ShenGo Posted July 16, 2020 Posted July 16, 2020 I hope this hasn't been asked a million times... A search in this thread turned up 18 pages of results, so I figured I'd ask: The description says this must come after XP32's XPMSE. But most of the skeletons of these creatures have unique names, plus the XPMSE skeleton has been updated quite recently... Does this mod still need to load after my skeleton?
AthenaTheLover Posted July 16, 2020 Posted July 16, 2020 4 hours ago, MadMansGun said: you need to make sure that the body and armor do not have the same flags, otherwise they will try to replace each other. Naked Vampire female and male are seen during the scenes and there seems to be a problem with the skin itself. I took off the armor (By command uneqipall) what i'm wearing as a Vampire Lord and I'm completely invisible. I off all mods and still invisible only armor is visible just WTF.
NefariousPBO Posted July 17, 2020 Posted July 17, 2020 has anyone been able to figure out a way to get animal anatomy correct without sexlab, i mean i like this mod, but i like having animal anatomy for realism not for sex, and i hate sexlab. i use gender horses and gender dogs on the nexus for this very reason, but wild animals farm animals and the like need to be anatomically correct as well without sex stuff. has anyone been able to make a mod like this?
MadMansGun Posted July 17, 2020 Author Posted July 17, 2020 1 hour ago, NefariousPBO said: has anyone been able to figure out a way to get animal anatomy correct without sexlab, i mean i like this mod, but i like having animal anatomy for realism not for sex, and i hate sexlab. i use gender horses and gender dogs on the nexus for this very reason, but wild animals farm animals and the like need to be anatomically correct as well without sex stuff. has anyone been able to make a mod like this? it's not quantum physics, just take the non-aroused meshes and drop them into the original folders.
Lupine00 Posted July 18, 2020 Posted July 18, 2020 On 7/16/2020 at 11:41 PM, ShenGo said: The description says this must come after XP32's XPMSE. But most of the skeletons of these creatures have unique names, plus the XPMSE skeleton has been updated quite recently... Does this mod still need to load after my skeleton? From my own testing, you want to let MNC override even the newest XP32. If you don't, some unaroused creatures will have their penises in the wrong place, sticking out of their bodies at random. The aroused versions still seem to look ok. Once you you allow MNC to override, the creatures look correct in every pose.
MadMansGun Posted July 18, 2020 Author Posted July 18, 2020 23 minutes ago, Lupine00 said: some unaroused creatures will have their penises in the wrong place that's odd, if anything they should be the only ones that don't have problems.
Lupine00 Posted July 18, 2020 Posted July 18, 2020 3 hours ago, MadMansGun said: that's odd, if anything they should be the only ones that don't have problems. I wouldn't know about that, but I found that everything looks fine on most creatures either way around. However, with the additional dog models from Hentai Creatures, with XP32 overwriting, when they sit down they have a flaccid penis mesh sticking out of their back. I think there are some horse problems too, when they are in the wrong order. Start a sex animation, and the dog stands up, and the erect penis is positioned correctly. When I swap so that MNC overwrites, the sitting dogs are fine. It may be that the messed up penis I'm seeing is really from the aroused mesh, but is messed up by the skeleton so it looks like it could be flaccid? Either way, not a problem once you have MNC files overwriting XP32, because it all looks correct. While I'm posting, I'll just add that I made a backport of SexLab More Creatures SE's ESP to LE, which seems to work OK with latest MNC, as there hasn't been an update to SexLab More Creatures by Sailing Rebel since 2015, but the SE version is recent. I don't know if there was anything wrong with the older versions, or whether the SE version is effectively identical to them, but I've been using this backport a while now and it seems to work well. The file is up on my blog if people want to try it. I see there's a fairly recent update to https://www.loverslab.com/files/file/12760-snoipehs-more-creatures/ with a pretty download page with some nice pictures, but that appears to be a completely different mod altogether. The Snoipeh mod describes itself as adding less creatures and feeling less packed in cities, but I find the number of creatures added by SexLab More Creatures (SE) is just fine for me, and now I can have that exact same ESP in LE too (well almost ... some records required fixing). I suspect you could carefully merge both for an insane amount of creatures, totally defeating the original intent of the Snoipeh mod
donttouchmethere Posted July 18, 2020 Posted July 18, 2020 8 hours ago, Lupine00 said: SexLab More Creatures is included in MNC Mod Compatibility Kit: SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with) ?♂️ I might have been a bit too quick, the SE version get updated! (Snoipeh mod is still very good, enough creatures to fall over, unique tamed creatures everywhere) 1
ck2modfan Posted July 18, 2020 Posted July 18, 2020 Is there a way to impose time limit on summon? I tried using tesedit and set duration to 300 seconds. Nothing happened after that time. Looking to train follower in use of spell and have them cast but don't want summon indefinitely. If limit can be added in future, that would be great. looking for any suggestions on how to change even if need to patch for time being. Thanks!
Nikstpop Posted July 19, 2020 Posted July 19, 2020 Guys, actually i have a problem ofc. First of all, i'd like to say that i've never had smth like this before. All animation partly broken i mean, that actor 1 - (random creature, for example draugr) doesn't have animtation, but has other stuff like naked body etc. Actor 2 - (female MC) has all animation and i actually see that actor 2 does movements and physics, but actor 1 doesn't. Creature just stands or moves or something like this. I've got a lot problems with MNC but this one is the first time. I've already re-register slal anims, deleted animatons etc. What I have to do that both actors working?
wren888 Posted July 21, 2020 Posted July 21, 2020 Hello, MadMansGun. Hello, everyone. First of all, I apologize for not putting my mod list in a collapsible window, but I don't know how to do that, though I've searched this site's general instruction pages. If someone would be so kind as to tell me how, I'll edit this post and put my mod list inside one. --Edit. Thank you, Grey Cloud for explaining it to me -- If you think sending a papyrus log would be helpful, I can do that. I would do so now except including it without a collapsible window would be most discourteous. My trouble. I'm having a problem that, from reading previous posts, others seem to be able to fix, but I can't despite hours of trying to make it work. Specifically, while regular chauruses can assault my player, chaurus hunters, in some places called chaurus flyers, don't. Neither the MNC animation nor any of Billyy's animations initiate rape. No doubt this is because of some mistake I'm making, and the mods I'm using are fine. I've followed your OP troubleshooting steps 1-9, paying especial attention to the steps in 8. I've re-registered mods through Creature Framework. I've tried putting this mod last in the load order, in both Mod Organizer's left and right panes. I've tried loading a save near the beginning of a game, when MNC:SLAL was first installed. Naturally, I make sure creature assaults are allowed in both SL Framework and Defeat, and leave unchecked SL's Match Creature Genders box (I may have misquoted the name). Of course, I clean saves and repeat FNIS and Wrye Bash after making changes to mods. I'm using the current version of MNC:SLAL, 12.08. Curiously, in Defeat's list of enabled creatures, chaurus shows up, but chaurus hunters don't. Neither do other types of chauruses. On a side note, in the Estrus Chaurus+ mod, chauruses can cause a tentacle assault using a spit attack, but Chaurus hunters can't. This may be related. Perhaps I should also say I've edited animation mods to eliminate animations I don't use, checking for consistency using FNIS afterwards, of course, to make sure I got everything. However, I've never altered chaurus hunter animations, and I've had the problem of chaurus hunters never assaulting my player since before I began editing animation mods. Here's my load order, with "**************" marking where MNC:SLAL is. Thank you for any help you can offer me. Active Mod Files: • 00 Skyrim.esm • 01 Update.esm • 02 Dawnguard.esm • 03 HearthFires.esm • 04 Dragonborn.esm • 05 Skyrim Project Optimization - Full Version.esm • 06 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.13a] • 07 BeeingFemale.esm [Version 2.8] • 08 hdtHighHeel.esm • 09 Heels Sound.esm • 0A JSwords.esm [Version 14.0] • 0B Omegared99-Compilation.esm • 0C SexLab.esm [Version 1.62] • 0D SexLabAroused.esm [Version 2.8] • 0E CreatureFramework.esm [Version 2.0.0] • 0F SkyTEST-RealisticAnimals&Predators.esm • 10 ZaZAnimationPack.esm • 11 SexLab - Sexual Fame [SLSF].esm • 12 Devious Devices - Assets.esm [Version 2.8.3] • 13 Devious Devices - Integration.esm • 14 daymoyl.esm • 15 Schlongs of Skyrim - Core.esm • 16 Devious Devices - Expansion.esm • 17 Occlusion Culling World Space.esp • 18 SkyUI.esp • 19 UIExtensions.esp • 1A FNIS.esp • 1B FISS.esp • 1C WetandCold.esp • 1D RealisticRoomRental.esp • 1E Immersive Citizens - AI Overhaul.esp • 1F AOS.esp [Version 2.5.1DGDB] • 20 AOS2_WetandCold Patch.esp • 21 Auto Unequip Ammo.esp • 22 JaxonzWeightlessElderScrollDawnguard.esp • 23 TweaksAshesAshesJustFallDown.esp • 24 LoversVictim.esp • 25 SlaveTats.esp • 26 RapeTattoos.esp • 27 FadeTattoos.esp • 28 Blush When Aroused.esp • 29 SexLab Warmbodies.esp • 2A SLAnimLoader.esp • 2B AnubAnimObj.esp • 2C PsycheAnimationObjects.esp • 2D SLALAnimObj.esp • 2E SLALAnimObjBillyy.esp • 2F SLAL_AnimationByBakaFactory.esp • 30 SLAL_ProxyAnimObjects.esp • 31 RohZima_AnimObjects.esp • 32 nazonootokoAnimSLAL.esp • 33 FallOfTheDragonborn.esp • 34 troublesofheroine.esp • 35 SexLabDefeat.esp • 36 sexlab_WearAndTear.esp • 37 SerialStrip.esp • 38 SerialStripper.esp • 39 SL_Kidnapped_Redux.esp • 3A TDF Aroused Sexy Idles.esp • 3B SexLabUtil1.esp • 3C Apropos2.esp • 3D daymoyl_DawnguardAddon.esp • 3E BodyChange.esp • 3F Relationship Dialogue Overhaul.esp • 40 3DNPC.esp [Version 3.20] • 41 UltimateCombat.esp • 42 DifficultArchery_30.esp • 43 Purity.esp • 44 SoundsofSkyrimComplete.esp • 45 TreasureHunterWhore.esp • 46 Skyrim Immersive Creatures.esp [Version v6.5.2b] • 47 HDT Havok Object.esp • 48 WetandCold - Ashes.esp • 49 CorrectGenderAnimations-DG.esp • 4A CorrectGenderAnimations.esp • 4B CorrectGenderAnimations-noorcs.esp • 4C Better Dynamic Snow.esp [Version 2.4] • 4D Moss Rocks - Legendary.esp • 4E UGCustum.esp • 4F Unique Grasses.esp • 50 Guard Dialogue Overhaul.esp • 51 AOS2_GDO Patch.esp [Version 2.1] • 52 iHUD.esp • 53 AMatterOfTime.esp [Version 2.00] • 54 RealisticNeedsandDiseases.esp • 55 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] • 56 Checkpoints of Skyrim.esp • 57 Man Those Borders!.esp • 58 DFB - Random Encounters.esp [Version 1.2] • 59 Immersive Lore & Hidden Treasures.esp • 5A ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp • 5B DiverseDragonsCollection3.esp • 5C DeadlyDragons.esp • 5D DeadlyDragonsArmory.esp • 5E DDC3-DD patch.esp • 5F Simply Stronger Dragons.esp • 60 AOS2_DD Patch.esp • 61 DeadlyDragonsMNCPatch.esp • 62 HornyDragons.esp • 63 Supreme Fog.esp • 64 WATER DG + DB.esp • 65 Skyrim Immersive Creatures - Patch.esp • 66 Inconsequential NPCs.esp • 67 SMIM-Merged-All.esp • 68 Deviously Cursed Loot.esp • 69 SexLabSkoomaWhore.esp • 6A SimpleSlavery.esp • 6B Populated Lands Roads Paths.esp • 6C RRR_3DNPC-Patch.esp • 6D Populated Cities Towns Villages.esp • 6E SexLab-Parasites.esp • 6F ShowersInInns.esp • 70 SoS_AOS2_Patch.esp • 71 AOS2_Purity Patch.esp • 72 SoS_Purity_Patch.esp • 73 Hothtrooper44_Armor_Ecksstra.esp • 74 FtM_3.esp • 75 WATER-RND Legendary Patch.esp • 76 GreenWaterFix_v2withDawnguard.esp • 77 BeeingFemaleBasicAddOn.esp • 78 CookingExpanded.esp [Version 1.2b.] • 79 A Night On the Rift.esp • 7A Chesko_Frostfall.esp • 7B BFSEffects.esp • 7C FNISspells.esp • 7D Aradia Kato Outfit.esp • 7E AsharaPrinceOfTheWoods.esp • 7F Cassandra Frost Witch.esp • 80 CiriOutfit.esp • 81 ElvenChainMail.esp • 82 GymnasticsLeotard.esp • 83 Hothtrooper44_ArmorCompilation.esp • 84 hothtrooper44_ArmorPatch.esp • 85 Immersive Weapons.esp • 86 Jennes.esp • 87 JSwordsDistributionBalancePlugin.esp [Version 14.0] • 88 Kardia Armor.esp • 89 LadyKdCirclets.esp • 8A LB Jarl Clothes.esp • 8B LB Lady Arcana.esp • 8C LB Lady Sexy.esp • 8D LB Pantie & Boots.esp • 8E Light_Elven_Armor-Merged.esp • 8F MashupUNP.esp • 90 nightshade_armor.esp • 91 NS_HuntingGroundsOutfit.esp • 92 Omegared99-WeaponSets.esp • 93 BeastBanditsV1.esp • 94 Panties V2.esp • 95 SnowWhite.esp • 96 Standard-15Percent.esp • 97 PIVariety.esp • 98 SabreCat_Gear.esp • 99 Tifa.ff7.Orignalcloth by Himmelsky.esp • 9A WestWindMisfit.esp • 9B zarias_restraints.esp • 9C zzArmormashups.esp • 9D zz_GDRAHoods.esp • 9E zzEstrus.esp • 9F SLSO.esp • A0 SL_shrines.esp • A1 RND_HearthFires-Patch.esp • A2 WATER Plants.esp • A3 Skytest USLEEP.esp • A4 BentPines_for_SFO2.0.esp • A5 TKAA.esp • A6 3DNPC TKAA Patch.esp • A7 BeeingFemaleShops.esp • A8 Bathing in Skyrim - Main.esp • A9 dD - Enhanced Blood Main LITE.esp • AA Improved Combat Sounds v2.2.esp • AB Skyrim Critical Hits Recalculated by AshAuryn.esp • AC Animated Featherd wings.esp • AD BloodthirstVampireFeeding.esp • AE Leave Combat.esp • AF OpenFaceGuardHelmets.esp • B0 Sit Anywhere.esp • B1 SPTDiverseGuardsSkyrim.esp [Version 4.9b] • B2 Schlongs of Skyrim.esp • B3 SOS - Smurf Average Addon.esp • B4 SOS - VectorPlexus Regular Addon.esp • B5 SOS - VectorPlexus Muscular Addon.esp • B6 Armbinders_With_Hands.esp • B7 SLSW Addicted.esp • B8 mslDeviousCaptures.esp • B9 DeviouslyHelpless.esp • BA FNISSexyMove.esp • BB FNIS_PCEA2.esp • BC 360WalkandRunPlus-RunBackwardSpeedAdjust.esp • BD Immersive detection of NPC.esp • BE Headtracking.esp • BF NoCombatMusic.esp • C0 NoHelmet.esp • C1 No Skill Limit.esp • C2 Immersive Weapons USLEEP Patch.esp • C3 Skytest Creature Extension.esp • C4 Skytest Immersive Creatures.esp • C5 Immersive Encounters.esp • C6 BCQFTGG.esp • C7 SexLab Inflation Framework.esp [Version 1.1.9b] • C8 EstrusChaurus.esp • C9 HornyWerewolves.esp • CA SexLab Extra Voices.esp • CB SexLab_Dialogues.esp • CC SexyBanditCaptives.esp • CD SexyBanditCaptives_KSHair.esp • CE SlaveTatsEventsBridge.esp • CF sanguinesDebauchery.esp • D0 SexLabDangerousNights2.esp • D1 sextoys-calyps-2.esp • D2 SexLab Strapon.esp • D3 MoreNastyCritters.esp ********** • D4 BDIC.esp • D5 BDIC SkyTEST Patch.esp • D6 12FemaleBrows.esp • D7 KS Hairdo's.esp • D8 SGHairPack.esp • D9 SD Addons.esp • DA SD Cages.esp [Version 3.70] • DB CagedFollowers.esp • DC SexLabHorribleHarassment.esp • DD SexLab Approach.esp • DE TheEyesOfBeauty.esp [Version 9] • DF RND_Dawnguard-Patch.esp • E0 RND_Dragonborn-Patch.esp • E1 Cooking Expanded - RND Support.esp • E2 RND_AnimalLoot.esp • E3 RND_Purity.esp • E4 getSnowy.esp • E5 getSnowy_WnC-Ashes Patch.esp • E6 WetFunction.esp • E7 DW.esp • E8 BijinAIO-2016_3.1.1.esp • E9 The_Companion_Sisters.esp • EA EnhancedCharacterEdit.esp • EB CharacterMakingExtender.esp • EC XPMSE.esp • ED Bashed Patch, 0.esp • EE ASIS-Dependency.esp
Oroborus Posted July 21, 2020 Posted July 21, 2020 My bug - skeewers never perform animation activity. Just standing still. But PC performs all stages, what is it, some error in behaiviour files ?
Grey Cloud Posted July 21, 2020 Posted July 21, 2020 53 minutes ago, wren888 said: First of all, I apologize for not putting my mod list in a collapsible window, Either use the eye icon next to the emoji icon on the bar above or type [ spoiler ] without the spaces paste text or drag image to the paperclip (then click it to put it into the post) type [ /spoiler ] without the spaces but with the forward slash One of our team of trained operatives will be along shortly to help you with your problem. 1
WizzyD Posted July 22, 2020 Posted July 22, 2020 can't figure out why my troll dick doesn't grow. using baka's ABC
Oroborus Posted July 22, 2020 Posted July 22, 2020 11 hours ago, Oroborus said: My bug - skeewers never perform animation activity. Just standing still. But PC performs all stages, what is it, some error in behaiviour files ? Or it's an issue towards ABC ? Had someone such bug ?
vovo47uk Posted July 22, 2020 Posted July 22, 2020 Good afternoon, I have a little problem, I have fulfilled all the requirements, but the members of the animals are not active
MadMansGun Posted July 22, 2020 Author Posted July 22, 2020 17 hours ago, wren888 said: . SLDefeat is not my department, i know fuck all about it's inner workings. but also..... 17 hours ago, wren888 said: HornyDragons.esp HornyWerewolves.esp these have been replaced with "Horny Creatures of Skyrim" a few years ago...and they should have been loaded after MNC. 17 hours ago, Oroborus said: skeevers never perform animation activity. Just standing still. But PC performs all stages, what is it, some error in behaiviour files ? go to "Data\meshes\actors\skeever\behaviors" and delete these hkx files: skeeverbehavior.hkx FNIS_MNC_skeever_Behavior.hkx FNIS_MoreNastyCritters_skeever_Behavior.hkx then rerun FNIS. 7 hours ago, WizzyD said: can't figure out why my troll dick doesn't grow. using baka's ABC 1 hour ago, vovo47uk said: Good afternoon, I have a little problem, I have fulfilled all the requirements, but the members of the animals are not active Quote Creature Framework Troubleshooting: the MCM for Creature Framework is missing: you need to install Sexlab Aroused to fix this problem. http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/ also make sure it's loading before Creature Framework in the load order. Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures"....(and then maybe add "bPreemptivelyUnloadCells=1" to the skyrim.ini file in your save folder, it should go under the "[General]" section) C. try lowering the "Arousal threshold" setting in the Creature Framework MCM, at least down to 35. D. go to the Creature Framework MCM and enter the performance settings, increase the "Cloak Cooldown" to 10. E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) Creature Framework not registering mods or stuck in a registering loop: try reinstalling JContainers. https://www.nexusmods.com/skyrim/mods/49743/?
wren888 Posted July 22, 2020 Posted July 22, 2020 1 hour ago, MadMansGun said: HornyDragons.esp HornyWerewolves.esp these have been replaced with "Horny Creatures of Skyrim" a few years ago...and they should have been loaded after MNC. Good to know. Thanks for taking the time to look at my load order and make this correction.
Oroborus Posted July 22, 2020 Posted July 22, 2020 6 hours ago, MadMansGun said: go to "Data\meshes\actors\skeever\behaviors" and delete these hkx files: skeeverbehavior.hkx FNIS_MNC_skeever_Behavior.hkx FNIS_MoreNastyCritters_skeever_Behavior.hkx then rerun FNIS. Sad but true - i haven't such files. Only"FNIS_AnubsCreature_skeever_Behavior, FNIS_Billyy_Creature_skeever_Behavior, FNIS_Billyy_CreatureBeasts_skeever_Behavior, FNIS_Billyy_CreatureFurniture_skeever_Behavior" So what does it mean ?
MadMansGun Posted July 22, 2020 Author Posted July 22, 2020 2 hours ago, Oroborus said: So what does it mean ? if you don't have "skeeverbehavior.hkx" then it means you forgot the FNIS creature pack.
vovo47uk Posted July 23, 2020 Posted July 23, 2020 Yes, I have already tried everything but the Creature Framework does not appear mcm
katy_Q Posted July 25, 2020 Posted July 25, 2020 I'm not getting an excited skeleton of beings, what should I do? I've already tried everything, nothing helps, guys, please tell me
MadMansGun Posted July 25, 2020 Author Posted July 25, 2020 3 hours ago, katy_Q said: I'm not getting an excited skeleton of beings, what should I do? I've already tried everything, nothing helps, guys, please tell me make sure it's not a mod skeleton first, many mods add there own NPCs that look a lot like the stock ones. try opening the console and clicking on one of them, it should say at the bottom right what mod it came from or what's editing it.
Geralttop Posted July 26, 2020 Posted July 26, 2020 Good afternoon, I have a problem with the Creature structure mod, it did not appear in the mcm menu
lonewolf3515 Posted July 31, 2020 Posted July 31, 2020 I was wondering if anyone is going to make genitalia and animations for user-made animals? Or is that a thing elsewhere? So, there have been animals imported into Skyrim, possibly created by outside modelers. The ones I have found include: Tigers, Cheetahs, Lions, Panthers, Elephants, Hyenas, Raptors, Komodo Dragons, and Boa Constrictors, just to name some. I'm just wondering if there's any plans on making genitalia for these animals. If so, then please let me know. If there's already genitalia and animations for these animals, then that would be awesome. If anyone knows anything about this let me know. Thank you.
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