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More Nasty Critters Legendary Edition


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Posted

Ah i see silly me, i though that someone made it xD

 

yeah i guess it doesn't needed the schlong, for shark, whale, dolphin i think it will glitch as hell

Posted

just encountered an odd bug where Vale Sabrecats are listed as unsupported creatures in animations, even though they worked in my previously installed version of MNC...I understand race tagging has been changed, so I refreshed my animations with sabrecats tagged on them to see if that would fix it, but it doesn't.
The vale cats meshes change as normal, but aren't displaying as having animations when they do.

Posted
31 minutes ago, tanuhk said:

just encountered an odd bug where Vale Sabrecats are listed as unsupported creatures in animations, even though they worked in my previously installed version of MNC...I understand race tagging has been changed, so I refreshed my animations with sabrecats tagged on them to see if that would fix it, but it doesn't.
The vale cats meshes change as normal, but aren't displaying as having animations when they do.

"DLC1SabreCatGlowRace" is registered by SexLab itself, therefor MNC should not be effecting that at all.

Quote

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

Posted
21 hours ago, MadMansGun said:

"DLC1SabreCatGlowRace" is registered by SexLab itself, therefor MNC should not be effecting that at all.

 

Sadly this didn't work, I had other problems going on as a result of a known MCM bug (SKYUI in general, not your mod) and it was "forgetting" Menus for mods I already had installed, which in this instance was missing Sexlab (how I didn't notice until now is worrying).
Starting a new game fixed it.

Posted

Please help, I see no patch in the Mod compatibility Kit for " bad Dog's Immersive Creature -add on" (BDIC.esp).  Is this missing or did I just not see it? 

Posted

Anyone else having issues getting collisions to work with DragonPriests?
 

Tried but meshes and xml's from HeroedeLeyenda (all-in-one) and Bazinga (Naturalistic and Beast) but still no pussy or belly colllision.

 

The use the same HDT path as the Draugr and Draugr work fine :confused:

Posted
On 4/1/2018 at 1:02 AM, MadMansGun said:

there's nothing strange about it, you made a mod that is reliant on a race/flag edit that was removed.

here is a esp that re-adds them:

AllowPCDialogue.esp

 

it's fine on my end, so:

 

   Yes that worked, and I now have your latest version running on two profiles, all seems well, with my little testing mod..

 

Thank you so Much.  :smile:

Posted

anyone else has trouble getting MFC animations to work? i'm just curious to see if it's something on my side?

i tried male+fem+dog/wolf, it just defaults to a random anim between male or fem + beast, with the 3rd standing

 

also not sure if there are any other MFC anims besides dogs/wolfs to test :smile:

Posted

Random question btw, when you replaced the female giants with the new ones, you said HDT wasnt enabled in the changelog. Yet when I used both the futa & non-futa nifs that were making them purple, their tiddies were jiggling while normally moving or in animations. So was HDT enabled anyways or was that a glitch that might explain my earlier problems or is it something completely unrelated???

Posted
2 minutes ago, Destroyah340 said:

Random question btw, when you replaced the female giants with the new ones, you said HDT wasnt enabled in the changelog. Yet when I used both the futa & non-futa nifs that were making them purple, their tiddies were jiggling in animations like normal. So was HDT enabled anyways or was that a glitch that might explain my earlier problems or is it something completely unrelated???

i just don't know whats going on with your install.

Posted
6 hours ago, MadMansGun said:

i just don't know whats going on with your install.

Me too lmao. No idea at this point if uninstalling and clean saving would work or just plain updating or restarting with a new save will fix dis. If this was a script based issue like what I usually get, I'd figure that's the solution. This my first time having problems with textures or meshes and shit.

Posted
16 minutes ago, Destroyah340 said:

Me too lmao. No idea at this point if uninstalling and clean saving would work or just plain updating or restarting with a new save will fix dis. If this was a script based issue like what I usually get, I'd figure that's the solution. This my first time having problems with textures or meshes and shit.

to me it feels more like a esp messing with something problem, or a mod manager problem.

but just for the hell of it try disabling giants in creature framework.

Posted

So if I'm upgrading from 9.3 to the new one, do I just uninstall 9.3 run FNIS..install new version run FNIS. or do I have to reinstall all associated mods in the order shown?

Posted
58 minutes ago, The110th said:

So if I'm upgrading from 9.3 to the new one, do I just uninstall 9.3 run FNIS..install new version run FNIS. or do I have to reinstall all associated mods in the order shown?

it would be advisable to reinstall/update Creature Framework and JContainers (just because v9 included older copes of them)

http://www.loverslab.com/files/file/1622-creature-framework/

http://www.nexusmods.com/skyrim/mods/49743/?

 

and update any mods/patches that used the old SLNC esps, Eg: if you have "Bad Dog's Immersive Creatures - SIC Addon" installed you should update it to v3.

Posted
20 hours ago, Destroyah340 said:

Me too lmao. No idea at this point if uninstalling and clean saving would work or just plain updating or restarting with a new save will fix dis. If this was a script based issue like what I usually get, I'd figure that's the solution. This my first time having problems with textures or meshes and shit.

One thing I had to do, I was, and still because of my own clumsiness have problem's.

 

  But when I ran FNIS I de-installed the creature button first.

 

Then ran FNIS, and in game I ran SLAnimLoader, unmark all animations, re-register, reset Json, checked all, and register new animation, again, and  went to Creature framework, and re-registered all creatures again there as well, and this seemed to help when I had Problems, I mean someone may have already mentioned this, but I am only trying to help.

 

   I know how frustrating having and Itch you can not quite reach to scratch can be.

Posted

   OH! By the way there is a Futa version of the female giants, I think that would be kool, was it something I missed in the Installation ?

Posted

Hi,thank you for doing this mod,I really like it,But I got a problem that some creatures from Dragonborn DLC like Seeker/Lurker/Rieking/Netch just won't appear after I cast the summon spell,Nothing happen,else creatures work fine,I don't know what cause it(sorry for my bad English XD)

Posted
On 4/9/2018 at 9:42 PM, galgat said:

One thing I had to do, I was, and still because of my own clumsiness have problem's.

 

  But when I ran FNIS I de-installed the creature button first.

 

Then ran FNIS, and in game I ran SLAnimLoader, unmark all animations, re-register, reset Json, checked all, and register new animation, again, and  went to Creature framework, and re-registered all creatures again there as well, and this seemed to help when I had Problems, I mean someone may have already mentioned this, but I am only trying to help.

 

   I know how frustrating having and Itch you can not quite reach to scratch can be.

Would that even affect the textures??? Cuz its not an animation issue that I'm having, plus the textures are being added to a version of MNC that originally didn't use them

Posted
4 hours ago, Destroyah340 said:

Would that even affect the textures??? Cuz its not an animation issue that I'm having, plus the textures are being added to a version of MNC that originally didn't use them

probably not, I know it is something that helped me to get the animations functioning right, and is also needed when starting a new game to get the wagon moving.

 

   Sorry I am not much help on this, :frown:

Posted
On ‎09‎/‎04‎/‎2018 at 5:15 PM, MadMansGun said:

it would be advisable to reinstall/update Creature Framework and JContainers (just because v9 included older copes of them)

http://www.loverslab.com/files/file/1622-creature-framework/

http://www.nexusmods.com/skyrim/mods/49743/?

 

and update any mods/patches that used the old SLNC esps, Eg: if you have "Bad Dog's Immersive Creatures - SIC Addon" installed you should update it to v3.

thankyou for the reply.

I've got it working and all seems fine except now collisions have gone. any ideas?

Posted

Hello

 

I am trying to download the newest version main file and it can never finish after it reaches a point. I can download other files from the site even larger than this one so i am not sure whats causing my problem. I tried using a download manager and copying the link and it still fails. Anyone else having problems downloading the main file?

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