razzor69 Posted April 4, 2018 Posted April 4, 2018 Ah i see silly me, i though that someone made it xD yeah i guess it doesn't needed the schlong, for shark, whale, dolphin i think it will glitch as hell
tanuhk Posted April 6, 2018 Posted April 6, 2018 just encountered an odd bug where Vale Sabrecats are listed as unsupported creatures in animations, even though they worked in my previously installed version of MNC...I understand race tagging has been changed, so I refreshed my animations with sabrecats tagged on them to see if that would fix it, but it doesn't. The vale cats meshes change as normal, but aren't displaying as having animations when they do.
MadMansGun Posted April 6, 2018 Author Posted April 6, 2018 31 minutes ago, tanuhk said: just encountered an odd bug where Vale Sabrecats are listed as unsupported creatures in animations, even though they worked in my previously installed version of MNC...I understand race tagging has been changed, so I refreshed my animations with sabrecats tagged on them to see if that would fix it, but it doesn't. The vale cats meshes change as normal, but aren't displaying as having animations when they do. "DLC1SabreCatGlowRace" is registered by SexLab itself, therefor MNC should not be effecting that at all. Quote 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
tanuhk Posted April 7, 2018 Posted April 7, 2018 21 hours ago, MadMansGun said: "DLC1SabreCatGlowRace" is registered by SexLab itself, therefor MNC should not be effecting that at all. Sadly this didn't work, I had other problems going on as a result of a known MCM bug (SKYUI in general, not your mod) and it was "forgetting" Menus for mods I already had installed, which in this instance was missing Sexlab (how I didn't notice until now is worrying). Starting a new game fixed it.
Kondor7001 Posted April 7, 2018 Posted April 7, 2018 Please help, I see no patch in the Mod compatibility Kit for " bad Dog's Immersive Creature -add on" (BDIC.esp). Is this missing or did I just not see it?
MadMansGun Posted April 7, 2018 Author Posted April 7, 2018 1 hour ago, Kondor7001 said: Please help, I see no patch in the Mod compatibility Kit for " bad Dog's Immersive Creature -add on" (BDIC.esp). Is this missing or did I just not see it? Bad Dog updated his mod: https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/
MadMansGun Posted April 7, 2018 Author Posted April 7, 2018 6 minutes ago, Desport said: Is this Mod compatible with Better Shaped Female Creatures? it pretty much already includes that mod.
Mez558 Posted April 7, 2018 Posted April 7, 2018 Anyone else having issues getting collisions to work with DragonPriests? Tried but meshes and xml's from HeroedeLeyenda (all-in-one) and Bazinga (Naturalistic and Beast) but still no pussy or belly colllision. The use the same HDT path as the Draugr and Draugr work fine
galgat Posted April 8, 2018 Posted April 8, 2018 On 4/1/2018 at 1:02 AM, MadMansGun said: there's nothing strange about it, you made a mod that is reliant on a race/flag edit that was removed. here is a esp that re-adds them: AllowPCDialogue.esp it's fine on my end, so: Yes that worked, and I now have your latest version running on two profiles, all seems well, with my little testing mod.. Thank you so Much.
deathrip3r Posted April 8, 2018 Posted April 8, 2018 anyone else has trouble getting MFC animations to work? i'm just curious to see if it's something on my side? i tried male+fem+dog/wolf, it just defaults to a random anim between male or fem + beast, with the 3rd standing also not sure if there are any other MFC anims besides dogs/wolfs to test
LesboIsBesto Posted April 8, 2018 Posted April 8, 2018 Random question btw, when you replaced the female giants with the new ones, you said HDT wasnt enabled in the changelog. Yet when I used both the futa & non-futa nifs that were making them purple, their tiddies were jiggling while normally moving or in animations. So was HDT enabled anyways or was that a glitch that might explain my earlier problems or is it something completely unrelated???
MadMansGun Posted April 8, 2018 Author Posted April 8, 2018 2 minutes ago, Destroyah340 said: Random question btw, when you replaced the female giants with the new ones, you said HDT wasnt enabled in the changelog. Yet when I used both the futa & non-futa nifs that were making them purple, their tiddies were jiggling in animations like normal. So was HDT enabled anyways or was that a glitch that might explain my earlier problems or is it something completely unrelated??? i just don't know whats going on with your install.
LesboIsBesto Posted April 9, 2018 Posted April 9, 2018 6 hours ago, MadMansGun said: i just don't know whats going on with your install. Me too lmao. No idea at this point if uninstalling and clean saving would work or just plain updating or restarting with a new save will fix dis. If this was a script based issue like what I usually get, I'd figure that's the solution. This my first time having problems with textures or meshes and shit.
MadMansGun Posted April 9, 2018 Author Posted April 9, 2018 16 minutes ago, Destroyah340 said: Me too lmao. No idea at this point if uninstalling and clean saving would work or just plain updating or restarting with a new save will fix dis. If this was a script based issue like what I usually get, I'd figure that's the solution. This my first time having problems with textures or meshes and shit. to me it feels more like a esp messing with something problem, or a mod manager problem. but just for the hell of it try disabling giants in creature framework.
The110th Posted April 9, 2018 Posted April 9, 2018 So if I'm upgrading from 9.3 to the new one, do I just uninstall 9.3 run FNIS..install new version run FNIS. or do I have to reinstall all associated mods in the order shown?
MadMansGun Posted April 9, 2018 Author Posted April 9, 2018 58 minutes ago, The110th said: So if I'm upgrading from 9.3 to the new one, do I just uninstall 9.3 run FNIS..install new version run FNIS. or do I have to reinstall all associated mods in the order shown? it would be advisable to reinstall/update Creature Framework and JContainers (just because v9 included older copes of them) http://www.loverslab.com/files/file/1622-creature-framework/ http://www.nexusmods.com/skyrim/mods/49743/? and update any mods/patches that used the old SLNC esps, Eg: if you have "Bad Dog's Immersive Creatures - SIC Addon" installed you should update it to v3.
razzor69 Posted April 10, 2018 Posted April 10, 2018 Here is the bunch of skyrim new creature from jackga, mihail, skymomod, vicn creature resource, etc, i'm pretty sure it has compatibility with MNC https://www.nexusmods.com/skyrim/mods/70032
galgat Posted April 10, 2018 Posted April 10, 2018 20 hours ago, Destroyah340 said: Me too lmao. No idea at this point if uninstalling and clean saving would work or just plain updating or restarting with a new save will fix dis. If this was a script based issue like what I usually get, I'd figure that's the solution. This my first time having problems with textures or meshes and shit. One thing I had to do, I was, and still because of my own clumsiness have problem's. But when I ran FNIS I de-installed the creature button first. Then ran FNIS, and in game I ran SLAnimLoader, unmark all animations, re-register, reset Json, checked all, and register new animation, again, and went to Creature framework, and re-registered all creatures again there as well, and this seemed to help when I had Problems, I mean someone may have already mentioned this, but I am only trying to help. I know how frustrating having and Itch you can not quite reach to scratch can be.
galgat Posted April 10, 2018 Posted April 10, 2018 OH! By the way there is a Futa version of the female giants, I think that would be kool, was it something I missed in the Installation ?
MadMansGun Posted April 10, 2018 Author Posted April 10, 2018 31 minutes ago, galgat said: OH! By the way there is a Futa version of the female giants, I think that would be kool, was it something I missed in the Installation ? i gave Corsec a bunch of meshes: https://www.loverslab.com/files/file/3485-skyfem-all-npcs-now-female-or-futanari/
fylttex Posted April 11, 2018 Posted April 11, 2018 Hi,thank you for doing this mod,I really like it,But I got a problem that some creatures from Dragonborn DLC like Seeker/Lurker/Rieking/Netch just won't appear after I cast the summon spell,Nothing happen,else creatures work fine,I don't know what cause it(sorry for my bad English XD)
LesboIsBesto Posted April 11, 2018 Posted April 11, 2018 On 4/9/2018 at 9:42 PM, galgat said: One thing I had to do, I was, and still because of my own clumsiness have problem's. But when I ran FNIS I de-installed the creature button first. Then ran FNIS, and in game I ran SLAnimLoader, unmark all animations, re-register, reset Json, checked all, and register new animation, again, and went to Creature framework, and re-registered all creatures again there as well, and this seemed to help when I had Problems, I mean someone may have already mentioned this, but I am only trying to help. I know how frustrating having and Itch you can not quite reach to scratch can be. Would that even affect the textures??? Cuz its not an animation issue that I'm having, plus the textures are being added to a version of MNC that originally didn't use them
galgat Posted April 11, 2018 Posted April 11, 2018 4 hours ago, Destroyah340 said: Would that even affect the textures??? Cuz its not an animation issue that I'm having, plus the textures are being added to a version of MNC that originally didn't use them probably not, I know it is something that helped me to get the animations functioning right, and is also needed when starting a new game to get the wagon moving. Sorry I am not much help on this,
The110th Posted April 11, 2018 Posted April 11, 2018 On 09/04/2018 at 5:15 PM, MadMansGun said: it would be advisable to reinstall/update Creature Framework and JContainers (just because v9 included older copes of them) http://www.loverslab.com/files/file/1622-creature-framework/ http://www.nexusmods.com/skyrim/mods/49743/? and update any mods/patches that used the old SLNC esps, Eg: if you have "Bad Dog's Immersive Creatures - SIC Addon" installed you should update it to v3. thankyou for the reply. I've got it working and all seems fine except now collisions have gone. any ideas?
divinefire Posted April 13, 2018 Posted April 13, 2018 Hello I am trying to download the newest version main file and it can never finish after it reaches a point. I can download other files from the site even larger than this one so i am not sure whats causing my problem. I tried using a download manager and copying the link and it still fails. Anyone else having problems downloading the main file?
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