Popular Post Ed86 Posted February 13, 2017 Popular Post Posted February 13, 2017 SexLab Separate Orgasm LE View File Make SexLab Separate Orgasms Great Again! Issue: SexLab animation always end with orgasms Fix: make separate orgasms for actors -But.... isn't that option already there? -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature. -So what does this mod do? -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled. -But doesn't that break many mods that use those events? -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event. Requirements: exactly Sex Animation Framework v1.62, not less, not more SkyUI SKSE Recommended mods: Dripping When Aroused (fancy sex effects) SLSO Player Succubus Addon (drain your sex partners) Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike) Rate Mod if you like it, that might keep me motivated, oh and of course support me on Subscribestar Installation: 1)download 2)install with your mod manager 3)goto sexlab mcm enable separate orgasms 4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff 5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm *use hotkey to enable widgets during sex if for some reason they dont show up *widgets will not work if you have mod that disables hud (during SL animations) *mod will not work if you overwrite its script, duh! Sound packs Installation: (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD) 1)download (sound pack you want) 2)install with your mod manager 3)wait 10 seconds, see notification in top left corner 4)goto SLSO mcm and setup/select voice pack *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too Features: -interactive sex -yours/partners actions actually matter -yours/partners Sexlab skills and relations actually matter -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event -multi orgasms -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO) -lots of logical conditions for orgasms -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden -victim controls, ability to set if victim of rape can orgasm -possibility for orgasm denial and punishment(if your slavery mod supports SLSO) -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess -sex enjoyment widget -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped -animation speed control based on actor enjoyment/stamina useful Sexlab hot-keys: SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?)) shift+SPACE!!! - go back 1 animation stage(-10 base excitement) O - switch animation End - End animation Exhibitionism: Detection of exhibitionism/shame based on SLA settings or actor lewdness(5+). Exhibitionist actors gain more enjoyment the more actors watch them and loose enjoyment when no one(few) watches them. (33-180%) Non Exhibitionist actors loose enjoyment the more actors watch them. (0-120%) PC/NPC interactions: PC can use 2 hot-keys to: 1)increase own/partner enjoyment (consumes stamina) 2)edge self/partner for 2 sec(prevent orgasm) (consumes magicka/stamina) NPCs use above mechanics based on relationship rank, so: -enemies don't care about partner enjoyment. -neutral npc's... well who knows, you don't care about girl next door or maybe you do? -lewd npc's, if failed relationship checks, might pleasure them selves -lovers? well they are lovers... will bring you enjoyment, and try to hold off their orgasm so you can cum together, live forever in your happy little universe with big white dragon-bone house, green grass, and X kids chances are: 10% + RelationshipRank(-4..+4) * 10 * 2 10% + Lewd(-6..+6) * 10 * 1.5 when actors magicka drops below 10%, actor is considered mentally broken, which enables autopilot for them and forces to give enjoyment to their partner, control is restored if they manage to gather 25% magicka Modders stuff: SexLab Separate Orgasm GitHub Making Separate Orgasm Patches for [insert ModName Here]: I've made a new event to send Separate orgasm modevent, technically it can be reduced only to actor variable and thread id can be catched with SexLab.ThreadLib.ThreadSlots.FindActorController(ActorRef) on receiving end but its probably slower, but what do i know?, discuss? int Seid = ModEvent.Create("SexLabOrgasmSeparate")if SeidModEvent.PushForm(Seid, ActorRef)ModEvent.PushInt(Seid, Thread.tid)ModEvent.Send(Seid)endif to catch event you'll need to register new event RegisterForModEvent("SexLabOrgasmSeparate", "HentaiPregnancyImpregnateS") catched event is almost no different from catching "OrgasmStart" or "OrgasmEnd" or "AnimationEnd" event instead of: Event HentaiPregnancyImpregnate(string eventName, string argString, float argNum, form sender)...some code...EndEvent you make it: Event HentaiPregnancyImpregnateS(Form ActorRef, Int Thread)actor akActor = ActorRef as actorstring argString = Thread as string...some code...EndEvent you need akActor variable to determine who had orgasm in animation, like this: if actorList.Length > 1 && akActor != actorList[0] we check if we have more than 1 actor in animation and akActor who had orgasm is not in receiving position [0] in case your mod runs "AnimationEnd" or "OrgasmStart"/"OrgasmEnd", you probably want to add condition to prevent stuff like pregnancy running, if there was no orgasm and sexlab SeparateOrgasms option enabled so no double impregnation from separate orgasm and normal orgasm occurs If !SexLab.config.SeparateOrgasms || JsonUtil.GetIntValue("/SLSO/Config", "sl_default_always_orgasm") == 1 || (!thisThread.HasPlayer && JsonUtil.GetIntValue("/SLSO/Config", "sl_npcscene_always_orgasm") == 1) ...your code... EndIf also you might want to add check !HasPlayer, for npc-npc scenes Custom voice packs voice pack consists of: 1)quest - adds new voices for SLSO through script, you can change quest name 2)formlists, you should only care about SLSO_FemaleVoiceSet_normal, 00 should always be filled. If you don't have enough sounds to fill all 01-09 sound descriptors, then its probably better to remove those 3)sound descriptors, you remove existing sound files and drag & drop yours, yes you can voice them your self and become famous! sound formlists consist of 3 references 1)pain - played by victim actor 2)orgasm - someone is having a lot of fun 3)normal sounds - played during casual fun normal sounds split into 10 descriptors 00 descriptor contains all sounds, you should always fill it with sounds from normal 01-09 descriptors 01-09 corresponds to actor enjoyment during action, you'd probably need 3+(for diversity) sound files to fill each of those Voice pack to npc binding: add Actor.GetLeveledActorBase() to voice json to make pc/npc always use preset voice *slso voices should be enabled in mcm ( != 0) *json shows formid in DEC, you need to convert it from HEX sslActorAlias new functions int function GetFullEnjoyment() returns all enjoyment Log("Enjoyment ["+Enjoyment+"] BaseEnjoyment["+BaseEnjoyment+"] SLArousal["+slaActorArousal+"]"+"] BonusEnjoyment["+BonusEnjoyment+"]") float function GetFullEnjoymentMod() returns all modifiers to enjoyment int function CalculateFullEnjoyment() script heavy function to calculate enjoyment, should not be called, use GetFullEnjoyment function BonusEnjoyment(actor Ref = none, int experience = 0) adds + bonus enjoyment to actor/partner experience: inc/dec bonus enjoyment by set amount function Orgasm(float experience = 0.0) experience - 2: resets timer, forces actor to orgasm, at any enjoyment, ignoring condition blocks experience - 1: resets timer, forces actor to orgasm, if enjoyment is above 90 function HoldOut(float experience = 0.0) delays orgasm by 2+ experience sec 5+ experience sec for npc int function GetOrgasmCount() returns orgasms count function SetOrgasmCount(int SetOrgasms = 0) sets orgasms count to value bool function IsCreature() return IsCreature endFunction bool function IsAggressor() return IsAggressor endFunction FAQ: Q: No MCM A: fix your game, not this mod problem Q: Orgasm doesn't happen A: make sure your character meet orgasm conditions A: disable orgasm conditions Q: Orgasm doesn't reduce arousal A: use included SLA patch A: congrats, you've reached hidden nympho achievement Q: Arousal reduced (to 0?) when animation ends without orgasm A: you have a mod conflict, mod that does not support SLSO, fix your mods Q: Enjoyment doesn't rise A: improve your skills/ change or train your waifu Q: Animation is broken, character frozen A: Disable animation speed control or set minimum speed value above 100 Supported mods: Native support: Hentai Pregnancy LE/SE Estrus Spider Estrus Dwemer Dripping when aroused Milk Mod Economy Devious Training Patches: Sexlab Aroused(Redux) V28b(patch included) Fill Her Up 2 Beta NIO 1.12 SexLabUtil Sexlab Wear and Tear Devious Captures Sexist Guards Community patches: SoulgemOven 3 Player Succubus Quest Apropos SexLab Cumshot Sexlab Squirt Reborn SexLab Hormones BeeingFemale Untamed report supported mods that are not in list i might make patches for mods that are no longer updated/maintained and use sexlab default events don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL) Credits: Ashal @ Skyrim SexLab - Sex Animation Framework h38fh2mf @ SexLab Animation Speed Control fishburger67 @ Sexlab Aroused Redux tanookitamatachi @ Animation-Appropriate Arousal Adjustments SKSE team SKYUI team Permissions: If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force to buy premium and sms crap/ have terrible slow speeds. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Changelog Submitter Ed86 Submitted 02/13/2017 Category Sex Effects Requires Sexlab Framework, SkyUi, SkSe Special Edition Compatible No 31
DarkRose Posted February 13, 2017 Posted February 13, 2017 i have a question, is your file, the SLA1 *conflicting (sry have no better word for)* with this mod (http://www.loverslab.com/files/file/2454-animation-appropriate-arousal-adjustments/)? just saw when i tried to install yours, that yours is overwriting the slamainscr.pex from this mod. are the changes from that mod included? and your ideas sounds promising.
That_Dude79 Posted February 13, 2017 Posted February 13, 2017 Is it possible to make it so that tags can effect the excitement rate? Maybe make an option were you can select a tag, and set a modifier to it so for example, the player could set the tag "rape" to add '-6' excitement points per stage, and the tag "missionary" to add '+3' to the excitement score. Keeping 10 as the base, that would mean the characters excitement would increase only 4 in rape animation stages, and increase 13 in consensual animations involving missionary positions. I'm not a modder, but it think it would be neat if you could make a system like this, where one could set the PC's preferences, and actually have it effect the animation. Just a thought.
Ed86 Posted February 13, 2017 Author Posted February 13, 2017 i have a question, is your file, the SLA1 *conflicting (sry have no better word for)* with this mod (http://www.loverslab.com/files/file/2454-animation-appropriate-arousal-adjustments/)? just saw when i tried to install yours, that yours is overwriting the slamainscr.pex from this mod. are the changes from that mod included? and your ideas sounds promising. No, tanookitamatachi has to make a patch/include separate orgasm event his mod, does some voodoo magic and tries to guess who maybe may have orgasmed or not this mod tells exactly who orgasmed and who hasnt Is it possible to make it so that tags can effect the excitement rate? Maybe make an option were you can select a tag, and set a modifier to it so for example, the player could set the tag "rape" to add '-6' excitement points per stage, and the tag "missionary" to add '+3' to the excitement score. Keeping 10 as the base, that would mean the characters excitement would increase only 4 in rape animation stages, and increase 13 in consensual animations involving missionary positions. I'm not a modder, but it think it would be neat if you could make a system like this, where one could set the PC's preferences, and actually have it effect the animation. Just a thought. that would probably require a separate mod(cuz of configuring) right now its about your/npc sex stats/experience/perversions etc the better your stats/relations, higher partner exitement is
MarkusCook Posted February 13, 2017 Posted February 13, 2017 Great work, I was wating for something like that! Question: is there/will there be any sort of visual information about excitement of actors taking part in scene? Widgets (like in beeing female) or something?
Ed86 Posted February 13, 2017 Author Posted February 13, 2017 Great work, I was wating for something like that! Question: is there/will there be any sort of visual information about excitement of actors taking part in scene? Widgets (like in beeing female) or something? well i have no experience with widgets so it may take huge amount of time
Z72 Posted February 13, 2017 Posted February 13, 2017 Doesn't Sexlab Cumshot already do this? It has an option for separate orgasms and it seems to work just fine. Not criticising, just sayin' in case anyone has trouble getting this mod to work.
Ed86 Posted February 13, 2017 Author Posted February 13, 2017 Doesn't Sexlab Cumshot already do this? It has an option for separate orgasms and it seems to work just fine. Not criticising, just sayin' in case anyone has trouble getting this mod to work. no...not even close, you probably didnt read discription. Cumshot has nothing to do with separate orgasms, in sexlab you will ALWAYS ORGASM, until this mod came
ElbowLicker Posted February 13, 2017 Posted February 13, 2017 Great job on this! I do have a request though, however I'm not sure how much trouble it would be. Is it easy to flip the setting on the "the more you get, the harder it is to achieve next one" part? As in, the more you cum, the easier it is to keep cumming? Possibly just for females? If you think this is something you don't want to do, could you give me some pointers on how to do it myself? If it is fairly simple, that is.
Ed86 Posted February 13, 2017 Author Posted February 13, 2017 Great job on this! I do have a request though, however I'm not sure how much trouble it would be. Is it easy to flip the setting on the "the more you get, the harder it is to achieve next one" part? As in, the more you cum, the easier it is to keep cumming? Possibly just for females? If you think this is something you don't want to do, could you give me some pointers on how to do it myself? If it is fairly simple, that is. ive thought about that but for initial release ive decided to keep it simple making it reverse would need more experimenting i guess best bet would be to edit slamainscr.psc Event OnSexLabOrgasmSeparate(Form ActorRef, Int Thread) you probably need to edit line 710: Int exposureValue = ((thisThread.TotalTime / GetAnimationDuration(thisThread)) * -20.0) as Int changing from -20 to -1~-5? that should probably reduce arousal loss to a small value so actor can orgasm sooner, that would still loose exitement, but ur not going to run single animation for 20 min, are you? you probably want to add actor check to ensure its only for females like if akActor.GetLeveledActorBase().GetSex() == 0 exposureValue = ((thisThread.TotalTime / GetAnimationDuration(thisThread)) * -5.0) as Int endif maybe author of sla would build in something like that into next release maybe something like if actor has high lewdness.... idk gona try tomorrow if i wont forget/have time
MarkusCook Posted February 14, 2017 Posted February 14, 2017 "-make excitement bars like in Lovers with PK, probably some one else has to do this" I am strongly for it. Unfortunately i have no idea about moding. Maybe milzschnitte could help with this one? Once again: great job
Ed86 Posted February 14, 2017 Author Posted February 14, 2017 Great job on this! I do have a request though, however I'm not sure how much trouble it would be. Is it easy to flip the setting on the "the more you get, the harder it is to achieve next one" part? As in, the more you cum, the easier it is to keep cumming? Possibly just for females? If you think this is something you don't want to do, could you give me some pointers on how to do it myself? If it is fairly simple, that is. okay there, SLA F, i guess having 30+ orgasms at max arousal is enough for you?
Halleaon Posted February 14, 2017 Posted February 14, 2017 Thank you~ the way orgasms are handled in sexlab has always been one of my pet peeves and you've fixed it. thank you~ *hugs*
AleyColt Posted February 14, 2017 Posted February 14, 2017 "play around victim controls, so animation wont end until aggressor is done with you and you can go..i mean crawl away and carry your burden" Please do this. It makes masses of sense for character rape, especially if orgasm was linked to tierdness in ineed/ RND making your character less likely to escape in time. Also the animation appropiate arousal adjustments mod was made to stop orgasms happening in silly places. i.e. a man could no longer orgasm during a cunninglingus scene. Does this mod take this into account? i.e. can a man orgasm from cuninglingus / can a woman orgasm from a blowjob? (this is not allowed in standard SLA) I'm more interested in consistency than realism
ElbowLicker Posted February 14, 2017 Posted February 14, 2017 Great job on this! I do have a request though, however I'm not sure how much trouble it would be. Is it easy to flip the setting on the "the more you get, the harder it is to achieve next one" part? As in, the more you cum, the easier it is to keep cumming? Possibly just for females? If you think this is something you don't want to do, could you give me some pointers on how to do it myself? If it is fairly simple, that is. okay there, SLA F, i guess having 30+ orgasms at max arousal is enough for you? holy shit that's a lot, yeah, thanks a bunch
Ed86 Posted February 14, 2017 Author Posted February 14, 2017 "play around victim controls, so animation wont end until aggressor is done with you and you can go..i mean crawl away and carry your burden" Please do this. It makes masses of sense for character rape, especially if orgasm was linked to tierdness in ineed/ RND making your character less likely to escape in time. Also the animation appropiate arousal adjustments mod was made to stop orgasms happening in silly places. i.e. a man could no longer orgasm during a cunninglingus scene. Does this mod take this into account? i.e. can a man orgasm from cuninglingus / can a woman orgasm from a blowjob? (this is not allowed in standard SLA) I'm more interested in consistency than realism not sure there is a way to manipulate ineed/rnd without dependency not sure man\woman shouldnt orgasm for cuni\bj .... hmmm lets try making democratic choice, i mean poll not bombs lol Great job on this! I do have a request though, however I'm not sure how much trouble it would be. Is it easy to flip the setting on the "the more you get, the harder it is to achieve next one" part? As in, the more you cum, the easier it is to keep cumming? Possibly just for females? If you think this is something you don't want to do, could you give me some pointers on how to do it myself? If it is fairly simple, that is.okay there, SLA F, i guess having 30+ orgasms at max arousal is enough for you? holy shit that's a lot, yeah, thanks a bunch well at some point something happens and female arousal drops from 90+ to 40 and then 0, lets pretend she gets her brain fucked out and looses contiouness
chimiz Posted February 15, 2017 Posted February 15, 2017 This is looking great. Only downside is , as you mentioned, it breaks mods that rely on the Orgasm event. Is there no way to send out the Orgasm event without triggering animation end? Either way, I hope there will be patches for some of the popular mods out there (FillHerUp, SGO, BeeingFemale etc) that rely on the event.
Ed86 Posted February 15, 2017 Author Posted February 15, 2017 "play around victim controls, so animation wont end until aggressor is done with you and you can go..i mean crawl away and carry your burden" Please do this. It makes masses of sense for character rape, especially if orgasm was linked to tierdness in ineed/ RND making your character less likely to escape in time. Also the animation appropiate arousal adjustments mod was made to stop orgasms happening in silly places. i.e. a man could no longer orgasm during a cunninglingus scene. Does this mod take this into account? i.e. can a man orgasm from cuninglingus / can a woman orgasm from a blowjob? (this is not allowed in standard SLA) I'm more interested in consistency than realism okay... try enable sep orgasms, get victimized, should prevent you from ending animation try with and without auto stage Advancing there should be msg in console telling you if ur victim and orgasms of agressor
gtcard Posted February 15, 2017 Posted February 15, 2017 really looking forward to seeing this mod expand some more. I posted in your DW thread already, but I think it will make more sense to ask here: how will this mod be integrated with DW? The new version of DW says support for this mod in changelog. I'm using an older 2015 version of DW since I have probs with the newer versions and I don't want to break what already works. But if this mod needs the newer version of DW to work then I'd do everything I can to get the new version of DW working
gtcard Posted February 16, 2017 Posted February 16, 2017 just tried this mod...wow..lol just..wow. it broke all my on orgasm event mods (deadly drain visual effects, psq cum inflation, sexlab utility on orgasm custom scripts) but...wow..it's totally worth it to see 15 orgasms from masturbating and still be aroused enough to ask for sex via SLEN afterwards, even with the dialogues set to only show when at 50+ arousal lol. i have squirt set to 100% in DW and i seriously feel bad for the person who has to mop the floor afterwards lolol im not very versed in scripting but how exactly will other modders be able to update their mods to catch the events from your mod? if they use the orgasm events sent by this mod, won't those mods keep firing the orgasm events every single time there's an orgasm? an example will be the iNeed script i made for sexlab utility which will feed my character food and water on orgasm event. will she start gaining a lot of weight with this mod giving her 10+ orgasms each animation? is it possible for this mod to send the standard orgasm event at the end of an animation, so mods that rely on that event can still fire off at the end, without rapidfiring throughout the animation? what i mean is i think it's great to have all these orgasms in the middle of a scene and it adds a lot to the appeal of it, but can they remain in the scene while keeping the final orgasm played at the end of the animation? does it have to be 1 orgasm event system or the other? it's a bit abrupt to see the actors just kind of walk off right now because there isn't any indication anymore of it being the end of a scene (ie animation stutters for a second, screen shake, etc).
Ed86 Posted February 16, 2017 Author Posted February 16, 2017 im not very versed in scripting but how exactly will other modders be able to update their mods to catch the events from your mod? if they use the orgasm events sent by this mod, won't those mods keep firing the orgasm events every single time there's an orgasm? an example will be the iNeed script i made for sexlab utility which will feed my character food and water on orgasm event. will she start gaining a lot of weight with this mod giving her 10+ orgasms each animation? is it possible for this mod to send the standard orgasm event at the end of an animation, so mods that rely on that event can still fire off at the end, without rapidfiring throughout the animation? what i mean is i think it's great to have all these orgasms in the middle of a scene and it adds a lot to the appeal of it, but can they remain in the scene while keeping the final orgasm played at the end of the animation? does it have to be 1 orgasm event system or the other? it's a bit abrupt to see the actors just kind of walk off right now because there isn't any indication anymore of it being the end of a scene (ie animation stutters for a second, screen shake, etc). its described in 1st post, it takes around 5min to update mod it depends on how author makes a patch, suppose author are mostly sane persons... now that ive made this mod i think there is 0 reasons to use sexlab orgasmStart and orgasmEnd events, just use Endanimation event, its the same stuff the whole point of mod to go away from standart orgasm event, change you sexlabineed to trigger on animationend you can revert to your original sslThreadController script if you want standart orgasm, that will break victim controls in last test update on prev page
Tepi Posted February 19, 2017 Posted February 19, 2017 Do you, I guess you don't but I'll ask anyway, have even the smallest of idea how many mods there is that use OrgasmStart or End events? As in would almost all the mods need to be patched or barely any at all? Or something in between? Either way, thank you for this!
Ed86 Posted February 19, 2017 Author Posted February 19, 2017 Do you, I guess you don't but I'll ask anyway, have even the smallest of idea how many mods there is that use OrgasmStart or End events? As in would almost all the mods need to be patched or barely any at all? Or something in between? Either way, thank you for this! all, cuz there are no mods that support even sexlab 1.60+ original separate orgasm feature
AleyColt Posted February 19, 2017 Posted February 19, 2017 "play around victim controls, so animation wont end until aggressor is done with you and you can go..i mean crawl away and carry your burden" Please do this. It makes masses of sense for character rape, especially if orgasm was linked to tierdness in ineed/ RND making your character less likely to escape in time. okay... tryenable sep orgasms, get victimized, should prevent you from ending animation try with and without auto stage Advancing there should be msg in console telling you if ur victim and orgasms of agressor Hi Tested the file. It seems to work fine as long as the agressor orgasms early on in the animation. Once you hit the final (standard orgasm) stage then the you lose all ability to modify the animation and the agressor seems incaple of acheiving orgasm. (I used SLA to check what arousal the agressor had then set my test subjects to that amount, once I came out of the menu my character had an orgasm, shown in the consol but the agressor did not).
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