vaultbait Posted September 11, 2023 Share Posted September 11, 2023 On 9/10/2023 at 1:14 AM, Copr5 said: Where do you go to find the RobCo Hacked Shock Collars? To the support topic for the Real Handcuffs mod. 1 Link to comment
jbezorg Posted September 11, 2023 Share Posted September 11, 2023 On 9/9/2023 at 9:14 PM, Copr5 said: Where do you go to find the RobCo Hacked Shock Collars? That's a Real Handcuffs question. But I believe you can make them at a chemistry workbench and modify them at an armor workbench. Link to comment
cockroach666 Posted September 14, 2023 Share Posted September 14, 2023 could you add ropes that bind the arms to the torso? maybe some chains. Link to comment
vaultbait Posted September 14, 2023 Share Posted September 14, 2023 2 hours ago, cockroach666 said: could you add ropes that bind the arms to the torso? maybe some chains. The original author doesn't seem to be developing new content for this, and the community maintenance work has focused on fixing bugs and polishing existing features rather than adding net new items. You probably want to keep an eye on this instead. Link to comment
Elsidia Posted September 15, 2023 Share Posted September 15, 2023 (edited) 10 hours ago, cockroach666 said: you add ropes that bind the arms to the torso? maybe some chains. For that you need 3D animator to made new animations. DD uses TD animations for this. Chains already need 3D artist, what made it and add bones for physics animations. I'm just write program. Edited September 15, 2023 by Elsidia Link to comment
Senick Posted September 16, 2023 Share Posted September 16, 2023 Does anyone know if there's a way to modify the mod so leg devices don't slow you down quite so much, really just makes it unplayable for me with them on ? Link to comment
valcon767 Posted September 16, 2023 Share Posted September 16, 2023 7 hours ago, Senick said: Does anyone know if there's a way to modify the mod so leg devices don't slow you down quite so much, really just makes it unplayable for me with them on ? yes and no in the MCM there is a setting to determine how much they slow you down in 1st person view mode (and to choose bunnyhop or classic). in 3rd person view mode you will still suffer the slowdown. Link to comment
Elsidia Posted September 16, 2023 Share Posted September 16, 2023 7 hours ago, Senick said: the mod so leg devices There is two types of leg devices: boots, what slow you down and skirts, what change animation to bunny walk. What devices you mean? Link to comment
Senick Posted September 17, 2023 Share Posted September 17, 2023 23 hours ago, Elsidia said: There is two types of leg devices: boots, what slow you down and skirts, what change animation to bunny walk. What devices you mean? leg and ankle restraints Link to comment
Elsidia Posted September 17, 2023 Share Posted September 17, 2023 1 hour ago, Senick said: g and ankle restraints You can change it to classic hop it's faster. Link to comment
Elvenlover Posted September 20, 2023 Share Posted September 20, 2023 For some reason the Plug Event does not trigger (using RC9). Is that a known issue? Link to comment
M.BISON Posted September 21, 2023 Share Posted September 21, 2023 quick question. Does the "strange body" de-spawn or meant to just stay there? (after investigating body) Link to comment
vaultbait Posted September 21, 2023 Share Posted September 21, 2023 50 minutes ago, M.BISON said: quick question. Does the "strange body" de-spawn or meant to just stay there? (after investigating body) Currently it never goes away. It would probably make sense to set it to delete when able after the note is read, or something along those lines. In my mods I set unique loot corpses with quest items as aliases, so I can simply call Alias_WhicheverCorpse.GetReference().DeleteWhenAble() in the last stage fragment. Link to comment
LynErso666 Posted September 22, 2023 Share Posted September 22, 2023 (edited) I notice there's a "Refresh Device Effects" feature that never seems to...refresh any of the effects at all???? Like the hobble skirt never goes away until I remove the spell from the player manually. Almost none of the cuffs seem to even have an arms bound anim most of the time, and then sometimes they do! It's so weird. I pretty much have all the spells memorized I'm so used to doing this myself now. lol. Idk whaz all going on with this, but a working Refresh Device Effects feature would be the absolute shizzle! I can't express how much I'd love that feature. And removing the hobble skirt effect manually results in no 1st person usage until u save and load again fyi! in case someone tries it. O lord...IM definitely never allowing those to be used again. lol But I hope the refresh feature gets some luv! It doesn't even display a message confirming anything. Still worlds better than the Skyrim DD, which felt like some kind of mod-user hell, with the illusion of control but so many features that couldn't be controlled it felt pointless. I certainly would love to remove all the time-shields and whatnot, but Idk how yet. Edited September 22, 2023 by LynErso666 1 Link to comment
Elsidia Posted September 22, 2023 Share Posted September 22, 2023 On 9/20/2023 at 11:21 PM, Elvenlover said: For some reason the Plug Event does not trigger (using RC9). Is that a known issue? https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=4006756 Link to comment
Elsidia Posted September 22, 2023 Share Posted September 22, 2023 55 minutes ago, LynErso666 said: I notice there's a "Refresh Device Effects" I have no clue what is Refresh Device Effects Link to comment
LynErso666 Posted September 22, 2023 Share Posted September 22, 2023 5 hours ago, Elsidia said: I have no clue what is Refresh Device Effects It's like...the setting called "Refresh Device Effects" word-for-word in the Debug menu of the "Devious Devices" Mod-Configuration-Menu. Link to comment
Elsidia Posted September 22, 2023 Share Posted September 22, 2023 4 hours ago, LynErso666 said: "Devious Devices" Mod-Configuration-Menu. Ahh.... this.... technically it does nothing. At least not fix broken things just try to restore animation and apply blindfold and update some perks. 1 Link to comment
M.BISON Posted September 22, 2023 Share Posted September 22, 2023 19 hours ago, vaultbait said: Currently it never goes away. It would probably make sense to set it to delete when able after the note is read, or something along those lines. In my mods I set unique loot corpses with quest items as aliases, so I can simply call Alias_WhicheverCorpse.GetReference().DeleteWhenAble() in the last stage fragment. Yeah thought it might delete after a day from reading the note. Well, guess now there's another permanent dead body after Sanctuary bridge. Is it safe to use the "markfordelete" Link to comment
vaultbait Posted September 22, 2023 Share Posted September 22, 2023 12 minutes ago, M.BISON said: Is it safe to use the "markfordelete" Yes. 1 Link to comment
izzyknows Posted September 23, 2023 Share Posted September 23, 2023 6 hours ago, M.BISON said: Yeah thought it might delete after a day from reading the note. Well, guess now there's another permanent dead body after Sanctuary bridge. Is it safe to use the "markfordelete" Drag it over to Red Rocket and scrap it. Link to comment
LynErso666 Posted September 23, 2023 Share Posted September 23, 2023 11 hours ago, Elsidia said: Ahh.... this.... technically it does nothing. At least not fix broken things just try to restore animation and apply blindfold and update some perks. Awww snap! Thank u! I appreciate it Link to comment
M.BISON Posted September 23, 2023 Share Posted September 23, 2023 18 hours ago, izzyknows said: Drag it over to Red Rocket and scrap it. ?? +100 nuclear material gained. Link to comment
beeline134 Posted September 24, 2023 Share Posted September 24, 2023 Is there are verison without AWKCR ? Link to comment
ebbluminous Posted September 24, 2023 Share Posted September 24, 2023 3 minutes ago, beeline134 said: Is there are verison without AWKCR ? The base DD should work without AWKCR, I have it installed ok without the evil of AWKCR Link to comment
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