Grey Cloud Posted March 30, 2020 Posted March 30, 2020 6 hours ago, Flavortaste said: Where do I find that? They would be in your load order plug-ins but they should not be there unless you are using a very outdated MNC.
Joe_Oni Posted March 30, 2020 Posted March 30, 2020 A search for scale and skeevers in this topic gave zero results...? But anyway, sorry if this has been answered before, but the scaling of the skeevers. Because I had to start a new game, I got see the skeever anims(5x) for the first time in ages. Needless to say they were twice the size I expected. I had to do the edit to resize the wolves so maybe my setup has something to do with it. So, is it something on my end and what can I do about it? thanks
MadMansGun Posted March 30, 2020 Author Posted March 30, 2020 2 hours ago, Joe_Oni said: A search for scale and skeevers in this topic gave zero results...? But anyway, sorry if this has been answered before, but the scaling of the skeevers. Because I had to start a new game, I got see the skeever anims(5x) for the first time in ages. Needless to say they were twice the size I expected. I had to do the edit to resize the wolves so maybe my setup has something to do with it. So, is it something on my end and what can I do about it? thanks MNC does not edit the skeevers size, you should load everything into tes5edit to see if something is editing there race.
donttouchmethere Posted March 30, 2020 Posted March 30, 2020 Immmerschööön! https://www.nexusmods.com/skyrim/mods/102016 1
2Dimm Posted April 1, 2020 Posted April 1, 2020 maybe i'm blind, but i could not find anyone that converted the Horses Renewal meshes to work with more nasty critters, so i did it myself for all the horses since i really hate the vanilla fat horses (even if they are more uhmersihve), also a crudely created patch for ABC as well its the hdt tail version and for LE and the original mod is not needed the ABC patch doesn't have hdt in the tail tho since its beyond my knowledge, only in the D like the original and morphs arround in animations, the original mod is required Spoiler not errect with hdt abc errect without hdt (without the abc patch both have hdt) Skyrim Horses Renewal MNC.zip Horse Renewal BakaFactory Animated Cocks.zip
Herrmannesque Posted April 2, 2020 Posted April 2, 2020 Apologies if this has been answered already... I've gone back a few pages and didn't see it addressed. What is the latest version of MNC? Is it 12.05a or 12.7 as stated on the first page? When I went to download files, MNC 12.05 was listed and Hentai Creatures 12.
firepunch1 Posted April 2, 2020 Posted April 2, 2020 Anyone knows if the default config of this mod + the recommended mods can run alongside Sexlab Seperate Orgasms(SLSO)? I know there had to be patches for some mods that relied on both actors always orgasming at the end, otherwise the animation would never stop. If there's a known conflict with MCNSLAL/Creature framework, I'd love to know. I guess I could just use the [END] key to manually end every Sexlab Creature animation in case it's not compatible, but I'd rather not.
Shubal Posted April 2, 2020 Posted April 2, 2020 Hi Madman I was hoping you could identify the gray/brown dappled horse textures and where they can be found. Using the Vilja patch (thanks again!) the unexcited Bruse has white fur but when he gets excited it turns to the grey/brown dappled skin. Can you tell me how best to make them the same? I don't know if there is a white skin for erect horses in skyrim so I'd be happy if the non erect Bruse was dappled as well. Thank you.
MadMansGun Posted April 2, 2020 Author Posted April 2, 2020 3 hours ago, firepunch1 said: Anyone knows if the default config of this mod + the recommended mods can run alongside Sexlab Seperate Orgasms(SLSO)? not a clue, i don't use that. 40 minutes ago, Shubal said: the unexcited Bruse has white fur but when he gets excited it turns to the grey/brown dappled skin. Can you tell me how best to make them the same? it depends on how that is happening: possibility 1. something has replaced one of the meshes (data\meshes\actors\horse\character assets\EMVilja) possibility 2. a alt texture is getting applied to one of the armors but not the other. possibility 3. the armors/armoraddons are not setup right in the patch or got altered by another mod.
Wolfram.. Posted April 2, 2020 Posted April 2, 2020 3 hours ago, Shubal said: Hi Madman I was hoping you could identify the gray/brown dappled horse textures and where they can be found. Using the Vilja patch (thanks again!) the unexcited Bruse has white fur but when he gets excited it turns to the grey/brown dappled skin. Can you tell me how best to make them the same? I don't know if there is a white skin for erect horses in skyrim so I'd be happy if the non erect Bruse was dappled as well. Thank you. You are not using the Gender horses mod by any chance?? The reason is that if one install that ,it has it's own textures ,then the male horse become a stallion and are completely white..When the arousal kick's in it turns to the spotted horse ,and vica versa. That mod make 2 folders in Data/textures/actors Named femalehorse and malehorse That makes the horses look different ,but.. It doesn't happen when the horse get a erection ,then it turns back to vanilla ,or a mod that overrides vanilla.
Shubal Posted April 2, 2020 Posted April 2, 2020 2 hours ago, Wolfram64 said: You are not using the Gender horses mod by any chance?? The reason is that if one install that ,it has it's own textures ,then the male horse become a stallion and are completely white..When the arousal kick's in it turns to the spotted horse ,and vica versa. That mod make 2 folders in Data/textures/actors Named femalehorse and malehorse That makes the horses look different ,but.. It doesn't happen when the horse get a erection ,then it turns back to vanilla ,or a mod that overrides vanilla. No, I am not using Gendered Horses.
firepunch1 Posted April 3, 2020 Posted April 3, 2020 1 hour ago, macnchz said: I use it and i havent had any problems far as I know... I've tested it for a couple of hours and it seems to work fine, yeah.
qq927803938 Posted April 4, 2020 Posted April 4, 2020 On 4/3/2020 at 1:26 AM, MadMansGun said: not a clue, i don't use that. it depends on how that is happening: possibility 1. something has replaced one of the meshes (data\meshes\actors\horse\character assets\EMVilja) possibility 2. a alt texture is getting applied to one of the armors but not the other. possibility 3. the armors/armoraddons are not setup right in the patch or got altered by another mod. Hi. MadMansGun ABC1.5 https://www.patreon.com/posts/22802542 Frost Atronach Deers The fuck of these two animals are floating in the air, how can I solve it? And Sexlab can't distinguish and recognize FNIS Creature Pack 7.6 version [6.1 OK] Your 12.05A deleted spider fix again, I can't even make a decision and update I have no clue, at a loss! Please help me!
MadMansGun Posted April 4, 2020 Author Posted April 4, 2020 8 minutes ago, qq927803938 said: Frost Atronach Deers The fuck of these two animals are floating in the air, how can I solve it? that would be a skeleton problem, so replace the skeletons for those races. 10 minutes ago, qq927803938 said: And Sexlab can't distinguish and recognize FNIS Creature Pack 7.6 version it still works regardless. 30 minutes ago, qq927803938 said: Your 12.05A deleted spider fix again, I can't even make a decision and update just grab this file from Creature Pack 7.6: Data\tools\GenerateFNIS_for_Users\BehavioredObjects.txt
qq927803938 Posted April 4, 2020 Posted April 4, 2020 2 hours ago, MadMansGun said: that would be a skeleton problem, so replace the skeletons for those races. it still works regardless. just grab this file from Creature Pack 7.6: Data\tools\GenerateFNIS_for_Users\BehavioredObjects.txt Thank you for your quick reply, I will use your plan, Frost Atronach Deers hope you can take a look Thank you
Corsayr Posted April 5, 2020 Posted April 5, 2020 Is there a list someplace of what Mihail monsters are compatible with LL creature stuff? I know once upon a time it was mentioned that everything up to frost giants? Is that still true? has the list expanded or contracted...
MadMansGun Posted April 5, 2020 Author Posted April 5, 2020 27 minutes ago, Corsayr said: has the list expanded yes.
Corsayr Posted April 6, 2020 Posted April 6, 2020 46 minutes ago, MadMansGun said: yes. is it posted anyplace? ?
MadMansGun Posted April 6, 2020 Author Posted April 6, 2020 3 minutes ago, Corsayr said: is it posted anyplace? no.
Ronnie21093 Posted April 7, 2020 Posted April 7, 2020 Is updated to a new version of this as easy as uninstalling an old version in Mod Organizer and then installing the new version? Or are there any extra steps I need to take?
MadMansGun Posted April 7, 2020 Author Posted April 7, 2020 15 minutes ago, Ronnie21093 said: Is updated to a new version of this as easy as uninstalling an old version in Mod Organizer and then installing the new version? if v12 to another v12 yes. 15 minutes ago, Ronnie21093 said: Or are there any extra steps I need to take? if updating from v9-v10 yes, see the readme. 1
Ronnie21093 Posted April 7, 2020 Posted April 7, 2020 10 minutes ago, MadMansGun said: if v12 to another v12 yes. if updating from v9-v10 yes, see the readme. Updating from v12 to another v12, so sweet. Currently using version 12.03. Any major updates or new additions since that version?
MadMansGun Posted April 7, 2020 Author Posted April 7, 2020 7 hours ago, Ronnie21093 said: Updating from v12 to another v12, so sweet. Currently using version 12.03. Any major updates or new additions since that version? mostly just penis edits.
Torkya Posted April 9, 2020 Posted April 9, 2020 Hey MadMansGun, just installed the 12.6 update and now its throwing up CF line1414 RemoveArmors on Update on screen every 30ish seconds ... any way to stop this via the MCM ?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now