MadMansGun Posted March 6, 2018 Author Posted March 6, 2018 16 minutes ago, user33333333333 said: Game is crashing after bethesda it sounds like a missing master or script, at least with that kind of crash anyways. slalLoader.psc & slalLoader.px are not a problem (assuming that any versions of them are getting loaded)
user33333333333 Posted March 6, 2018 Posted March 6, 2018 4 minutes ago, MadMansGun said: it sounds like a missing master or script, at least with that kind of crash anyways. That's what I was thinking too, but missing master would show up in Wyre Bash and TES5Edit, and missing script in Papyrus log wouldn't it?
yurinel Posted March 6, 2018 Posted March 6, 2018 I had test for Mihail's mod with MNC v11.1 ogres, squirrels, bone colossus are work for animations, but no penis imp had change nord body when started, without penis pigeons are dosen't work is just for me? of course i had re register creature framework.
MadMansGun Posted March 6, 2018 Author Posted March 6, 2018 10 hours ago, user33333333333 said: That's what I was thinking too, but missing master would show up in Wyre Bash and TES5Edit, and missing script in Papyrus log wouldn't it? usually yes 5 hours ago, yurinel said: I had test for Mihail's mod with MNC v11.1 ogres, squirrels, bone colossus are work for animations, but no penis imp had change nord body when started, without penis pigeons are dosen't work is just for me? of course i had re register creature framework. i have not made any dicks for Mihail's mods, i only registered the races. the pigeons could be save file related, skyrim likes to store copys of older scripts inside the saves. 3 hours ago, Kenkrev said: I did, now it doesn't crash, but the menu won't show up no matter how long i wait. try reinstalling Creature Framework and JContainers, and: Quote "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing: you need to install the .bsa file from Sexlab Aroused to fix this problem.http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/
Ryzaki009 Posted March 7, 2018 Posted March 7, 2018 Hey if I wanted to remove vampire lords (because I have a human like vampire lord mod) I'd just have to delete the meshes/skeletons for vampire lords right? Is there anything I'd have to remove in the ESP? Because the only vampire lord that's hostile to the PC is Harkon and I'm not willing to give up my better looking vamp lord PC for 1 NPC encounter.
MadMansGun Posted March 7, 2018 Author Posted March 7, 2018 3 hours ago, Ryzaki009 said: Hey if I wanted to remove vampire lords (because I have a human like vampire lord mod) I'd just have to delete the meshes/skeletons for vampire lords right? Is there anything I'd have to remove in the ESP? Because the only vampire lord that's hostile to the PC is Harkon and I'm not giving up my better looking vamp lord PC for 1 NPC encounter. that won't solve your problem, you need to turn off the vampire lords in Creature Framework and remove some things from the esp: DLC1VampireBeastRace "Vampire Lord" [RACE:0200283A] VampireLordArmorAA [ARMA:02011A86] VampireLordRoyalArmorAA [ARMA:02011A88] edit: i missed one DLC1NakedVampireLord [ARMA:020023F4] 1
Ryzaki009 Posted March 7, 2018 Posted March 7, 2018 1 hour ago, MadMansGun said: that won't solve your problem, you need to turn off the vampire lords in Creature Framework and remove some things from the esp: DLC1VampireBeastRace "Vampire Lord" [RACE:0200283A] VampireLordArmorAA [ARMA:02011A86] VampireLordRoyalArmorAA [ARMA:02011A88] Sweet thanks Edit: wait I'm looking in Tesedit and I don't see any of that? I'm not gonna have to use the CK for this am I? Edit2: Okay I found it and removed it but my PC's still turning into a garbled mess when he transforms.
MadMansGun Posted March 7, 2018 Author Posted March 7, 2018 3 hours ago, Ryzaki009 said: Sweet thanks Edit: wait I'm looking in Tesedit and I don't see any of that? I'm not gonna have to use the CK for this am I? Edit2: Okay I found it and removed it but my PC's still turning into a garbled mess when he transforms. oops, sorry i missed the most important one: DLC1NakedVampireLord [ARMA:020023F4]
Ryzaki009 Posted March 7, 2018 Posted March 7, 2018 40 minutes ago, MadMansGun said: oops, sorry i missed the most important one: DLC1NakedVampireLord [ARMA:020023F4] Yeah it's not MNC. It's sexlab. It's the only LL mod I have installed and it's causing that. Thanks for the help though Edit: Wait that tweak has the body working but the animations are still borked. Hmmm.
MadMansGun Posted March 7, 2018 Author Posted March 7, 2018 10 minutes ago, Ryzaki009 said: Yeah it's not MNC. It's sexlab. It's the only LL mod I have installed and it's causing that. Thanks for the help though well in that case the problem would be "meshes\actors\vampirelord\behaviors\FNIS_SexLabCreature_vampirelord_Behavior.hkx" and "meshes\actors\vampirelord\behaviors\vampirelord.hkx" SexLab.esm does not change anything for the vampire lord 1
Ryzaki009 Posted March 7, 2018 Posted March 7, 2018 46 minutes ago, MadMansGun said: well in that case the problem would be "meshes\actors\vampirelord\behaviors\FNIS_SexLabCreature_vampirelord_Behavior.hkx" and "meshes\actors\vampirelord\behaviors\vampirelord.hkx" SexLab.esm does not change anything for the vampire lord I completely deleted the vampire files from anything that wasn't my vampire overhaul and I still get the t-pose. And I disabled both MNC and CF. Well at this point the only thing I could imagine it being if not sexlab would be fnis? Except FNIS worked with my overhaul just fine til I installed sexlab.
xwhiteninjax Posted March 7, 2018 Posted March 7, 2018 the downloads are very confusing... google drive has other versions than the single files... the single files are not updated compared with some of google-drives... hope, this will be corrected sometimes so the actual supported files are downloadable at the same place
Bad Dog Posted March 7, 2018 Posted March 7, 2018 Hey MMG, a thing about werewolves. People were bitching about werewolves with double dicks over on my thread. I've always set them up so the basic mesh is neuter and both faccid and erect are added with CF, through normal and aroused armors, and I've given the dicks slot 52. That way even if the user sets things up wrong, they don't ever get two dicks--if SOS assigns one it bumps CF and vice versa. Something to consider.
MadMansGun Posted March 7, 2018 Author Posted March 7, 2018 9 hours ago, xwhiteninjax said: the downloads are very confusing... google drive has other versions than the single files... the single files are not updated compared with some of google-drives... hope, this will be corrected sometimes so the actual supported files are downloadable at the same place all MNCV11.1 files on LoversLab are up to date, but the google drive lags behind a version or 2 because i forget to update it. 9 hours ago, Bad Dog said: Hey MMG, a thing about werewolves. People were bitching about werewolves with double dicks over on my thread. I've always set them up so the basic mesh is neuter and both faccid and erect are added with CF, through normal and aroused armors, and I've given the dicks slot 52. That way even if the user sets things up wrong, they don't ever get two dicks--if SOS assigns one it bumps CF and vice versa. Something to consider. that should have already been done, i enabled "body addon9" in TES5Edit on the werewolf bodys, if you see a formid that i missed let me know what it is. 8 hours ago, Kenkrev said: ok, so it does work (yay!) BUT only in coc qasmoke -_- dicks now work too but Dragon Self Service won't play. it just takes off my character's clothes and no anims Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. Dragon Self Service is not a human animation (or a MNC animation) cast matchmaker on a landed dragon only.
Ryzaki009 Posted March 7, 2018 Posted March 7, 2018 Ah I only have one small issue now. Khajit tails are sticking straight back. I assume that has something to do with the tail behavior right? Do I remove that too?
MadMansGun Posted March 7, 2018 Author Posted March 7, 2018 6 minutes ago, Ryzaki009 said: Ah I only have one small issue now. Khajit tails are sticking straight back. I assume that has something to do with the tail behavior right? Do I remove that too? maybe. 1
Ryzaki009 Posted March 8, 2018 Posted March 8, 2018 1 hour ago, MadMansGun said: maybe. Yeah that did it. Thanks for all the help I've got my fabulous vampire lord and working tails.
AndragonFirefly Posted March 8, 2018 Posted March 8, 2018 Just wondering if you had an easy way through your male\female setup within MNC to add the female rieklings option using something like this...https://www.nexusmods.com/skyrim/mods/79150?tab=description
MadMansGun Posted March 8, 2018 Author Posted March 8, 2018 54 minutes ago, AndragonFirefly said: Just wondering if you had an easy way through your male\female setup within MNC to add the female rieklings option using something like this...https://www.nexusmods.com/skyrim/mods/79150?tab=description that's not a riekling, it's a small human panted green.
srod5000 Posted March 9, 2018 Posted March 9, 2018 Hey, I noticed that new wolf meshes stopped moving their brows. Stopped blinking and stuff. I'm using true wolves of skyrim meshes for MNC, can it be fixed?
bicobus Posted March 11, 2018 Posted March 11, 2018 There is a mismatch of models between @Bane Master's estrus chaurus and this mod. I'll have estrus override MNC because of the others required edits to that armor.
MadMansGun Posted March 11, 2018 Author Posted March 11, 2018 On 3/9/2018 at 12:32 PM, srod5000 said: Hey, I noticed that new wolf meshes stopped moving their brows. Stopped blinking and stuff. I'm using true wolves of skyrim meshes for MNC, can it be fixed? the eyes have been locked in all canine aroused meshes to add more compatibility between the dog and wolf animations. 6 hours ago, bicobus said: There is a mismatch of models between @Bane Master's estrus chaurus and this mod. I'll have estrus override MNC because of the others required edits to that armor. that dose not look too lethal, but estrus needs to be loaded after MNC for sure.
AnubiSs2167 Posted March 12, 2018 Posted March 12, 2018 10 hours ago, MadMansGun said: the eyes have been locked in all canine aroused meshes to add more compatibility between the dog and wolf animations. Thats a terrible change, you just took alot of personality out of all wolves and gave them blank deadeye stare.
MadMansGun Posted March 12, 2018 Author Posted March 12, 2018 1 hour ago, AnubiSs2167 said: Thats a terrible change, you just took alot of personality out of all wolves and gave them blank deadeye stare. it's a hell of a lot better than having wolves without any eyes at all, or dogs with eyes popping out of there head. and i did that back in v11C.
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