stalPROm Posted March 31, 2018 Posted March 31, 2018 I got weird bug affected chickens and rabbits: after killing them they continue running animation so it's dead but continue running Well other creatures just lay on the ground like it should be. Enable\disable on corpse helps.
Nuuhkia Posted March 31, 2018 Posted March 31, 2018 Thanks for the albino gargoyle fix. I was able to fix my gargoyle brute double dick problem by removing DLC1GargoyleVariantBossSTONEAA from the esp using tes5edit.
btasqan Posted March 31, 2018 Posted March 31, 2018 On 29.3.2018 at 11:49 PM, MadMansGun said: all gargoyles or just that one mesh? No. Only that animation. All other animations I tested are ok
MadMansGun Posted March 31, 2018 Author Posted March 31, 2018 43 minutes ago, btasqan said: No. Only that animation. All other animations I tested are ok in that case the problem would be with the animation itself.
btasqan Posted March 31, 2018 Posted March 31, 2018 48 minutes ago, MadMansGun said: in that case the problem would be with the animation itself. Seems so. Billy will need to update it.
galgat Posted March 31, 2018 Posted March 31, 2018 On 3/30/2018 at 10:17 AM, MadMansGun said: ...i'm not talking about Immersive Creatures, i'm talking about Hentai Creatures: i removed all the races from it, and that means the "Allow PC Dialogue" flag that was added to them has been removed as well. Hentai Creatures now uses a script to enable PC Dialogue for it's Creatures only. if you want to "Allow PC Dialogue" for a custom creature NPC then i highly recommend adding the "defaultAllowPCDialogueScript.pex" script to it instead of editing the race: this is all I ever did (See Image), and Dialogue has always worked, until that last update I installed of your's, after that I get nothing when I click on the creature. As My mod accepts any, and all Creatures that meet the Condition, I never had to individualize any particular Creature before nor script in any special conditions.. It May be I am not understanding.
MadMansGun Posted March 31, 2018 Author Posted March 31, 2018 1 hour ago, galgat said: this is all I ever did (See Image), and Dialogue has always worked, until that last update I installed of your's, after that I get nothing when I click on the creature. As My mod accepts any, and all Creatures that meet the Condition, I never had to individualize any particular Creature before nor script in any special conditions.. It May be I am not understanding. dogs have the "Allow PC Dialogue" flag on by default, so that should still be working. try loading everything into tes5edit and see if anything is editing the dog race. (maybe MNC was inadvertently fixing something another mod broke)
galgat Posted March 31, 2018 Posted March 31, 2018 1 hour ago, MadMansGun said: dogs have the "Allow PC Dialogue" flag on by default, so that should still be working. try loading everything into tes5edit and see if anything is editing the dog race. (maybe MNC was inadvertently fixing something another mod broke) That was just one of the first dialogue options I grabbed a screen shot of, I actually tried to do dialogue on a skeever, which did not work, and then a wolf, and it did not work, this while your latest SLAL mod was installed. MoreNasty3 HentaiCreatures_MNCv11_1C and MoreNastyCritters_v11_1C After I uninstalled your latest SLAL mod's, and went back to MoreNastyCritters_v11F, and MoreNasty3 HentaiCreatures_MNCv11C ( Sorry I don't update with every version, as you seem to sometimes make several changes, and several Versions rather quickly [Which is good], but I wait a bit till you stabilize ), everything went back to normal, and all Dialogue was working again. I get time I will try and re install you latest versions again, and look at some of what you said, but it all just seems strange, the way the dialogue suddenly stopped working, with your latest Mod Version. But I do not in any way rule out myself as the Biggest problem..
anolbee Posted April 1, 2018 Posted April 1, 2018 Dwemer Centurion is invisible during the scene. How can I fix this? I think meshes and textures are already installed
MadMansGun Posted April 1, 2018 Author Posted April 1, 2018 7 hours ago, galgat said: I get time I will try and re install you latest versions again, and look at some of what you said, but it all just seems strange, the way the dialogue suddenly stopped working, with your latest Mod Version. But I do not in any way rule out myself as the Biggest problem.. there's nothing strange about it, you made a mod that is reliant on a race/flag edit that was removed. here is a esp that re-adds them: AllowPCDialogue.esp 3 hours ago, anolbee said: Dwemer Centurion is invisible during the scene. How can I fix this? I think meshes and textures are already installed it's fine on my end, so: Quote go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
galgat Posted April 1, 2018 Posted April 1, 2018 1 hour ago, MadMansGun said: there's nothing strange about it, you made a mod that is reliant on a race/flag edit that was removed. here is a esp that re-adds them: AllowPCDialogue.esp it's fine on my end, so: Thank you I will look at the ESP you made, and try it again. Thank you very much. It just caught me off guard, was unexpected by me. I had made, and used this small mod some time ago as a testing thing for me, as I have some other bool flips in the MCM I use as well, and the Creature Prostitution was just used by me for testing animation function more than anything, and a dialogue practice thing.
SeveN085 Posted April 1, 2018 Posted April 1, 2018 https://www.nexusmods.com/skyrim/mods/90466 Guys, how would I make these fellas sexlab friendly? Usually it's easy for mihail's mods as I simply replace the skeleton and creatue nif file in the MNC meshes folder and use it as a replacer, but this time, those rotfiends actually aren't creatures but beasts npc? Cuz inside meshes folder their nif's are in "Argonian" folder, and they're using skeletonbeast, does it mean that human npc's will work with them ? Anyways first I replaced their skeleton to make them SOS compatible, but the schlong doesn't appear when I choose some from MCM, animations aren't working either as they're custom race. Any ideas? My usual replacement method won't work as there is no creature file to replace, since they are not creatures.
btasqan Posted April 3, 2018 Posted April 3, 2018 On 29.3.2018 at 11:18 PM, btasqan said: Because the topic gargoyle came up: One of billys animations makes the mouth of the gargoyle will lose the lower chin into the skull. This is something similar to he graphic glitch we sa on canines a few weeks ago. I mistook this to be one of bilys animations. It is a stock sexlab animation called (Gargoyle) missionary. I think it is the last 3 stages that the chin is broken. The first stages apper to be fine on my end at least.
LesboIsBesto Posted April 3, 2018 Posted April 3, 2018 So I may have goofed & need clarification on something: To use the new futa femgiant nif you sent me a while back, do I need the esp they originally came from? I attempted to replace the nifs of male giants with the new femgiant like I did with falmer but they turn out violet, except for their dicks. Then I figured doing it with the textures too would fix it but it didn't. I backed up the originals so thats not an issue, just sad I can't use both femgiants together it seems... ;-;
MadMansGun Posted April 3, 2018 Author Posted April 3, 2018 1 hour ago, Destroyah340 said: do I need the esp they originally came from? no not sure what textures your talking about, so here are all the giant textures old and new. textures.7z
LesboIsBesto Posted April 3, 2018 Posted April 3, 2018 15 hours ago, MadMansGun said: no not sure what textures your talking about, so here are all the giant textures old and new. textures.7z The textures for the new femgiant you put in the newer MNCs after 11.1A. Figured renaming them to replace the male giants like I did with nifs for falmer would work last night but it didnt. Am boutta try these tho if they're different EDIT: Didn't work, they still purple. No idea why they wont work ;-; will reverse back to normal males later I guess...
cryptid16 Posted April 4, 2018 Posted April 4, 2018 I'm getting this warning in FNIS and don't know what to do: >>Warning: AnimationList found in "Animations\MNC", but no corresponding Behavior file. Incomplete mod IGNORED.<< I also don't know if it's related to the fact that horses turn invisible when entering an animation All help would be greatly appreciated Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 SexLab.esm 10 a Schlongs of Skyrim - Core.esm 11 b CreatureFramework.esm 12 c SexLabAroused.esm 13 d Devious Devices - Assets.esm 14 e ZaZAnimationPack.esm 15 f Devious Devices - Integration.esm 16 10 SkyUI.esp 17 11 lightplacement.esp 18 12 PWwaterfall.esp 19 13 Hothtrooper44_ArmorCompilation.esp 20 14 Cloaks.esp 21 15 Immersive Weapons.esp 22 16 TheEyesOfBeauty.esp 23 17 Hothtrooper44_Armor_Ecksstra.esp 24 18 BarenziahQuestMarkers.esp 25 19 LeftHandRings.esp 26 1a LeftHandRings - Dawnguard.esp 27 1b Purewaters.esp 28 1c Pureweather.esp 29 1d Better Embers.esp 30 1e dD - Enhanced Blood Main.esp 31 1f dD-Dragonborn-Dawnguard-EBT Patch.esp 32 20 SaturationBoost.esp 33 21 nighteye_toggle.esp 34 22 aMidianborn_Skyforge_Weapons.esp 35 23 Craftable Arrows.esp 36 24 hdplants+herbs.esp 37 25 real glaciers v2.esp 38 26 deeper snow.esp 39 27 FNIS.esp 40 28 RaceMenu.esp 41 29 RaceMenuPlugin.esp 42 2a RaceMenuMorphsCBBE.esp 43 2b SOS - ERF Horse Penis CBBE - Equipable.esp 44 2c SOS - ERF Horse Penis CBBE - Addon.esp 45 2d SexLab Romance.esp 46 2e SexLabMatchMaker.esp 47 2f UIExtensions.esp 48 30 SexLabTools.esp 49 31 SLAnimLoader.esp 50 32 MoreNastyCritters.esp 51 33 SexLab Beastess.esp 52 34 StaticMeshImprovementMod.esp 53 35 EstrusChaurus.esp 54 36 zzEstrus.esp 55 37 Remodeled Armor - Vanilla Replacer.esp 56 38 SLALAnimObj.esp 57 39 NibblesAnimObjects.esp 58 3a SLAL_AnimationsByLeito.esp 59 3b Remodeled Armor - Underwear.esp 60 3c Remodeled Armor.esp 61 3d Remodeled Armor - Dawnguard.esp 62 3e Remodeled Armor - Dragonborn.esp 63 3f SexLab Inflation Framework.esp 64 40 XPMSE.esp 65 41 Schlongs of Skyrim.esp 66 42 sr_FillHerUp.esp 67 43 sr_FillThemUp.esp 68 44 SOS - Shop.esp 69 45 The Paarthurnax Dilemma.esp 70 46 SOS - VectorPlexus Muscular Addon.esp 71 47 SexLabNudeCreatures.esp 72 48 SexLabNudeCreaturesDB.esp 73 49 SexLabNudeCreaturesDG.esp 74 4a Quick Start - Skip the Opening Sequence.esp 75 4b ExtraPocket.esp
MadMansGun Posted April 4, 2018 Author Posted April 4, 2018 1 hour ago, cryptid16 said: I'm getting this warning in FNIS and don't know what to do: >>Warning: AnimationList found in "Animations\MNC", but no corresponding Behavior file. Incomplete mod IGNORED.<< I also don't know if it's related to the fact that horses turn invisible when entering an animation All help would be greatly appreciated Quote SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp these should not exist, the fact that these are here means you have/had MNC v9 installed, please download and read the v11 upgrade procedure.
cryptid16 Posted April 4, 2018 Posted April 4, 2018 Thank you for the help! The dedication of you and other developers to helping everyone over so many years has always struck me, thanks.
LesboIsBesto Posted April 4, 2018 Posted April 4, 2018 22 hours ago, MadMansGun said: no not sure what textures your talking about, so here are all the giant textures old and new. textures.7z Btw I also tried the non-futa nif with the textures u sent & they're still purple so I'm sure the textures have some issue with my game if they ain't purple for anyone else rip EDIT: Had an idea, If I update your mod & load it to see whether the new FemGiants work like they would normally, would it work at that point to have them replace the male meshes & textures while using the older FemGiants files used for normal female giants???
razzor69 Posted April 4, 2018 Posted April 4, 2018 @MadMansGun Hello there, Billy just release his new animation creature pack, and there's slaughterfish on it, has anyone already making the fish schlong?
Reesewow Posted April 4, 2018 Posted April 4, 2018 16 minutes ago, razzor69 said: Hello there, Billy just release his new animation creature pack, and there's slaughterfish on it, has anyone already making the fish schlong? I haven't tried them in-game yet, but judging by the preview GIFs Billyy's new slaughterfish animations are both tail-fucking animations, so they don't actually need schlongs and if the were added they might actually clip badly.
MadMansGun Posted April 4, 2018 Author Posted April 4, 2018 28 minutes ago, razzor69 said: @MadMansGun Hello there, Billy just release his new animation creature pack, and there's slaughterfish on it, has anyone already making the fish schlong? fish don't have dicks.
Reesewow Posted April 4, 2018 Posted April 4, 2018 1 minute ago, MadMansGun said: fish don't have dicks. Unless you are a shark... then you get claspers! But yea, that too.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now