Popular Post Billyy Posted April 18, 2017 Popular Post Posted April 18, 2017 (edited) Billyy's SLAL Animations (2026-8-4) View File These are my collections of animations for Skyrim. All the files are packed into 2 fomod install packages for both LE and SE. There is also a separate pack for my 'original' old animations. Also a P+ patch for those users. Make sure to pick the correct version for your game. Once installed through your mod manager, you can select the packs you want from the fomod. If you enjoy my works please consider supporting me on Pixiv Fanbox or SubscribeStar. ***New in SLAL_Billyy_Animations v10.5*** Spoiler Creature: Canine: Canine_TableBehind S1: https://www.redgifs.com/watch/fumblingorganicirishredandwhitesetter S2: https://www.redgifs.com/watch/fondopaquechrysalis S3: https://www.redgifs.com/watch/impressivemiserlyviperfish S4: https://www.redgifs.com/watch/gloomysoulfultakin S5: https://www.redgifs.com/watch/untimelyoddspreadwing Hag Raven: HagRaven_FlyDoggy S1: https://www.redgifs.com/watch/naivehairyreindeer S2: https://www.redgifs.com/watch/agreeablefrozengrassspider S3: https://www.redgifs.com/watch/threadbaremistyrosesandbarshark S4: https://www.redgifs.com/watch/limpingdeeppinemarten S5: https://www.redgifs.com/watch/onlylumberingdevilfish Werewolf: Werewolf_MatingPress S1: https://www.redgifs.com/watch/palegreenscientificpitbull S2: https://www.redgifs.com/watch/plaintivedualotter S3: https://www.redgifs.com/watch/mutedkaleidoscopicgalago S4: https://www.redgifs.com/watch/floralwhitewobblyverdin S5: https://www.redgifs.com/watch/kookyindianredmantid S6: https://www.redgifs.com/watch/ornatestaleneonblueguppy Human: Human_Crab S1: https://www.redgifs.com/watch/blissfulyummyvixen S2: https://www.redgifs.com/watch/grubbyrowdyatlanticsharpnosepuffer S3: https://www.redgifs.com/watch/mushybasicsulphurbutterfly S4: https://www.redgifs.com/watch/granularafraidpony S5: https://www.redgifs.com/watch/creativewaterybullfrog Gangbang: Human_Gangbang3Redo S1: https://www.redgifs.com/watch/turquoisemassivetoadfish S2: https://www.redgifs.com/watch/defianteasyandalusianhorse S3: https://www.redgifs.com/watch/reliablerequiredrasbora S4: https://www.redgifs.com/watch/definiteappropriatediplodocus S5: https://www.redgifs.com/watch/boguswhitewreckfish Orgy: Human_FFFM_Missionary S1: https://www.redgifs.com/watch/mintydarkturquoisehippopotamus S2: https://www.redgifs.com/watch/potabledifferentpigeon S3: https://www.redgifs.com/watch/liveflatalbatross S4: https://www.redgifs.com/watch/unwelcomeoptimalafricanaugurbuzzard S5: https://www.redgifs.com/watch/mediumslatebluecomposedamericanwarmblood S6: https://www.redgifs.com/watch/highadventurousanemone Creature Animations Previews: Blog Post Human Animations Previews: Blog post Requirements: Sexlab Framework Sexlab Animation Loader Required for For Creatures, otherwise don't need: More Nasty Critters SLAL Edition Animated Beast's Cocks(ABC) For users Recommended: SexLab MatchMaker (just for easy sex starting if that's what you're looking for) Installation: 1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects). 2. Run FNIS 3. Register animations in SLAL's MCM menu Update: It should be safe to update packs mid save with no adverse effects. 1. Uninstall old pack(s) from mod manager (all animations are included in each update, you only ever need the latest version of a pack to have all the animations) 2. Download and install new packs with a mod manager 3. Run FNIS and that’s it usually 4. Go in-game and open the SLAL MCM menu, then choose the animations and ‘register’ them. ---On rare occasion I will update an existing animation registration names (shorten them to decrease fnis stress). In these cases if you already have the renamed animations registered in SLAL in an active save file you’ll want to do a clean animation registration. You’ll know if you may need to do this step if you encounter a specific animation where both actors don’t animate, but all others seem to be okay. Otherwise it won’t negatively affect anything and this step can be skipped. If you’re starting a fresh save/SLAL registration then this won't be an issue either. 4b. Go into the SLAL MCM > General Options > Disable All > Rebuild Sexlab Anim Registry > Wait, then re-enable and register all the animations you want again as you normally would when first setting up. FAQ: ***Note: Please don't message me directly for basic troubleshooting, I usually won't respond if it's a question that's been asked multiple times before in the thread.*** Q: My characters breasts stretch during some animations. A: You'll want to make sure you're using a recent version of XP32 skeleton. Make sure the skeleton .nifs are also not being overwritten by other mods. Factoryclose added some bones into the new versions that in theory improve the experience and give animators more bones to utilize. Not ever animator uses them, hense why it may just be my animations you're expeirencing issues with. It could also be caused by odd/old physics setup. Q: X creature's dick isn't animating during sex. A: You'll need to have Factoryclose's Animated Beast Cocks (ABC) mod for it to work. Make sure to follow install instructions and have it overwrite everything. Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders). A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”. Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit). A: Some king of bug with custom behaviors perhaps. I believe Ed86 found a solution for at least the spiders, which you can find download and instructions here. For any other creatures you’ll be stuck with the tedious manual work-around: open up console with ~ > select the bugged creature > type “disable” then enter > type “enable” then enter. This more or less re-spawns the creature back in a mobile state. Q: I CTD on load after installing mod. A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS lets you install all those animations, doesn't mean your game can handle them. You can try removing animations, or try installing this mod; Animation Loading Fix. You can also manually edit the SLAL source files to manually remove animations you don't want. Sexlab Animation loader Guide Q: Can you make animations for Mudcrabs? A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have. Q: Can you convert X creature animation to work with Y creature. A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process. Q: What is the 'Invisible Furniture Pack'? A: Not to be confused with the regular 'Furniture Pack', it's a separate pack with different animations that are designed with specific objects in mind (IE a bed, or a wall), but they don't spawn an object. It's up to player to somewhat preemptively choose to use one of these animations and align your actor accordingly. It's a bit more tedious, but is more flexible in fitting into your scene. Objects can have different collisions, so not all objects will give same mileage. However they're intended to work by directly facing the object when the sex scene is starting and it should align itself more or less with the object. There are also some other mods that add some furniture detection to sexlab that might make these work too, but I’ve not really tested them out. Q: No animobject appears for the furniture DD pack? A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active. Q: How do I use Gloryhole animations? A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim. Q: What is the difference between and 'SLAL_Billyy_Animations' 'SLAL_Billyy_OriginalAnimations'. The 'OriginalAnimations' (see mod details for list) includes my older animations formerly know as 'creatures1' and also my legacy wolf pack. It was separated to save bandwidth as I never add to those packs so no reason to constantly redownload + keeps file size lower to allow for hosting on here. The standard 'Animations' pack includes all my more recent work that continues to be updated. They can be installed together if you want both sets of animations. No conflicts. Credits: Ashal - Sexlab Framework Factoryclose - Animated Beast Cocks Orxx - Sexlab Animation Loader Dentarr - More Nasty Critters MadMansGun - More Nasty Critters SLAL Edition and assets/animobjects + Support god and sanity saver extraordinaire SirNibbles – 3ds Max Guide AnubiSs2167 – Rigs Pornphile – Rigs Leito – Rigs,Creature assets, Animobjects Kimy and Devious Device Team - Animobjects Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects Powerofthree – Rune Animobjects Stroti – Outhouse assets Xaz, Zaz – Furniture objects Wenderer – fomod Creation Tool Changelog 2026-8-4: SLAL_Billyy_Animations v10.5 Creature Furniture Invis Pack - Canine Table Behind Creature Humanoids Large Pack - Werewolf Mating Press Creature Misc Pack - Hag Raven Fly Doggy Human Pack - Lotus Crab Human DD Pack - Swapped the pillory animobject + tweaked animations for ‘DDC Pillory Behind’ and ‘DDC Pillory Behind Anal’ to match one from DD NG Human Gangbang Pack - 4p Gangbang 3 Redo Human Orgy Pack - FFFM Missionary Previous Versions: Spoiler Changelog 2026-7-4: SLAL_Billyy_Animations v10.4 Creature Beasts Pack - Boar FFC Doggy Miss Creature Humanoids Pack - Falmer FFC Standing Creature Humanoids Large Pack - Werewolf Boobjob Kneeling Human Pack - Mating Press 3 - Footfuck Laying - Fixed the human handjob animation names to not all include the word ‘kneeling’ if not it’s not a kneeling animation Human Gangbang Pack - Human pack MCM list was full – moved 3p FMM anims into the Human Gangbang pack Human Orgy Pack - FFC Standing Changelog 2026-6-4: SLAL_Billyy_Animations v10.3 Creature Beasts Pack - Canine FFC Cowgirls Creature Humanoids Large Pack - Falmer Laying Creature Insects Pack - Spider Large Missionary Human Pack - Facesit Cunnilingus 2 Human Futa Pack - Futa Kneeling Facefuck Human Furniture DD Pack - CGallows Strappedo Standing Changelog 2026-5-3: SLAL_Billyy_Animations v10.2 Creature Beasts Pack - Boar Blowjob Creature Humanoids Pack - Falmer Laying Human Pack - Footjob Missionary Human Lesbian Pack - Lesbian 4p Daisy Chain Human Furniture DD Pack - CGallows Overhead Behind Changelog 2026-4-5: SLAL_Billyy_Animations v10.1 Creature Humanoids Pack - Riekling Standing Facing Creature Humanoids Large Pack - Werewolf Kneeling Blowjob Creature Misc Pack - Slaughterfish Doggy Redo - Slaughterfish Missionary Redo Human Pack - Femdom Amazon 2 Human Gangbang Pack - 5p Bukkake Missionary Human Furniture Invis Pack - Chair Standing Anal Submitter Billyy Submitted 04/18/17 Category Animation Requirements Sexlab Framework, Sexlab Animation Loader, MNC SLAL Edition, ABC for users Special Edition Compatible Yes Edited November 16, 2017 by CPU 219
Notor100 Posted April 18, 2017 Posted April 18, 2017 I just tried them out, awsome anim's Billyy I actualy wanted more anim's for Gargoyle's I got borred of the old ones XD PS: Didn't think you would be back to posting anims after the Skeever ones
Yuni Posted April 18, 2017 Posted April 18, 2017 Seven gargoyle animations? Awesome. <3 Thank you for your work, Sugar. Now, to get myself a Gargoyle Pet without using Tame the Beasts of Skyrim. x3 Last time I tried that, it basically corrupted my save... cuz I 'tamed' one that came out of a statue. Turns out that was a horrible idea...
Cammy Posted April 18, 2017 Posted April 18, 2017 Welcome back Billy! Oh how we've missed you! Glad to have you back. These animations are great. 2
Riderclass Posted April 18, 2017 Posted April 18, 2017 Nice work billy, These animations are pretty smooth in game. Must have been a pain working with gargoyles though.
Billyy Posted April 18, 2017 Author Posted April 18, 2017 Thanks, everyone.It's been a while. Nice work billy, These animations are pretty smooth in game. Must have been a pain working with gargoyles though. Nah, they weren't that bad to work with. 1
Notor100 Posted April 18, 2017 Posted April 18, 2017 Cool, nice to see a new face. He's not exactly a new face he did a series of anims for the skeever 2 years ago or something like that XD. Still it's good to have him back. 1
sfeile Posted April 19, 2017 Posted April 19, 2017 Great to see you back! Thanks for the new animations!
MadMansGun Posted April 19, 2017 Posted April 19, 2017 excellent......now go and make "Gargoyle on Gargoyle" >;D
Ixum Posted April 19, 2017 Posted April 19, 2017 Awesome animations! Btw, do gargoyles and vampire lords use the same skeletons, if so would it be possible to make these work with vampire lords as well?
Billyy Posted April 19, 2017 Author Posted April 19, 2017 excellent......now go and make "Gargoyle on Gargoyle" >;D That's your job, isn't it? Awesome animations! Btw, do gargoyles and vampire lords use the same skeletons, if so would it be possible to make these work with vampire lords as well? Completely different skeleton unfortunately.
MadMansGun Posted April 19, 2017 Posted April 19, 2017 That's your job, isn't it? MUST I DO EVERYTHING?!!! yes, yes i do....
foxcon145 Posted April 19, 2017 Posted April 19, 2017 Impressive. Especially since there are not so many gargoyle animations. What creature are you planning to do next?
Billyy Posted April 19, 2017 Author Posted April 19, 2017 Impressive. Especially since there are not so many gargoyle animations. What creature are you planning to do next? Not sure yet exactly which one I plan on doing.
Meteox Posted April 19, 2017 Posted April 19, 2017 Seven animations in one go! Thank you so much Billyy!
AnubiSs2167 Posted April 19, 2017 Posted April 19, 2017 You animated that on skeleton? Very impressive!
razzor69 Posted April 19, 2017 Posted April 19, 2017 OMG you back to Skyrim modding again, welcome back Billyys and you make these beautiful work for gargoyle stuff, i think anyone have not touch that creature for so long, BTW great thanks for this
Billyy Posted April 19, 2017 Author Posted April 19, 2017 You animated that on skeleton? Very impressive! Thanks, Anubis-senpai. I got myself settled with a version of 3dsmax that didn’t support using the existing rigs, but I definitely did myself a disservice not switching to 3ds2012 and learning how to use rigs considering how many are available now thanks to you guys. Might have to look into it in the future, but for now I still have some things to sort through and dust off.
AnubiSs2167 Posted April 19, 2017 Posted April 19, 2017 You animated that on skeleton? Very impressive! Thanks, Anubis-senpai. I got myself settled with a version of 3dsmax that didn’t support using the existing rigs, but I definitely did myself a disservice not switching to 3ds2012 and learning how to use rigs considering how many are available now thanks to you guys. Might have to look into it in the future, but for now I still have some things to sort through and dust off. Ah its a shame , i have many unrealesed ones as there was no interest. Including troll and rekling rider/boar as the newest. If you ever find a way to use em feel free to give me a poke and ask if i have rig you need somewhere. 1
Billyy Posted April 19, 2017 Author Posted April 19, 2017 You animated that on skeleton? Very impressive! Thanks, Anubis-senpai. I got myself settled with a version of 3dsmax that didn’t support using the existing rigs, but I definitely did myself a disservice not switching to 3ds2012 and learning how to use rigs considering how many are available now thanks to you guys. Might have to look into it in the future, but for now I still have some things to sort through and dust off. Ah its a shame , i have many unrealesed ones as there was no interest. Including troll and rekling rider/boar as the newest. If you ever find a way to use em feel free to give me a poke and ask if i have rig you need somewhere. Oh, nice. If I ever do figure them out I may take you up on that. I never did end up making anything worthwhile for the boar. That thing was a pain to work with.
AnubiSs2167 Posted April 19, 2017 Posted April 19, 2017 I think its fun cuz you need to plan the animation to work with and without the rekling as they use the same animations, for boar the rekling is just invisable. Also if you mess with bones abit you can disatach the rekling completly and use him as second actor, he doesnt have a dick tho.
Billyy Posted April 19, 2017 Author Posted April 19, 2017 I think its fun cuz you need to plan the animation to work with and without the rekling as they use the same animations, for boar the rekling is just invisable. Also if you mess with bones abit you can disatach the rekling completly and use him as second actor, he doesnt have a dick tho. I couldn't figure out a way to get him to stay still when the boar moved, and I didn't feel like animating him as a rider. So I just turned off the bone that connected him to the boar and fired him z -200 into the ground and was done with it. If I go back to them I think I'd try and include the rider somehow. It'd be nice if he had a dick, mixing creatures like that seems cool albeit there's pretty limited realistic combinations. Alas sexlab doesn't support it. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now