drunken toad Posted June 30, 2020 Posted June 30, 2020 @MadMansGun you need to delete all spider behavior hkx files and then remake them with generatefnisformodders.exe, then use GenerateFNISforUsers.exe. Hey, thanks for the reply. I have a few questions I'm hoping you could answer. 1. If I delete the spider hkx files how can I remake them in FNIS? 2. Do I run FNIS for modders the same way I run normal FNIS, from the same file path? 3. Should I let it build all my animations the same way normal FNIS does, and then run normal FNIS? Sorry, I've never used FNIS for modders and don't want to horribly botch something.
MadMansGun Posted June 30, 2020 Author Posted June 30, 2020 5 hours ago, drunken toad said: 1. If I delete the spider hkx files how can I remake them in FNIS? you should only be deleting the hkx files in the behavior folder, NOT THE ANIMATION HKX FILES IN THE ANIMATION FOLDER. 5 hours ago, drunken toad said: 2. Do I run FNIS for modders the same way I run normal FNIS, from the same file path? 1. open generatefnisformodders.exe 2. click on "Generate Mod Behavior" 3. go to "Data\meshes\actors\frostbitespider\animations\MODNAMEHERE\FNIS_MODNAMEHERE_frostbitespider_List.txt" 4. click open. 5. repeat for all mods until done. 6. run the normal "GenerateFNISforUsers.exe" 1
shiagwen Posted July 3, 2020 Posted July 3, 2020 to reduce animations i need to delete the mnc animations. no easy work, because in the creature folders are sometimes assets folders too, so i have to go through all of them manually. however, fnis tool still lists mnc. so i makes no sense to eliminate mnc animations ?
MadMansGun Posted July 3, 2020 Author Posted July 3, 2020 23 minutes ago, shiagwen said: to reduce animations i need to delete the mnc animations. no easy work, because in the creature folders are sometimes assets folders too, so i have to go through all of them manually. however, fnis tool still lists mnc. so i makes no sense to eliminate mnc animations ? you would need to search & delete all files starting with "FNIS_MoreNastyCritters" also the "MoreNastyCritters.json" file in the SLAnims/json folder
shiagwen Posted July 3, 2020 Posted July 3, 2020 15 minutes ago, MadMansGun said: you would need to search & delete all files starting with "FNIS_MoreNastyCritters" also the "MoreNastyCritters.json" file in the SLAnims/json folder slanims i did. where are the fnis- morenastycritters files ? i deleted meshes/actors/ animation and behavior mnc files, but there are also fnis mnc hkx files in them. do i need to delete them too ? maybe in next update you separate the animations from the rest of the mod ?
MadMansGun Posted July 3, 2020 Author Posted July 3, 2020 13 minutes ago, shiagwen said: slanims i did. where are the fnis- morenastycritters files ? i deleted meshes/actors/ animation and behavior mnc files, but there are also fnis mnc hkx files in them. do i need to delete them too ? Quote all files starting with "FNIS_MoreNastyCritters"
Rosalbaivrea Posted July 3, 2020 Posted July 3, 2020 how do i disable that message "CF Finished JSON registration" every time i load game
MadMansGun Posted July 3, 2020 Author Posted July 3, 2020 26 minutes ago, Rosalbaivrea said: how do i disable that message edit it's script
Gimtell Posted July 4, 2020 Posted July 4, 2020 So there's supposed to be a MCM for this in particular? Some creatures don't line up correctly and the only related mod menus i have for animations are sexlab and creature framework. I was only able to access the animations with SLanim loader and have no way to directly edit them (even sexlab mcm won't edit creature scenes). Outside of that this mod works perfectly for me, so the issue isn't really big for me but i'd like to resolve it. If the issue is related to using an MO that would probably be it. Thanks for the mod though, very convenient.
MadMansGun Posted July 4, 2020 Author Posted July 4, 2020 2 minutes ago, Dimyells said: So there's supposed to be a MCM for this in particular? no 2 minutes ago, Dimyells said: Some creatures don't line up correctly and the only related mod menus i have for animations are sexlab and creature framework sexlab's keyboard controls should still work.
Gimtell Posted July 4, 2020 Posted July 4, 2020 35 minutes ago, MadMansGun said: no sexlab's keyboard controls should still work. Ah. So by sexlab keyboard controls, are you referring to sexlab: tools? Or some settings in the original mcm? I thought i did something wrong, nice to know it's all good
MadMansGun Posted July 4, 2020 Author Posted July 4, 2020 22 minutes ago, Dimyells said: Ah. So by sexlab keyboard controls, are you referring to sexlab: tools? Or some settings in the original mcm? I thought i did something wrong, nice to know it's all good
netruss1964 Posted July 4, 2020 Posted July 4, 2020 I am just looking for the Dragon porn...is that here? Hope all is good at your house!
Gimtell Posted July 4, 2020 Posted July 4, 2020 1 hour ago, netruss1964 said: I am just looking for the Dragon porn...is that here? Hope all is good at your house! Dragon animations are all over the place, and you'll find a good few in here. 1 hour ago, MadMansGun said: Thanks for being patient with me, I didn't realise the hotkeys could be used for so much more than scene and stage selection.
MadMansGun Posted July 4, 2020 Author Posted July 4, 2020 8 hours ago, netruss1964 said: I am just looking for the Dragon porn...is that here? https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/
Guest Posted July 10, 2020 Posted July 10, 2020 I love the mod. I was wondering if there was a way tom make MNC compatible with mods that alter the default skeleton for creatures. Such as Rougeshots Wicked Werewolves mod https://www.nexusmods.com/skyrim/mods/100979.
MadMansGun Posted July 10, 2020 Author Posted July 10, 2020 3 hours ago, Kira shadowstep said: . not without remaking every animation ever made.
Guest Posted July 10, 2020 Posted July 10, 2020 47 minutes ago, MadMansGun said: not without remaking every animation ever made. Thanks for clarifying MMG and for your hard work.
zykfrytuchiha Posted July 13, 2020 Posted July 13, 2020 nvm, I was blind and missed oblivious. Also learned/remember something for SexLab
netruss1964 Posted July 13, 2020 Posted July 13, 2020 That appears to be Mod organizer. Click on the lightning bolt, Plus/minus sign there to see what mods are overwriting MNC. Hide or re-order anything that interferes with MNC except ABC and anything you have patched already. I am thinking you have a conflict but I am no Mod Scientist. I just close my eyes and change files around till it works usually... Besides I heard a rumor that he was rewriting all animations one day soon any way...I heard, someone said...maybe...not. Creature framework?
zykfrytuchiha Posted July 14, 2020 Posted July 14, 2020 yea, I already did that. I put it on top and still no change
AthenaTheLover Posted July 16, 2020 Posted July 16, 2020 Can someone tell me what happen here and how fix this? I have MMC v12C12
MadMansGun Posted July 16, 2020 Author Posted July 16, 2020 54 minutes ago, TinyAthena said: Can someone tell me what happen here and how fix this? make sure the body template flags are not getting edited by a bash/smash patch.
AthenaTheLover Posted July 16, 2020 Posted July 16, 2020 1 hour ago, MadMansGun said: make sure the body template flags are not getting edited by a bash/smash patch. Hmm more information pls, this body template flags say nothing for me.
MadMansGun Posted July 16, 2020 Author Posted July 16, 2020 12 minutes ago, TinyAthena said: Hmm more information pls, this body template flags say nothing for me. you need to make sure that the body and armor do not have the same flags, otherwise they will try to replace each other.
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