beeline134 Posted September 24, 2023 Share Posted September 24, 2023 13 minutes ago, ebbluminous said: The base DD should work without AWKCR, I have it installed ok without the evil of AWKCR Thanks , but i using vortex , it keep warning me about missing masters . Link to comment
ebbluminous Posted September 24, 2023 Share Posted September 24, 2023 57 minutes ago, beeline134 said: Thanks , but i using vortex , it keep warning me about missing masters . I use Vortex as well and didn't have an issue. HJave you installed something that goes on top of DD like DCL? DCL is a AWKCR using monstrousity Link to comment
izzyknows Posted September 24, 2023 Share Posted September 24, 2023 (edited) 44 minutes ago, ebbluminous said: I use Vortex as well and didn't have an issue. HJave you installed something that goes on top of DD like DCL? DCL is a AWKCR using monstrousity You forget, the original DD 2.0 has AWKCR as a master, which can safely be removed as it doesn't actually use anything from it. IF you don't have AWKCR installed an don't clean the Masters it will not load. @beeline134 RC8 & RC9 already have the unused masters cleaned. Edited September 24, 2023 by izzyknows 1 Link to comment
ebbluminous Posted September 24, 2023 Share Posted September 24, 2023 2 hours ago, izzyknows said: You forget, the original DD 2.0 has AWKCR as a master, which can safely be removed as it doesn't actually use anything from it. IF you don't have AWKCR installed an don't clean the Masters it will not load. @beeline134 RC8 & RC9 already have the unused masters cleaned. Oh yeah, forgot I am on RC9 goodness Link to comment
beeline134 Posted September 24, 2023 Share Posted September 24, 2023 just got rc9 , many thanks , i do have deviousely cursed wasteland , i cant find no AWKCR version of that mod so i think that must cause some prb. Link to comment
valcon767 Posted September 24, 2023 Share Posted September 24, 2023 5 hours ago, beeline134 said: just got rc9 , many thanks , i do have deviousely cursed wasteland , i cant find no AWKCR version of that mod so i think that must cause some prb. nods Cursed Wasteland does require AWKCR but you can use xEdit to remove that requirement. check your dm Link to comment
Elvenlover Posted September 24, 2023 Share Posted September 24, 2023 On 9/22/2023 at 7:12 AM, Elsidia said: https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=4006756 Well, thank you very much. It was indeed Devious Enchantings. Link to comment
sexybastardo Posted September 24, 2023 Share Posted September 24, 2023 Hey again guys I have again a very special question, I would like to use the GameInterface for Toys and it requires the use of the papyrus log. So I tried to add the missing log entries by myself in the RC9 version - which I could achieve by editing and recompiling the file "DD_Event_Vibrate". But this doesn't solve it entirely - some events are missing. To have GameInterface properly tracking the events, all the notify text would need to be in the papyrus log - i.e. "Your plug moves ..." etc. Unfortunately, to do this I would need to edit "DD_Library" which doesn't compile even without any changes. Here's the compiler output: Spoiler Compiling "DD\DD_Library.psc"... Y:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\DD\DD_Library.psc(613,25): unknown type actor:wornitem Y:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\DD\DD_Library.psc(790,86): getname is not a function or does not exist Y:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\DD\DD_Library.psc(0,0): Error while trying to typecheck script dd:dd_library Does anyone know why that happens? Or is there a possiblity that someone could add the needed payprus output? I would very much appreciate any help. Link to comment
lee3310 Posted September 25, 2023 Share Posted September 25, 2023 (edited) 6 minutes ago, sexybastardo said: Hey again guys I have again a very special question, I would like to use the GameInterface for Toys and it requires the use of the papyrus log. So I tried to add the missing log entries by myself in the RC9 version - which I could achieve by editing and recompiling the file "DD_Event_Vibrate". But this doesn't solve it entirely - some events are missing. To have GameInterface properly tracking the events, all the notify text would need to be in the papyrus log - i.e. "Your plug moves ..." etc. Unfortunately, to do this I would need to edit "DD_Library" which doesn't compile even without any changes. Here's the compiler output: Hide contents Compiling "DD\DD_Library.psc"... Y:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\DD\DD_Library.psc(613,25): unknown type actor:wornitem Y:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\DD\DD_Library.psc(790,86): getname is not a function or does not exist Y:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\DD\DD_Library.psc(0,0): Error while trying to typecheck script dd:dd_library Does anyone know why that happens? Or is there a possiblity that someone could add the needed payprus output? I would very much appreciate any help. Do you have F4SE source files in the user folder (source/user) ? if not, move them there. Edited September 25, 2023 by lee3310 Link to comment
Elsidia Posted September 25, 2023 Share Posted September 25, 2023 (edited) 11 hours ago, beeline134 said: i cant find no AWKCR version of that mod so i think that must cause some prb. There no AWKCR version of DCW. I already made no AWKCR version of DCW, but stuck into DD 2.0 RC9 update, so first i need end it to logical end. But as more i work on it as more work shows up) Anyway, if you cut out AWCKR from DCW, Slave collar will stop punishing you as it use AWKCR to detect clothes on you. Edited September 25, 2023 by Elsidia Link to comment
sexybastardo Posted September 25, 2023 Share Posted September 25, 2023 (edited) 7 hours ago, lee3310 said: Do you have F4SE source files in the user folder (source/user) ? if not, move them there. Thanks for the answer. Yes, I do have them there. Do I need to set something in Creation Kit to make it work? Edited September 25, 2023 by sexybastardo Link to comment
izzyknows Posted September 25, 2023 Share Posted September 25, 2023 55 minutes ago, sexybastardo said: Thanks for the answer. Yes, I do have them there. Do I need to set something in Creation Kit to make it work? Did you extract the base game script files? scripts\source\base\base.zip Link to comment
sexybastardo Posted September 25, 2023 Share Posted September 25, 2023 (edited) 1 hour ago, izzyknows said: Did you extract the base game script files? scripts\source\base\base.zip I did it seems. At least the scripts are in the folder. The missing actor: wornitem seems to be in the file Data/Scripts/Source/Actor.psc but appearently Creation Kit doesn't find it or do take it into account. Please be aware that I am entirely new to creation kit and don't know shit about how to compile anything in creation kit - I was barely able to find the option to compile the scripts. I'm sure it's just a simple thing I'm not aware of. EDIT: Solved it by copying the F4SE script content to Data/Scripts/Source/User - sorry my mistake for not reading correctly what you meant @lee3310 Thanks! Edited September 25, 2023 by sexybastardo Link to comment
M2theAGGOT Posted September 25, 2023 Share Posted September 25, 2023 Probably a stupid question, but figured I'd try get an answer before dumping $$$. When it says "ALL DLC" in the required mods, does that include the 3 Workshops, the season pass and the Creation Club? Or is it just the 3 actual content DLCs? Link to comment
izzyknows Posted September 25, 2023 Share Posted September 25, 2023 36 minutes ago, M2theAGGOT said: Probably a stupid question, but figured I'd try get an answer before dumping $$$. When it says "ALL DLC" in the required mods, does that include the 3 Workshops, the season pass and the Creation Club? Or is it just the 3 actual content DLCs? Get the season pass and you'll be covered for 99.99999% of the mods. Creation Club is an attempt at a money grab plain & simple. Ignore it. 1 Link to comment
vaultbait Posted September 25, 2023 Share Posted September 25, 2023 37 minutes ago, M2theAGGOT said: Probably a stupid question, but figured I'd try get an answer before dumping $$$. When it says "ALL DLC" in the required mods, does that include the 3 Workshops, the season pass and the Creation Club? Or is it just the 3 actual content DLCs? If you're talking about the RC9 version of DD, these are the masters in the plugin's header: Fallout4.esm DLCworkshop02.esm DLCNukaWorld.esm TortureDevices.esm So at the moment you would need to buy Nuka-World and (I think?) Contraptions Workshop. You may be able to find a discounted bundle of all the DLCs though, which I'd recommend if possible because other mods you might want to install could require different ones. Keep in mind that all of the DLCs are "content DLCs" insofar as they contain a lot of added items and effects that mod creators may wind up using on the assumption that "everyone has all the DLCs (or GotY edition) these days." 2 Link to comment
bwagdog669680 Posted September 25, 2023 Share Posted September 25, 2023 Quick question. The MCM for DD has been glitchy (since before RC9). Clicking on the Settings tab may or may not show the items to select. Lockpick mini game, bunny hop, blindfold strength, etc. Anyone else having this issue? Any solutions? DD MCM patch? Thanks! Link to comment
eflat01 Posted September 25, 2023 Share Posted September 25, 2023 (edited) 40 minutes ago, vaultbait said: If you're talking about the RC9 version of DD, these are the masters in the plugin's header: Fallout4.esm DLCworkshop02.esm DLCNukaWorld.esm TortureDevices.esm So at the moment you would need to buy Nuka-World and (I think?) Contraptions Workshop. You may be able to find a discounted bundle of all the DLCs though, which I'd recommend if possible because other mods you might want to install could require different ones. Keep in mind that all of the DLCs are "content DLCs" insofar as they contain a lot of added items and effects that mod creators may wind up using on the assumption that "everyone has all the DLCs (or GotY edition) these days." My guess is the dependency on DLCworkshop02.esm may be for DLC05AnimFurnPillory because I think TortureDevices.esm references it? DLCNukaWorld.esm is an obvious for collars. Btw, ever notice that noteholder could pass as Kimmy's twin? Edited September 25, 2023 by eflat01 Link to comment
izzyknows Posted September 25, 2023 Share Posted September 25, 2023 2 hours ago, bwagdog669680 said: Anyone else having this issue? Any solutions? DD MCM patch? Download and overwrite with the MCM patch from RC8. 1 Link to comment
bwagdog669680 Posted September 25, 2023 Share Posted September 25, 2023 23 minutes ago, izzyknows said: Download and overwrite with the MCM patch from RC8. Okay. To be clear, RC9 is the "DD20RC9RestFix", or is it that plus the "DD_Item_Remover" too? Also, does RC9 overwrite RC8 (except for the MCM patch)? Or do I leave both RC's installed and enabled? Thanks for the quick reply! Link to comment
bwagdog669680 Posted September 25, 2023 Share Posted September 25, 2023 41 minutes ago, izzyknows said: Download and overwrite with the MCM patch from RC8. So I just looked into the archive, it looks like "DD20RC9RestFix" is simply adding scripts for the restraints framework. So it looks like I need RC8 installed as "DD20RC9RestFix" doesn't contain the Devious Devices.esm. I looked in the RC8 archive and found the MCM folder. I'm not sure where the "patch" is. A few folders into the MCM folder is the config.json, lib.swf, and lib_collar.swf. Are these files what you meant by "patch" for MCM. Link to comment
izzyknows Posted September 25, 2023 Share Posted September 25, 2023 (edited) 1 hour ago, bwagdog669680 said: I'm not sure where the "patch" is It's at the bottom of the linked comment. Edited September 25, 2023 by izzyknows Link to comment
bwagdog669680 Posted September 26, 2023 Share Posted September 26, 2023 3 hours ago, izzyknows said: It's at the bottom of the linked comment. Got it! You freakin' rock! Thanks a ton! Link to comment
M2theAGGOT Posted September 26, 2023 Share Posted September 26, 2023 9 hours ago, vaultbait said: If you're talking about the RC9 version of DD, these are the masters in the plugin's header: Fallout4.esm DLCworkshop02.esm DLCNukaWorld.esm TortureDevices.esm So at the moment you would need to buy Nuka-World and (I think?) Contraptions Workshop. You may be able to find a discounted bundle of all the DLCs though, which I'd recommend if possible because other mods you might want to install could require different ones. Keep in mind that all of the DLCs are "content DLCs" insofar as they contain a lot of added items and effects that mod creators may wind up using on the assumption that "everyone has all the DLCs (or GotY edition) these days." Tyvm for your help. Link to comment
Elsidia Posted September 26, 2023 Share Posted September 26, 2023 I don't understand - is new MCM in RC9 is glitchy now? It should not be as i use fixed version to update new things. Link to comment
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