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More Nasty Critters Legendary Edition


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Posted
4 hours ago, Ibam2426 said:

creature_features

looks like super old MNC files.....did you install "all in one animated pussy" at some point? because that mod has seriously outdated files in it.

texture paths should be:

textures\MoreNastyCritters\chaurus\chaurus_penis_color.dds

textures\MoreNastyCritters\chaurus\chaurus_penis_normal.dds

textures\MoreNastyCritters\chaurus\chaurus_penis_normal.dds

 

4 hours ago, Ibam2426 said:

My question is did you know what mod that has "chaurusskin" nif?

that's the stock file name for skyrim's chaurus mesh, so that would/could be many mods....but MNC does not use that file path for it's own chaurus meshes.

so something is either:

A: editing the chaurus's ArmorAddon ( NakedChaurusAA [ARMA:00058E2B] )

B: adding a "new" chaurus that is using a copy of NakedChaurusAA that's still using the original mesh file path.

Posted
35 minutes ago, MadMansGun said:

looks like super old MNC files.....did you install "all in one animated pussy" at some point? because that mod has seriously outdated files in it.

texture paths should be:

textures\MoreNastyCritters\chaurus\chaurus_penis_color.dds

textures\MoreNastyCritters\chaurus\chaurus_penis_normal.dds

textures\MoreNastyCritters\chaurus\chaurus_penis_normal.dds

Yes i did, and also the more nasty critters file in it? but its clear now, so i think the chaurus meshes is came from all in one animated pussy's mnc that outdated i think. but all my problem is solved now thank you so much for your help?

 

40 minutes ago, MadMansGun said:

that's the stock file name for skyrim's chaurus mesh, so that would/could be many mods....but MNC does not use that file path for it's own chaurus meshes.

so something is either:

A: editing the chaurus's ArmorAddon ( NakedChaurusAA [ARMA:00058E2B] )

B: adding a "new" chaurus that is using a copy of NakedChaurusAA that's still using the original mesh file path.

Oouh good to know, so i can avoid that for the future modding thank you ???

Posted

Hey friends, has anyone else had any issues with the compatibility patches between this mod and others? After the update from 12.7 to 12.8, I get a CTD around Meeko with the Meeko Reborn mod. It worked in 12.7 flawlessly, then after the update it's a 100% crash. I reinstalled both MNC and Meeko Reborn, reinstalled the compat FOMOD, reinstalled Creature Framework, rebuilt Creature Framework registry in-game, checked load orders, everything I can think of. Every other compat file works (Immersive Horses, Deadly Dragons, and Vigilance Reborn) except for Meeko Reborn. No other mods have been changed or updated besides MNC when this occurred. 

 

Advice? Is this a fatal error in MNC 12.8, a problem with the compat files, or am I missing something obvious? Thanks!

 

For reference, this is the current mod load order: 

 

Spoiler

SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
SkyUI.esp
UIExtensions.esp 
FNIS.esp
SexLabTools.esp
MoreNastyCritters.esp
HentaiCreatures.esp 
SexLabMatchMaker.esp 
SLAnimLoader.esp

MeekoReborn.esp

VigilanceReborn.esp

Immersive Horses.esp

Immersive Horses Patch.esp

DeadlyDragons.esp

DeadlyDragonsMNCPatch.esp

 

Posted
11 minutes ago, Pyrophorix said:

CTD around Meeko with the Meeko Reborn mod

is it the dwemer version? i keep having problems with that mesh and i don't know why.

Posted
18 minutes ago, MadMansGun said:

is it the dwemer version? i keep having problems with that mesh and i don't know why.

Indeed it is, and that answers my question then lol. Glad to know I'm not going mad. I've been poking around on NIFSkope, but without any luck either. Thanks for the response, mate, I'll keep an eye out for an update or let you know if I find anything. 

Posted
32 minutes ago, Pyrophorix said:

Indeed it is, and that answers my question then lol. Glad to know I'm not going mad. I've been poking around on NIFSkope, but without any luck either. Thanks for the response, mate, I'll keep an eye out for an update or let you know if I find anything. 

i'm sure it will be something simple and stupid, it always is.....then i'll feel like a dumbass for not seeing it sooner.

Posted

Hello, I am having a CTD when Farkas turns into a werewolf and fights off the silver hand in the quest Proving Honor while my character is locked in. After the fight is done, he runs off as werewolf to free me but thats when the CTD occurs. I dont know why.

I use Sexlab Werewolves

 

Which I put below MNC. Is that wrong?

 

Update: The CTD is fixed if I remove (Sexlab) Werewolves.

Posted
5 hours ago, ZetsuboSeishin said:

.

yea i'm not sure what's going on there, i'm wondering if it's some sort of hdt loading problem when the race gets changed.

Posted
1 hour ago, MadMansGun said:

yea i'm not sure what's going on there, i'm wondering if it's some sort of hdt loading problem when the race gets changed.

 

I decided to remove it fully since I already get what I wanted from MNC.

Researching the error, I read in the mod forum for sexlab werewolves that it might be cause of the default settings for creature framework, which needs to be changed, but since I decided to remove it from my mod load order I didnt check up on it.

Posted
13 hours ago, ZetsuboSeishin said:

Hello, I am having a CTD when Farkas turns into a werewolf and fights off the silver hand in the quest Proving Honor while my character is locked in. After the fight is done, he runs off as werewolf to free me but thats when the CTD occurs. I dont know why.
 

Hi! Same thing happened to me, and it drove me crazy. I read some place that the crash occurs if you have "hdt invisibility fix" installed. After removing it the crash was gone for me! Of course I re-enabled it right after hehe! I also thought it was something with skeletons, werewolves, and whatnot, but no. 

Posted
25 minutes ago, Cleave said:

Hi! Same thing happened to me, and it drove me crazy. I read some place that the crash occurs if you have "hdt invisibility fix" installed. After removing it the crash was gone for me! Of course I re-enabled it right after hehe! I also thought it was something with skeletons, werewolves, and whatnot, but no. 

so...

8 hours ago, MadMansGun said:

yea i'm not sure what's going on there, i'm wondering if it's some sort of hdt loading problem when the race gets changed.

sounds like i may be right about hdt being involved.

Posted

Hi,

There is a problem with FrostAtronach's animation in the combination of MNC12.08A,B and ABC.
This problem is probably due to the fact that the mesh names referenced by FrostAtronach (and AncientFrostAtronach) have changed since MNC12.08A.

 

Until MNC12.08, they were atronachfrostHard.nif and ancientfrostatronachHard.nif, respectively, but since MNC12.08A they are âtronachfrostHard.nif, âncientfrostatronachHard. nif (the first letter is different).

 

I have made the mesh reference names for NakedAtronachFrostHard (xx029228) and NakedAncientAtronachFrostHard (xx011DA0) on ESP the same as in 12.08, and the mesh itself has the same name as in 12.08 to correspond.

 

This hasn't caused any problems with FrostAtronach animations at the moment.

 

Posted
3 hours ago, Cleave said:

Hi! Same thing happened to me, and it drove me crazy. I read some place that the crash occurs if you have "hdt invisibility fix" installed. After removing it the crash was gone for me! Of course I re-enabled it right after hehe! I also thought it was something with skeletons, werewolves, and whatnot, but no. 

I dont use "hdt invisibility fix"...

Posted
4 hours ago, MadMansGun said:

it's not a bug.

Hi,

I don't think it's an MNC bug as well.
I changed the "â" in the file name to an "a" and it stopped causing problems, so it seems like there's something to do with the character code.
I'm not sure if it's the OS, Skyrim's system, or a limitation of the scripts and such...

 

Anyway, thanks for the response.

Posted

Hey, fellas, I was hoping you can help me. 

 

I've installed MNC, everything seems to be working, but I've got a little problem: creature sex animations are often desyncronyzed and the only way to make them syncronased is to switch stage through Matchmaker. And when I switch stages, only the animation for my character becomes changed, while creature still using an animation from previous stage. The only way to make creature use a proper animation is to switch to next stage. 

 

Have I set something up wrong? 

Posted
10 hours ago, razzor69 said:

this mod they are using custom race, i think it needs mnc patch 

most likely, darn near everything does.

Posted
On 7/4/2020 at 1:45 AM, MadMansGun said:

edit it's script :tounge_xd:

Are you planning to fix the annoying pop up 'registration' message somewhere in the future?

Posted
On 8/14/2020 at 1:00 AM, netruss1964 said:

I like the pop up message. It is almost as if MMG is communicating with me every time I play. Doesn't it make you all warm and fuzzy?

 

Shame that all my 250 mods don't 'communicate' with me every time I reload a save. How awesome would that be, right?

Posted

probably some mod is inferring with my hentai horses but i go to banish a h-horse see the animation trying to mount it game freeze and then boom crash... only 2 mods i know so far mess with interactions with horses aroused creatures with a tweak mod and sexlab survival.

Posted
7 hours ago, WizzyD said:

i go to banish a h-horse see the animation trying to mount it game freeze and then boom crash

yes, doing that would crash the game, but i don't know why/how your mounting the horse on banish.

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