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Posted

 

 

 

 

 

Q: Is there a reason why only mild moans are used no matter what enjoyment level is (tried using various different options, whether separate orgasm or not, etc.)

 

(is it because this bit here in sslActorAlias script passes only Enjoyment rather than passing FullEnjoyment to the PlayMoan?

Voice.PlayMoan(ActorRef, Enjoyment, IsVictim, UseLipSync)

 

what would happen if you use:

Voice.PlayMoan(ActorRef, FullEnjoyment, IsVictim, UseLipSync)

 

instead?

you would get louder moans i guess

 

 

Hello Ed86. Appreciate this one; this is top quality mod btw.

Would you be willing to consider doing a tiny change to that line in your sslActorAlias to "Voice.PlayMoan(ActorRef, FullEnjoyment, IsVictim, UseLipSync)"?

 

It would add aural immersiveness too as each actors gain Fullenjoyment; and for a very small cost (1 line in your code, which affect nothing else except for moans, and easy to reverse if this proves unsuitable)

 

I believe that value 0-75 being passed to PlayMoan = mild moans, and it only gets hot moans at 75+ value as the animation becomes fast.

 

well... ive "fixed" to use FullEnjoyment and it doesnt sound nice

 

 

Thanks for trying Ed. Even if you don't want to put it in the main build, as a favour, can you please attach that compiled sslActorAlias .pex script to a forum posting reply to me or a download page for those who want to try it with FullEnjoyment being passed on?

 

I wonder how to crack the problem that only mild moans ever play even when the meter's nearly full and the animation's really fast. It is pretty much the only thing that breaks immersion in an otherwise terrific mod. :)

 

try, its made for newer version, but should work with older, probably

i dont like it and will remove from release version, too much screaming, and sexlab doesnt have many variations, so one would probably require custom voices

 

 

Many thanks Ed.

You're right, one thing if you find it too much screaming is probably the voice types that come with base Sexlab tend to do that.

I do use custom voices, and even replaced the base Sexlab voices with more to my liking.

 

Just wondering too. Even assuming you use FullEnjoyment and you don't like as much screaming (fair enough), perhaps the next thing is to simply change this line in sslBaseVoice script (which hasn't been changed for a while anyway) is modded so that the line of Strength > 75 to a higher value say 90 (near the point of orgasm)?  

==========

Sound function GetSound(int Strength, bool IsVictim = false)

if Strength > 75 && Hot
return Hot
elseIf IsVictim && Medium
return Medium
endIf
return Mild
endFunction

============

 

EDIT: Tried it on. Works much better (IMHO) Ed, thanks.

Maybe if not in the main branch, which is fair enough, could this version of sslActorAlias script that sends FullEnjoyment an optional download, if you don't want to spend too much time troubleshooting it?

 

Posted

So I take it that this function you're discussing determines what sounds play during sex? Like, the closer to orgasm, it starts switching from Mild, to Medium to Hot?

 

try, its made for newer version, but should work with older, probably

i dont like it and will remove from release version, too much screaming, and sexlab doesnt have many variations, so one would probably require custom voices

Way back when I was into Oblivion modding, I created an altered version of Lovers Aphrodisa and did exactly this. I never liked the 3 category setup, so I took a couple of the voice sets that I liked, and sorted through all of the sound files, organizing them from lowest to highest "intensity" (I also picked out the ones that sounded like they were painful).

 

I set it up so that there was something like 10 categories, rather than 3, and the closer to orgasm, the more intense the moans. I also made a separate version for non-consensual; the mild moans were replaced by the painful ones, and only switched if the PC started to get pleasure out of it (something I had made a bunch of different settings for).

 

It took a lot of effort, but it made Lovers a lot more enjoyable for me. Seems like SLSO is trying to accomplish similar things.

Posted

So I take it that this function you're discussing determines what sounds play during sex? Like, the closer to orgasm, it starts switching from Mild, to Medium to Hot?

 

try, its made for newer version, but should work with older, probably

i dont like it and will remove from release version, too much screaming, and sexlab doesnt have many variations, so one would probably require custom voices

Way back when I was into Oblivion modding, I created an altered version of Lovers Aphrodisa and did exactly this. I never liked the 3 category setup, so I took a couple of the voice sets that I liked, and sorted through all of the sound files, organizing them from lowest to highest "intensity" (I also picked out the ones that sounded like they were painful).

 

I set it up so that there was something like 10 categories, rather than 3, and the closer to orgasm, the more intense the moans. I also made a separate version for non-consensual; the mild moans were replaced by the painful ones, and only switched if the PC started to get pleasure out of it (something I had made a bunch of different settings for).

 

It took a lot of effort, but it made Lovers a lot more enjoyable for me. Seems like SLSO is trying to accomplish similar things.

 

 

Emes: I was puzzled over the observation "why does it only play mild sounds on SLSO but on plain Sexlab it eventually gets to Hot sounds if you wait long enough?" Once I tried Ed86's alternate version, it does get to play Hot sounds later on as the FullEnjoyment builds up.

 

That is some dedication there, re-sorting all the voice files; well done. :)

Posted

hm.... lets discuss multiorgasms

current formula is

(JsonUtil.GetIntValue(File, "multiorgasmchance") + ((Skills[stats.kLewd]*10) as int) - 5 * Orgasms)

which is 25+(0-60)-5*orgasms

and here i wounder what is better, each orgasm decrease chance of next orgasm by 5%

or maybe it should increase?

 

ill probably leave it as it is, but maybe someone has better idea?

 

I was thinking a bit about this.  I personally would like it harder to orgasm so many times as a male.  But then someone else has a different opinion.  And that's the catch.. everyone is going to want something different.  So maybe best to leave it as it is unless you want to set a max orgasm flag or something in the MCM.  But probably not worth the effort.

 

I think some people are into an Ahego state, if you are in a mental breakdown state like where you are in a constant state of orgasm =p

This goes along with a lot of eastern cultural stuff.  You could maybe flip it at mana drain state for that effect.   Again though.. everyone is going to have a different opinion.  So, there's that.

Posted

 

hm.... lets discuss multiorgasms

current formula is

(JsonUtil.GetIntValue(File, "multiorgasmchance") + ((Skills[stats.kLewd]*10) as int) - 5 * Orgasms)

which is 25+(0-60)-5*orgasms

and here i wounder what is better, each orgasm decrease chance of next orgasm by 5%

or maybe it should increase?

 

ill probably leave it as it is, but maybe someone has better idea?

 

I was thinking a bit about this.  I personally would like it harder to orgasm so many times as a male.  But then someone else has a different opinion.  And that's the catch.. everyone is going to want something different.  So maybe best to leave it as it is unless you want to set a max orgasm flag or something in the MCM.  But probably not worth the effort.

 

I think some people are into an Ahego state, if you are in a mental breakdown state like where you are in a constant state of orgasm =p

This goes along with a lot of eastern cultural stuff.  You could maybe flip it at mana drain state for that effect.   Again though.. everyone is going to have a different opinion.  So, there's that.

 

well for males i have that nice formula

return FullEnjoyment / (1 + GetOrgasmCount()*2)
 
1st orgasm easy
2nd would make it 3 times harder
3rd 5 times
Posted

 

 

hm.... lets discuss multiorgasms

current formula is

(JsonUtil.GetIntValue(File, "multiorgasmchance") + ((Skills[stats.kLewd]*10) as int) - 5 * Orgasms)

which is 25+(0-60)-5*orgasms

and here i wounder what is better, each orgasm decrease chance of next orgasm by 5%

or maybe it should increase?

 

ill probably leave it as it is, but maybe someone has better idea?

 

I was thinking a bit about this.  I personally would like it harder to orgasm so many times as a male.  But then someone else has a different opinion.  And that's the catch.. everyone is going to want something different.  So maybe best to leave it as it is unless you want to set a max orgasm flag or something in the MCM.  But probably not worth the effort.

 

I think some people are into an Ahego state, if you are in a mental breakdown state like where you are in a constant state of orgasm =p

This goes along with a lot of eastern cultural stuff.  You could maybe flip it at mana drain state for that effect.   Again though.. everyone is going to have a different opinion.  So, there's that.

 

well for males i have that nice formula

return FullEnjoyment / (1 + GetOrgasmCount()*2)
 
1st orgasm easy
2nd would make it 3 times harder
3rd 5 times

 

 

If you decide to do it, I would go with keeping it as a negative with the possibility to alleviate the penalty with position change.

So it keeps it interactive.  If you keep it steady, the orgasms drift off... but flip people over.. change animations.. etc.. and now everyone's screaming again.

 

That makes the most sense.   Although I wouldn't know how you want to do the numbers on that.. or what value you want to track to give such a bonus.

Posted

That is some dedication there, re-sorting all the voice files; well done. :)

I wonder if I should track those files down and upload them somewhere, to see if anyone wants to try anything with the idea. I'm pretty sure that at least one of the voices I played with was standard in Lovers with PK and Sexlab.
Posted

 

All the cum amounts = 0.75, Cum multiplier = 0... and a few other settings are messed up, when I change them, they don't stick.

 

I've still got the same problem :(

 

 

 

While reinstalling everything from my last breakage...

 

Can NOT install FHU1.0 at all or it breaks 2.0 versions, and a new game will be needed for this to work.

 

I discovered, installing FillHerUp...

Install 2.0Beta# first. Get that going...

Save

Install The NiOveride version.

It will automatically patch it's self in.

Save

Add Patch for SLSO.

 

Failure to follow these, even on a new game, results in the $_ext.... in the MCM for several options, and you can't change the cum amounts.

Posted

 

 

All the cum amounts = 0.75, Cum multiplier = 0... and a few other settings are messed up, when I change them, they don't stick.

 

I've still got the same problem :(

 

 

 

While reinstalling everything from my last breakage...

 

Can NOT install FHU1.0 at all or it breaks 2.0 versions, and a new game will be needed for this to work.

 

I discovered, installing FillHerUp...

Install 2.0Beta# first. Get that going...

Save

Install The NiOveride version.

It will automatically patch it's self in.

Save

Add Patch for SLSO.

 

Failure to follow these, even on a new game, results in the $_ext.... in the MCM for several options, and you can't change the cum amounts.

 

 

http://www.loverslab.com/files/download/2381-fill-her-up-framework-compatibility-patch-2015-10-22/

 

There are two files, I installed FillHerUp-v2.00-9.7z then FillHerUp 2 Beta NIO release 1.12.7z and then SLSO FHU patch. Next I loaded a previous save (without any versions of FHU), it said FHU 2.00 initiazlized... bla bla and now it works fine.

Posted

 

 

 

All the cum amounts = 0.75, Cum multiplier = 0... and a few other settings are messed up, when I change them, they don't stick.

 

I've still got the same problem :(

 

 

 

While reinstalling everything from my last breakage...

 

Can NOT install FHU1.0 at all or it breaks 2.0 versions, and a new game will be needed for this to work.

 

I discovered, installing FillHerUp...

Install 2.0Beta# first. Get that going...

Save

Install The NiOveride version.

It will automatically patch it's self in.

Save

Add Patch for SLSO.

 

Failure to follow these, even on a new game, results in the $_ext.... in the MCM for several options, and you can't change the cum amounts.

 

 

http://www.loverslab.com/files/download/2381-fill-her-up-framework-compatibility-patch-2015-10-22/

 

There are two files, I installed FillHerUp-v2.00-9.7z then FillHerUp 2 Beta NIO release 1.12.7z and then SLSO FHU patch. Next I loaded a previous save (without any versions of FHU), it said FHU 2.00 initiazlized... bla bla and now it works fine.

 

 

Well, at least you have it working as it should. Seems that it's just a little touchy on start-up.

It took me 6 attempts on a new game to get it started, and that combination is what made it work for me. (Considering I originally thought FHU was an update from 1.0, and thought it couldn't hurt...) But yeah, apparently once installed correctly, then backing up to a previous save causes it to remain kicked in. But if you try loading a game with 1.0 then loading a saved game, it still doesn't work, even if you upgraded to 2.0 just before, it just likes to be difficult and give us a hard time! LMAO

Posted

In 0.9.5 also noted Ed86 added ability for user to change the strength when Hot sounds start being played based on a config JSON file.

Fricking brilliant solution dude.

 

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Status: Accomplished.


 

That is some dedication there, re-sorting all the voice files; well done. :)

I wonder if I should track those files down and upload them somewhere, to see if anyone wants to try anything with the idea. I'm pretty sure that at least one of the voices I played with was standard in Lovers with PK and Sexlab.

 

 

If you already have it, post it up as an LL Skyim download and see what others say? 

Posted
Well, add aroused widget just for convenience, we can easy to see what will happen to PC, like dripping/heartbeat (Dripping when aroused), attacked(Deviously Cursed Loot), said to herself(SexistGuardsDD).

It also can add some buff/debuff: if Orgasm too many times in low(0) aroused or/both stamina, get debuff in a short time. Orgasm in high aroused/stamina get buff.

My gentleman(hentai) friends and I also a idea: contact with DD soulgem items, vibration add enjoyment, the strongest vibration may trigger multiorgasms, the electric shock will empty enjoyment widget and leave wearer in high aroused.(I think it should be done by DDI.)

 

About SOS, I think can divide Max schlong size into 10(or 5) equal, that is to say set 10(or 5) pleasure gain levels, this will substantially reduce script pressure.

Posted

 

 

That is some dedication there, re-sorting all the voice files; well done. :)

I wonder if I should track those files down and upload them somewhere, to see if anyone wants to try anything with the idea. I'm pretty sure that at least one of the voices I played with was standard in Lovers with PK and Sexlab.

 

 

If you already have it, post it up as an LL Skyim download and see what others say?

 

Okay, I managed to find where I had all my old Oblivion stuff, so I tossed them in a folder and uploaded them. There ya go.

 

http://www.loverslab.com/files/file/4096-sex-voices-sorted/

Posted

 

Well, add aroused widget just for convenience, we can easy to see what will happen to PC, like dripping/heartbeat (Dripping when aroused), attacked(Deviously Cursed Loot), said to herself(SexistGuardsDD).

It also can add some buff/debuff: if Orgasm too many times in low(0) aroused or/both stamina, get debuff in a short time. Orgasm in high aroused/stamina get buff.

My gentleman(hentai) friends and I also a idea: contact with DD soulgem items, vibration add enjoyment, the strongest vibration may trigger multiorgasms, the electric shock will empty enjoyment widget and leave wearer in high aroused.(I think it should be done by DDI.)

 

About SOS, I think can divide Max schlong size into 10(or 5) equal, that is to say set 10(or 5) pleasure gain levels, this will substantially reduce script pressure.

DD events are disabled while sexlab is animating
Posted

The changes are really neat so far Ed86  =)

It keeps getting better.

 

One thing I did notice is that animations desync if you use the auto speed adjuster.

Not a big issue because you can simply turn it off.  But at some point maybe you could add the option to sync all actors to player or highest enjoyment partner or something.

It's really minor since you have the toggle anyway.  Just thought I would mention it.  I'm sure you have a ton of other things to address.

 

One warning to anyone using SLUtil.. be VERY careful using onorgasm events with this.   I added the drink function (changed that formlist to only jug of milk) to oral orgasm events to get a gulping noise and when girl went and spasmed like crazy... well I guess everyone got 10 years full of milk going down the gullet.  And then I crashed.. and shot soda out of my noise dying from laughter.   So..  the moral  BE CAREFUL with onorgasm events and this mod in unison.

Posted

The changes are really neat so far Ed86  =)

It keeps getting better.

 

One thing I did notice is that animations desync if you use the auto speed adjuster.

Not a big issue because you can simply turn it off.  But at some point maybe you could add the option to sync all actors to player or highest enjoyment partner or something.

It's really minor since you have the toggle anyway.  Just thought I would mention it.  I'm sure you have a ton of other things to address.

 

One warning to anyone using SLUtil.. be VERY careful using onorgasm events with this.   I added the drink function (changed that formlist to only jug of milk) to oral orgasm events to get a gulping noise and when girl went and spasmed like crazy... well I guess everyone got 10 years full of milk going down the gullet.  And then I crashed.. and shot soda out of my noise dying from laughter.   So..  the moral  BE CAREFUL with onorgasm events and this mod in unison.

desync? if you mean 1 actor animating fast and other slow based on enjoyment,  thats intended... well if you are talking about what i think you are talking

Posted

 

desync? if you mean 1 actor animating fast and other slow based on enjoyment,  thats intended... well if you are talking about what i think you are talking

 

 

Yes..  the issue is with some animations.   Desyncing with one going fast and the other slow will make it so that a few things that normally line up (such as where the hands are gripping) stop lining up properly.   It's not a massive issue, like I said.. someone can always toggle it off.  But it would be nice to have it enabled while still maintaining synchronized movement.

Posted

 

desync? if you mean 1 actor animating fast and other slow based on enjoyment,  thats intended... well if you are talking about what i think you are talking

 

Yes..  the issue is with some animations.   Desyncing with one going fast and the other slow will make it so that a few things that normally line up (such as where the hands are gripping) stop lining up properly.   It's not a massive issue, like I said.. someone can always toggle it off.  But it would be nice to have it enabled while still maintaining synchronized movement.

 

not possible, its either this or that
Posted

Thanks. Interesting, 8-9 folders per voice. Might have to recombine them into the 3 categories to make it work with SL Extra Voices. :)

 

 

That defeats the entire purpose. :lol: I think those voices are either already in SL or available as part of a bigger voice pack.

 

The idea of splitting them into more folders was that someone would need to write code to play sounds from the appropriate folder based on the level of enjoyment (something I've done for other games in the past, but not for Skyrim--SLSO is the closest I've seen to that type of mod). 

 

Posted

 

Thanks. Interesting, 8-9 folders per voice. Might have to recombine them into the 3 categories to make it work with SL Extra Voices. :)

 

That defeats the entire purpose. :lol: I think those voices are either already in SL or available as part of a bigger voice pack.

 

The idea of splitting them into more folders was that someone would need to write code to play sounds from the appropriate folder based on the level of enjoyment (something I've done for other games in the past, but not for Skyrim--SLSO is the closest I've seen to that type of mod).

 

well the way i see it, is 1-8 should be merged into something like "sex" and player randomly, cuz most will be skipped with high enjoyment gains, or repeated to much with low or no enjoyment gains

 

btw who wants to do a voice replacer framework? =)

Posted

@Ed86

 

Going to need something that resets the speed after sex when animation speeds are modified. Because where ever your enjoyment speed is at, is how your animations flow after sex... *It's almost comical*

 

Suggestions:

Also, when the speed is modified, it should = the highest enjoyment, or it falls out of sync quickly, and looks strange. - I had to disable this feature.

And why not make it so enjoyment is increased for the low one when speed is increased because of the other in the first 2 or 3 animation sequences?

 

Anyway, doing a great job on this mod! Just need to get more mods to hook into it!

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