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Billyy's SLAL Animations (2026-6-4)


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Posted
15 minutes ago, poblivion said:

You may need to reload the animations, go to the Animation Loader's MCM and then:


1. click on the "Disable All" button.
2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
3. click on "Reload JSON".
4. click on "Enable All".
5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
6. click on "Register Animations", then Wait for the message to pop up*.


*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

Thanks for answer.

And how can i register more than 500 animations?

Posted
1 hour ago, GLEBUSxp said:

Thanks for answer.

And how can i register more than 500 animations?

Do not thank me, thank belongs to MadMansGun.  Just look a few lines up :classic_wink:

Posted
On 2/17/2019 at 9:51 PM, Billyy said:

 

I have learned to trust Billyy in the past and there I shall remain to do so! Very well, a toast to future with more flexible and manipulable body parts and HDT collisions! CHEERS!

Posted

Hi Billyy! Your work is amazing! Thanks. I wanted to program Python(downloaded with SLAL 1.5 ) to correct your animation for myself, I got errors, but I have not changed anything yet. Not possible to update FNIS_Billyy_Human_List. I feel sad. But your animation is fantastic!

Posted
17 minutes ago, wprar said:

Hi Billyy! Your work is amazing! Thanks. I wanted to program Python(downloaded with SLAL 1.5 ) to correct your animation for myself, I got errors, but I have not changed anything yet. Not possible to update FNIS_Billyy_Human_List. I feel sad. But your animation is fantastic!

That one is out-of-date, now. Try the one that comes in MNC SLAL, 'SLAnimGenerateForMNCv11'.

Posted

Dear Billyy, thank you for your answer!  I found a new pack(Nibbles ' Animations 5.1) but it doesn't have what's in the old pack(SLAL_Billyy_Animations_v1.8) - ##Group 4p##, 
##Group 5p## -These animations and create a conflict with the Python unfortunately. So the world won't see this grandiose work?

Posted
57 minutes ago, wprar said:

.

umm.....Billyy and Nibbles are not the same SLAL Pack....so i'm not sure what your trying to say there.

Posted

I'm confused. My English is bad and Google translator is cheating on me how aliexpress. I wanted to know why it (SLAL_Billyy_Animations_v1.8) didn't work. I'll figure something out. By the way, MadMansGun, you do amazing things too! Thank you!

Posted

1. Animations with large spiders after corrections on the coordinates work. Mediocre quality.
2. Animations with ordinary spiders do not strongly coincide in coordinates. Spider penises do not go where necessary. Strong bias, which I can not fix. Please fix all the broken animations with the usual ones.
3. Animations with giant spiders do not work at all., Because the size of the spiders is not gigantic, only big.
4. After the end of the animation, the all spiders continue to move and do not respond to anything.

Posted
4 hours ago, ostwind said:

1. Animations with large spiders after corrections on the coordinates work. Mediocre quality.
2. Animations with ordinary spiders do not strongly coincide in coordinates. Spider penises do not go where necessary. Strong bias, which I can not fix. Please fix all the broken animations with the usual ones.
3. Animations with giant spiders do not work at all., Because the size of the spiders is not gigantic, only big.
4. After the end of the animation, the all spiders continue to move and do not respond to anything.

Problem on your end, friend.

 

1-3. You either need need to download MNC SLAL, and/or refresh creature framework. Alternatively in sexlab MCM you can disable scaling.

 

4. There was a fix for this somewhere. A general problem, not related to my animations.

Posted
9 hours ago, Billyy said:

Problem on your end, friend.

 

1-3. You either need need to download MNC SLAL, and/or refresh creature framework. Alternatively in sexlab MCM you can disable scaling.

 

4. There was a fix for this somewhere. A general problem, not related to my animations. 

The problem with spiders (normal and giant), with chaurus and ash hoppers.
Each time, each stage (!!!) must be manually entered into the console: setscale 1.0.
It's horrible! I will not turn off the scaling of actors, because it breaks the whole gameplay.
9 hours ago, MadMansGun said:

I replaced these files, then launched FNIS for users. Spiders move after the end of animations and do not react to anything. The problem is not solved!  This patch does not work!

Posted
On 2/5/2019 at 5:17 PM, VaeVictus said:

But I... I mean, it.. But it is working without even a hickup, honestly... Now I feel worried, should I be worried?.. Yeah,I feel worried!

Please share your skyrim.ini, skyrimprefs.ini and skse.ini files.  You may have made a setting in one of those that makes a difference and if we can figure it out we can overcome this limitation.

 

 

Posted
12 hours ago, ostwind said:
The problem with spiders (normal and giant), with chaurus and ash hoppers.
Each time, each stage (!!!) must be manually entered into the console: setscale 1.0.
It's horrible! I will not turn off the scaling of actors, because it breaks the whole gameplay.

are you sure you have MNCv11 installed? these sound like v9-v10 problems.

do you have any other mods installed that edit the insect races in some way?

12 hours ago, ostwind said:

I replaced these files, then launched FNIS for users. Spiders move after the end of animations and do not react to anything. The problem is not solved!  This patch does not work!

1. have you tried deleting frostbitespiderbehavior.hkx before running FNIS?

2. have you tried reloading the animations after running FNIS?

Quote

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

Posted
45 minutes ago, MadMansGun said:

are you sure you have MNCv11 installed? these sound like v9-v10 problems.

do you have any other mods installed that edit the insect races in some way?

Mods that change the race of insects, is not installed.

47 minutes ago, MadMansGun said:

1. have you tried deleting frostbitespiderbehavior.hkx before running FNIS?

2. have you tried reloading the animations after running FNIS?

1. Of cource.

2. Yes.

49 minutes ago, MadMansGun said:

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

I know how to register animations.

The problem is in broken animations that the author stubbornly refuses to correct.

 

Please fix the broken animations with insects, so as not to enter into the console "setscale 1.0" every time!

Thank you.

Posted
3 hours ago, ostwind said:

Please fix the broken animations with insects, so as not to enter into the console "setscale 1.0" every time!

again the problem is on your end, the animation files are fine.

please post your load order so we can see how badly you fucked up your game.

Posted
3 hours ago, ostwind said:

The problem is in broken animations that the author stubbornly refuses to correct.

 

 

I would have to disagree, I strongly believe the case is MNC related as I had a similar (but not exactly) case and MNC SLAL edition fixed it for me. I deleted the previous MNC as a safety measure and did not just simply "upgrade" over it. Perhaps you could try that too.

 

Since there are MANY of us who confirm that the animations are NOT the core of the problem, the attitude you show may not be very helpful or generally healthy since people here are trying to help you out of their altruism. Perhaps you could take a more skeptic approach to your own argument and stubbornness rather than what the majority is trying to tell you? It might help everyone to solve your problem... Either way, I have to say that the animations work perfectly on my end too and the issue you are having is not related to the animations anyway. Once again, I suspect the MNC to be the problem.

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