Jump to content

More Nasty Critters Legendary Edition


Recommended Posts

Posted

Nice update. Especially the new message box at top left corner that comes up every loading.  CF finished Jason registration

 

HOW TO GET RID OF THIS ?  

 

(once more i deleted the previous version too soon)

 

Posted
On 8/3/2020 at 11:10 PM, MadMansGun said:

make sure all werewolf entrys are turned off in SOS

How i should do that ? I thought it's better to delete ASOS files, but werewolfs have no option in ASOS.

 

 

Posted
57 minutes ago, Oroborus said:

How i should do that ? I thought it's better to delete ASOS files, but werewolfs have no option in ASOS.

 

 

not asos, the actual sos, it's many dick settings/menus may be hiding extra check boxes for werewolf dicks.

Posted
1 hour ago, MadMansGun said:

not asos, the actual sos, it's many dick settings/menus may be hiding extra check boxes for werewolf dicks.

 

 Ok, i'll try. 

Posted

Has anyone ever added bouncy HDT-PE boobs to the vampirelordfemale.nif? If not, any suggestions on how to add it?  I tried my hand at editing the mesh in Outfit Studio to add the breast bones and weight them, but the resulting abomination CTD'd my game when I tried to load it, and when opening it in nifskope, it clearly seemed like I fucked up the skeleton (the ankles looked broken/smashed and the jaw was up inside of the creatures head).  I tried again after changing the reference skeleton in OS to be the VampLord skeleton, but with same result.  maybe I'm going at this all wrong though.  any ideas would be appreciated. thanks!

Posted

So with Mihail's Zombies mod installed, and using the MNC patch, it seems the scenes with them don't start. The console suggests they are not a valid target for animations. This being with MNC updated to the most recent version, and a new save.

 

I had the same issue before with the Skat the Rat mod(which I do have active on the same character, but haven't interacted with yet), even though I do have skeever animations(though that obviously isn't what this error is about). 

 

 

Posted

I have a weird issue with Draugr. For some reason, the regular Draugr skins do not work. When I check Draugr with the puppeteer menu, it says no mod or skin is active, and I have tried re-registering, reinstalling the mod, etc. Weirdly enough, this applies ONLY to the normal Draugr. The higher level Draugr such as Draugr Overlords work just fine and their skin is shown as active. 

 

Has anyone run into this issue? I cannot figure out a reason why just the low level Draugr don't have a skin. Could I be somehow missing one of the Draugr skins? image.png.b2ef390c743c8528aee0bdae55092046.png

Posted

Oh! That was what was happening to Hadvar. I could never remember to watch him and find out where he went.

 

Thanks for your work.

Posted
34 minutes ago, ck2modfan said:

Where can we download the new Creature Framework? I don't see an updated version on LL. Thanks.

Comes with the MNC installation. Make sure of remove any other.

Posted

Hi. Just wondering if i should remove BakaFactory  ABC LE 1.75? A lots of conflict files but does not make it redundant. recomended load order if using both?

Posted
6 minutes ago, PerFylk said:

Hi. Just wondering if i should remove BakaFactory  ABC LE 1.75? A lots of conflict files but does not make it redundant. recomended load order if using both?

if used ABC goes after MNC.

Posted

jason.jpg

this is the only "jason" i know of, and he's not in MNC.

 

JSON (JavaScript Object Notation) on the other hand is a essential part of MNC.

Posted
2 hours ago, MadMansGun said:

jason.jpg

this is the only "jason" i know of, and he's not in MNC.

 

JSON (JavaScript Object Notation) on the other hand is a essential part of MNC.

I laughed.

He was in Oblivion. A gatekeeper, I believe.

 

That message is annoying, though.

Posted
4 hours ago, MadMansGun said:

how about this:

enb 2020_08_24 20_23_30_73.png

Oh, by the Gods, NOOOOOO!

 

Point taken. A little message popping up every once in a while is no problem at all. Well played.?

Posted

Even though I don't know what the hell I'm doing in any shape or form, somehow I've managed to get pretty much everything working through copious amounts of trial-and-error...
except
...farting around with fox retextures (https://www.nexusmods.com/skyrim/mods/94421?tab=description being the one that I'd settled on) doesn't yield much for success - it's easy enough to replace MNC's fox meshes & throw the mod's textures into the main texture folder to get this fox appearance working in the game, but this pretty ably removes their More Nasty anatomy.  It seems that unlike other canines, messing with foxes allows for a bit less flexibility...

I know that foxes haven't gotten as much in the way of attention in the form of SLAL animations or customizability, but it's probable that I'm overlooking something; has anyone else spent much time with these li'l weirdos?

Posted
23 hours ago, Dovahbear91 said:

Question: the mod compatibility kits form the original mod, do they work on this one too? If not are we gonna see a conversion? 

I haven't touched them by now... If they work out of the box or have to be rewritten depends on the SE version of those Mods. You will have to try it on your own...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...