izzyknows Posted November 14, 2019 Posted November 14, 2019 41 minutes ago, gAmeamoebe said: how would i do that? I think you can get away with just removing the AppliedSpellEffects DD_EffectSpell_Blindfold "Blindfold and the keyword DD_kw_EffectType_Blindfold from the blindfolds. For example: under "Armor" The AppliedSpellEffects is on the DD_Blindfold_Inventory | Latex Blindfold The Keyword is on the DD_Blindfold_Rendered BUT... backup your Devious Devices.esm before doing anything! Annnnd.... try at your own risk.
rangydangy Posted November 14, 2019 Posted November 14, 2019 7 hours ago, izzyknows said: I think you can get away with just removing the AppliedSpellEffects DD_EffectSpell_Blindfold "Blindfold and the keyword DD_kw_EffectType_Blindfold from the blindfolds. For example: under "Armor" The AppliedSpellEffects is on the DD_Blindfold_Inventory | Latex Blindfold The Keyword is on the DD_Blindfold_Rendered BUT... backup your Devious Devices.esm before doing anything! Annnnd.... try at your own risk. sorry, but where do i find those? what program do i use? and do i just delete them? i have 0 experience in manipulating mods
vaultbait Posted November 14, 2019 Posted November 14, 2019 13 minutes ago, gAmeamoebe said: sorry, but where do i find those? what program do i use? and do i just delete them? i have 0 experience in manipulating mods Perhaps the answer you're looking for is that there is no feature or available patch which allows you to turn off the blindfold effect from DD headwear, only for disabling the particular items which cause that effect. If you're looking for assistance on developing a patch which modifies the behavior of a mod then this may not be the most effective place to learn that skill; there are other more appropriate forums/threads specifically for people seeking mentoring on becoming mod/patch authors. If that's something you're interested in, maybe one of the pinned topics here could be a good place to start: https://www.loverslab.com/forum/60-fallout-4-general-discussion/ 2
Guest Posted November 22, 2019 Posted November 22, 2019 I apologize if I have missed this in the description or the forums but I am having an issue or two. I have been doing a lot of reading and experimenting and I got most of it down. Still having 3 issues that I can't seem to find solutions to. First, when ever I fast travel in a restraint it automatically reverts back to the npc's original outfit. For Curie, I now have a flanel shirt stack. Next, I seem to be missing some outfits. A sleeveless, latex style bodysuit. I have seen it in screenshots, but I don't seem to have that one. So not sure if that is from a different mod, or there is some other problem. Finally, on NPCs the restraints don't seem to be restrictive, the NPCs can still draw weapons for example or if they are wearing armbinders they can still sit on a sofa with an arm stretched out across the back . . . is this a feature only available to players or is there a way I am missing to adjust the settings and effectiveness of the restraints?
izzyknows Posted November 22, 2019 Posted November 22, 2019 The restraint effects are really for the player, NPC's are not as restricted like Real handcuffs for example. I forget what version of the cat suit DD ships with, but I think it was the full body. I've changed mine. LOL
Guest Posted November 22, 2019 Posted November 22, 2019 2 hours ago, izzyknows said: The restraint effects are really for the player, NPC's are not as restricted like Real handcuffs for example. I forget what version of the cat suit DD ships with, but I think it was the full body. I've changed mine. LOL OK, cool. TY. Sounds like I have everything working as intended. I just have to figure out what is causing the fast travel issue. I'll try another search, maybe try through Google and also play around a bit and see if I notice anything out of place. OK, I did notice something. There is an item in my companion's inventory that is equipped, it says some thing to the effect of "unequip me at exit" I am not sure what makes it show up and when, or how it affects everything.
Nebuchadnezzer2 Posted November 24, 2019 Posted November 24, 2019 On 11/23/2019 at 6:14 AM, ArehgeXXX said: OK, I did notice something. There is an item in my companion's inventory that is equipped, it says some thing to the effect of "unequip me at exit" I am not sure what makes it show up and when, or how it affects everything. If you leave that equipped when exiting their inventory, they'll revert to their default outfit.
Razial Posted November 26, 2019 Posted November 26, 2019 This may be a dumb question but is this compatible with fusion girl? I know in the op it says that no other body than CBBE bodyslide will be compatible, but FG does use bodyslide so maybe it works?
Vallarie Posted November 26, 2019 Posted November 26, 2019 Does anyone know if there are any mods that make these devices more perilous? For example, I made a custom modification to the gold chastity bra that has the wearer take radiation damage. It stops when her heart bursts or the device is removed. I also made the inflatable plugs cause a freeze effect that additionally drains your health. Both devices have ways for a player to survive for a while but cannot be ignored. For example, radaway helps with radiation while a stim pack helps with hp loss. I will try to make an electric chastity belt next. But, I am both 1) novice in missing and all modifications are done via Creation Kit, 2) don’t even know how to export the mod. But I digress. Are there any such mods out there? While it’s all fun and games being stuck in all those things, it should be more punishing in other ways than sucking your finger while waiting 5 minutes to use another lock-pick because I failed to undo a straight jacket and now can’t even do anything really.
vaultbait Posted November 27, 2019 Posted November 27, 2019 7 hours ago, Razial said: This may be a dumb question but is this compatible with fusion girl? I know in the op it says that no other body than CBBE bodyslide will be compatible, but FG does use bodyslide so maybe it works? There was work to adapt the clothing items to FG posted in here a few months ago, and I still use it, though it has some problems with hand/foot deformation and lacks support for body physics or some of the newer FG 1.45 sliders. You can find it here if you want to try it out:
vaultbait Posted November 27, 2019 Posted November 27, 2019 4 hours ago, Vallarie said: Does anyone know if there are any mods that make these devices more perilous? For example, I made a custom modification to the gold chastity bra that has the wearer take radiation damage. It stops when her heart bursts or the device is removed. I also made the inflatable plugs cause a freeze effect that additionally drains your health. Both devices have ways for a player to survive for a while but cannot be ignored. For example, radaway helps with radiation while a stim pack helps with hp loss. I will try to make an electric chastity belt next. But, I am both 1) novice in missing and all modifications are done via Creation Kit, 2) don’t even know how to export the mod. But I digress. Are there any such mods out there? While it’s all fun and games being stuck in all those things, it should be more punishing in other ways than sucking your finger while waiting 5 minutes to use another lock-pick because I failed to undo a straight jacket and now can’t even do anything really. Not a direct answer to your question, but in a similar vein you might enjoy the shock collars from the latest versions of this mod:
goosetrip Posted November 27, 2019 Posted November 27, 2019 On 11/26/2019 at 6:55 PM, vaultbait said: There was work to adapt the clothing items to FG posted in here a few months ago, and I still use it, though it has some problems with hand/foot deformation and lacks support for body physics or some of the newer FG 1.45 sliders. You can find it here if you want to try it out: Been waiting on the FG conversion forever. Don't seem like its going to happen. Too bad. FG is so much more superior to CBBE. Settle for mediocre over excellence, I guess is the theme.
peteretea Posted December 1, 2019 Posted December 1, 2019 Is there a mod similar to deviously cursed loot in FO4? I just want the devices to be more immersive to the gameplay. I am quite new at FO4 and I don't understand lots of the mechanics, but just asking.
Akor Posted December 1, 2019 Posted December 1, 2019 6 hours ago, peteretea said: Is there a mod similar to deviously cursed loot in FO4? I just want the devices to be more immersive to the gameplay. I am quite new at FO4 and I don't understand lots of the mechanics, but just asking. Yes, there is Deviously Cursed Wasteland 1.4 !
peteretea Posted December 1, 2019 Posted December 1, 2019 4 hours ago, Akor said: Yes, there is Deviously Cursed Wasteland 1.4 ! Yay! Thank you very much!
wdaigle Posted December 1, 2019 Posted December 1, 2019 On 11/26/2019 at 11:33 AM, Razial said: This may be a dumb question but is this compatible with fusion girl? I know in the op it says that no other body than CBBE bodyslide will be compatible, but FG does use bodyslide so maybe it works? I'm working on a conversion for FG (with permission). There are a lot of pieces, so it's taking a little while.
vaultbait Posted December 1, 2019 Posted December 1, 2019 4 minutes ago, wdaigle said: I'm working on a conversion for FG (with permission). There are a lot of pieces, so it's taking a little while. Picking up where @Adviser69 left off, or starting over from scratch?
Adviser69 Posted December 1, 2019 Posted December 1, 2019 46 minutes ago, vaultbait said: Picking up where @Adviser69 left off, or starting over from scratch? If it's picking up where I left off, the only pieces that need to be redone are the dresses with heeled shoes. If that makes it any easier. Personally though, I was going to redo the whole thing from scratch over the holidays, using some new tricks and experience that I've picked up from tinkering in Outfit Studio. If @wdaigle can get it converted earlier, then by all means, go for it. Just means I can focus on some other outfits.
vaultbait Posted December 1, 2019 Posted December 1, 2019 29 minutes ago, Adviser69 said: If it's picking up where I left off, the only pieces that need to be redone are the dresses with heeled shoes. If that makes it any easier. Personally though, I was going to redo the whole thing from scratch over the holidays, using some new tricks and experience that I've picked up from tinkering in Outfit Studio. If @wdaigle can get it converted earlier, then by all means, go for it. Just means I can focus on some other outfits. In yours I also noticed the gloves/handwear was locking fingers into odd positions so, for example, clipping through the Pip Pad model when I brought it up (from the Pip Pad mod, if you're not familiar with it). Aside from that, it mostly just needs updating to newer FG, so adding support for body physics and the latest additional sliders.
peteretea Posted December 1, 2019 Posted December 1, 2019 And also, is there an animation loader like FNIS in fallout 4? Is it required for devious devices? Since the face looks really weird when a gag is in but the mouth is not open.
Adviser69 Posted December 1, 2019 Posted December 1, 2019 43 minutes ago, vaultbait said: In yours I also noticed the gloves/handwear was locking fingers into odd positions so, for example, clipping through the Pip Pad model when I brought it up (from the Pip Pad mod, if you're not familiar with it). Aside from that, it mostly just needs updating to newer FG, so adding support for body physics and the latest additional sliders. Yeah, I noticed that. That's because I forgot to retain the included hand weights during conversion, so refreshing them caused them to be all fucked up. I've got that as a note for my next runthrough.
vaultbait Posted December 1, 2019 Posted December 1, 2019 41 minutes ago, peteretea said: And also, is there an animation loader like FNIS in fallout 4? Is it required for devious devices? Since the face looks really weird when a gag is in but the mouth is not open. I suspect this is what you're looking for: https://www.loverslab.com/files/file/10799-face-morphs-for-devious-devices-gags/
wdaigle Posted December 1, 2019 Posted December 1, 2019 2 hours ago, Adviser69 said: If it's picking up where I left off, the only pieces that need to be redone are the dresses with heeled shoes. If that makes it any easier. Personally though, I was going to redo the whole thing from scratch over the holidays, using some new tricks and experience that I've picked up from tinkering in Outfit Studio. If @wdaigle can get it converted earlier, then by all means, go for it. Just means I can focus on some other outfits. I had no idea you had worked on it. I searched LL and nothing came up. So, no, mine's from scratch. I asked Kimy for permission (even though she sort of gives permission in the description) and once she gave it, I then started working on it. I didn't mean to step on your toes but she didn't mention that someone else was working on it. I too have learned a lot recently. On Nexus, under my handle of JDWolf, I recently released TheKite FG outfit conversions. I still have the charred outfit to go, but I was planning to finish DD first.
vaultbait Posted December 1, 2019 Posted December 1, 2019 46 minutes ago, wdaigle said: I had no idea you had worked on it. I searched LL and nothing came up. It's been repeatedly mentioned here in this topic, most recently only a few days ago. As I understood it, @Adviser69 was waiting on feedback from @Kimy about uploading it somewhere more official.
wdaigle Posted December 1, 2019 Posted December 1, 2019 58 minutes ago, vaultbait said: It's been repeatedly mentioned here in this topic, most recently only a few days ago. As I understood it, @Adviser69 was waiting on feedback from @Kimy about uploading it somewhere more official. The "a few days ago" is what I'm replying to. My discussion with Kimy was 2 weeks ago. I had searched for a mod on LL to convert DD to FG, not a passing comment here from October. Thanks for stepping in and implying I'm a liar; makes me feel so warm inside.
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