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More Nasty Critters Legendary Edition


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Posted

is performance drop normal? i test it by summond skeleton 

when i activete this mod it start to really lag at 30-50 skeleton while before is about 200 skeleton

if it is then is there a way to minimize ? but to be fair it really rarely if at all for npc number to reach two digit 

Thank you 

Posted

Heya,

I edited the script and removed the added Debug.Notification that happens on every game load when the CF parses the creature.d json files (it's still logging but doesn't display it ingame).

I found it to be very annoying, I always remove Debug.Notifications from authors mods...

If anyone wants that too, here you go:

 

MNC - no Debug on every load.rar

(ONLY FOR 12_06)

 

 

If anyone uses a mod where the Debug.Notifications should shut up too, give me a PM and I'll see what I can do (LE only tho) ;)

Posted
5 hours ago, vassapol316 said:

is performance drop normal? i test it by summond skeleton 

when i activete this mod it start to really lag at 30-50 skeleton while before is about 200 skeleton

if it is then is there a way to minimize ? but to be fair it really rarely if at all for npc number to reach two digit 

Thank you 

try adjusting the performance settings in CF's MCM.

Posted

I can't get the Soul Cairn Monsters Boneman/Wrathman/Mistman to equip penis for sex on ASOS or MNC setting in Creature Framework. Get vagina collision but no nude bodies with penis weird. Never noticed them not working was trying to test them out when I discovered the problem. Still using MNC V12.01 checked in TESV to make sure nothing it overwriting. Can you suggest anything I can try to fix the problem??

Posted

Since the latest update, does ABC (Animated beast cock) needs to be loaded after or before MNC? 

 

Also is there any difference between v12.06 and v12.06A?

Posted
2 hours ago, GoldMembr said:

I can't get the Soul Cairn Monsters Boneman/Wrathman/Mistman to equip penis for sex on ASOS or MNC setting in Creature Framework. Get vagina collision but no nude bodies with penis weird. Never noticed them not working was trying to test them out when I discovered the problem. Still using MNC V12.01 checked in TESV to make sure nothing it overwriting. Can you suggest anything I can try to fix the problem??

Quote

 

MoreNastyCritters v12.04

made new penis for skeletons.

 

 

1 hour ago, ThisKapi said:

Since the latest update, does ABC (Animated beast cock) needs to be loaded after or before MNC? 

 

Also is there any difference between v12.06 and v12.06A?

still after.....but the deers/elk may need fixing in ABC.

 

i made the new debug logging less "in your face" in "06a", i only made them that excessive to help track down problems in SSE (when the update gets ported).

Posted
3 hours ago, MadMansGun said:

MoreNastyCritters v12.04

made new penis for skeletons.

Why those creatures didn't work in v12.01? Ok I'll upgrade to v12.04 and give that version a try. Or maybe just go straight to v12.06a with the newer ABC.

Posted
20 hours ago, MadMansGun said:

try adjusting the performance settings in CF's MCM.

any recomend? i increace scan time doesn't help much 

 

btw i didn't run fins yet incase it the problem  but i plan to run it after i manualy check all mod 

thank you

edit :so i decese cloak range and increse cooldown  it start to lag at 100 bandit so it improve form 50 skeleton i think

but when i use kill all  the game stutter a sec before frezee (which normaly happen when i spawn 100 skeleton)

which is weird if i load another save before frezee it will frezee anyway

Posted

I noticed with V12.06A there's a message on screen for all game loads that "CF has finished registering JSON" or something similar.

 

Not a problem, but is that intended as I have both debug toggles off?

Posted
2 hours ago, Slorm said:

I noticed with V12.06A there's a message on screen for all game loads that "CF has finished registering JSON" or something similar.

that one should only really be showing up once, so that may/could be a sign of a minor problem, eg: possibly a invalid json for a removed mod, or the json data in the save file does not 100% match in someway.

 

go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and wait for the message, then save.

(you may want to temporarily turn the debug toggles back on before doing this so you can see if any jsons have failed to load)

Posted
1 hour ago, MadMansGun said:

that one should only really be showing up once, so that may/could be a sign of a minor problem, eg: possibly a invalid json for a removed mod, or the json data in the save file does not 100% match in someway.

 

go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and wait for the message, then save.

(you may want to temporarily turn the debug toggles back on before doing this so you can see if any jsons have failed to load)

Hello, done "re-register all mods" but still this message pop out every load.

In console something like this when game loads(middle messages are same - Already loaded; skipping) :
 

1.png

2.png

Posted
48 minutes ago, stalPROm said:

Hello, done "re-register all mods" but still this message pop out every load.

meh...i guess it's probably fine/normal then, i'm getting mixed results from different save files, one wants to re-scan with every load and another dose not.

 

Posted

NOTE: I'M NOT AN ENGLISH SPEAKER, SORRY FOR BAD ENGLISH

 

@MadMansGun It's possible to have female variants (female cratures) spawning naturally (randomly/without commands/with an esp or SKSE script)?

 

Since i started to use this mod i've never seen any kind of female creature naturally spawning...

Posted
38 minutes ago, Gabriel Alone said:

It's possible to have female variants (female cratures) spawning naturally (randomly/without commands/with an esp or SKSE script)?

here's some mods that have patches in the Mod Compatibility Kit:

GenderDogs

(original mod not needed to work)

gender horses

http://www.nexusmods.com/skyrim/mods/60289/?

jacques00 HDT giants

https://www.loverslab.com/topic/21192-naked-giants/

Posted
12 hours ago, MadMansGun said:

here's some mods that have patches in the Mod Compatibility Kit:

GenderDogs

(original mod not needed to work)

gender horses

http://www.nexusmods.com/skyrim/mods/60289/?

jacques00 HDT giants

https://www.loverslab.com/topic/21192-naked-giants/

 

There are more mods that "enable" females spawning?

Posted
4 hours ago, Gabriel Alone said:

 

There are more mods that "enable" females spawning?

Horny Creatures of Skyrim adds female dragons.

Posted
3 hours ago, MadMansGun said:

Horny Creatures of Skyrim adds female dragons.

May I ask how often does it appear about once a minute, I have been driven crazy, what should I do?

434.jpg

Posted
20 minutes ago, qq927803938 said:

May I ask how often does it appear about once a minute, I have been driven crazy, what should I do?

use V12.06A to lose that message, in V12.06 (no "A") that message shows up whenever a creature's mesh gets removed.

Posted
53 minutes ago, Shubal said:

For some reason Bears in an animation make the game CTD. Is there something I can do? Thank you.

do you have any other mods installed? ABC, ASOS, other skeleton related stuff?

Posted

I have ABC. After resetting CFs registry I tried again, the first anim played without issue but a CTD on the next bear anim. I was using sextools to set it up.  I'm beginning to think it is just certain animes that cause the collapse rather than bears in general. I can try to corner them with SLtools by using the option to pick particular animations so I will have to try that. Has any issues with bears been had by folks lately?

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