CF setting on, and if you want to use jacques00's mod you add the" jacques00 HDT giants" patch found in the Mod Compatibility Kit, otherwise the only way you will see a female giant in game is to use the spell in Hentai Creatures (or if you install some other female giant mod).

ok thx. i will try it out then

Posted
2 hours ago, stas2503 said:

Hello. Tell me, and for what in the folder Scripts is the script slalLaader.pex?

slalLoader.pex is a edited SexLab Animation Loader script.

Posted

Newbie mod user here. This may seem a bit silly but I cannot, for the life of me, wrap my head around the animations. I have no idea how to start any animation other than the masturbation ones from framework.

 

I'd like to know how to start a user on creature animation, if it's possible to force a creature on creature animation, and an example of how to do both.

Posted
5 hours ago, omnicidal said:

Newbie mod user here. This may seem a bit silly but I cannot, for the life of me, wrap my head around the animations. I have no idea how to start any animation other than the masturbation ones from framework.

 

I'd like to know how to start a user on creature animation, if it's possible to force a creature on creature animation, and an example of how to do both.

it helps if you read the install guide:

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

 

this mod will start SL animations at will:

https://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/

 

and:

Quote

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted

Because the topic gargoyle came up:

 

5abd57d221ee8_Bild008.thumb.jpg.6a41c4d8657f0b4f800160d9f9619dea.jpg

 

One of billys animations makes the mouth of the gargoyle will lose the lower chin into the skull. This is something similar to he graphic glitch we sa on canines a few weeks ago.

Posted

Have you done something to make dialogue with creature's not possible ?

 

Reason I ask, I have a mod that allowed dialog with Creature's in a way to allow sex with them, but now clicking on them I have no dialogue Option's.

Posted
2 hours ago, galgat said:

Have you done something to make dialogue with creature's not possible ?

 

Reason I ask, I have a mod that allowed dialog with Creature's in a way to allow sex with them, but now clicking on them I have no dialogue Option's.

https://www.loverslab.com/topic/78746-more-nasty-critters-slal-edition/?do=findComment&comment=2189835
https://www.loverslab.com/topic/78746-more-nasty-critters-slal-edition/?do=findComment&comment=2189879
https://www.loverslab.com/topic/78746-more-nasty-critters-slal-edition/?do=findComment&comment=2189932
https://www.loverslab.com/topic/78746-more-nasty-critters-slal-edition/?do=findComment&comment=2192362
https://www.loverslab.com/topic/78746-more-nasty-critters-slal-edition/?do=findComment&comment=2192418

Quote

 

MoreNastyCritters v11.1C/HentaiCreatures v11.1C

added blipblap's Ash Hopper mesh.

did Bad Dog's script idea and removed all race edits from HentaiCreatures.

edit: fixed Albino Gargoyle json error.

 

 

Posted
38 minutes ago, MadMansGun said:

well I was running 11f prior to finally updating, I was just wondering, as I went back to 11F, and all is well again..  May be something I installed wrong.. All I knew was I lost the ability to click on any creature's and get any dialogue pop up.

 

   I don't think I have ever ran Immersive Creatures at all, unless it is bundled with one of these.

 

I run

MoreNastyCritters_v11F

MoreNasty2 Creature Framework 1.1.0-pre2

MoreNasty3 HentaiCreatures_MNCv11C

 

 

The MoreNasty2, and MoreNasty3 are just to remind me which one's should be installed first. In my MO Profile.

Posted
8 hours ago, galgat said:

well I was running 11f prior to finally updating, I was just wondering, as I went back to 11F, and all is well again..  May be something I installed wrong.. All I knew was I lost the ability to click on any creature's and get any dialogue pop up.

 

   I don't think I have ever ran Immersive Creatures at all, unless it is bundled with one of these.

...i'm not talking about Immersive Creatures, i'm talking about Hentai Creatures: i removed all the races from it, and that means the "Allow PC Dialogue" flag that was added to them has been removed as well. Hentai Creatures now uses a script to enable PC Dialogue for it's Creatures only.

 

if you want to "Allow PC Dialogue" for a custom creature NPC then i highly recommend adding the "defaultAllowPCDialogueScript.pex" script to it instead of editing the race:

fsscr004.jpg

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