vaultbait Posted December 7, 2020 Posted December 7, 2020 2 hours ago, Verasmile2 said: Is there a way to remove DD from companions without the correct key? I have Piper blindfolded since a long time, I thought to have the key and I wanted to remove it from her but apparently I don't have that key. So now she's stil lblindfolded, and I have no idea on what to do to remove it from her. If you don't want to purchase a restraint key from Kimy in the Memory Den, you could just use the console to additem it to your inventory I guess? (I don't recommend opening DD with ESP Explorer as it will spawn scripts into your save for everything in the virtual container that creates).
izzyknows Posted December 7, 2020 Posted December 7, 2020 3 hours ago, Verasmile2 said: Is there a way to remove DD from companions without the correct key? I have Piper blindfolded since a long time, I thought to have the key and I wanted to remove it from her but apparently I don't have that key. So now she's stil lblindfolded, and I have no idea on what to do to remove it from her. Here: Just change the first 2 digits/letters to your DD load order. ie: ??44e9f Drop in your Fallout4 folder and run bat keys in game. or run help chastity 4 key help restraint 4 key Boston Devious Helper is a way more fun solution. keys.txt
Kelticknot1 Posted December 9, 2020 Posted December 9, 2020 I have been reading in this support section for some time and have not seen anyone with the problem I am having. It says that I can craft the items from a workbench. "restraint workbench (found in the workshop menu)" yet I can not find the restraint workbench anywhere in the workshop menu. Dose anyone know where in the workshop menu I can find this workbench? I have tried menu fixers. Thankyou.
Elsidia Posted December 10, 2020 Posted December 10, 2020 12 hours ago, Kelticknot1 said: It says that I can craft the items from a workbench. You need have all DLC. Sometimes menu is invisible due to long load. You need wait while menu is loaded or go into invisible menu. If you use settlers or other mods what add many menus - there is menu limits - just don't show up new menus. Disable those mods and try again. Spoiler
Kelticknot1 Posted December 10, 2020 Posted December 10, 2020 Thankyou for your help. I did find the crafting bench under "raiders" if that was in the description page I must have missed it. Again thank you for your help.
JennyC6 Posted December 16, 2020 Posted December 16, 2020 Is there an alternate host that doesn't suck? Mega doesn't like firefox and is trying to make me install a bunch of crap to download the file. Edit: An alt host would be nice but I was able to brute force Mega into actually completing the download. Anyone else having issues with the harnesses messing up the textures on vulpine characters? I rather like the idea of having vulpine followers in a harness and collar 24/7 but it screws up the fur textures when I put it on them(Yes I've got the plugin that foxxifies the female followers).
Elsidia Posted December 17, 2020 Posted December 17, 2020 18 hours ago, JennyC6 said: on vulpine characters? What is vulpine?
izzyknows Posted December 17, 2020 Posted December 17, 2020 1 hour ago, Elsidia said: What is vulpine? https://www.nexusmods.com/fallout4/mods/34387
Elsidia Posted December 17, 2020 Posted December 17, 2020 20 hours ago, JennyC6 said: harnesses messing up the textures on vulpine characters How it looks? Screenshot?
MetallSchlange Posted December 19, 2020 Posted December 19, 2020 Hey Kimy, first of all love your work, have enjoyed it since skyrim. But i have a problem after wearing one of your devices and then being released my character walks different then before more slowlie especially in first person. Could you help me? Merry christmas
Elsidia Posted December 20, 2020 Posted December 20, 2020 18 hours ago, MetallSchlange said: wearing one of your devices Put this device back, manipulate a lock, exit from inventory, walk. Then enter the inventory and take off this device. Will be all normal i assume this device is hobble dress or similar.
Elsidia Posted December 21, 2020 Posted December 21, 2020 2 hours ago, RMCW said: Hi Kimy - I was hoping you could help with something, I noticed a small oversight in the DD files You know this is DD from Fallout 4 and zadlibs is from Skyrim?
Bratty Cheeks - RMCW Posted December 21, 2020 Posted December 21, 2020 35 minutes ago, Elsidia said: You know this is DD from Fallout 4 and zadlibs is from Skyrim? Oooops ?I'll delete and repost in the right place haha - Thank you!
Elsidia Posted December 28, 2020 Posted December 28, 2020 4 hours ago, Thrasher935 said: Plis make an mcm menu, like in skyrim DD not need MCM but for DCW is: https://www.loverslab.com/topic/99313-deviously-cursed-menu/ To decide what items put on - https://www.loverslab.com/files/file/5259-roggvirs-dd-items-manager/ Slows down dd item equip process but work. 1
Thrasher935 Posted December 29, 2020 Posted December 29, 2020 15 hours ago, Elsidia said: DD not need MCM but for DCW is: https://www.loverslab.com/topic/99313-deviously-cursed-menu/ To decide what items put on - https://www.loverslab.com/files/file/5259-roggvirs-dd-items-manager/ Slows down dd item equip process but work. OK, thanks for youre help bro
Ketsupo Posted December 31, 2020 Posted December 31, 2020 Every time I enter Settlement Building Mode or whatever it's called the game automatically equips 3 items: DD_Legcuffs_Vault_Rendered, DD_Hood_Latex_Black_Rendered, and dcw_SlaveCollarRendered from Deviously Cursed Wasteland. These items do not show up in the inventory, and when I force the game to show me what I am wearing, it does not have a name. Is there a fix for this? When I tried player.unequipAll, it removed the items from my body, but didn't remove the effects. player.drop also fails, saying that the item cannot be unequipped. Using Cheat Menu to delete everything from my inventory also failed to remove the effects.
izzyknows Posted December 31, 2020 Posted December 31, 2020 2 hours ago, Ketsupo said: Every time I enter Settlement Building Mode or whatever it's called the game automatically equips 3 items: DD_Legcuffs_Vault_Rendered, DD_Hood_Latex_Black_Rendered, and dcw_SlaveCollarRendered from Deviously Cursed Wasteland. These items do not show up in the inventory, and when I force the game to show me what I am wearing, it does not have a name. Is there a fix for this? When I tried player.unequipAll, it removed the items from my body, but didn't remove the effects. player.drop also fails, saying that the item cannot be unequipped. Using Cheat Menu to delete everything from my inventory also failed to remove the effects. It's a conflict with Workshop Plus. DCW checks for a race change (for when entering power armor) instead of checking for furniture. WS+ changes your race to a Bloatfly when using Fly mode.... thus the conflict. Turning Fly Mode Off will resolve the issue. Or disable DCW... or edit the DCW script to check for furniture (power armor) instead of race. Oh.. find out what items have been equipped, craft the same ones and equip them, exit the Pip-Boy, open it again & remove the items. 2
Elsidia Posted December 31, 2020 Posted December 31, 2020 5 hours ago, izzyknows said: craft the same ones and equip them This method will left in inventory rendered device what need remove by console or spawn inventory device and equip it by console. Then unequip it in pipboy.
Eperke Posted January 1, 2021 Posted January 1, 2021 Maybe it's some of the shortcomings ... maybe, no. But many people imagine the PA gadget to show in many ways. I’m definitely amazed that no one made the horseshoe boots for her. The big suspension travel could be much more spectacular than that. (and obviously the earthquake should be left out of the thing ... or significantly reduced in the case of setting the bounce.) Or cover the glass armor with and / or without chain straps with and / or energy shield. (by the way, glass is much harder than steel even if it is not reinforced by its present properties) For example ... NukaGirl with helmet and bunny ears ? After all ... isn't it like an oversized dog leg with claws? Or even horseshoe boots ...? (well ... maybe the latter isn't true ...) It's true, it looks like it's on paint. For example ... glass paint and the whole is transparent ...? - Thus, it transmits light and is 100% resistant to energy weapons. And because glass is much harder than metal, it is better protected. - Only the melee weapon defeats ... swords, boxing gloves, boxers, combat dumbbells ... The downside ... Only women can wear it. Everyone else suffers severe energy damage or becomes a green puddle or just dies of a heart attack. Except for collars, jewelry, and footwear, nothing can be worn on you ... wow ... otherwise you can't use it. When you touch it, the electroshock forces you to say goodbye to your clothes anyway ... if you want to use it. - If you adjust ... when you touch the armor, the forbidden pieces on you will burn. Or they just fall to the ground. Trap... - Anyone who touches you dies. (make it private) - The setting can include emptying items - it can be restricted to weapons and clothing as well as other items - this * endless war * addition can make it one of the most exciting pieces ... because there they love to steal weapons. And the punishment ... - You can't have any excess weight. - It can't be hidden. - Jingling on the way ... - Above a certain level, energy protection does not renew during combat. When it falls below a certain energy level, the armor throws out ... forcing automatic entry. - Impact landing off - not needed anyway - Would you jump off the airship in it? Why? Because it can be? No ... it can't be ... because it automatically gives you a penalty ... which means you lose your armor and "somewhere" ... you're teleported, tied up. (without anything and mostly near an enemy camp ... the location of the armor is shown on the pip-boy's map and your "stuff" lands somewhere ... in the workshop storage of one of the colonies you control ... obviously to the other end of the map for curiosity or even to another world?) Being a pet, a slave, and whatever else is a must. Without them, what and the game? Anyway, why do a simple walking mission in 10 minutes to do it if you can do it in 100 hours spiced with lots of exciting adventures? But it's a game ... and you're here because you love to play. Bounce a lot! --------------------- Talán némi hiányosságnak számít... talán, nem. De a PA szerkentyűt sokan sokféleképpen képzelik megmutatni. Mindenképpen csodálkozok azon, hogy senki nem csinálta meg hozzá a patkó bakancsot. Ennél sokkal látványosabb lehetne a nagy rugóút és nyilván a földrengetést ki kell hagyni a dologból... illetve jelentősen csökkenteni kell az ugrálás beállítása esetében. Vagy a burkolatnak az üveg páncélt energiapajzzsal lánchevederekkel és/vagy nélküle. (nem mellesleg az üveg az acélnál sokkal keményebb még akkor is ha ezt a jelen tulajdonságai nem erősítik) Akár például... NukaLány sisakkal és... nyuszi fülekkel ? Végtére... nem olyan, mint egy tulméretes kutyaláb karmokkal? Vagy akár patkócsizma...? (nos... talán ez utóbbi nem igaz...) Az viszont igaz, olyan a kinézete, amilyen festék van rajta. Például... üvegfesték és az egész átlátszó... ? - Így a fényt átengedi tehát az energiafegyverkékkel szemben 100%-ban ellenálló. És mert az üveg a fémnél sokkal keményebb ezért jobb a védelme. - Kizárólag a közelharci fegyver győzi le... kard, bokszkesztyű, bokszer, harci súlyzó... A hátránya... Csak nők hordhatják. Mindenki más súlyos energiasérülést szenved vagy zöld tócsává válik vagy csak infarktusban meghal. Nyakörv, ékszer és lábbeli kivételével semmi nem lehet rajtad... húúú... különben nem tudod használatba venni. Amikor megérinted az elektrosokk egyébként is kényszerít az öltözettől való búcsúra... ha használni akarod. - Ha beállítod... a páncélzat érintésekor a rajtad levő tiltott darabok elégnek. Vagy csak a földre esnek. Csapda... - Bárki aki érinti meghal. (állítsd privátra) - A beállításban szerepelhet a nála lévő tárgyak ürítése - korlátozható fegyverre és öltözékre valamint az egyéb tárgyakra - ez a *végtelen háború* kiegészítés egyik izgalmas darabjává teheti... mert ott a fegyverzetet imádják ellopni. És a büntetés... - Semmiféle túlsúlyod nem lehet - Nem lehet elrejtőzni. - Útközben csilingel... - Egy bizonyos szint fölött az energiavédelem a harc során nem újul. Amikor egy bizonyos energiaszint alá esik a páncélzat kidob... automatikus megadást kényszerítve. - A becsapódó landolás kikapcsolva - amúgy sincs rá szükség - leugranál benne a léghajóról? Miért? Mert lehet? Nem... nem lehet... ugyanis automatikusan büntetést ad... ami azt jelenti, hogy elveszíted a páncélt és "valahová"... ráadásnak lekötözve elteleportál. (minden nélkül és többnyire egy ellenséges tábor közelébe... a páncél helye a pip-fiú térképén látható és a "cuccod "valahová" az egyik... általad ellenőrzött telep műhely tárolójában landol... nyilván az érdekesség miatt a térkép másik végébe vagy akár másik világba?) A háziállatnak, rabszolgának és miegymásnak lenni kiegészítés meg kötelező. Ezek nélkül, mit ér a játék? Amúgy meg minek egy egyszerű séta küldetés 10 perc alatt megcsinálni ha megteheted 100 óra alatt sok izgalmas kalandokkal fűszerezetten (több tíz megszakítással kísérve)? De ez játék... és te azért vagy itt, mert szeretsz játszani. Sokat ugrálj!
Ketsupo Posted January 4, 2021 Posted January 4, 2021 On 12/31/2020 at 1:07 AM, izzyknows said: It's a conflict with Workshop Plus. DCW checks for a race change (for when entering power armor) instead of checking for furniture. WS+ changes your race to a Bloatfly when using Fly mode.... thus the conflict. Turning Fly Mode Off will resolve the issue. Or disable DCW... or edit the DCW script to check for furniture (power armor) instead of race. Oh.. find out what items have been equipped, craft the same ones and equip them, exit the Pip-Boy, open it again & remove the items. That makes a lot of sense. I only started having problems after I installed Workshop Plus. Uninstalled it, and the workshop works perfectly again. I found the correct items, re-equipped them, and unequipped them, and that fixed the invisible bondage problem. Thanks for the help! 1
Ankahet Posted January 5, 2021 Posted January 5, 2021 Am having an issue where when I equip a chastity belt, the catsuit, and even armors shrink and clip very badly =/ Any fix for this?
Elsidia Posted January 5, 2021 Posted January 5, 2021 7 hours ago, Ankahet said: Any fix for this? No fix into Fallout 4. In Skyrim is dd system device hider. In Fallout 4 you can try enlarge catsuit meshes into outfit studio to fix it. But it can look terrible. If catsuit is used alone.
Ankahet Posted January 5, 2021 Posted January 5, 2021 2 hours ago, Elsidia said: No fix into Fallout 4. In Skyrim is dd system device hider. In Fallout 4 you can try enlarge catsuit meshes into outfit studio to fix it. But it can look terrible. If catsuit is used alone. The of thing is that it does it to any item in the chest door, not just dd items. It's like it shrinks the cutest slot item or something.
Elsidia Posted January 5, 2021 Posted January 5, 2021 7 minutes ago, Ankahet said: The of thing is that it does it to any item in the chest door, not just dd items. It's like it shrinks the cutest slot item or something. Bra and Belt is too large. But if you delarge bra or belt you don't see on body. There no solution now. If someone learns how work Skyrim device hider then maybe he can build own hider for Fallout 4.
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