Mjumju Posted July 25, 2020 Posted July 25, 2020 My game can NOT handle this mod. EVERYTIME I walk inside Diamond City or Goodneighbor, the game crash.
Verasmile2 Posted July 25, 2020 Posted July 25, 2020 2 hours ago, Mjumju said: My game can NOT handle this mod. EVERYTIME I walk inside Diamond City or Goodneighbor, the game crash. I doubt that it's fault of this mod, not all alone at last. Maybe it's due to the load order? BB haves nothing to do with Goodneighbour, only in Diamond City. Do you have other mods that changes some places in the city?
Mjumju Posted July 25, 2020 Posted July 25, 2020 5 hours ago, Verasmile2 said: I doubt that it's fault of this mod, not all alone at last. Maybe it's due to the load order? BB haves nothing to do with Goodneighbour, only in Diamond City. Do you have other mods that changes some places in the city? I deleted every mod, one at the time, but this mod and AAF, and nothing helped except taking away BB.
Loogie Posted July 26, 2020 Posted July 26, 2020 Out of curiosity, what are your computer specs that your computer can't handle this? No one else seems to have made that complaint.
Verasmile2 Posted July 26, 2020 Posted July 26, 2020 15 hours ago, Mjumju said: I deleted every mod, one at the time, but this mod and AAF, and nothing helped except taking away BB. That's really really weird. Maybe you have removed some other mods which might caused a conflict with BB? As it changes some interiors in Diamond City, any mod that changes some insides there may be the true cause of this issue. And about Goodneighbour, as said this mod haves nothing to do there. So you can aim to mods which changes that town too.
Verasmile2 Posted July 27, 2020 Posted July 27, 2020 On 7/6/2020 at 10:06 PM, st4bbie joe said: anyone else having the issue with "Family Affairs" where the yao guai cant die? like you can get him to 0 health and it will just jump back up to full, not even the kill console command works Maybe the culprit of this bug was this mod, as by the picture below the Yao Guai could get stuck in "test animations" which might have brought it in the "animation immortality". Anyway with the new version those tests have been removed, so now this bug should not happen anymore. But as I've already did the quest long time ago I can't check, so I can't confirm it or not.
Notmeiswear6969 Posted July 29, 2020 Posted July 29, 2020 i seem to get locked in an infinite animation loop with hermes and i can't seem to find out what is causing the issue. Edit: i fixed it by hitting the home button and exiting the scene. not sure if it was bugged and that force stopped it or if it was because the scene didn't have a set time to play out then end.
Evilhomer Posted July 29, 2020 Posted July 29, 2020 7 hours ago, Notmeiswear6969 said: i seem to get locked in an infinite animation loop with hermes and i can't seem to find out what is causing the issue. Edit: i fixed it by hitting the home button and exiting the scene. not sure if it was bugged and that force stopped it or if it was because the scene didn't have a set time to play out then end. yeah the aaf intergration isnt right for some reason, what you described will happen all the time, using the aaf menu (like you did) is the only fix at the minute. 2
kamidju13 Posted July 30, 2020 Posted July 30, 2020 Hi there , catch bug in "The Green Devil" After unlocked basement Jade says we got Tracker gotta go and quest not going to nex stage.
Evilhomer Posted August 2, 2020 Posted August 2, 2020 3 hours ago, Sky18+ said: Mega has remove the voice pack. check this post by invictusblade https://www.loverslab.com/topic/73312-boston-breeder/?do=findComment&comment=2856071 they very kindly packed them into a ba2 file.
trees Posted August 7, 2020 Posted August 7, 2020 So is this mod just broken now? The quest at the lighthouse just doesn't spawn any of the creatures, the one with the Stingwing at the settlement near the Glowing Sea didn't play any animations, and the deathclaw captive quest I'm just getting text boxes, with no animations, and the quest isn't advancing beyond "hide or face Hermes"
Verasmile2 Posted August 7, 2020 Posted August 7, 2020 6 hours ago, trees said: So is this mod just broken now? The quest at the lighthouse just doesn't spawn any of the creatures, the one with the Stingwing at the settlement near the Glowing Sea didn't play any animations, and the deathclaw captive quest I'm just getting text boxes, with no animations, and the quest isn't advancing beyond "hide or face Hermes" "at the lighthouse" you mean the one to capture the girls? There aren't creatures to spawn in that quest. For the animations not working, are you sure to have installed the correct animation mods? And in the correct orders? If they're not updated or not in the correct order (or even with incorrect tags) they CAN'T work. You should check them with AAF menu to see the real errors.
trees Posted August 7, 2020 Posted August 7, 2020 37 minutes ago, Verasmile2 said: "at the lighthouse" you mean the one to capture the girls? There aren't creatures to spawn in that quest. For the animations not working, are you sure to have installed the correct animation mods? And in the correct orders? If they're not updated or not in the correct order (or even with incorrect tags) they CAN'T work. You should check them with AAF menu to see the real errors. If I start anims through Violate or through the AAF menu, I have almost no problems (there's a small issue where actors will just stop animating briefly in the middle of scenes for like a second before resuming, but that has nothing to do with this). Meanwhile, when I try to start a sex scene in this mod, either one involving other actors or one involving the player, I get a text box and then no animations actually play. Not even so much as an error message in the AAF menu debugger. Just straight up nothing.
Evilhomer Posted August 7, 2020 Posted August 7, 2020 17 hours ago, trees said: So is this mod just broken now? The quest at the lighthouse just doesn't spawn any of the creatures, the one with the Stingwing at the settlement near the Glowing Sea didn't play any animations, and the deathclaw captive quest I'm just getting text boxes, with no animations, and the quest isn't advancing beyond "hide or face Hermes" As verasmile2 pointed out, the lighthouse quest never had any animations afaik, its just a capture quest. Somerville place (the stingwing) also doesnt because the last time this mod was updated there were no stingwing animations available. The hermes quest has been a problem for many people unfortunately, if the quest will not advance on its own you need to advance it using the console, see original post for instructions on how to do that. 1
dashboi93 Posted August 10, 2020 Posted August 10, 2020 Family affairs quest has stopped working, some rust devils appeared now she won't talk
Evilhomer Posted August 10, 2020 Posted August 10, 2020 16 hours ago, dashboi93 said: Family affairs quest has stopped working, some rust devils appeared now she won't talk I assume you mean the part where you are walking to the church?. I belive that is a known issue that can occur if you get interrupted, you will probably need to reload to an earlier save if you can and try to stay as close to her as possible, if you cant/dont want to reload you could try advancing the stage with the console, see first post for how to do that.
pepertje Posted August 10, 2020 Author Posted August 10, 2020 On 8/7/2020 at 6:43 AM, trees said: So is this mod just broken now? The quest at the lighthouse just doesn't spawn any of the creatures, the one with the Stingwing at the settlement near the Glowing Sea didn't play any animations, and the deathclaw captive quest I'm just getting text boxes, with no animations, and the quest isn't advancing beyond "hide or face Hermes" Pretty much, ya. The offer's open to anyone that wants to take a wrench at it to patch it, but I doubt I can put in the hours to fix it in the forseeable future.
pepertje Posted August 10, 2020 Author Posted August 10, 2020 On 8/7/2020 at 6:43 AM, trees said: So is this mod just broken now? The quest at the lighthouse just doesn't spawn any of the creatures, the one with the Stingwing at the settlement near the Glowing Sea didn't play any animations, and the deathclaw captive quest I'm just getting text boxes, with no animations, and the quest isn't advancing beyond "hide or face Hermes" Pretty much, ya. The offer's open to anyone that wants to take a wrench at it to patch it, but I doubt I can put in the hours to fix it in the forseeable future.
dashboi93 Posted August 11, 2020 Posted August 11, 2020 9 hours ago, Evilhomer said: I assume you mean the part where you are walking to the church?. I belive that is a known issue that can occur if you get interrupted, you will probably need to reload to an earlier save if you can and try to stay as close to her as possible, if you cant/dont want to reload you could try advancing the stage with the console, see first post for how to do that. The first part, walking with the sister, how fix? ?
Evilhomer Posted August 11, 2020 Posted August 11, 2020 18 hours ago, pepertje said: Pretty much, ya. The offer's open to anyone that wants to take a wrench at it to patch it, but I doubt I can put in the hours to fix it in the forseeable future. Thats a shame, despite the problems i still love this mod, much prefer quest type stuff to press x for sex etc. recently you said you weren't even playing anymore, so it must be hard to find the motivation to work on it even if you had the time. If i knew anything about modding i would work on a patch, hopefully someone can take a stab at it.
Evilhomer Posted August 11, 2020 Posted August 11, 2020 14 hours ago, dashboi93 said: The first part, walking with the sister, how fix? ? Oh ok, advice is the same basically, if you have a save before the error occurred then try reloading, or you could try advancing the stage in the console, though there's no guarantee that will fix it, sometimes it gets things moving again other times the whole quest is borked, i would advise making a save any time you start a new quest in case of things like this.
dashboi93 Posted August 11, 2020 Posted August 11, 2020 4 hours ago, Evilhomer said: Thats a shame, despite the problems i still love this mod, much prefer quest type stuff to press x for sex etc. recently you said you weren't even playing anymore, so it must be hard to find the motivation to work on it even if you had the time. If i knew anything about modding i would work on a patch, hopefully someone can take a stab at it. for real i love this mod too wish i knew how to mod to fix some bugs
RitualClarity Posted August 12, 2020 Posted August 12, 2020 2 hours ago, dashboi93 said: for real i love this mod too wish i knew how to mod to fix some bugs Start working on it.. ask questions and learn. Seriously, the author of this mod started not knowing how to mod back in the Fallout NV mods he created. He learned, asked questions, made mistakes and grew as a modder. You (and any others that are interested) have plenty of support. The author is active on the site but busy in RL to be able to implement any work on this. This is a good thing Trust me. I have helped coordinate another mod after the author quit.... @pepertje is aware of this mod Watch some videos on modding. Setup GECK Setup the rest of the game and tools. Get in the game files and start looking around. Perhaps do some simple changes like some stat changes on a weapon, re-texture, add an armor etc to get yourself used to using the GECK then start moving on. If anyone here has done the above and know their way around the GECK to some degree can start working on the bug. It might be slow as he might not be able to respond quickly from time to time but... between some leg work from a volunteer and the experience of the author. Surely some work on the bug fixes can be obtained This is coming from someone that helped coordinate a recovery of a NV mod that was DEAD meaning couldn't be used at all with any of the new Sexout Mods. I have some experience with various mods (not creation but assistance) and the GECK/CK (creation engine whatever the name is for the game in question) and how it works. I am also in the same boat as pepertje and don't have time to learn/work on any mods. BUT, there are many experienced individuals here that can answer questions and give suggestions to someone that is patient and willing to try (and fail more often than not.. lol )
Invictusblade Posted August 12, 2020 Posted August 12, 2020 3 hours ago, dashboi93 said: for real i love this mod too wish i knew how to mod to fix some bugs 7 minutes ago, RitualClarity said: Start working on it.. ask questions and learn. Seriously, the author of this mod started not knowing how to mod back in the Fallout NV mods he created. He learned, asked questions, made mistakes and grew as a modder. You (and any others that are interested) have plenty of support. The author is active on the site but busy in RL to be able to implement any work on this. This is a good thing Trust me. I have helped coordinate another mod after the author quit.... @pepertje is aware of this mod Watch some videos on modding. Setup GECK Setup the rest of the game and tools. Get in the game files and start looking around. Perhaps do some simple changes like some stat changes on a weapon, re-texture, add an armor etc to get yourself used to using the GECK then start moving on. If anyone here has done the above and know their way around the GECK to some degree can start working on the bug. It might be slow as he might not be able to respond quickly from time to time but... between some leg work from a volunteer and the experience of the author. Surely some work on the bug fixes can be obtained This is coming from someone that helped coordinate a recovery of a NV mod that was DEAD meaning couldn't be used at all with any of the new Sexout Mods. I have some experience with various mods (not creation but assistance) and the GECK/CK (creation engine whatever the name is for the game in question) and how it works. I am also in the same boat as pepertje and don't have time to learn/work on any mods. BUT, there are many experienced individuals here that can answer questions and give suggestions to someone that is patient and willing to try (and fail more often than not.. lol ) personally I think that Boston Breeder needs to be remaded to focus on one section at a time. because going back and forwards in these kind of mods is very difficult. and also commit to a style of sex (text based(I like this one) or animations(forced to use one animation that will end)). also feel free to use(and modify) any of my scripts for this project.
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