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My two cents:

 

- Regarding the base kidnap chance. It would be nice if you could see the 'actual' chance displayed somewhere inside the mcm. For us troglodytes who don't want to math it themselves. And in case nobody mentioned it yet, an arousal modificator to that chance would be 'interesting'.

 

- Skyrim Uncapper. Try to take into account that not everyone is running vanilla skill and stat caps. I.e. give your sliders a bit more wiggle room. In particular the pass out modificator, even with it set to 0.01 my current game would qualify for a dozen rounds and that seems a bit excessive :P

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Gave it another go - mostly it seems to work well. There was a bit of a problem getting away from my followers, though (might be an AFT incompatibility thing?). They would invariably teleport with me into the kidnap location, and about two rounds into the session I'd get a CTD. "Parking" them before hitting the force kidnap button seems to fix it, although sadly that's not really a feasible workaround for regular play.

 

I think I saw someone requested more precentage sliders for various creatures - one for hagravens would be very nice. Mostly because they often keep spiders as pets, but also because having them wheezing all over the place is kinda off-putting, even if you are being banged by werewolves. Oh, and on my kidnapping to Ravenscar Hollow, the caged bandit was dead, but the top left messages still kept going on about how he was totally going to join in, which was kinda hilarious biggrin.png

 

I also ran into some trouble at Reachcliff Cave (the "banquet hall" with Namira's shrine was completely empty, although traipsing off I eventually managed to find some draugr), and Silverdrift Lair (the word wall chamber has a fire-spewing pressure plate that you can stagger onto between rounds and burn to death).

 

Good work!

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this seems very interesting mod and female kidnappers to whisk my male pc away to some place yes please ;)hehe , i have slen always my mod list and defeat so my poor pc would get rided a lot XD hehe . i am cheering you and your mod and cant wait to test it :) 

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I actually like the city scenarios that I've seen so far for the most part, especially the guardhouse and wealthy folks. I play a lot of lowlife (usually low level too) types, so these make a lot of sense for that. Maybe less so though for high level high profile playthroughs though, so MCM toggle, as you mentioned, is probably the way to go. Just wanted to give the city scenarios a vote of confidence.

 

Thanks!

 

I actually like the city kidnap too. It makes sense that in a big city, Skyrim speaking, it is dangerous for a girl out alone late at night. 

But certain spots just feel wrong. Guard barracks make sense, especially combined with SL Drunk.

The guards in the Great Hall of a Jarl however, especially one who has young daughters, not so much.

The Jarl himself on the other hand, would make a lot of sense, as he is the ultimate law in a hold, and can do pretty much as he wishes, as could some of the wealthier citizens. And lets not forget the lowlifes, beggars get randy too, and considering their financial straits, selling you to slavers would be a profitable move if Simple Slavery is installed.

For those that play with prostitution mods, the inns are sort of immersion killing. Why would they pay, when they can just take what they want? The other thing about the inns are; they serve female patrons too, how many would feel safe enough to return, let alone rent a room, after seeing what happened to you?

 

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Hi vinfamy, i realy like the idea of your mods. Walking around asking for sex got boring long ago and every way to imersivly trigger events is very welcome.

I tested kidnaped on around 10 encounters, from that i had only 2 working properly. First of i found 2 horses and a dog in a winterhold tower. This are is already very cramped space and resaulted in animations and actors cliping on eachother . Aslo why ar there 2 horses in mage tower? I can get the dog but horses seemed very out of place. I wouldnt mind so much if they were there just for kidnaps but i went in to buy some spells and horses where there even without any kidaps triggered ever in this save.

Other problem i encountered was the event not ending in teleport, often stradning me in a dungeon with no way out. I got the message that the kidapers left me somewhere but im still in the dungeon. One time i lost controll over my character and kidappers played around with the other girl but there was no way to end the event as they completly ignored me. Same thing happend when mod deicided to use mirable irvine from colage of winterhold as a other girl but as soon as the event started she telported out. Leaving bunch of confused draugr and in the end broke the whole event. Also few times i managed to escape but left the other girl in there. Is she lost now or will she get back to her orginal place in the game?. Im also scared of choosing a quest heavy areas for kindap locations. For example i had quest dialog triggering in thalmor ebassy during kidnapings. Thalmor talking to prisoners that were not there etc. Will that not break the game at some point?

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great mod with 3.0, looking to update and checked the past postings but haven't found a solution yet to this particular problem.  When updating from 3.0 to 3.1 without any addons, is there a different process than overwrite?  the MCM goes away when 3.1 is running although its listed in menu itself and everything runs automatically without specific parameters.  Little advice on this issue if anyone is having the same.

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Hey, I have a suggestion!

 

Would it be possible to register this mod with Death Alternative? Death Alternative already offers integration with Defeat, and the Captured add-on even has scenarios where you get kidnapped and held for ransom. it would be interesting if SL Kidnapped could be a scenario that plays out if you lose, or even if you surrender or are overwhelmed through Defeat and black out after being assaulted.

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Hmmm i think, its a bit to much for this mod buuuut:

 

There is this nice Death-Alternative-Captured scenario, where you get catched by vampires, and, if not recued by the Dawnguard in time, become a Vampire yourself.

 

But what about the other way round?

 

You, as a Vampire, kidnapped by the Dawnguard or the Vigilantes, and after a long night with black-soulgem-dildo-sex you involutary will become human agan?

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First post for me, I just had to...

 

Signed up here on a whim last month (or so) and jumped in with both feet.  LOVE IT HERE.  Anyhow...  Normally I'm a lurker, with ninja likes and endorsements, but this mod brought me out to comment (might be the last time, so might as well make it good ;) ).

 

I FULLY support and adore this mod, it has become my favorite, literally overnight.  The very concept tickles me pink.  Defeat and Cursed Loot were tied for top mod, but yours is (in my opinion) the crowning achievement, cream of the crop, top of the very tippy top.  F*%& me running, my mind is blown.  I have no suggestions for this mod (so many great ideas, I'll respect the direction you go concerning this mod), but I have an extended bug report - Sorry, didn't think of taking screenshots.  The bugs or glitches I found / encountered in no way detracts from my admiration of this masterpiece.

 

1 - If the PC is in flight (I have a flying mod installed), he/she can still be darted (or arrowed, lol), but when teleported to the cave / hut / dungeon / boudoir / place of the encounter, the script locks up and nothing happens.  The kidnappers just stand around and do nothing.  My solution, disable flight and don't bother with flying at night.

 

2 - SL Deadly Drain...  Best disable this one because you only get one shot.  After it fires off, regardless if the aggressor dies or not, everyone turns hostile (well, two out of three times, the first time it happened the Draugr attackers just stood around and did nothing afterwards, but a couple trolls and a very large cat spawned in...  The two mobs attacked each other, ha!   Debugged outta that one.)

 

3 - A CTD to desktop when "rescued".  A random warrior shows up and kills the leader so I can retrieve my items, but I get raped anyhow.  I spacebar through the animation to get it over with, and the option of "running to safety" pops up.  I click on that option, but it sends me to either underground or high in the sky (can't tell, both planes are grey).  Then CTD.

 

4 - After a debug , again with the grey plane teleport, but the toon is still getting it from a Nightengale Sentinel (a ghost? lol).  It might be an underground teleport, because I see what appears to be a table above me (btw, this is being written in real time now).  No crash, and the quest completed tag appears, but I end up in another kidnapping scene, this time in the Sleeping Giant in Riverwood, with everyone naked.  I bug outta there, but now...

 

5 - Riverwood has the "Escape this place" quest tag (wha?) and won't update even though I've left Riverwood and on my way back to Whiterun.  Look at that, another abduction :D, got hit from behind and dragged to a cave with a skeever, a bear and a wolf (sexy time ensues).  Escaped the den (Reachwater rock).  SLK quest tag completed.  Fast travel to Rorikstead and...

 

6 - abducted the moment I zone in and start running.  Orc hunters.  No glitch, killed 'em all after a few rounds, and ended up in Dushnikh Yal.  I mention this as a possible bug because all of this happened in rapid succession (admittedly the time start was 6am and time end at 5am, lmao) but the frequency between kidnappings was shall we say, a mite bit excessive (items 2 to 5 of the bug / glitch report happened in the span of about 45 minutes).  I admit, this run was more for testing, than gaming.

 

FULL DISCLOSURE:  I have 116 mods running (including various high texture mods, lighting - including CoT, CBBE, HDT physics, FNIS (obviously), and of the 116 mods 31 are dedicated to Sexlab mods (8 animation packs, SOS, Cursed Loot, Defeat, Devious Devices (assets, integration and expansion), Hentai creatures, Immersive Gender change, Privacy, Anim Loader, Release Redux, Aroused, Deadly Drain, SLEN, and a few others), so it could be a script conflict somewhere or maybe my system is crying because it's overloaded (Realvision ENB is also a culprit, lol)

 

Either way, the crashes / bugs / glitches I found are tolerable and I still enjoyed the sexcapades that came from it.  I just wanted to give you my experience.  If anything, is there a system in place to prevent repeated abductions in such a short time span? (oh, and I did reset the time counters to between 9pm and 5am, lol).

 

With all that said, thank you kindly for your vision.  This mod really hits it out of the ballpark.  Never knew I could want something like this before.  That reminds me of my favorite gaming quote...

 

Floyd:  "Eh, sir... Please, just tell me what you want, and I'll do my utmost to assist you in finding it!"

 

Trevor: "HERE'S the problem, I don't know what I want... It's a  bit, well... like pornography or a perfect turd... I can't quite describe it, but I'll KNOW it when I see it!"

 

Cheers!

 

 

 

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Anyone else has the problem that kidnaped girls just stand up and try to walk away from kidnapers? Noone stoping her and you dont even have rescue dialog so the whole quest breaks apart. I ahve to do a save before entering every kindapers den and redo the dungeon about 2-5 times before it triggers correcty.

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Anyone else has the problem that kidnaped girls just stand up and try to walk away from kidnapers? Noone stoping her and you dont even have rescue dialog so the whole quest breaks apart. I ahve to do a save before entering every kindapers den and redo the dungeon about 2-5 times before it triggers correcty.

 

Probably script lags. It's one of the long sequence of code without a break. I'll add a few Utility.Wait() function in there in the next version to reduce the chance of this happening.

 

If this happens again you can try the following console as you see the kidnaped girl stands up:

 

setstage SLK_Rescuer 1

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Just for knowing if anything is working right. In v3.0 I could force trigger a kidnapping event in MCM in my custom home (interior), in v3.1 I realized I have to leave my home and go exterior so that the event triggers.

 

I like the setup options for encounters (Orcs, Vampires, etc.). For the bestiality options I miss an option where you are able to choose trolls exclusively.

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Anyone else has the problem that kidnaped girls just stand up and try to walk away from kidnapers? Noone stoping her and you dont even have rescue dialog so the whole quest breaks apart. I ahve to do a save before entering every kindapers den and redo the dungeon about 2-5 times before it triggers correcty.

 

Probably script lags. It's one of the long sequence of code without a break. I'll add a few Utility.Wait() function in there in the next version to reduce the chance of this happening.

 

If this happens again you can try the following console as you see the kidnaped girl stands up:

 

setstage SLK_Rescuer 1

 

 

That may be it, im running avery script heavy skyrim. The console command helped, i could finish the quest after findng the girl on the way to her home. I realy like that the girls are slowly giving in and become sex crazy. Also do you think that reason i do not get telported when kidnaped is also a script lag?

 

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That may be it, im running avery script heavy skyrim. The console command helped, i could finish the quest after findng the girl on the way to her home. I realy like that the girls are slowly giving in and become sex crazy. Also do you think that reason i do not get telported when kidnaped is also a script lag?

 

 

 

yes, it couldn't pin down your original location when you were first kidnapped in time before you get teleported to the kidnappers' den

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Hi - love this mod and the new developments. Found one small bug - if my girl isn't wearing slot 32 clothing then when she's kidnapped she's not stripped, but maybe there's something in my mod list that's causing the problem (I just make sure she's either naked before a possible kidnap event or dressed!). Also there's a mod called Contraband (Nexus mod 75425) that interferes with searching corpses - means that retrieving gear from kidnapper can't happen. This mod also has the same effect on JFraser's 'Escape the Cell' mod. Other than that this is a great way to start a new adventure - get kidnapped then sold into slavery. Thanks again for all your hard work!

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