Jump to content

More Nasty Critters Legendary Edition


Recommended Posts

Posted

I got weird bug affected chickens and rabbits: after killing them they continue running animation so it's dead but continue running :smiley: Well other creatures just lay on the ground like it should be. Enable\disable on corpse helps.

Posted

Thanks for the albino gargoyle fix. I was able to fix my gargoyle brute double dick problem by removing DLC1GargoyleVariantBossSTONEAA from the esp using tes5edit.

Posted
On 29.3.2018 at 11:49 PM, MadMansGun said:

all gargoyles or just that one mesh?

No. Only that animation. All other animations I tested are ok

Posted
43 minutes ago, btasqan said:

No. Only that animation. All other animations I tested are ok

in that case the problem would be with the animation itself.

Posted
On 3/30/2018 at 10:17 AM, MadMansGun said:

...i'm not talking about Immersive Creatures, i'm talking about Hentai Creatures: i removed all the races from it, and that means the "Allow PC Dialogue" flag that was added to them has been removed as well. Hentai Creatures now uses a script to enable PC Dialogue for it's Creatures only.

 

if you want to "Allow PC Dialogue" for a custom creature NPC then i highly recommend adding the "defaultAllowPCDialogueScript.pex" script to it instead of editing the race:

fsscr004.jpg

this is all I ever did (See Image), and Dialogue has always worked, until that last update I installed of your's, after that I get nothing when I click on the creature.  As My mod accepts any, and all Creatures that meet the Condition, I never had to individualize any particular Creature before nor script in any special conditions..

 

  It May be I am not understanding. 

 

CreatureDialogue.jpg

Posted
1 hour ago, galgat said:

this is all I ever did (See Image), and Dialogue has always worked, until that last update I installed of your's, after that I get nothing when I click on the creature.  As My mod accepts any, and all Creatures that meet the Condition, I never had to individualize any particular Creature before nor script in any special conditions..

 

  It May be I am not understanding. 

 

 

dogs have the "Allow PC Dialogue" flag on by default, so that should still be working.

 

try loading everything into tes5edit and see if anything is editing the dog race. (maybe MNC was inadvertently fixing something another mod broke)

Posted
1 hour ago, MadMansGun said:

dogs have the "Allow PC Dialogue" flag on by default, so that should still be working.

 

try loading everything into tes5edit and see if anything is editing the dog race. (maybe MNC was inadvertently fixing something another mod broke)

   That was just one of the first dialogue options I grabbed a screen shot of, I actually tried to do dialogue on a skeever, which did not work, and then a wolf, and it did not work, this while your latest SLAL mod was installed.

 

MoreNasty3 HentaiCreatures_MNCv11_1C and MoreNastyCritters_v11_1C

 

   After I uninstalled your latest SLAL mod's, and went back to MoreNastyCritters_v11F, and MoreNasty3 HentaiCreatures_MNCv11C ( Sorry I don't update with every version, as you seem to sometimes make several changes, and several Versions rather quickly [Which is good], but I wait a bit till you stabilize ), everything went back to normal, and all Dialogue was working again.

 

    I get time I will try and re install you latest versions again, and look at some of what you said, but it all just seems strange, the way the dialogue suddenly stopped working, with your latest Mod Version.

 

   But I do not in any way rule out myself as the Biggest problem.. ;)

Posted
7 hours ago, galgat said:

 I get time I will try and re install you latest versions again, and look at some of what you said, but it all just seems strange, the way the dialogue suddenly stopped working, with your latest Mod Version.

 

   But I do not in any way rule out myself as the Biggest problem.. ;)

there's nothing strange about it, you made a mod that is reliant on a race/flag edit that was removed.

here is a esp that re-adds them:

AllowPCDialogue.esp

 

3 hours ago, anolbee said:

Dwemer Centurion is invisible during the scene. How can I fix this? I think meshes and textures are already installed

it's fine on my end, so:

Quote

go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

 

Posted
1 hour ago, MadMansGun said:

there's nothing strange about it, you made a mod that is reliant on a race/flag edit that was removed.

here is a esp that re-adds them:

AllowPCDialogue.esp

 

it's fine on my end, so:

 

  Thank you I will look at the ESP you made, and try it again.  Thank you very much.

 

It just caught me off guard, was unexpected  by me.

 

  I had made, and used this small mod some time ago as a testing thing for me, as I have some other bool flips in the MCM I use as well, and the Creature Prostitution was just used by me for testing animation function more than anything, and a dialogue practice thing.

Posted

https://www.nexusmods.com/skyrim/mods/90466 

Guys, how would I make these fellas sexlab friendly? Usually it's easy for mihail's mods as I simply replace the skeleton and creatue nif file in the MNC meshes folder and use it as a replacer, but this time, those rotfiends actually aren't creatures but beasts npc? Cuz inside meshes folder their nif's are in "Argonian" folder, and they're using skeletonbeast, does it mean that human npc's will work with them ? Anyways first I replaced their skeleton to make them SOS compatible, but the schlong doesn't appear when I choose some from MCM, animations aren't working either as they're custom race. Any ideas? My usual replacement method won't work as there is no creature file to replace, since they are not creatures.

Posted
On 29.3.2018 at 11:18 PM, btasqan said:

Because the topic gargoyle came up:

 

5abd57d221ee8_Bild008.thumb.jpg.6a41c4d8657f0b4f800160d9f9619dea.jpg

 

One of billys animations makes the mouth of the gargoyle will lose the lower chin into the skull. This is something similar to he graphic glitch we sa on canines a few weeks ago.

I mistook this to be one of bilys animations. It is a stock sexlab animation called (Gargoyle) missionary. I think it is the last 3 stages that the chin is broken. The first stages apper to be fine on my end at least.

Posted

So I may have goofed & need clarification on something:

 

To use the new futa femgiant nif you sent me a while back, do I need the esp they originally came from? I attempted to replace the nifs of male giants with the new femgiant like I did with falmer but they turn out violet, except for their dicks. Then I figured doing it with the textures too would fix it but it didn't. I backed up the originals so thats not an issue, just sad I can't use both femgiants together it seems... ;-;

Posted
1 hour ago, Destroyah340 said:

 do I need the esp they originally came from?

no

 

not sure what textures your talking about, so here are all the giant textures old and new.

textures.7z

 

 

Posted
15 hours ago, MadMansGun said:

no

 

not sure what textures your talking about, so here are all the giant textures old and new.

textures.7z

 

 

The textures for the new femgiant you put in the newer MNCs after 11.1A. Figured renaming them to replace the male giants like I did with nifs for falmer would work last night but it didnt. Am boutta try these tho if they're different

 

EDIT: Didn't work, they still purple. No idea why they wont work ;-; will reverse back to normal males later I guess...

Posted

I'm getting this warning in FNIS and don't know what to do: >>Warning: AnimationList found in  "Animations\MNC", but no corresponding Behavior file. Incomplete mod IGNORED.<<

I also don't know if it's related to the fact that horses turn invisible when entering an animation

All help would be greatly appreciated

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Unofficial Skyrim Patch.esp
  3  3     Dawnguard.esm
  4  4     Unofficial Dawnguard Patch.esp
  5  5     HearthFires.esm
  6  6     Unofficial Hearthfire Patch.esp
  7  7     Dragonborn.esm
  8  8     Unofficial Dragonborn Patch.esp
  9  9     SexLab.esm
 10  a     Schlongs of Skyrim - Core.esm
 11  b     CreatureFramework.esm
 12  c     SexLabAroused.esm
 13  d     Devious Devices - Assets.esm
 14  e     ZaZAnimationPack.esm
 15  f     Devious Devices - Integration.esm
 16 10     SkyUI.esp
 17 11     lightplacement.esp
 18 12     PWwaterfall.esp
 19 13     Hothtrooper44_ArmorCompilation.esp
 20 14     Cloaks.esp
 21 15     Immersive Weapons.esp
 22 16     TheEyesOfBeauty.esp
 23 17     Hothtrooper44_Armor_Ecksstra.esp
 24 18     BarenziahQuestMarkers.esp
 25 19     LeftHandRings.esp
 26 1a     LeftHandRings - Dawnguard.esp
 27 1b     Purewaters.esp
 28 1c     Pureweather.esp
 29 1d     Better Embers.esp
 30 1e     dD - Enhanced Blood Main.esp
 31 1f     dD-Dragonborn-Dawnguard-EBT Patch.esp
 32 20     SaturationBoost.esp
 33 21     nighteye_toggle.esp
 34 22     aMidianborn_Skyforge_Weapons.esp
 35 23     Craftable Arrows.esp
 36 24     hdplants+herbs.esp
 37 25     real glaciers v2.esp
 38 26     deeper snow.esp
 39 27     FNIS.esp
 40 28     RaceMenu.esp
 41 29     RaceMenuPlugin.esp
 42 2a     RaceMenuMorphsCBBE.esp
 43 2b     SOS - ERF Horse Penis CBBE - Equipable.esp
 44 2c     SOS - ERF Horse Penis CBBE - Addon.esp
 45 2d     SexLab Romance.esp
 46 2e     SexLabMatchMaker.esp
 47 2f     UIExtensions.esp
 48 30     SexLabTools.esp
 49 31     SLAnimLoader.esp
 50 32     MoreNastyCritters.esp
 51 33     SexLab Beastess.esp
 52 34     StaticMeshImprovementMod.esp
 53 35     EstrusChaurus.esp
 54 36     zzEstrus.esp
 55 37     Remodeled Armor - Vanilla Replacer.esp
 56 38     SLALAnimObj.esp
 57 39     NibblesAnimObjects.esp
 58 3a     SLAL_AnimationsByLeito.esp
 59 3b     Remodeled Armor - Underwear.esp
 60 3c     Remodeled Armor.esp
 61 3d     Remodeled Armor - Dawnguard.esp
 62 3e     Remodeled Armor - Dragonborn.esp
 63 3f     SexLab Inflation Framework.esp
 64 40     XPMSE.esp
 65 41     Schlongs of Skyrim.esp
 66 42     sr_FillHerUp.esp
 67 43     sr_FillThemUp.esp
 68 44     SOS - Shop.esp
 69 45     The Paarthurnax Dilemma.esp
 70 46     SOS - VectorPlexus Muscular Addon.esp
 71 47     SexLabNudeCreatures.esp
 72 48     SexLabNudeCreaturesDB.esp
 73 49     SexLabNudeCreaturesDG.esp
 74 4a     Quick Start - Skip the Opening Sequence.esp
 75 4b     ExtraPocket.esp
 

 

Posted
1 hour ago, cryptid16 said:

I'm getting this warning in FNIS and don't know what to do: >>Warning: AnimationList found in  "Animations\MNC", but no corresponding Behavior file. Incomplete mod IGNORED.<<

I also don't know if it's related to the fact that horses turn invisible when entering an animation

All help would be greatly appreciated

 

Quote

SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp

these should not exist, the fact that these are here means you have/had MNC v9 installed, please download and read the v11 upgrade procedure.

Posted
22 hours ago, MadMansGun said:

no

 

not sure what textures your talking about, so here are all the giant textures old and new.

textures.7z

 

 

Btw I also tried the non-futa nif with the textures u sent & they're still purple so I'm sure the textures have some issue with my game if they ain't purple for anyone else rip

 

EDIT: Had an idea, If I update your mod & load it to see whether the new FemGiants work like they would normally, would it work at that point to have them replace the male meshes & textures while using the older FemGiants files used for normal female giants???

Posted
16 minutes ago, razzor69 said:

Hello there, Billy just release his new animation creature pack, and there's slaughterfish on it, has anyone already making the fish schlong?

I haven't tried them in-game yet, but judging by the preview GIFs Billyy's new slaughterfish animations are both tail-fucking animations, so they don't actually need schlongs and if the were added they might actually clip badly.

Posted
28 minutes ago, razzor69 said:

@MadMansGun Hello there, Billy just release his new animation creature pack, and there's slaughterfish on it, has anyone already making the fish schlong?

fish don't have dicks.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...