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More Nasty Critters Legendary Edition


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Posted

Can the critter shlongs be controlled by SOS? When I searched the thread for SOS, it was mostly about werewolves. My question is about creatures in general.

 

For example, when testing with a troll or giant, it didn't seem like the SOS adjust up/down did anything. Am I doing something wrong or is it just not supported?

 

 

Posted
On 3/22/2018 at 10:33 AM, Destroyah340 said:

oof thats the one I decided against with the giantess mod last time, imma stay on this version for a while lmao

your loss, it works better for doing this: femgiant_herm.nif

edit: i should note that the patch for Giantess.esp redirects it to the MNC mesh folder, therefor you can continue to use the Giant mod your using and still get the "new" mesh.

 

1 hour ago, nanashi50 said:

Can the critter shlongs be controlled by SOS? When I searched the thread for SOS, it was mostly about werewolves. My question is about creatures in general.

 

For example, when testing with a troll or giant, it didn't seem like the SOS adjust up/down did anything. Am I doing something wrong or is it just not supported?

mostly not supported.

https://www.loverslab.com/topic/28089-hdt-werewolves/

https://www.loverslab.com/topic/21192-naked-giants/

Posted
7 minutes ago, Destroyah340 said:

o dam, u got me by the balls buddy ;-;

i don't know if i edited fast enough for you to see this:

Quote

i should note that the patch for Giantess.esp redirects it to the MNC mesh folder, therefor you can continue to use the Giant mod your using and still get the "new" mesh.

Posted
17 minutes ago, MadMansGun said:

i don't know if i edited fast enough for you to see this:

U did lol thnx. Tho it'd still be weird for me to have a giantess look the old way clothed then the new way naked lmao (unless it uses the mod but changes the meshes both nude & clothed), that's why I also changed the male falmer's to look female both nude & fully clothed. The only way I can tell who was originally female if they use magic in fights or turn nude for whatever reason so for me it comes down to personal preference but I appreciate you making that futa nif, u kewlio af

 

Maybe I'll hold onto hope that someone will make animations catered to female giants specifically or I'll get used to the new one later but for now, i like the one I got

Posted

Hey Mads,  Mahail has new critters... get on that, chop chop!   Heh, just kidding :smile:   You got your hands full and I'm convinced Mahail is an alien modding machine.

 

 

Posted
14 minutes ago, belrix55 said:

Hey Mads,  Mahail has new critters... get on that, chop chop!   Heh, just kidding :smile:   You got your hands full and I'm convinced Mahail is an alien modding machine.

 

i already di MOTHERFUCKER!!! HE UPLOADED ONE MORE!!!:bawling:

 

FUCK YOU AND YOU FUCKING SLOTHS TOO:bawling::bawling::bawling::bawling::bawling:

Posted
1 hour ago, Joes92 said:

@MadMansGun

 

Was wondering if anyone had asked you to do a horse patch for https://www.nexusmods.com/skyrim/mods/60584  if they have sorry to ask again but if not was hoping you could do it thanks.

 

i don't know how to do that one, it already has a MCM changing it's body and that usually interferes with Creature Framework's own body swapping system.

Posted
4 hours ago, MadMansGun said:

i don't know how to do that one, it already has a MCM changing it's body and that usually interferes with Creature Framework's own body swapping system.

No problem thanks though

Posted
52 minutes ago, anolbee said:

How can slaughterfish works? It seems not to work on land.... Maybe deep underwater?

MNC does not have any animations for them, you need to install a SLAL Pack that has them (at this time only my own pack has one, and it's made for male Players/NPCs).

Posted

Mod manager ask me if I should replace Giant's Skeleton.nif file from this mod with the one from XPMSE v3.94, which one I should use?

 

Btw.. Thanks for updates.

Posted
54 minutes ago, LukeDuke said:

Mod manager ask me if I should replace Giant's Skeleton.nif file from this mod with the one from XPMSE v3.94, which one I should use?

 

Btw.. Thanks for updates.

i'm...not sure, the Skeleton came from Beast HDT and i mostly just added it to get the female giant working without spaghettification.

Posted
4 hours ago, Desport said:

Is this Mod compatible with Automatic Variants/is ther a way to make it compatible?

sadly no, that mod generates new esp files that are completely different per user.

Posted

So I've messed around with the Beasty mods a few years ago and just rebuilt my entire Skryim from scratch since all of those mods were super outdated, though I'm using the SLAL edition now instead of original MNC and there's definitely some animations missing from it. The only ones I know for a fact that are missing are the Skeever ones, but if a few things are missing from a huge list, there's the possibility of others missing. I'm also using HCoS and the only Skeever animations in my collection only come from those. Will definitely repost if I find more missing though.

 

Dunno if intentional or accidental, would like to see them back though.

 

Edit: If searching by author helps to find them easier, billyy made those (according to the original MNC page). Could have been others too though; there isn't a single MNC animation for Skeevers in SLAL atm.

Posted
37 minutes ago, Desport said:

.

if the mod just replaces stock texture files it will be fine, it's when it replaces meshes or edits "worn armors" that it becomes a problem.

as long as it's only the texture files getting replaced without any esp/MCM edits the aroused meshes should work fine and will use the new textures.

CF can support adding a dick onto a preexisting mesh, but MNC is mostly setup to just hot swap the entire body mesh with a different one.

 

i think that's a HDT mod, defiantly not from MNC.

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