fantajoakkh Posted March 1, 2020 Share Posted March 1, 2020 The creature framework causes problems in the behavior of giants. In vanilla, when a player approaches a giant, giant acts as a threat to the player. However, once the creature framework is installed, the giant repeats the act of draw a weapon. This is an old problem. Can't you fix it? Link to comment
MadMansGun Posted March 1, 2020 Author Share Posted March 1, 2020 3 hours ago, fantajoakkh said: This is an old problem. Can't you fix it? no not really, i have no clue why it would do that. Link to comment
Caturday Posted March 4, 2020 Share Posted March 4, 2020 Kind of having an issue here. Ive reinstalled Skyrim after a long time and installed a few mods. However Rieklings are T-posing for me and wont attack, humans are fine, wolves are fine. As soon as I delete MNC the Rieklings move n attack again. I am confusion. Link to comment
MadMansGun Posted March 4, 2020 Author Share Posted March 4, 2020 1 hour ago, Caturday said: Kind of having an issue here. Ive reinstalled Skyrim after a long time and installed a few mods. However Rieklings are T-posing for me and wont attack, humans are fine, wolves are fine. As soon as I delete MNC the Rieklings move n attack again. I am confusion. don't know why, so try deleting "Data\meshes\actors\dlc02\riekling\behaviors\rieklingbehavior.hkx" and rerun FNIS. Link to comment
gigetto2000 Posted March 5, 2020 Share Posted March 5, 2020 Hello new to modding skyrim! I have installed this mod and uninstalled the old nasty critters ( I think it was from another author? I don't know). The only thing I want to know is: is there a way to bend the creature schlong like you do with NPCs with SOS? I tried installing SOS for animals but if I use it as my schlong for say, a werewolf, all I get is a normal human schlong that I can control. But I like MNC default schlong more, the only problem is that it is static and I need to bend it a bit to fit it in some animations. Is there a way to bend the default MNC schlong? Link to comment
MadMansGun Posted March 5, 2020 Author Share Posted March 5, 2020 22 minutes ago, gigetto2000 said: . https://www.loverslab.com/files/file/2356-bad-dogs-hoodie-schlongs-khajiit-argonians-humanelf/ 1 Link to comment
gigetto2000 Posted March 5, 2020 Share Posted March 5, 2020 1 hour ago, MadMansGun said: https://www.loverslab.com/files/file/2356-bad-dogs-hoodie-schlongs-khajiit-argonians-humanelf/ Thank you very much for the fast answer! Link to comment
sidfu Posted March 10, 2020 Share Posted March 10, 2020 trying to do my own comp patch for skytests ?makes me appreciate how much work that madmansgun puts into this mod more Link to comment
MadMansGun Posted March 10, 2020 Author Share Posted March 10, 2020 1 hour ago, sidfu said: trying to do my own comp patch for skytests ?makes me appreciate how much work that madmansgun puts into this mod more umm....Bad Dog already did that: https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ Quote There's also a SkyTEST patch to sex up the few creatures SkyTEST adds and to apply the SkyTEST behavior to the SIC animals, and to apply privy members to the SkyTEST animals. A patch exists on Nexus to make SkyTEST compatible with SIC--my patch duplicates that work so you don't need both. Note that USLEEP steps all over the SkyTEST behavior--my patch includes the USLEEP fixes and puts the SkyTEST behavior back. note: some of the meshes may need updating. Link to comment
sidfu Posted March 10, 2020 Share Posted March 10, 2020 i was trying to do one that doesn't require me to use immersive creatures Link to comment
MadMansGun Posted March 10, 2020 Author Share Posted March 10, 2020 1 hour ago, sidfu said: i was trying to do one that doesn't require me to use immersive creatures well in that case....may Sheogorath have mercy on your sanity. Link to comment
MadMansGun Posted March 12, 2020 Author Share Posted March 12, 2020 1 hour ago, Desport said: It seems like something broke the Imersive Horses Patch for Frost The Horse in Front is Forst, the Horse in the Back is a random Horse i'm assuming you installed ABC, the horse skeleton & meshes in MNC have a few more nodes than the ABC ones do (they are for tip flaring) Link to comment
Rockat Posted March 12, 2020 Share Posted March 12, 2020 7 hours ago, MadMansGun said: i'm assuming you installed ABC, the horse skeleton & meshes in MNC have a few more nodes than the ABC ones do (they are for tip flaring) So MNC overwrites ABC? Link to comment
MadMansGun Posted March 12, 2020 Author Share Posted March 12, 2020 1 hour ago, Rockat said: So MNC overwrites ABC? only the horse skeleton files....that or edit/replace the mesh with one not using those nodes. 1 Link to comment
Mark Antony Posted March 15, 2020 Share Posted March 15, 2020 for some reason i do not consistently get aroused mesh applied during animations Re-register all mods in creature framework does not seem to be helping my arousal threshold in the mcm in 20 Link to comment
nobis Posted March 15, 2020 Share Posted March 15, 2020 On 7/4/2019 at 4:44 PM, Korgil said: Here's a weird creature in LE issue. Troll schlongs seem to attach at weird places on the body and move around as the body moves. I've done a full new install, following the install instructions and pdf file. Only seems to happen with trolls. Out of the topic , but, damn, lol. First neck cancer, second - Alduin reborn. Link to comment
Kaethius Posted March 16, 2020 Share Posted March 16, 2020 Okay, I've been looking through the posts for a while and haven't found anything, though i'm sure this isn't the first time this has happened. So all my animations work, and animal dicks all show up and everything, but one many of the creatures, their junk is in some random place like in the middle of their chest or above their head. Sometimes it gets stretched all over the place so it's still attached to their crotch but also above their head. And then during animations the dick will be ready, but won't move with the body, often staying where the actor was before the scene began, and just looking kind of stretched out. I can get pictures if this doesn't make sense. ScreenShot3.bmp ScreenShot4.bmp ScreenShot5.bmp ScreenShot6.bmp Link to comment
MadMansGun Posted March 16, 2020 Author Share Posted March 16, 2020 5 hours ago, Kaethius said: Okay, I've been looking through the posts for a while and haven't found anything, though i'm sure this isn't the first time this has happened. So all my animations work, and animal dicks all show up and everything, but one many of the creatures, their junk is in some random place like in the middle of their chest or above their head. Sometimes it gets stretched all over the place so it's still attached to their crotch but also above their head. And then during animations the dick will be ready, but won't move with the body, often staying where the actor was before the scene began, and just looking kind of stretched out. I can get pictures if this doesn't make sense. seen it 1000 times before, something is overriding your skeletons. 1 Link to comment
TuskActFour Posted March 17, 2020 Share Posted March 17, 2020 Is there a tutorial on adding a dick to a creature from another mod? My apologies if this is linked somewhere already but I couldn't find it. Also with the mod compatibility kits (converted to SSE as well as the required mods) the dicks show up in the right place, but they don't move with the animal; The animals body moves but the dick stays in the same place. I'm using Animal SOS but I don't think it's conflicting with the compatibility kits Link to comment
MadMansGun Posted March 17, 2020 Author Share Posted March 17, 2020 3 hours ago, TuskActFour said: Is there a tutorial on adding a dick to a creature from another mod? My apologies if this is linked somewhere already but I couldn't find it. yes but it's badly outdated: https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ you need to copy penis nodes now before copying the mesh. 3 hours ago, TuskActFour said: Also with the mod compatibility kits (converted to SSE as well as the required mods) the dicks show up in the right place, but they don't move with the animal; The animals body moves but the dick stays in the same place. I'm using Animal SOS but I don't think it's conflicting with the compatibility kits that's a skeleton problem, a mod's race may be using a different skeleton or replacing the ones added by MNC or ABC. Link to comment
Lara89 Posted March 20, 2020 Share Posted March 20, 2020 I'm trying to install the mod but I get a startup crash. I suspect it is related to a weird incompatibiliy with the XPMSE, since every time I uninstall or disable MNC and the game properly inititates the animations of the characters are broken (In T pose). Ever heard about an issue like this? Link to comment
Grey Cloud Posted March 20, 2020 Share Posted March 20, 2020 12 minutes ago, Alink2000 said: I suspect it is related to a weird incompatibiliy with the XPMSE I suspect it is user error. If it was 15 minutes ago, Alink2000 said: a weird incompatibiliy with the XPMSE then lots of other people would be having the same problem. CTD on game start is usually either missing master or too many animations. Link to comment
MadMansGun Posted March 20, 2020 Author Share Posted March 20, 2020 2 hours ago, Alink2000 said: startup crash missing mod or bad load order. Link to comment
Caturday Posted March 20, 2020 Share Posted March 20, 2020 On 3/4/2020 at 7:46 AM, MadMansGun said: don't know why, so try deleting "Data\meshes\actors\dlc02\riekling\behaviors\rieklingbehavior.hkx" and rerun FNIS. Hmm that doesnt seem to fix it sadly @.@ Realized draugr are t-posed too. Wolves werewolves etc are fine. Link to comment
Pyrophorix Posted March 22, 2020 Share Posted March 22, 2020 If someone could point out to me what I seem to be doing wrong, I'd be super appreciative... So I've got MNC running perfectly, but where I'm encountering issues is with Meeko Reborn. I used the FOMOD to install the compatibility patches for Meeko Reborn and Vigilance Reborn, but in game I only receive the Creature Framework MCM for Vigilance. Meeko's never shows up, and Meeko doesn't show a penis during animations where Vigilance does. I've tried uninstalling and reinstalling Meeko Reborn, MNC, and the compat patches, and I've uninstalled and reinstalled animations in FNIS to see if that would help, but no dice. I followed the load order in the readme included with the Meeko Reborn patch but can't figure out what's going wrong. Is this something with the patch? Am I just screwing something up without realizing it? Link to comment
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