pratatrakta Posted March 23, 2020 Posted March 23, 2020 Work like charm for me. I switched from 12RC6 and let 12.05 override everything (including all HDT mods/skeleton) TBF it's the first time I had NO issues with updating MNC Thanks!
MadMansGun Posted March 23, 2020 Author Posted March 23, 2020 41 minutes ago, Aki K said: But this is one of 3 logs from that day, and is the most recent of them. not seeing anything related to MNC there, so i think your mod manager is the problem.
Aki K Posted March 23, 2020 Posted March 23, 2020 2 hours ago, MadMansGun said: not seeing anything related to MNC there, so i think your mod manager is the problem. Possibly. But why and how could such a slight version difference make everything stop? I don't understand. None of the other updates over the years did this to me. It literally should not happen because it doesn't happen with the previous versions and the change is slight. It is only this specific version. It goes from perfect working order to 100% broken. I can't understand how. And I would like to figure it out as a learning experience if I can. I use MO2. But again, I have the previous version in the exact some part of the load order as I did with 12.5. No other changes. Ran FNIS. Etc. Literally the only change causing the crash is MNC 12.4 vs MNC 12.5. I'm inclined to think there's either a detail I don't know about, or something I should know about installing this on MO that is different from the previous versions. I'm not an expert in this stuff. I'm just going by what evidence I have and what I understand. When the only change that breaks things is the new MNC, but I can change other things just fine, I'm inclined to think at the very least the mod is related to my issue if it isn't the cause. Do you have any guesses as to why MNC 12.5 and my mod manager aren't working together? Literally just a guess if you don't use or are not familiar with the mod manager. Because I'm 99.999% sure you know more than I do about modding and tech. I'm just trying to learn this so I can better figure out how to find the issue and fix it.
i3lackMamba Posted March 25, 2020 Posted March 25, 2020 So this is my first time actually asking for help in the forum, ive researched a ton, but couldnt seem t find an answer, i updated from an older version and everything seems to work, but the female versions dont have animations and whenever the animtion for the dragonpriest tries to load it ctd's would be nice if anybody has any ideas as to why that would happen ?
MadMansGun Posted March 25, 2020 Author Posted March 25, 2020 1 hour ago, i3lackMamba said: but the female versions dont have animations that's because next to no one have made any. 1 hour ago, i3lackMamba said: whenever the animtion for the dragonpriest tries to load it ctd's problem confirmed, looking into it.
MadMansGun Posted March 25, 2020 Author Posted March 25, 2020 2 hours ago, i3lackMamba said: dragonpriest should be fixed now.
donttouchmethere Posted March 25, 2020 Posted March 25, 2020 17 minutes ago, MadMansGun said: should be fixed now. *phew* ?
VonHelton Posted March 25, 2020 Posted March 25, 2020 Just a heads up...... Had to disable my horses in Creature Framework due to CTD's.........
MadMansGun Posted March 25, 2020 Author Posted March 25, 2020 horses are fine, problem is on your end.
Aki K Posted March 25, 2020 Posted March 25, 2020 14 hours ago, MadMansGun said: this could explain @Aki K's problem. I'll give it a try. EDIT: It would seem that was indeed the problem. The new update works fine now. ^-^
bloocarrot Posted March 27, 2020 Posted March 27, 2020 my were wolves have purple dicks and grubs/maggots are also purple lol suggestions on how to fix? I tried reinstalling mnc.
MadMansGun Posted March 27, 2020 Author Posted March 27, 2020 4 hours ago, bloocarrot said: my were wolves have purple dicks and grubs/maggots are also purple lol suggestions on how to fix? I tried reinstalling mnc. sounds like another mod is either trying to apply a alt texture, or is replacing the mesh with a outdated one. "hdt all in one animated pussy" is known to do that, otherwise look at what other werewolf (and/or vampire) mods you may have installed.
fantajoakkh Posted March 28, 2020 Posted March 28, 2020 Problems that arise when this mod is installed. There is a problem with the behavior of giants recognizing and threatening The giant's club blinks when it behaves like this. It looks as if they are quickly disarming and refitting the weapon Also, this problem is observed in human npc. The bandits guarding the entrance to the dungeon and the Imperial soldier escorting the prisoner show this behavior. I only tried this one mod installed, and the problem still occurred. I think the Creatureframework.esm is the cause of the problem.
MadMansGun Posted March 28, 2020 Author Posted March 28, 2020 8 hours ago, fantajoakkh said: . try adjusting the performance settings, increase the cool down time.
donttouchmethere Posted March 29, 2020 Posted March 29, 2020 On 3/27/2020 at 4:46 PM, MadMansGun said: "hdt all in one animated pussy" guess I have to add a warning not to install MNC files of AIO if MNC SLAL is about to be used in the same Setup ?
MadMansGun Posted March 29, 2020 Author Posted March 29, 2020 26 minutes ago, donttouchmethere said: guess I have to add a warning not to install MNC files of AIO if MNC SLAL is about to be used in the same Setup ? also add a warning that the fucking thing is known to install those files even when you tell it not to.
donttouchmethere Posted March 29, 2020 Posted March 29, 2020 19 minutes ago, MadMansGun said: also add a warning that the fucking thing is known to install those files even when you tell it not to. It does? ? I keep in eye on it as soon as I have to install a new MNC SLAL version I would see the overwrites ?
fantajoakkh Posted March 29, 2020 Posted March 29, 2020 15 hours ago, MadMansGun said: try adjusting the performance settings, increase the cool down time. I adjusted the cool down time to 60 seconds. The problem of human npc has been solved. but, giant's problem is a little better, but it still remains.
lindazana Posted March 29, 2020 Posted March 29, 2020 Have a fresh new install of the game, and finishing bug-checking and making sure all is well. But, I found a small snag. Certain creatures summonable via the hentai creature plugin are counting as invalid actors. In particular, frost atronach and chaurus hunter. I've absolutely no doubt the problem is on my end, but I can't find what. I've made sure match creature genders is off, but they aren't on the list of monsters in Defeat's list, either. I see mention of the AIO mod here, should I be overriding its files with the MNC SLAL files? I was under the impression that would make things not physics-enabled, but perhaps it's using an out of date version of the mod?
netruss1964 Posted March 29, 2020 Posted March 29, 2020 1 hour ago, lindazana said: Have a fresh new install of the game, and finishing bug-checking and making sure all is well. But, I found a small snag. Certain creatures summonable via the hentai creature plugin are counting as invalid actors. In particular, frost atronach and chaurus hunter. I've absolutely no doubt the problem is on my end, but I can't find what. I've made sure match creature genders is off, but they aren't on the list of monsters in Defeat's list, either. I see mention of the AIO mod here, should I be overriding its files with the MNC SLAL files? I was under the impression that would make things not physics-enabled, but perhaps it's using an out of date version of the mod? Regarding the MNC files in AIO, Yes, they did tweak the Physics...of the older version they were made for. Until the author updates these for the newest version of MNC they will cause issues. I have had to "hide" them. They now break the physics causing awful things in my game. Just say no. 1
MadMansGun Posted March 29, 2020 Author Posted March 29, 2020 3 hours ago, lindazana said: Certain creatures summonable via the hentai creature plugin are counting as invalid actors. In particular, frost atronach and chaurus hunter. I've absolutely no doubt the problem is on my end, but I can't find what. I've made sure match creature genders is off, but they aren't on the list of monsters in Defeat's list, either you need to install and register animations for them, try Billyy's SLAL Pack: https://www.loverslab.com/files/file/3999-billyys-slal-animations/ 3 hours ago, lindazana said: I was under the impression that would make things not physics-enabled, but perhaps it's using an out of date version of the mod? you should be using ABC if you want physics: https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ 1
lindazana Posted March 30, 2020 Posted March 30, 2020 13 hours ago, netruss1964 said: Regarding the MNC files in AIO, Yes, they did tweak the Physics...of the older version they were made for. Until the author updates these for the newest version of MNC they will cause issues. I have had to "hide" them. They now break the physics causing awful things in my game. Just say no. Ah, alright, so, it should be safe to override AIO with MNC, then override that with the ABC pack, and it should all work out then? Thank you!
netruss1964 Posted March 30, 2020 Posted March 30, 2020 2 hours ago, lindazana said: Ah, alright, so, it should be safe to override AIO with MNC, then override that with the ABC pack, and it should all work out then? Thank you! You may need to either hide the files (Mod Organizer), delete the files or re-install AIO and do not select them in the FOMOD (after which you should check the install folder to make sure.). The AIO contains meshes, textures and physics that no longer work. If they are there in the folder they will sneak into the game.
Flavortaste Posted March 30, 2020 Posted March 30, 2020 On 6/5/2019 at 11:52 PM, MadMansGun said: turn off the SexLabNudeCreaturesDG.esp and SexLabNudeCreaturesDB.esp Where do I find that?
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