netruss1964 Posted July 31, 2020 Posted July 31, 2020 If they are new, imported and possibly created by outside modelers then they are likely to have custom skeletons and animation packages provided by the mod itself and not yet gone beyond generic idles. Animations would have to be created and patches as well. With custom skeletons genitals could be problematic. Sounds like I know what I am talking about...a little any way. Lets just say that it is likely to be a challenge.
Ibam2426 Posted July 31, 2020 Posted July 31, 2020 I got a problem with chaurus dick, it got purple dick when outside sl animation (walk around) and just chaurus/chaurus reaper. I installed mnc v12_08A and other mods like bad dog immersive creature with patch and abc. I confused please help.
MadMansGun Posted July 31, 2020 Author Posted July 31, 2020 5 hours ago, Ibam2426 said: bad dog immersive creature that mod is not up to date with MNC, so it may have some texture problems.
Ibam2426 Posted August 1, 2020 Posted August 1, 2020 12 hours ago, MadMansGun said: that mod is not up to date with MNC, so it may have some texture problems. So i should uninstall bad dog immersive creature? But if i uninstall bad dog immersive creature where i can get a genital for immersive creature's?
MadMansGun Posted August 1, 2020 Author Posted August 1, 2020 8 hours ago, Ibam2426 said: So i should uninstall bad dog immersive creature? no, someone just need to use NifSkope to find the meshes with problems and then fix there texture paths.
firepunch1 Posted August 2, 2020 Posted August 2, 2020 A good portion of the .HKX files are named "...test" Are they still complete animations that function in-game? Sorry to ask, but it would take a lot of time to "test" all of them.
MadMansGun Posted August 2, 2020 Author Posted August 2, 2020 2 hours ago, firepunch1 said: A good portion of the .HKX files are named "...test" most of them are likely named that because it was the first time a animator made a animation for something.
dannyel.nm Posted August 3, 2020 Posted August 3, 2020 i have experience something strange, your version of creatures framework seem to mess with hadvar when he is hiding his horse on helgen stucking him in the first building at begining of the game. i tried disble every other mod i have, but apears to be your version of creature framework, the older one dont mess with the scene.
MadMansGun Posted August 3, 2020 Author Posted August 3, 2020 2 hours ago, dannyel.nm said: i have experience something strange, your version of creatures framework seem to mess with hadvar when he is hiding his horse on helgen stucking him in the first building at begining of the game. i tried disble every other mod i have, but apears to be your version of creature framework, the older one dont mess with the scene. yes i am aware of that, don't know why it does that but if you open the MCM and click on uninstall before getting to the gate it will prevent the problem. i've tried making his horse excluded from CF, editing/moving the way point markers, and increasing the timer in the performance settings, but that fucking horse just keeps walking into that stupid log if CF is active.
Oroborus Posted August 3, 2020 Posted August 3, 2020 On 7/23/2020 at 5:11 AM, MadMansGun said: you forgot the FNIS creature pack I'll try to reinstall it and report. One more question. Why after reverse werewolf transformation into human i have CTD ? That issue concerned to ABC ?
MadMansGun Posted August 3, 2020 Author Posted August 3, 2020 10 minutes ago, Oroborus said: One more question. Why after reverse werewolf transformation into human i have CTD ? That issue concerned to ABC ? i think it's a mix with SOS.
Oroborus Posted August 3, 2020 Posted August 3, 2020 1 hour ago, MadMansGun said: i think it's a mix with SOS. So i should delete one of them ? Changing meshes in CF won't help ?
MadMansGun Posted August 3, 2020 Author Posted August 3, 2020 3 minutes ago, Oroborus said: So i should delete one of them ? Changing meshes in CF won't help ? make sure all werewolf entrys are turned off in SOS, there can be more than one hidden under different dick options in it's MCM also try deleting the werewolf armature lines from the armors: https://www.loverslab.com/topic/95985-more-nasty-critters-special-edition/page/53/?tab=comments#comment-3019996
Oroborus Posted August 5, 2020 Posted August 5, 2020 On 7/23/2020 at 5:11 AM, MadMansGun said: it means you forgot the FNIS creature pack. What FNIS reports "Found animation sheet in "Animations \ MNC", but no corresponding Behavior files. Incomplete mods ARE IGNORED. (skeever)". Can't understand, where the hkx files ? And how can i fix it.
MadMansGun Posted August 5, 2020 Author Posted August 5, 2020 18 minutes ago, Oroborus said: Found animation sheet in "Animations \ MNC", but no corresponding Behavior files. Incomplete mods ARE IGNORED. (skeever) sounds like you had v9 installed at some point, please read the "READ IMMEDIATELY v9 to v12 upgrade procedure.txt"
Oroborus Posted August 5, 2020 Posted August 5, 2020 3 hours ago, MadMansGun said: sounds like you had v9 installed at some point Right, i forgot to reinstall before game was started. Yes i have in Data\meshes\actors\skeever\animations folder named MNC, but this is pack of Billyy animations. And this pack is old - 2015. Should i delete it ?
donttouchmethere Posted August 6, 2020 Posted August 6, 2020 Does that sound interesting? https://www.nexusmods.com/skyrim/mods/104004?tab=description Vicn: "defaultAllowPCDialogueScript" is a script that make actor able to talk to the PC. This script is often attached on creature type NPC. But, Sometimes OnLoad event does not work. (You can fix it by disabling/enabling on Console.) This patch adds "OnCellAttach" and "OnActivate". It prevent Untalkable issue than vanilla. You don't need this patch when vanilla script works perfectly."
Sheepmanj Posted August 6, 2020 Posted August 6, 2020 hello, i have a little noob question, when i summon a creature with the hentai creatures spells. when i press the "Train" option, i get a message something like that: "NOTICE: ValidateActor(Hentai Chaurus Hunter) -- FALSE -- They are a creature type that is currently not supported (DLC1ChaurusHunterRace)" and with Netch: NOTICE: ValidateActor(Hentai Netch) -- FALSE -- They are a creature type that is currently not supported (DLC2NetchRace). lemme say in my previous save game all the creatures worked well, i started a new character not a single animation is loading, i tried already with 7 or 8 different and even The skeever or rabbit or whatever just shows The same message i said here. i already registered all the animations on SLAL. so... did i something wrong?
MadMansGun Posted August 6, 2020 Author Posted August 6, 2020 57 minutes ago, donttouchmethere said: Does that sound interesting? i've never had a problem with it myself. 10 hours ago, Oroborus said: Right, i forgot to reinstall before game was started. Yes i have in Data\meshes\actors\skeever\animations folder named MNC, but this is pack of Billyy animations. And this pack is old - 2015. Should i delete it ? billyy has his own SLAL pack, any skeever animations from MNC v9/v10 should be deleted. 31 minutes ago, Sheepmanj said: hello, i have a little noob question, when i summon a creature with the hentai creatures spells (specifically chaurus hunter and Netch, i havent checked another from dlc but for example the bear, spider, wolf, that things works perfectly). when i press the "Train" option, i get a message something like that: "NOTICE: ValidateActor(Hentai Chaurus Hunter) -- FALSE -- They are a creature type that is currently not supported (DLC1ChaurusHunterRace)" and with Netch: NOTICE: ValidateActor(Hentai Netch) -- FALSE -- They are a creature type that is currently not supported (DLC2NetchRace). lemme say in my previous save game all the creatures worked well, i started a new character and that ones are not working. i already registered all the animations on SLAL. so... did i something wrong? Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. if that fails Quote use a save editor to remove these scripts/script instances from your save file: (note: not all save tools are the same and i don't know which one works best) MoreNastyCrittersFactory MoreNastyCrittersAlias then 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
Oroborus Posted August 6, 2020 Posted August 6, 2020 1 hour ago, MadMansGun said: billyy has his own SLAL pack, any skeever animations from MNC v9/v10 should be deleted. I must say more clear - this is a part of his animpack. But folder somewhy named MNC. Little bit strange. Other actiones i did, besides resetting CF.
Sheepmanj Posted August 7, 2020 Posted August 7, 2020 17 hours ago, MadMansGun said: i've never had a problem with it myself. billyy has his own SLAL pack, any skeever animations from MNC v9/v10 should be deleted. if that fails thank you very much! i did the instructions u left on the first quote and now it seems to work perfectly, i guess ill need to do that every time i do a new character bur thats a very little price to pay for that awesome mods haha, thank you very much again
Ibam2426 Posted August 7, 2020 Posted August 7, 2020 On 8/1/2020 at 8:34 PM, MadMansGun said: no, someone just need to use NifSkope to find the meshes with problems and then fix there texture paths. So how to fix the path using NifScope, i dont have experience using NifScope yet.
MadMansGun Posted August 7, 2020 Author Posted August 7, 2020 ? NiTriShape ? BSLightingShaderProperty BSShaderTextureSet
Ibam2426 Posted August 7, 2020 Posted August 7, 2020 5 hours ago, MadMansGun said: ? NiTriShape ? BSLightingShaderProperty BSShaderTextureSet So i found chaurus meshe without penis texture. But its not from more nasty critters neither form bad dog immersive creatures. But i found it from data/meshes/actor/chaurus/character assets file name is "chaurusskin" nif, when i check the nif file and also check the texture's it lead to data/textures/creature_features/chaurus and its got no textures in the path. So i think my chaurus loaded with "chaurusskin" nif and its got no penis texture to load so my chaurus got the purple texture when not aroused and it got penis texture when in sl animation because it use more nasty critters meshes. So i will try to remove "chaurusskin" nif and see what happen. My question is did you know what mod that has "chaurusskin" nif? So i can avoid that mod. Sorry for my english and thank you for teaching me nifscope so i can found the problem ???
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