SilentOption Posted March 2, 2019 Posted March 2, 2019 21 hours ago, poblivion said: If the CTD occurs when loading a saved game, you have probably exceeded the maximum number of animations. I tried a saved game and I even tried a new game. 1
harmlessnewbie Posted March 2, 2019 Posted March 2, 2019 How do I get the yoke animations to work? They arn't available when not wearing one, and when wearing one it picks a random zaz animation and the picked animation is the only one available when I try to change it.
VVilly Posted March 2, 2019 Posted March 2, 2019 23 hours ago, poblivion said: If the CTD occurs when loading a saved game, you have probably exceeded the maximum number of animations. Could you please explain what exactly does count as number of animations? The version 1.9 in comparison to 1.8 adds 8 new animations (and edits 3 existing ones). I upgraded to 1.9 and I got CTD. Then I removed another SLAL pack with 18 animations and run FNIS. Total number of registered animations decreased a bit (compared to the pre-upgrade state). But I still have CTD.
shiagwen Posted March 2, 2019 Posted March 2, 2019 Human bondage devices Pack : Excellent ! More of those ! did i already ask you to make whipping animations as slal pack ?
assassin394 Posted March 2, 2019 Posted March 2, 2019 Thank you so much, Billyy? . Could you be more specific which old animations get updated with ABC so I can check it out?
MadMansGun Posted March 2, 2019 Posted March 2, 2019 . click on "Count Animations" in SLAL's MCM and make sure nothing is over 500, turn off some animations if they are.
Billyy Posted March 3, 2019 Author Posted March 3, 2019 On 3/1/2019 at 4:59 AM, btasqan said: Thanks a lot for the update. Supporting you on Patreon is worth it. Is it only me, or why did version 1.9 need like 10 minutes to install? Did you change some folder structure in the archive? Nothing abnormal, no. On 3/1/2019 at 9:28 PM, SeveN085 said: Those cuff animations are 10/10, hope to see more of them one day ? Yes. 21 hours ago, harmlessnewbie said: How do I get the yoke animations to work? They arn't available when not wearing one, and when wearing one it picks a random zaz animation and the picked animation is the only one available when I try to change it. If you have DD, yokes animations should already be installed and be filtered with DD animation filter. If you don’t have DD then just turn off zaz animation filter in MCM (actually should probably just always have it off). 19 hours ago, StepanBo said: Could you please explain what exactly does count as number of animations? The version 1.9 in comparison to 1.8 adds 8 new animations (and edits 3 existing ones). I upgraded to 1.9 and I got CTD. Then I removed another SLAL pack with 18 animations and run FNIS. Total number of registered animations decreased a bit (compared to the pre-upgrade state). But I still have CTD. Nobody seems to have nailed down the exact math on it. Somehow some animations are heavier than others. 13 hours ago, shiagwen said: Human bondage devices Pack : Excellent ! More of those ! did i already ask you to make whipping animations as slal pack ? I’ve been asked before by a few people. I’m not huge on it, and it also wouldn’t have any whipping sound or visual effects. So I’d say unlikely. More cuffs will come at least. 13 hours ago, assassin394 said: Thank you so much, Billyy? . Could you be more specific which old animations get updated with ABC so I can check it out? Check the patch notes desu. 5 hours ago, Caenraes said: While I'm leaving a massive wall of a post here, i might as well ask a question that's been itching at me for a short while now; did you draw the character in your signature by your patreon link? She's adorable. I know you had one for Tumblr as well at one point, but tumblr hates porn now. I got my friend to draw my Reimu and Momiji-chan for me. They're kawaii desu~. Sadly Momiji was short lived indeed thanks to tumblr. 1 hour ago, Caenraes said: Ok, I created a new character and my issue is no longer recurring so it must have been my sexlab settings getting screwed up somewhere, most likely from frequently changing animations. My apologies Billy-sama. Oh, no sorry. Try doing a clean animation registration, I evidently forgot to mention I renamed all of the creature humanoid pack animations, so old ones would stick around but not do anything if you don’t do a clean registration which would remove them. 3
MadMansGun Posted March 3, 2019 Posted March 3, 2019 4 hours ago, Caenraes said: I do have over 500, shamefully enough. But I have the more sexlab animations mod that allows me to have more animations registered. Before I had the more animations mod, some of the new animations just wouldn't show up in the sexlab list. I'm certain that having too many animations here isn't the cause of my issue here. that mod is extremely buggy, the animations sometimes don't register right with it installed.
shiagwen Posted March 3, 2019 Posted March 3, 2019 5 hours ago, Billyy said: Nothing abnormal, no. Yes. If you have DD, yokes animations should already be installed and be filtered with DD animation filter. If you don’t have DD then just turn off zaz animation filter in MCM (actually should probably just always have it off). Nobody seems to have nailed down the exact math on it. Somehow some animations are heavier than others. I’ve been asked before by a few people. I’m not huge on it, and it also wouldn’t have any whipping sound or visual effects. So I’d say unlikely. More cuffs will come at least. Check the patch notes desu. I got my friend to draw my Reimu and Momiji-chan for me. They're kawaii desu~. Sadly Momiji was short lived indeed thanks to tumblr. Oh, no sorry. Try doing a clean animation registration, I evidently forgot to mention I renamed all of the creature humanoid pack animations, so old ones would stick around but not do anything if you don’t do a clean registration which would remove them. About whipping : yes there are Sound and visual effects. sounds and Whip marks, are used in Maria Eden and Prison overhaul Patched. in Maria eden the target moans after each lash. Whip marks are decalls that Duration can be set in ini ( bdecallifetime=600 , where 600 are seconds, any number possible. run around with whip marks for days. but as soon as clothes are taken on Body slot they are gone. ) Guards of morality is also an easy Whip mod, where guards whip naked pc in City on sight. with sound and marks. it does not look complicated to do. It is an easy single ai pack in zaz ap , as Inte said. please ask Zaira or Inte about whipping, they will help you for sure. it would be a great Progress to have whipping as slal Animation.
arpaschad Posted March 3, 2019 Posted March 3, 2019 Another update?!! you are spoiling us Billy ^^... any more and I will have to uninstall all the other animation packs in my well bloated load order with over 10k animations Lmao...thinking of removing Nibbles or Anubs lol...or at least the more prevalent Skeever, Falmer, dog, wolf, draugr and troll animations...
Monkito Posted March 3, 2019 Posted March 3, 2019 Oh,i didn't noticed you updated some older animations of yours with abc too. Damn good news. I hope someday all your old animations will be updated becasue they're all good and worth it. Skeevers *cough*
assassin394 Posted March 3, 2019 Posted March 3, 2019 Where is the patch note for ABC updated stuff, I can't find it in #1 I noticed there is no rope handcuff in Cuffed animations. Do they automaticly appear as object or I have to manually equip them use mod like ZaZ? The Yoke animations have object automatically appears when animation start so I though it will be similar.
Billyy Posted March 3, 2019 Author Posted March 3, 2019 15 hours ago, shiagwen said: About whipping : yes there are Sound and visual effects. sounds and Whip marks, are used in Maria Eden and Prison overhaul Patched. in Maria eden the target moans after each lash. Whip marks are decalls that Duration can be set in ini ( bdecallifetime=600 , where 600 are seconds, any number possible. run around with whip marks for days. but as soon as clothes are taken on Body slot they are gone. ) Guards of morality is also an easy Whip mod, where guards whip naked pc in City on sight. with sound and marks. it does not look complicated to do. It is an easy single ai pack in zaz ap , as Inte said. please ask Zaira or Inte about whipping, they will help you for sure. it would be a great Progress to have whipping as slal Animation. Sorry, you misunderstand me. What I mean is normal whipping uses attach animations which I believe is what allows it to apply the whipping visual effect, and the whip and moan audio. Afaik there is no way to code these into a normal animation. Even if there were, it would be pretty low on my priority. 13 hours ago, Monkito said: Oh,i didn't noticed you updated some older animations of yours with abc too. Damn good news. I hope someday all your old animations will be updated becasue they're all good and worth it. Skeevers *cough* Currently no real plan to; I'm not a big fan of the old stuff anymore, but more importantly it was made without rigs and thus a lot more tedious to try and make any edits to it. 12 hours ago, assassin394 said: Where is the patch note for ABC updated stuff, I can't find it in #1 I noticed there is no rope handcuff in Cuffed animations. Do they automaticly appear as object or I have to manually equip them use mod like ZaZ? The Yoke animations have object automatically appears when animation start so I though it will be similar. Did ya even look mate? It's at the bottom of the first post or bottom of mode page, where the changelog has always been where I've made note of what animations have been edited with ABC. Didn't make ropes into an animobject, no. Cuffs felt common enough and equipped in a bunch of mods to not need to be included as animobject but I may look into adding it in future as I'm sure this is not the last time I will be asked about this. 1
shiagwen Posted March 5, 2019 Posted March 5, 2019 OK, no whipping, sigh. i got another Point. this is about objects. in your yoke animtions you bring the yoke with, so the Animation does work. i like that. in your cuff animations you do not bring the cuffs with, so Player must have some in the inventory which you place when starting the Animation. i dont like that. you should add the cuffs to the Animation. you may say, there could be cuffs on already and then there will be two cuffs stucking together somehow. you cant solve this Dilemma. there are a lot, really a lot of animations from all the modders which you can only use in a specific Situation. but you cant stop those animations to appear when they are not wanted and you cant pick those animations for that specific situations. that is an unsolved sexlab Dilemma, especially tags mostly do not work, agressiv animations were used in unagressive situations etc. Registers just dont work as they expected to. even goubos sexlab Tools does not work most of the time because the list of tags does not contain the tag you search for, and it breaks Immersion using it after the Animation already has startet. Maria eden is the only mod who opens a window to choose Animation before Animation starts. - but not for the foreplay. so please add the cuffs and keep in mind that all your animations must be more or less generally be used in all situations. thanks.
Matz Posted March 5, 2019 Posted March 5, 2019 I don't know why but everytime I try to install your animation I have a CTD after the loading screen 1
Pinky Kinky Posted March 7, 2019 Posted March 7, 2019 Hi After install the new Version and loading a new game or a save game i have CTD and i have not mor than 400 anim install. edit: after deleting all anims and only install biliyy's pack the same prob. and i have the XXL SLAL
SilentOption Posted March 8, 2019 Posted March 8, 2019 It looks like I'm not the only one having CTD issue with this animation mod other user have the same issue as well even when they remove other animation mods
MadMansGun Posted March 8, 2019 Posted March 8, 2019 it's not crashing on my end...but SLAnimGenerate is reporting that the dragon's FNIS list needs updating. this is the difference i see before i running SLAnimGenerate: Quote ' B_Dragon_BillyyBodyJob2 s -o B_Dragon_BillyyBodyJob2_A2_S1 Dragon_BillyyBodyJob2_A2_S1.hkx AOCumshotBigMagicNode + -o B_Dragon_BillyyBodyJob2_A2_S2 Dragon_BillyyBodyJob2_A2_S2.hkx AOCumshotBigMagicNode + -o B_Dragon_BillyyBodyJob2_A2_S3 Dragon_BillyyBodyJob2_A2_S3.hkx AOCumshotBigMagicNode + -o B_Dragon_BillyyBodyJob2_A2_S4 Dragon_BillyyBodyJob2_A2_S4.hkx AOCumshotBigMagicNode + -o B_Dragon_BillyyBodyJob2_A2_S5 Dragon_BillyyBodyJob2_A2_S5.hkx AOCumshotBigMagicNode and after: Quote ' B_Dragon_BillyyBodyJob2 s B_Dragon_BillyyBodyJob2_A2_S1 Dragon_BillyyBodyJob2_A2_S1.hkx + B_Dragon_BillyyBodyJob2_A2_S2 Dragon_BillyyBodyJob2_A2_S2.hkx + B_Dragon_BillyyBodyJob2_A2_S3 Dragon_BillyyBodyJob2_A2_S3.hkx + B_Dragon_BillyyBodyJob2_A2_S4 Dragon_BillyyBodyJob2_A2_S4.hkx + -o B_Dragon_BillyyBodyJob2_A2_S5 Dragon_BillyyBodyJob2_A2_S5.hkx AOCumshotBigMagicNode
Pinky Kinky Posted March 8, 2019 Posted March 8, 2019 6 hours ago, MadMansGun said: it's not crashing on my end...but SLAnimGenerate is reporting that the dragon's FNIS list needs updating. this is the difference i see before i running SLAnimGenerate: and after: Ok im not an mod expert only a mod user, what im supose to do whit that info? sorry ?
Cobaltum Posted March 8, 2019 Posted March 8, 2019 Author, are you going to release a patch? Version 1.9 is just not working at the moment.
MadMansGun Posted March 8, 2019 Posted March 8, 2019 8 hours ago, steiner76 said: Ok im not an mod expert only a mod user, what im supose to do whit that info? nothing, it's just a small error i found, and it has nothing to do with your crashing. try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, also post your FNIS log. 1 hour ago, Cobaltum said: Author, are you going to release a patch? Version 1.9 is just not working at the moment. it's working on my end so the problem is on yours, keep in mind that this SLAL Pack has a lot of animations in it and the game has a limit on how much it can take before it starts crashing (12000-14000)
Photonix Posted March 9, 2019 Posted March 9, 2019 Your animations are fantastic, one of the very few creators at the moment who continue to make them! Especially using the new ABC mechanic for creatures! I was wondering though if it would be possible to add a tag to the new animations that use ABC or in there names, being that there are so many animations about including your new ones, it's hard to keep track of ones that use this cool new mod!
ttpt Posted March 9, 2019 Posted March 9, 2019 Just here to report that yeah, 1.9 doesn't seem to work while 1.8 works fine, removing animations from other sources doesn't help even if the overall animation count with 1.9 is smaller than 1.8. So there probably is an error that's fixable in 1.9 over 1.8, Animation limit is probably not the actual problem but having a way lower animation count will probably help 1.9 run but just a reminder that DD had a similar error and the mod author insisted there was nothing wrong with it and blaming it on animation count limits until someone else found the error and fixed it.
MadMansGun Posted March 9, 2019 Posted March 9, 2019 30 minutes ago, ttpt said: Animation limit is probably not the actual problem but having a way lower animation count will probably help 1.9 run but just a reminder that DD had a similar error and the mod author insisted there was nothing wrong with it and blaming it on animation count limits until someone else found the error and fixed it. what was the error in that case?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now