Ed86 Posted May 31, 2017 Author Posted May 31, 2017 What do you mean "there is no such thing as morality"? https://en.uesp.net/wiki/Skyrim:Morality#Morality Anyway, I've come across 1 NPC out of maybe 500 that had orgasm from rape, I assume feature is broken and that orgasm was a bug. As far as high arousal male having difficulty to orgasm, it's an annoyance that will just lead me to disable mod features or find ways to bypass the mod in that case. How much excitement clicking gets for stamina is complicated to adjust for, I guess? Alternatively masturbation animations could always result in enough excitement for orgasm or something. erm.... okay.... there is Morality, so... you want orgasm to be a crime.... or not achieving one? can you repeat same in RL life and comeback with statistics?... you know... FOR SCIENCE! maybe your character have some...er... problems..... well... yes, you are already getting 1-5 enjoyment per click which is enough, whick for high arousal male would be just 25 clicks why would masturbation always lead to orgasm? if you want orgasm you have to work for it, nothing is free in anyworld ive made plenty options to configure mod experience
SexDwarf2250 Posted May 31, 2017 Posted May 31, 2017 erm.... okay.... there is Morality, so... you want orgasm to be a crime.... or not achieving one? can you repeat same in RL life and comeback with statistics?... you know... FOR SCIENCE! Actually, morality determines how a character feels about many immoral things, like rape... not just crime. But ok... Where is the science showing sex with people you hate makes you more orgasmic? well... yes, you are already getting 1-5 enjoyment per click which is enough, whick for high arousal male would be just 25 clicks I've seen it standing still even, not responding to clicks for a minute or more, so there's something going on with the mod. If I figure out why I'll report back in.
Lodakai Posted May 31, 2017 Posted May 31, 2017 well... yes, you are already getting 1-5 enjoyment per click which is enough, whick for high arousal male would be just 25 clicks I've seen it standing still even, not responding to clicks for a minute or more, so there's something going on with the mod. If I figure out why I'll report back in. If you enable the enjoyment over time.. it should march along quite rapidly.
Airianna Posted May 31, 2017 Posted May 31, 2017 erm.... okay.... there is Morality, so... you want orgasm to be a crime.... or not achieving one? can you repeat same in RL life and comeback with statistics?... you know... FOR SCIENCE! Actually, morality determines how a character feels about many immoral things, like rape... not just crime. But ok... Where is the science showing sex with people you hate makes you more orgasmic? well... yes, you are already getting 1-5 enjoyment per click which is enough, whick for high arousal male would be just 25 clicks I've seen it standing still even, not responding to clicks for a minute or more, so there's something going on with the mod. If I figure out why I'll report back in. I dunno bout you, but when forced, I enjoy having sex, just don't be abusive about it... And make my head spin, and my body shudder! ehem, I mean... yeah, I am a good person.... Not moving, could be script lag, system performance issues, another mod pitching a tent in the middle of your parade... I have a few possible home remedies if you would like to see them... The joke... Insert smart ass comment, and laugh so hard you break your chair... But seriously, after talking to people about the game engine, Skyrim is very limited on what it can do. Only a few things can help maintain and speed it up slightly, while every mod that has scripts you add, slow things down, and can cause lag. These settings are my personal settings, and I have about 200 active mods currently. Skyrim.ini [General] sLanguage=ENGLISH uExterior Cell Buffer=32 bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 [Animation] bMultiThreadBoneUpdate=1 [HAVOK] iNumThreads=4 [Decals] bDecalMultithreaded=1 [interface] sPosePlayerRaceSexMenu= bShowTutorials=0 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, HearthFires.bsa, Dragonborn.bsa, Dawnguard.bsa SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fUpdateBudgetMS=1.25 fExtraTaskletBudgetMS=1.25 fPostLoadUpdateTimeMS=2000.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=15000000 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 SkyrimPrefs.ini [General] bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseThreadedMorpher=1 fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000.0000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=1 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=10000000.0000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=1000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=1 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=0 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=3072.0000 fMeshLODLevel1FadeDist=4096.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 750 Ti" bFXAAEnabled=0 iShadowMapResolution=4096 fShadowBiasScale=0.1500 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=0 iShadowFilter=3 bShadowsOnGrass=1 bTransparencyMultisampling=0 bDeferredShadows=1 bDrawShadows=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=0 bSaveOnTravel=1 bSaveOnWait=0 bSaveOnRest=0 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bEssentialTakeNoDamage=0 bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=1 [interface] bDialogueSubtitles=1 bGeneralSubtitles=1 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0500 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=1 bUseKinect=0 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=60.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=537075890 fVal6=1.0000 uID6=537077272 fVal5=1.0000 uID5=537075894 fVal4=1.0000 uID4=352461178 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=250000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] bUseThreadedMeshes=1 fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bUseMultiThreadedTrees=1 bShadowMaskZPrePass=1 bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=10.0000 fLODFadeOutMultItems=10.8000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=0 uLastAspectRatio=3 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 Bottom Line: Do what you think might work best for you. But at least compare settings.
SexDwarf2250 Posted May 31, 2017 Posted May 31, 2017 If you enable the enjoyment over time.. it should march along quite rapidly. You are a scholar and a gentleman. And make my head spin, and my body shudder! Oh my... I mean, thanks for the tips.
Ed86 Posted May 31, 2017 Author Posted May 31, 2017 erm.... okay.... there is Morality, so... you want orgasm to be a crime.... or not achieving one? can you repeat same in RL life and comeback with statistics?... you know... FOR SCIENCE! Actually, morality determines how a character feels about many immoral things, like rape... not just crime. But ok... Where is the science showing sex with people you hate makes you more orgasmic? well... yes, you are already getting 1-5 enjoyment per click which is enough, whick for high arousal male would be just 25 clicks I've seen it standing still even, not responding to clicks for a minute or more, so there's something going on with the mod. If I figure out why I'll report back in. sooo......... you are saying that guard, highly moral npc, rapes you for whatever reason, wont recieve enjoyment? that science is called friction, it was discussed already, with enough stimulation everyone will orgasm physically, it doesnt matter what they think about it well unless you have sex with spouse, everything you do in SL makes you lewder, that is how its made if its not reacting to your actions then something is wrong with your save\game\scripts I dunno bout you, but when forced, I enjoy having sex, just don't be abusive about it... And make my head spin, and my body shudder! ehem, I mean... yeah, I am a good person.... oh someone is a naughty here and needs punishment
SexDwarf2250 Posted May 31, 2017 Posted May 31, 2017 sooo......... you are saying that guard, highly moral npc, rapes you for whatever reason, wont recieve enjoyment? that science is called friction, it was discussed already, with enough stimulation everyone will orgasm physically, it doesnt matter what they think about it well unless you have sex with spouse, everything you do in SL makes you lewder, that is how its made I am saying that people who hate immoral acts are probably less likely to enjoy them in practice. It makes more sense than "marriage ring = less friction, sometimes"
Ed86 Posted May 31, 2017 Author Posted May 31, 2017 sooo......... you are saying that guard, highly moral npc, rapes you for whatever reason, wont recieve enjoyment? that science is called friction, it was discussed already, with enough stimulation everyone will orgasm physically, it doesnt matter what they think about it well unless you have sex with spouse, everything you do in SL makes you lewder, that is how its made I am saying that people who hate immoral acts are probably less likely to enjoy them in practice. It makes more sense than "marriage = less friction." well they did start raping you, so maybe they are not so moral afterall it wasnt made by me and i have no intention to change that anyway i dont see how or why this should be implemented, so unless you come with formulas that scale like SL lewdness, i think morality topic is closed
Nazzzgul666 Posted May 31, 2017 Posted May 31, 2017 Something i could imagine is: every time somebody with a moral >0 orgasms during rape (no matter on which end), s/he will lose one point morality. Lydia when meeting me: "Hold on, evil! We will banish you!" Lydia after some weeks traveling with me: "You bandits rape my Thane?" Bandit: "Yeah, problem? Lydia: "Uhhh, mind if i join you?" At least that's how it worked when i've met a girl that spend more or less her whole live in a catholic environment... not that drastic, but still
Ed86 Posted May 31, 2017 Author Posted May 31, 2017 Something i could imagine is: every time somebody with a moral >0 orgasms during rape (no matter on which end), s/he will lose one point morality. Lydia when meeting me: "Hold on, evil! We will banish you!" Lydia after some weeks traveling with me: "You bandits rape my Thane?" Bandit: "Yeah, problem? Lydia: "Uhhh, mind if i join you?" its never a good idea to make permanent changes npcs
NicoleDragoness Posted May 31, 2017 Posted May 31, 2017 I just installed the latest 0.9.8 version and my widgets' graphics are wrong. The lenght is really short, about 50 pixels (or points) and the height is abnormous (more than 100 pxs I think). Borders are heavy and so on. Just to compare with the vanilla compass bar, the widget bar is less than 5 times short and more than four time in height. There is a way to change those values? I had a look at the config.json file and I found some values like "widget_height: 25" and "widhet_lenght: 290" but there is no match with my graphics visuals. I tried to change the above values in the config.json file but nothing changes in game. Any hint, please?
Ed86 Posted May 31, 2017 Author Posted May 31, 2017 There is a way to change those values?no Any hint, please?read changelog
Airianna Posted May 31, 2017 Posted May 31, 2017 I just installed the latest 0.9.8 version and my widgets' graphics are wrong. The lenght is really short, about 50 pixels (or points) and the height is abnormous (more than 100 pxs I think). Borders are heavy and so on. Just to compare with the vanilla compass bar, the widget bar is less than 5 times short and more than four time in height. There is a way to change those values? I had a look at the config.json file and I found some values like "widget_height: 25" and "widhet_lenght: 290" but there is no match with my graphics visuals. I tried to change the above values in the config.json file but nothing changes in game. Any hint, please? That looks like CT... sweet! *calls for the smart one.... Cabose* ummm, rotate the screen so it won't be so tall and we can all be friends! YAY!
SexDwarf2250 Posted May 31, 2017 Posted May 31, 2017 well they did start raping you, so maybe they are not so moral afterall And it doesn't make sense for guards to kick babies or murder queens. That's why mods like Defeat or Spectator Crowds let you use the morality stat to determine which NPCs rape someone or enjoy watching a rape. so unless you come with formulas that scale like SL lewdness, i think morality topic is closed It's a scale from 0-3, so 0 morality = max lewdness, 1=66%, 2=33, 3=0. In practical terms almost all NPCs tend to be 3 or 0, so it would mean that farmers would resist orgasm during rape as much as possible, while bandits (and about half the followers) try to get off at the drop of a hat. Something i could imagine is: every time somebody with a moral >0 orgasms during rape (no matter on which end), s/he will lose one point morality. Mods like AFT also let you change morality of your followers to 0, so there's that, and you could probably have SexLab Util lower morality when orgasming during committing rapes, I suppose. If you do it by CK you will have to kill and resurrect the actor in a preexisting game, but if you use SLU, I think it should just impact the existing instance, like changing it via console etc and leave the base form unchanged. Anyway, I'll eventually get around to modding a tweak myself, no worries.
Ed86 Posted June 1, 2017 Author Posted June 1, 2017 Anyway, I'll eventually get around to modding a tweak myself, no worries.Yet that would require to rewrite half of the modLewdness has no direct impact on slso enjoyment GL with dat
SexDwarf2250 Posted June 1, 2017 Posted June 1, 2017 Anyway, I'll eventually get around to modding a tweak myself, no worries.Yet that would require to rewrite half of the modLewdness has no direct impact on slso enjoyment GL with dat Why rewrite anything? Lewdness of NPCs just needs to be tweaked so it makes sense for the way modders use it. What does it measure now, how much sex is had over time without a waifu? What does that even mean? Nothing, just how much time has passed while sexually active, assuming there is no waifu. A much simpler calculation using indications of sexual deviance would be better. Take into account exhibitionism flag and morality for instance. Now you find NPCs that are naturally perverts and ones who aren't, regardless of how much sex they have. For the player, a ratio of rape sex and bestiality to normal sex would be a much better indication of deviance, mostly because anything would be better. All of this can just be a check at the start of a sex scene and fix numbers as it goes, I'm fine with lazy methods.
Ed86 Posted June 1, 2017 Author Posted June 1, 2017 Anyway, I'll eventually get around to modding a tweak myself, no worries.Yet that would require to rewrite half of the modLewdness has no direct impact on slso enjoyment GL with dat Why rewrite anything? Lewdness of NPCs just needs to be tweaked so it makes sense for the way modders use it. What does it measure now, how much sex is had over time without a waifu? What does that even mean? Nothing, just how much time has passed while sexually active, assuming there is no waifu. A much simpler calculation using indications of sexual deviance would be better. Take into account exhibitionism flag and morality for instance. Now you find NPCs that are naturally perverts and ones who aren't, regardless of how much sex they have. For the player, a ratio of rape sex and bestiality to normal sex would be a much better indication of deviance, mostly because anything would be better. All of this can just be a check at the start of a sex scene and fix numbers as it goes, I'm fine with lazy methods. i dont know... maybe because lewdness used all over the scripts, so that little tweak will require you to rewrite a lot of code, and if you want it so much you can also ask Ashal for his sources for SKSE plugin since SL uses skills and likely lewdness to calculate Enjoyment, and probably some C++ knowledge to change it I dont know what modders use it, i use it as it intended to be used, show actor ..... corruption. Yes. It means how much sex is had without a waifu. No. There are no such flags. There are no natural perverts, npcs seeded random stats when you 1st time have sex with them. Erm i dont think fucking everyone in town is not a deviant behaviour. as i already said that would need major code rewrite, so .... go on learn papyrus and do it your self
SexDwarf2250 Posted June 1, 2017 Posted June 1, 2017 i dont know... maybe because lewdness used all over the scripts, so that little tweak will require you to rewrite a lot of code, and if you want it so much you can also ask Ashal for his sources for SKSE plugin since SL uses skills and likely lewdness to calculate Enjoyment, and probably some C++ knowledge to change it I dont know what modders use it, i use it as it intended to be used, show actor ..... corruption. Yes. It means how much sex is had without a waifu. No. There are no such flags. There are no natural perverts, npcs seeded random stats when you 1st time have sex with them. Erm i dont think fucking everyone in town is not a deviant behaviour. as i already said that would need major code rewrite, so .... go on learn papyrus and do it your self Fucking a new person from time to time is not deviant at all, just natural. And how is SexLab.Stats.SetInt(myActor, "Lewd", myValue) "major code rewrite?"
Lodakai Posted June 1, 2017 Posted June 1, 2017 i dont know... maybe because lewdness used all over the scripts, so that little tweak will require you to rewrite a lot of code, and if you want it so much you can also ask Ashal for his sources for SKSE plugin since SL uses skills and likely lewdness to calculate Enjoyment, and probably some C++ knowledge to change it I dont know what modders use it, i use it as it intended to be used, show actor ..... corruption. Yes. It means how much sex is had without a waifu. No. There are no such flags. There are no natural perverts, npcs seeded random stats when you 1st time have sex with them. Erm i dont think fucking everyone in town is not a deviant behaviour. as i already said that would need major code rewrite, so .... go on learn papyrus and do it your self Fucking a new person from time to time is not deviant at all, just natural. And how is SexLab.Stats.SetInt(myActor, "Lewd", myValue) "major code rewrite?" Honestly, there is no reason to take a system created for sexlab.. and move it back outside to Skyrim systems (read: moving perversion to morality) This system was created within this framework for this purpose. If the problem is that within your game there does not appear to be enough hypersexuality, it is easily remedied by installing http://www.loverslab.com/topic/31421-sexlab-stats-manipulator/ Sexlab stats manipulator. You can then manipulate the stats to compensate for the low number of people with hypersexuality. This makes more sense than obfuscating two frameworks when they should be kept separate. Other modders may have made use of these stats for other purposes, and framework guidelines help people keep the intent within line of the content. This is as it should be.
Ed86 Posted June 1, 2017 Author Posted June 1, 2017 i dont know... maybe because lewdness used all over the scripts, so that little tweak will require you to rewrite a lot of code, and if you want it so much you can also ask Ashal for his sources for SKSE plugin since SL uses skills and likely lewdness to calculate Enjoyment, and probably some C++ knowledge to change it I dont know what modders use it, i use it as it intended to be used, show actor ..... corruption. Yes. It means how much sex is had without a waifu. No. There are no such flags. There are no natural perverts, npcs seeded random stats when you 1st time have sex with them. Erm i dont think fucking everyone in town is not a deviant behaviour. as i already said that would need major code rewrite, so .... go on learn papyrus and do it your self Fucking a new person from time to time is not deviant at all, just natural. And how is SexLab.Stats.SetInt(myActor, "Lewd", myValue) "major code rewrite?" Well... Fucking wolves, dogs and horses isnt deviant either, they have feelings too, they are animals just like you.Okay, you win, you can make a mod for that. Erm.......posting 1 line of code is great solution, so what should it replace, top part of script or bottom, or that other linewhich is not that. So you've decided to directly change actor lewdness and fuck any mod that relies on it, that's great...
SexDwarf2250 Posted June 1, 2017 Posted June 1, 2017 i dont know... maybe because lewdness used all over the scripts, so that little tweak will require you to rewrite a lot of code, and if you want it so much you can also ask Ashal for his sources for SKSE plugin since SL uses skills and likely lewdness to calculate Enjoyment, and probably some C++ knowledge to change it I dont know what modders use it, i use it as it intended to be used, show actor ..... corruption. Yes. It means how much sex is had without a waifu. No. There are no such flags. There are no natural perverts, npcs seeded random stats when you 1st time have sex with them. Erm i dont think fucking everyone in town is not a deviant behaviour. as i already said that would need major code rewrite, so .... go on learn papyrus and do it your self Fucking a new person from time to time is not deviant at all, just natural. And how is SexLab.Stats.SetInt(myActor, "Lewd", myValue) "major code rewrite?" Honestly, there is no reason to take a system created for sexlab.. and move it back outside to Skyrim systems (read: moving perversion to morality) This system was created within this framework for this purpose. If the problem is that within your game there does not appear to be enough hypersexuality, it is easily remedied by installing http://www.loverslab.com/topic/31421-sexlab-stats-manipulator/ Sexlab stats manipulator. You can then manipulate the stats to compensate for the low number of people with hypersexuality. This makes more sense than obfuscating two frameworks when they should be kept separate. Other modders may have made use of these stats for other purposes, and framework guidelines help people keep the intent within line of the content. This is as it should be. However, measuring accumulated sex over time has nothing to do with what all these modders are using the stat for, and I disagree that everyone should eventually become a pervert unless they're strictly monogamous. By the way, perverted, lewd and immoral are synonyms. There was no reason to create extra versions of it in the first place unless you were going to be more specific. Promiscuity for example would have made sense... as a static measure over time. Eg, 120sph, sex per hour. Erm.......posting 1 line of code is great solution, so what should it replace, top part of script or bottom, or that other linewhich is not that.So you've decided to directly change actor lewdness and fuck any mod that relies on it, that's great... I like your mods, but I wonder who you have locked up, making them for you. It's not replacing anything, I'm just having it do the work of changing actor lewdness for me, to a more appropriate value. So you've decided to directly change Sexlab orgasms and fuck any mod that relies on them, that's awesome... Don't worry though! I'll keep the horror strictly regulated. We don't want people messing with the official Skyrim experience, where would that get us?
Lodakai Posted June 1, 2017 Posted June 1, 2017 However, measuring accumulated sex over time has nothing to do with what all these modders are using the stat for, and I disagree that everyone should eventually become a pervert unless they're strictly monogamous. By the way, perverted, lewd and immoral are synonyms. There was no reason to create extra versions of it in the first place unless you were going to be more specific. Promiscuity for example would have made sense... as a static measure over time. Eg, 120sph, sex per hour. But we are not talking about reality here. We are talking about a system for a game. This is the way SL as a system has worked. I don't think Ashal is going to change it at this point. We also do not know exactly WHAT other modders are using the stats for.. and that is the point. The system is in place as it is. Simply switching this particular system over to the skyrim morality system has its own problems. What if you want your npc to report murder but be lewd at the same time? I stand by my point that you cannot obfuscate the two systems. You have to maintain yourself within the framework and work around it. Remember that you are one user who has a specific need, and there is another user who has a different need. At this point, using the system you prefer deters them from using a system that they prefer. This is why we must remain within the system put in place for this purpose. Since the mechanics solution is simple enough.. why not just use the manipulator to accomplish your ends rather than ask multiple modders for a complete system overhaul?
skyrimfet Posted June 1, 2017 Posted June 1, 2017 Hi I noticed that until im testing SLSO I from time to time have funy animation speed glitch - after sex my PC walks in slowtime - i think that with normal speed but animation is 1.5 or 2x times slower than natural. i checked logs - yes - some errors related with SLOL - maybe helpful fragment for You: [06/02/2017 - 12:43:45AM] WidgetError: [SLSO_WidgetCoreScript4 <SLSO (5B000D62)>]: IconLoadFailure [06/02/2017 - 12:43:45AM] WidgetError: [SLSO_WidgetCoreScript1 <SLSO (5B000D62)>]: IconLoadFailure [06/02/2017 - 12:43:46AM] WidgetError: [SLSO_WidgetCoreScript3 <SLSO (5B000D62)>]: IconLoadFailure [06/02/2017 - 12:43:46AM] WidgetError: [SLSO_WidgetCoreScript2 <SLSO (5B000D62)>]: IconLoadFailure [06/02/2017 - 12:43:46AM] SEXLAB - ActorAlias[Suka] - Enjoyment [0] BaseEnjoyment[0] SLArousal[0]] BonusEnjoyment[4] [06/02/2017 - 12:43:46AM] MilkModEconomy 3J Breastfeeding animations found [06/02/2017 - 12:43:46AM] MilkModEconomy status set to 1.000000, should be 1 [06/02/2017 - 12:43:46AM] MilkModEconomy maintenance done [06/02/2017 - 12:43:46AM] ERROR: Cannot call HasTag() on a None object, aborting function call stack: [alias Game1 on quest SLSO (5B000D62)].slso_game.GetMod() - "SLSO_Game.psc" Line 69 [alias Game1 on quest SLSO (5B000D62)].slso_game.Game() - "SLSO_Game.psc" Line 140 [alias Game1 on quest SLSO (5B000D62)].slso_game.OnUpdate() - "SLSO_Game.psc" Line 40 [06/02/2017 - 12:43:46AM] warning: Assigning None to a non-object variable named "::temp31" stack: [alias Game1 on quest SLSO (5B000D62)].slso_game.GetMod() - "SLSO_Game.psc" Line 69 [alias Game1 on quest SLSO (5B000D62)].slso_game.Game() - "SLSO_Game.psc" Line 140 [alias Game1 on quest SLSO (5B000D62)].slso_game.OnUpdate() - "SLSO_Game.psc" Line 40 [06/02/2017 - 12:43:46AM] ERROR: Cannot call HasTag() on a None object, aborting function call stack: [alias Game1 on quest SLSO (5B000D62)].slso_game.GetMod() - "SLSO_Game.psc" Line 71 [alias Game1 on quest SLSO (5B000D62)].slso_game.Game() - "SLSO_Game.psc" Line 140 [alias Game1 on quest SLSO (5B000D62)].slso_game.OnUpdate() - "SLSO_Game.psc" Line 40 [06/02/2017 - 12:43:46AM] warning: Assigning None to a non-object variable named "::temp34" last time i got it when: Deviously Cursed Loot triggered rape and during rapeing i opened MCM and turned on/off autopilot - not sure maybe enjoyment priority tooo. in logs i selected first. I had same problem one or two time with old version - now im using 0.9.8
Lodakai Posted June 1, 2017 Posted June 1, 2017 Hi I noticed that until im testing SLSO I from time to time have funy animation speed glitch - after sex my PC walks in slowtime - i think that with normal speed but animation is 1.5 or 2x times slower than natural. i checked logs - yes - some errors related with SLOL - maybe helpful fragment for You: [06/02/2017 - 12:43:45AM] WidgetError: [SLSO_WidgetCoreScript4 <SLSO (5B000D62)>]: IconLoadFailure [06/02/2017 - 12:43:45AM] WidgetError: [SLSO_WidgetCoreScript1 <SLSO (5B000D62)>]: IconLoadFailure [06/02/2017 - 12:43:46AM] WidgetError: [SLSO_WidgetCoreScript3 <SLSO (5B000D62)>]: IconLoadFailure [06/02/2017 - 12:43:46AM] WidgetError: [SLSO_WidgetCoreScript2 <SLSO (5B000D62)>]: IconLoadFailure [06/02/2017 - 12:43:46AM] SEXLAB - ActorAlias[Suka] - Enjoyment [0] BaseEnjoyment[0] SLArousal[0]] BonusEnjoyment[4] [06/02/2017 - 12:43:46AM] MilkModEconomy 3J Breastfeeding animations found [06/02/2017 - 12:43:46AM] MilkModEconomy status set to 1.000000, should be 1 [06/02/2017 - 12:43:46AM] MilkModEconomy maintenance done [06/02/2017 - 12:43:46AM] ERROR: Cannot call HasTag() on a None object, aborting function call stack: [alias Game1 on quest SLSO (5B000D62)].slso_game.GetMod() - "SLSO_Game.psc" Line 69 [alias Game1 on quest SLSO (5B000D62)].slso_game.Game() - "SLSO_Game.psc" Line 140 [alias Game1 on quest SLSO (5B000D62)].slso_game.OnUpdate() - "SLSO_Game.psc" Line 40 [06/02/2017 - 12:43:46AM] warning: Assigning None to a non-object variable named "::temp31" stack: [alias Game1 on quest SLSO (5B000D62)].slso_game.GetMod() - "SLSO_Game.psc" Line 69 [alias Game1 on quest SLSO (5B000D62)].slso_game.Game() - "SLSO_Game.psc" Line 140 [alias Game1 on quest SLSO (5B000D62)].slso_game.OnUpdate() - "SLSO_Game.psc" Line 40 [06/02/2017 - 12:43:46AM] ERROR: Cannot call HasTag() on a None object, aborting function call stack: [alias Game1 on quest SLSO (5B000D62)].slso_game.GetMod() - "SLSO_Game.psc" Line 71 [alias Game1 on quest SLSO (5B000D62)].slso_game.Game() - "SLSO_Game.psc" Line 140 [alias Game1 on quest SLSO (5B000D62)].slso_game.OnUpdate() - "SLSO_Game.psc" Line 40 [06/02/2017 - 12:43:46AM] warning: Assigning None to a non-object variable named "::temp34" last time i got it when: Deviously Cursed Loot triggered rape and during rapeing i opened MCM and turned on/off autopilot - not sure maybe enjoyment priority tooo. in logs i selected first. I had same problem one or two time with old version - now im using 0.9.8 Yes.. the variable animation speed does not always seem to clear at the end. A way around it is to toggle off the speed adjustment settings in the MCM. There are 3 settings so cycle through them until it is off.
SexDwarf2250 Posted June 2, 2017 Posted June 2, 2017 But we are not talking about reality here. We are talking about a system for a game. This is the way SL as a system has worked. I don't think Ashal is going to change it at this point. We also do not know exactly WHAT other modders are using the stats for.. and that is the point. The system is in place as it is. I didn't ask anyone for a complete system overhaul, Ed was the one talking about needing to rewrite half of Sexlab and SKSE for some reason. I just pointed out it would be a few added lines to assign lewdness a more appropriate value. A change would likely improve any mod that does use it, like Arousal Enhancement. Go look at its github if you want, and consider the following. "Bob has been in non-traditional relationships for quite a few years." "Oh, you mean he enjoys rape?" "Uh... what?" vs. "Bob is a deviant defiler with no moral compass whatsoever." "Oh, you mean he enjoys rape?" "Yes, most likely." Simply switching this particular system over to the skyrim morality system has its own problems. What if you want your npc to report murder but be lewd at the same time? Depends, it doesn't have to be "simply switching," either, you are creating a straw man fallacy. More than one thing can factor in a revaluation of the lewdness stat. Explain how this character "is" lewd? In sentences, not as a stat. Consider the above exchanges, too.
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