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Posted

We are not talking about realistic semantics here.. again. we are talking about fantasy and within the confines of a gaming system.

 

I just took 10 fireballs to my face.

Oh you mean  you died?

uh what?  No.. i had to drink red goo 100 times while I deflected a battleaxe with my wrist a few times.

 

He took an arrow to the neck.. hes dead.  

Reload

He took an arrow to the neck.. hes dead.  

Reload

 
You have to take more into account than what seems realistic or makes sense.   You have to take into account how a system for a game works.
This system is creating a situation where if you do something too many times, it becomes an addiction.  The way it was accomplished most easily is the way you see it.
The author is telling you it is rather difficult to do it another way.  That's enough of an argument..  he simply doesn't have to want to do it.  If you feel it is a simple task, he's offered you the opportunity to go do it.  But arguing semantics over what is logical in a GAME is highly illogical.
 
You might as well demand that the angry birds be replaced with rocks.. because birds do not make any logical sense.

 

 

 

Posted

 

This system is creating a situation where if you do something too many times, it becomes an addiction.

 

So you can't explain how the character in your example is lewd? Since you might not be aware, I'll point out that addiction is already modeled, and it's timerate, not lewdness.

 

Also, "logic in a game is not logical," really? Phone for you, I think it's macho man dragons and thomas the tank engine.

Posted

 

 

This system is creating a situation where if you do something too many times, it becomes an addiction.

 

So you can't explain how the character in your example is lewd? Since you might not be aware, I'll point out that addiction is already modeled, and it's timerate, not lewdness.

 

Also, "logic in a game is not logical," really? Phone for you, I think it's macho man dragons and thomas the tank engine.

 

 

I'm saying that it doesn't matter how he is lewd based on your definition.   He is a guard.. he hates murder.. secretly he likes to be ravaged by women (or men) at night.  Bob hates to steal... but loves to steal kisses.. deep tongue kisses from down under with unsuspecting women.   These people are lewd but moral.  Because morality in skyrim is not a definition of being moral.. it is a game mechanic that dictates when they report crimes or murders etc.. and how they react to them.

 

Realistically they are immoral... mechanically in skyrim.. they are moral.   This is what you are having a hard time understanding I think.  We are not defining morality... we are working with a mechanic.  An actual stat that dictates NPC behavior.

 

as for the last part.. I'm not sure I understand what you mean.  That is actually my point.. thomas the tank engine and macho man do not make sense in skyrim.. but people use them.  This only reaffirms my point that we are dealing with a fantasy situation with fantasy mechanics.   What matters is how the systems work.. not how they stick to the actual real world definition of the name the author gave the particular mechanical stat.

Posted

 

 

 

i dont know... maybe because lewdness used all over the scripts, so that little tweak will require you to rewrite a lot of code, and if you want it so much you can also ask Ashal for his sources for SKSE plugin since SL uses skills and likely lewdness to calculate Enjoyment, and probably some C++ knowledge to change it

 

I dont know what modders use it, i use it as it intended to be used, show actor ..... corruption. Yes. It means how much sex is had without a waifu. No. There are no such flags. There are no natural perverts, npcs seeded random stats when you 1st time have sex with them. Erm i dont think fucking everyone in town is not a deviant behaviour.

as i already said that would need major code rewrite, so .... go on learn papyrus and do it your self

 

Fucking a new person from time to time is not deviant at all, just natural. And how is SexLab.Stats.SetInt(myActor, "Lewd", myValue) "major code rewrite?"

 

 

Honestly, there is no reason to take a system created for sexlab.. and move it back outside to Skyrim systems (read: moving perversion to morality)

This system was created within this framework for this purpose.  If the problem is that within your game there does not appear to be enough hypersexuality, it is easily remedied by installing http://www.loverslab.com/topic/31421-sexlab-stats-manipulator/ Sexlab stats manipulator.

 

You can then manipulate the stats to compensate for the low number of people with hypersexuality.  This makes more sense than obfuscating two frameworks when they should be kept separate.  Other modders may have made use of these stats for other purposes, and framework guidelines help people keep the intent within line of the content.  This is as it should be.

 

 

However, measuring accumulated sex over time has nothing to do with what all these modders are using the stat for, and I disagree that everyone should eventually become a pervert unless they're strictly monogamous.

 

By the way, perverted, lewd and immoral are synonyms. There was no reason to create extra versions of it in the first place unless you were going to be more specific. Promiscuity for example would have made sense... as a static measure over time. Eg, 120sph, sex per hour.

 

they are not

immoral has a much wider use

skyrim uses it for criminal activity, and sex is not the one

 

 

 

Erm.......posting 1 line of code is great solution, so what should it replace, top part of script or bottom, or that other linewhich is not that.

So you've decided to directly change actor lewdness and fuck any mod that relies on it, that's great...

 

I like your mods, but I wonder who you have locked up, making them for you.  :P It's not replacing anything, I'm just having it do the work of changing actor lewdness for me, to a more appropriate value.

 

So you've decided to directly change Sexlab orgasms and fuck any mod that relies on them, that's awesome...

 

Don't worry though! I'll keep the horror strictly regulated. We don't want people messing with the official Skyrim experience, where would that get us?

 

Dude the obvious, my cat, my dead cat, since she ascended, she gained acces to greater knowledge no human could ever dream of, and sometimes she shares it with me

yes i did, and look what came out of it, isnt it a great piece of art? if you dont like slso features you can always disable them, so that doesnt breaks all other mods, but you shouldnt be DL SLSO in 1s place then

that mod was created to use/fix new sexlab separate orgasm feature that no mods use, cuz most of them 2 old and bite the dust

Posted

the rapid changes and updates this mode underwent is crazy, for that, i thank you for the tremendous efforts placed in this hot mod

a note and a request if please,

- the animation speed is great, but it causes un-synced movements, perhaps it can be linked only to the PC's (stamina, joy or maybe designated button)

 

aside that, thank you again, you made the animation re-live

Posted

 

But we are not talking about reality here.  We are talking about a system for a game.  This is the way SL as a system has worked.  I don't think Ashal is going to change it at this point.  We also do not know exactly WHAT other modders are using the stats for.. and that is the point.  The system is in place as it is.

 

I didn't ask anyone for a complete system overhaul, Ed was the one talking about needing to rewrite half of Sexlab and SKSE for some reason. I just pointed out it would be a few added lines to assign lewdness a more appropriate value. A change would likely improve any mod that does use it, like Arousal Enhancement. Go look at its github if you want, and consider the following.

 

"Bob has been in non-traditional relationships for quite a few years."

"Oh, you mean he enjoys rape?"

"Uh... what?"

 

   vs.

 

"Bob is a deviant defiler with no moral compass whatsoever."

"Oh, you mean he enjoys rape?"

"Yes, most likely."

 

coz you are brought your vision, your pointed out fewlines but didnt say exactly what to replace or how to implement it, and im not good at reading minds

appropriate value for you but not somebody else, how would it improve mods?  do you know many mods that use it... 

...Arousal Enhancement i dont see how it would benefit from your system

 

 

You do make some valid points, yet i still fail to see connection with skyrim morality system and lewdness, maybe coz i fail to see link betwin reporting crime and sexlife of a character, and why would person that want to kill/rob you gain more enjoyment from having sex with you

 

Posted

Oh, ignore this as far as requests Ed, I can eventually tweak my game and you are doing a great job doing your own thing.

 

Just for conversation, though, I feel like lewdness in my games just never really makes sense for the NPCs. Prostitutes, murderers and followers of the biggest rapist in Skyrim are saints, but priests and old women are sinful, so what use is it when clever mods do stuff with the stat? You can lock a person up and arrange to fuck them into sainthood or sin however you want, but does that really change if they tend towards being lewd as a person? No, the stat just measures karma for marriage and that should not say anything about the character, but rather the other way around.

 

The stat for how lewd they are should play a role in how an NPC responds to things like "How about cheating on your husband with me," and be very unlikely or slow to change.

 

So if every bandit, murderer, assassin and thief guild member... and every cut-throat hireling were as unfaithful as can be... and if every friendly farmer and happy priest tended to be faithful... that would make more sense to me and be more interesting, too, I think. Finding the sluts might be a fun thing. (Hint, Jenassa, Haelga.)

 

And you can deduce a good bit from the morality system, too. Sadly only 0 and 3 are really used, but I know AFT changes it, so that could be an option. Plus it doesn't have to be 100% from there, but it just makes more sense as a starting point than random or all the same.

 

For example, Morality 0 does not care about any life or property. If someone is into snuff as a kink, they are Morality 0 and depraved. These are characters that, as followers, will happily murder a child for you. (About half of the followers, eg all the hirelings and housecarls, people in shady guilds, and almost all bandits etc.)

 

Morality 1 does not care about enemy lives or property - but they do for "innocents" lives. This means that to them murder must be justified - but by them, not by the victim. Obviously they do not care about consent! If someone is into rape but snuff is too far, they are Morality 1.

 

Morality 2 cares about all lives, but still not about property. This covers a wide range of perversions, because they do not care about boundaries of others or belongings, but they do care about physical consent, what distinguishes them from Morality 1. Here you have exhibitionists, serial adulterers and serious S&M practitioners. Sven is also here. Noone else, just Sven.

 

Lastly you have Morality 3 which concerns itself about all lives as well as property, which is summed up by the golden rule. Any "kinks" here must not harm or impose upon others and we enjoy consensual sex in the missionary position for the purpose of procreation. 90% of friendlies are here.

 

Then again now we are just defining perversion in a sense, not that I feel Sexlab does a great job of that one either... how does it work again? "Dirty" animations give perversion, so does raping and getting raped, and bestiality... but bestiality plus rape equals purity because two negatives. I guess that is not so bad, but mods that use lewdness for some things like enjoying rape should probably use perversion in those places... or better yet that should include some physical checks, like rapist skill and victims (sexual) health... anyway... getting too late for this stuff.  :lol:

Posted

Ahh, I just had an insight. The stats are just poorly named! One is supposed to be how broad sexuality is and the other how deep the perversion runs, like X and Y for a square.

 

Lewdness tries to measure the broadness, how much an NPC sleeps around. It should be named Promiscuity instead, there are many facets to lewdness that are unrelated. The only questions it should solve in SL are how likely will this NPC agree to have sex with a new person, or approach them to seek out sex. Possibly how often they will agree or want to involve others for threesomes and so forth. That name would be clearer to modders than lewdness which can mean lots of things including the other stat for how perverse of a thing they will agree to do and enjoy. Purity? The vague names always confuse me.

 

Anyway a good seeding point for this should consider both their morality enhanced by their marital status and adjusted a bit for gender. NPCs that have managed to become and remain married are probably not quite so lewd/promiscuous to begin with! But it is more of a character question, and it could change over time. The exceptions will be immoral spouses, who are fine with lying and sneaking behind spouses backs and might have high promiscuity despite marriage. 

Posted

Something is strange when the exhibitionism option is active on SLSO and PC is a Exhibitionist.

In my case it always makes enjoyment gain be reduced to 33.33% when PC is by herself. (Skill penalties were disabled)

 

I tried testing near the whiterun gate with 2 NPC's watching (Alikir warriors) and low arousal (about 20), but even so enjoyment climbed only to 45.45%.

 

I find it strange that a PC exhibitionist loses capacity to orgasm by herself.

Posted

Hm, can I ask a really dumb question(s)?  :blush:  Just what is the "lewdness" stat everyone is talking about?  Is it from this mod or another?  How do you see how high it is, how do you adjust it, etc?

Posted

Also, I haven't actually gotten the widgets to show up with .99.  I see these errors in my papyrus logs, maybe they're related?

 

[06/02/2017 - 05:17:36PM] WidgetError: [sLSO_WidgetCoreScript4 <SLSO (CF000D62)>]: IconLoadFailure
[06/02/2017 - 05:17:36PM] WidgetError: [sLSO_WidgetCoreScript2 <SLSO (CF000D62)>]: IconLoadFailure
[06/02/2017 - 05:17:36PM] WidgetError: [sLSO_WidgetCoreScript1 <SLSO (CF000D62)>]: IconLoadFailure
[06/02/2017 - 05:17:36PM] WidgetError: [sLSO_WidgetCoreScript3 <SLSO (CF000D62)>]: IconLoadFailure
 
I was a good person and did a clean install between .98 and .99: save game, uninstall mod, load and resave, use savetool to clean forms & scripts, enable mod.
Posted

Something is strange when the exhibitionism option is active on SLSO and PC is a Exhibitionist.

In my case it always makes enjoyment gain be reduced to 33.33% when PC is by herself. (Skill penalties were disabled)

 

I tried testing near the whiterun gate with 2 NPC's watching (Alikir warriors) and low arousal (about 20), but even so enjoyment climbed only to 45.45%.

 

I find it strange that a PC exhibitionist loses capacity to orgasm by herself.

Well it looks as it should

You dont loose anything, its obviously harder when noone is watching you...so... Go to whitrun market and make show

Hm, can I ask a really dumb question(s)? :blush: Just what is the "lewdness" stat everyone is talking about? Is it from this mod or another? How do you see how high it is, how do you adjust it, etc?

Its sexlab stat. You get text description on stat page. You have sex with everything that moves.

 

Also, I haven't actually gotten the widgets to show up with .99. I see these errors in my papyrus logs, maybe they're related?

 

[06/02/2017 - 05:17:36PM] WidgetError: [sLSO_WidgetCoreScript4 <SLSO (CF000D62)>]: IconLoadFailure

[06/02/2017 - 05:17:36PM] WidgetError: [sLSO_WidgetCoreScript2 <SLSO (CF000D62)>]: IconLoadFailure

[06/02/2017 - 05:17:36PM] WidgetError: [sLSO_WidgetCoreScript1 <SLSO (CF000D62)>]: IconLoadFailure

[06/02/2017 - 05:17:36PM] WidgetError: [sLSO_WidgetCoreScript3 <SLSO (CF000D62)>]: IconLoadFailure

 

I was a good person and did a clean install between .98 and .99: save game, uninstall mod, load and resave, use savetool to clean forms & scripts, enable mod.

Unrelated
Posted

Need we a clean save from 0.9.8 to 0.9.9? (It's not mentioned in the changelog).

 

Can we maintain 0.9.8's config.json file with the new version?  (because the settings I already made).

 

EDIT: Never Mid; I decided to actually do a clean save and use the new config.

Posted

Need we a clean save from 0.9.8 to 0.9.9? (It's not mentioned in the changelog).

 

Can we maintain 0.9.8's config.json file with the new version? (because the settings I already made).

 

EDIT: Never Mid; I decided to actually do a clean save and use the new config.

No

No

Ok

Posted

 

Something is strange when the exhibitionism option is active on SLSO and PC is a Exhibitionist.

In my case it always makes enjoyment gain be reduced to 33.33% when PC is by herself. (Skill penalties were disabled)

 

I tried testing near the whiterun gate with 2 NPC's watching (Alikir warriors) and low arousal (about 20), but even so enjoyment climbed only to 45.45%.

 

I find it strange that a PC exhibitionist loses capacity to orgasm by herself.

Well it looks as it should

You dont loose anything, its obviously harder when noone is watching you...so... Go to whitrun market and make show

 

 

As suggested I went to whiterun market in the morning between Carlota and the other dude stall.

I started a masturbation scene there and the enjoyment percentage never climbed above 50%. (Even tested with 20 Arousal / 50 Arousal and 80 arousal). Even the DCL slaver was nearby.

Guards approached, Olava talked to PC about liking horses. (A funny scene), but no orgasm happened. 

 

Decided to try inside the Inn by the market. Went to the middle of the room and enjoyment stayed around 100~166%.

 

I noticed the enjoyment bar adjusting wildly up and down in both cases.

BTW I also had game option disabled, passive increase active, scene increase active, skills disabled, masturbation penalty disabled, PC was exhibitionist and exhibitionism function was real-time in both cases.

 

Can you add an option to exhibitionism/lewd character that adds on top of the normal enjoyment percentage, instead of cutting it down?

Something like hentai level exhibitionism with: (normal enjoyment - skill -masturbation) + exhibitionism = enjoyment %.

This way If skill and masturbation penalties are disabled enjoyment numbers would always go above 100%, and exhibitionist/lewd PC's would have a higher chance of having multiple orgasms.

 

Ps.: I'm loving the changes that multiple orgasms bring to the game.

Posted

Just a question:

 

after some hours of game I find really hard that the female NPCs have an orgasm with my actual settings (SexLab orgasm disabled), while my character (Game enabled, passive enabled, stage enabled) reaches easily even multiple orgasms.

 

Is this intended?

Maybe could you consider to separate SexLab orgasm active for NPCs only? Or it is too difficult to achieve?

Posted

Hm, can I ask a really dumb question(s)?  :blush:  Just what is the "lewdness" stat everyone is talking about?  Is it from this mod or another?  How do you see how high it is, how do you adjust it, etc?

 

 

Its sexlab stat. You get text description on stat page. You have sex with everything that moves.

 

  • Sexlab Journal page has "Purity" and "Perversion." As I understand, "Purity" is what used to be called "Lewdness." If there is any text description, it is not on the Sexlab Journal stat page.
  • What it currently does, apparently, is create a log of how much total extra-marital sex an actor has had vs sex with lovers or spouses. Faithful sex gives positive points and sex without the same lover or spouse gives negative points. (This tracks how many rabbit holes the actor has been to, while Perversion tracks how deep the rabbit holes go: rapes, bestiality and "dirty" versus "loving" animations.)
  • NPCs all seem set to 0 or positive values initially so you will not find promiscuous NPCs in my experience. Even assassin rapist baby murdering scum don't lower themselves to cheating.
  • Also, Stat Manipulator can not set this value negative without tweaking it yourself, so you are doomed to live in a population of good christian husbands and wives unless you do a lot of work.

    (I haven't had time to dick with this one yet, but in theory under ElseIf Option == TargetLewd_OID_S it needs to change from SetSliderDialogRange(0.0, 1000.0) to SetSliderDialogRange(-1000.0, 1000.0)). This won't fix the randomization function or however they currently get seeded, if that even happens.

  • If you use mods like SLEN where sex options tend to increase relation rank... it makes it harder to fuck the lewdness into NPCs yourself, because then you must use alternating NPCs to do it or lock them into a rape cellar, etc.  Otherwise eventually they will love you.

 

Something is strange when the exhibitionism option is active on SLSO and PC is a Exhibitionist.

In my case it always makes enjoyment gain be reduced to 33.33% when PC is by herself. (Skill penalties were disabled)

 

I tried testing near the whiterun gate with 2 NPC's watching (Alikir warriors) and low arousal (about 20), but even so enjoyment climbed only to 45.45%.

 

I find it strange that a PC exhibitionist loses capacity to orgasm by herself.

 

Think of it this way. In rare cases exhibitionism can be similar to a fetish in the clinical sense, in which case it is a disorder as it can prevent people from achieving orgasm. This mod makes the Skyrim version of exhibitionism always include the disorder if that option is used. To be fair, the simplistic setting of 0 or 1 is not helpful in this regard.

Posted

 

Something is strange when the exhibitionism option is active on SLSO and PC is a Exhibitionist.

In my case it always makes enjoyment gain be reduced to 33.33% when PC is by herself. (Skill penalties were disabled)

 

I tried testing near the whiterun gate with 2 NPC's watching (Alikir warriors) and low arousal (about 20), but even so enjoyment climbed only to 45.45%.

 

I find it strange that a PC exhibitionist loses capacity to orgasm by herself.

 

Think of it this way. In rare cases exhibitionism can be similar to a fetish in the clinical sense, in which case it is a disorder as it can prevent people from achieving orgasm. This mod makes the Skyrim version of exhibitionism always include the disorder if that option is used. To be fair, the simplistic setting of 0 or 1 is not helpful in this regard.

 

 

I guess the exhibitionism I'm thinking is more in line with the hentai type. Where the character gets more orgasms more easily with even more people watching.

 

Posted

Well, most people probably think of common kink as well, but there is a realistic explanation for the other, too. I'm sure the author wants to consider balance of things, which is good.

 

(You're no longer the hentai schoolgirl who gets a little thrill when her short skirt flips in the wind, you're now that bearded guy with a trenchcoat who jumps in front of her, furiously jerking it.)

 

Make sure to get spectator crowds with guard reaction!

Posted

 

 

Something is strange when the exhibitionism option is active on SLSO and PC is a Exhibitionist.

In my case it always makes enjoyment gain be reduced to 33.33% when PC is by herself. (Skill penalties were disabled)

 

I tried testing near the whiterun gate with 2 NPC's watching (Alikir warriors) and low arousal (about 20), but even so enjoyment climbed only to 45.45%.

 

I find it strange that a PC exhibitionist loses capacity to orgasm by herself.

Well it looks as it should

You dont loose anything, its obviously harder when noone is watching you...so... Go to whitrun market and make show

 

 

As suggested I went to whiterun market in the morning between Carlota and the other dude stall.

I started a masturbation scene there and the enjoyment percentage never climbed above 50%. (Even tested with 20 Arousal / 50 Arousal and 80 arousal). Even the DCL slaver was nearby.

Guards approached, Olava talked to PC about liking horses. (A funny scene), but no orgasm happened. 

 

Decided to try inside the Inn by the market. Went to the middle of the room and enjoyment stayed around 100~166%.

 

I noticed the enjoyment bar adjusting wildly up and down in both cases.

BTW I also had game option disabled, passive increase active, scene increase active, skills disabled, masturbation penalty disabled, PC was exhibitionist and exhibitionism function was real-time in both cases.

 

Can you add an option to exhibitionism/lewd character that adds on top of the normal enjoyment percentage, instead of cutting it down?

Something like hentai level exhibitionism with: (normal enjoyment - skill -masturbation) + exhibitionism = enjoyment %.

This way If skill and masturbation penalties are disabled enjoyment numbers would always go above 100%, and exhibitionist/lewd PC's would have a higher chance of having multiple orgasms.

 

Ps.: I'm loving the changes that multiple orgasms bring to the game.

 

of cource you will never orgasm without game, low arousal and sla set to flat or both

SL allows max 100enj + 100sla so you need atleast 51+%, which means at least 3 actors must be close and watching you perversions

 

enjoyment increase coz npc looks at you and drops when they dont, i bet that it wouldnt be exiting if you masturbate in bus and no one gives a fuck, dats the point of exhibitionism

 

hm... i might think about it

Posted

Just a question:

 

after some hours of game I find really hard that the female NPCs have an orgasm with my actual settings (SexLab orgasm disabled), while my character (Game enabled, passive enabled, stage enabled) reaches easily even multiple orgasms.

 

Is this intended?

Maybe could you consider to separate SexLab orgasm active for NPCs only? Or it is too difficult to achieve?

since you intend to make skyrim perverted place, you should fuck them and fuck them and.... you get the idea.

also improve your SL skills

 

no idea... probably you should be ashamed

xD

Posted

 

Hm, can I ask a really dumb question(s)?  :blush:  Just what is the "lewdness" stat everyone is talking about?  Is it from this mod or another?  How do you see how high it is, how do you adjust it, etc?

 

 

Its sexlab stat. You get text description on stat page. You have sex with everything that moves.

 

  • Sexlab Journal page has "Purity" and "Perversion." As I understand, "Purity" is what used to be called "Lewdness." If there is any text description, it is not on the Sexlab Journal stat page.
  • What it currently does, apparently, is create a log of how much total extra-marital sex an actor has had vs sex with lovers or spouses. Faithful sex gives positive points and sex without the same lover or spouse gives negative points. (This tracks how many rabbit holes the actor has been to, while Perversion tracks how deep the rabbit holes go: rapes, bestiality and "dirty" versus "loving" animations.)
  • NPCs all seem set to 0 or positive values initially so you will not find promiscuous NPCs in my experience. Even assassin rapist baby murdering scum don't lower themselves to cheating.
  • Also, Stat Manipulator can not set this value negative without tweaking it yourself, so you are doomed to live in a population of good christian husbands and wives unless you do a lot of work.

    (I haven't had time to dick with this one yet, but in theory under ElseIf Option == TargetLewd_OID_S it needs to change from SetSliderDialogRange(0.0, 1000.0) to SetSliderDialogRange(-1000.0, 1000.0)). This won't fix the randomization function or however they currently get seeded, if that even happens.

  • If you use mods like SLEN where sex options tend to increase relation rank... it makes it harder to fuck the lewdness into NPCs yourself, because then you must use alternating NPCs to do it or lock them into a rape cellar, etc.  Otherwise eventually they will love you.

 

Something is strange when the exhibitionism option is active on SLSO and PC is a Exhibitionist.

In my case it always makes enjoyment gain be reduced to 33.33% when PC is by herself. (Skill penalties were disabled)

 

I tried testing near the whiterun gate with 2 NPC's watching (Alikir warriors) and low arousal (about 20), but even so enjoyment climbed only to 45.45%.

 

I find it strange that a PC exhibitionist loses capacity to orgasm by herself.

 

Think of it this way. In rare cases exhibitionism can be similar to a fetish in the clinical sense, in which case it is a disorder as it can prevent people from achieving orgasm. This mod makes the Skyrim version of exhibitionism always include the disorder if that option is used. To be fair, the simplistic setting of 0 or 1 is not helpful in this regard.

 

 

i havent looked indepth into mechanics but from what i saw purity is opposite of lewdness, so you get either 1st or 2nd, but apparently im missing something but w/e

 

you cannot set negative value coz there are no negative stats, they all in positive range, probably 0-6, what you suggest will get you and error

 

 

 

well because exibitionism is simple, its there or not there..... maybe if someone makes indepth system with progressing... 

Posted

 

you cannot set negative value coz there are no negative stats, they all in positive range, probably 0-6, what you suggest will get you and error

 

 

0Ap.jpg

 

 

This NPC has SL Journal stats of "Perversion: Sexual Deviant" (Perversion 1017 in SLM - I edited this to 1000 earlier for SCIENCE) and "Purity: Virtuous" (Purity -24 in SLM) in Sexlab journal. The negative Purity was acquired naturally by rape and started at 0.

Posted

 

since you intend to make skyrim perverted place, you should fuck them and fuck them and.... you get the idea.

also improve your SL skills

 

no idea... probably you should be ashamed

xD

 

 

A female who have orgasm during sex is not "perverted". It's normal.

 

My question was about females NPCs.

With the setting I have (see above), it seems that females RARELY (one on ten times, about) have orgasm, while males NPCs normally have.

 

With the same settings, my own female character (I play female because I am female), has orgasms maybe too easily. (Yes, probably I've been fucked by half of Skyrim's males. So? I like sex!). But this is not the point. It seems that by your mod all female NPCs are almost frigids.

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