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Boston Breeder

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Wiki Editors wanted. Here's the wiki. PM me for questions.

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For this mod to work smoothly, I highly recommend installing the BLANK AUDIO FILES, this allows you to skip through dialogue and keeps the camera focused on the NPC talking.

 

Alternatively, download this little mod here: F4z Ro D-oh which should do the work automatically.

 

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A sequel to Fertile Breeder.
The cherry on top: this time I've taken male characters in account and male characters have some unique dialogue options where appropriate.

 

Invictusblade made a handy dandy archive for the loose voice files, which should greatly help reducing load times.

 

Story:

 

Over the years, a strange mutation has been spreading throughout the Commonwealth: the Breeder Mutation. Suddenly, women are capable of falling pregnant with the numerous animals roaming the wastes. Watch the effects the mutation has on the numerous affected women, and discover its origins as you lend your hands to the people of the Commonwealth.

 

 

Quests:

 


Work your way through 13 unique story-driven quests, meet a range of new characters (and some old ones you may remember from Fertile Breeder for Fallout: New Vegas) and see how the IHFM impacts the Commonwealth.
You can find the quests at the following locations:

 

Standard quests:

-BBM01 - The Lost Children: Salem Museum of Witchcraft
-BBM02 - Lurking In The Dark: Sommerville Place
-BBM03A - A Friend In Need...: FOB Sigma, just south of the Poseidon Energy site

-BBM03B - She's A Friend Indeed: Starts after A Friend In Need...

-BBM03C - The Hornets' Nest: Starts after She's A Friend Indeed
-BBM04 - Twisted Minds: Dugout Inn (Diamond City)
-BBM05 - Family Affairs: Sunshine Tidings Co-Op
-BBM06 - Finders Keepers: Kingsport Lighthouse
-BBM07 - When The Cows Come home: Oberland Station
-BBM08 - Caught In The Middle: Jamaica Plain
-BBM09 - Doctor On Call: Dr. Faraday's Lab (Replaces Warehouse in Diamond City)
-BBM10 - Cait's Submission: Available if you have 100 or more affinity points with Cait and having Jade as an available companion
-BBM11 - A Curious Curie: Available once Curie has her synth body and having Jade as an available companion
-BBM12 - The Pied Piper: Once Jade is available as a follower: Recruit Piper, then dismiss her. After a week, any Diamond City guard will kick off the quest.
-BBM13 - Woman's Best Friend: Available once you take Dogmeat to Diamond City
-BBM14 - The Milk of Human Kindness: Available once you have 500 affinity points with Strong

-BBM15 - Sixty Minute Man: Available after completing the vanilla quest "Old Guns" and started by speaking to Preston Garvey.

 

Follower quests:

BBJ01 - The Green Devil: Started after completing "Doctor On Call"
BBJ02 - Digging Up The Past: Starts upon reaching affinity level 2 with Jade
BBJ03 - A Trip Down Memory Lane: Starts upon reaching affinity level 3 with Jade
BBJ04 - Ghosts Of The Past: Starts after completing "A Trip Down Memory Lane"
BBJ05 - Double Trouble: Available a week after completing "Ghosts Of The Past".

BBJ06 - Split Personality: Available a week after completing "Double Trouble".

 

Captive scenarios

BBC01 - Enter The Lair: Started by approaching the Deathclaw south of the Scrap Palace, or by hearing the rumor.

 

Companions

 

 


Jade Greene
She's back, and meaner than ever. That is, if you piss her off, otherwise she's the same angel the Lone Wanderer met. To recruit her, you will have to complete the quest "The Green Devil", which is started automatically after completing the quest "Doctor On Call", which can be started by talking to Dr. Faraday in Diamond City.

 

April Bourne

They grow up so fast, don't they? Join forces with April to take down a new threat to the Hornets, after which she may follow you around on a more informal basis.
 

 

 

Install instructions:

-Add the Boston Breeder .rar file to your mod manager, install.
-Install the Voice pack as well (Blank audio files. Optional, but not having them WILL be a pain in the ass until something like Fuz Ro D'Oh comes along.)
>To install the Voice Pack, you will first have to unpack the archives into a seperate folder and then repackage them. Sadly, LL doesn't allow for files larger than 100MB to be posted, so for now this is the only option.

 

Required files:

 


Full files:
-CBBE
-Advanced Animation Framework [AAF]
-Animation packs to go with AAF

Meshes & Textures
-Danse's Wearable Holotags
-Ponytail Hairstyles
-Elianora's Fallout Junk Yard (Sleeveless Outfits)

 

Recommended (but not required)

-CROSS_BrotherhoodRecon (For April)

 

Bugs:

 

Unaddressed
-Captive actors (tied up position) may float away from position. Moving them using console commands (ex. moveto player) resets their location.
-BBM08 - Katie and Amber do not return to Jamaica Plain after rescuing Amber.
-BBM08 - Eliminate slavers objective does not trigger, no target given.
-BBJ03 - Some actors are not in place when their appropriate scenes start.

 Addressed, awaiting confirmation
-BBM01 - During the scene with Wodan, companions sometimes lose all their gear.
-BBM05 - Quest does not trigger
-BBM07 - Killing the Gunner doesn't advance the quest.
-BBM08 - Katie doesn't appear if you have already secured Jamaica Plain before starting the quest
-BBM08 - Katie or Amber will turn hostile upon friendly fire
-BBM08 - Asking Amber about Breeders does not trigger "Doctor On Call".
-BBM09 - When returning with Dr. Wolfe, Faraday interrupts the scene by starting a conversation with the player.

 -BBJ04 - Liam does not move from Natick Banks to Bunker Hill.
-BBJ04 - Scene at Bunker Hill would progress even if Kessler isn't present

How to force advance a quest:
-Find quest code (See quests tab above. Ex. "The Green Devil" has the code "BBJ01".
-Use the command "Getstage <QuestCode>"
-Use command "SetStage <QuestCode> XX", replace "XX" with the current stage+10

 How to report a bug:
1. Discover bug
2. Describe bug
3. Wait until either I or someone else helps you

 

 

DISCLAIMER/"LEGAL" INFO!!!
-This mod is about bestiality, but I'm guessing that much was obvious already. Still, don't be nitpicky.
-If you want to use this mod for your own mods, please PM me. I usually give permission, but I like to know where this mod is being used (support wise/helping out making it and all that useful stuff.)
-If you have any ideas of your own, feel free to share them over here and I might implement them. (Seriously, I take feedback seriously)

 

Credits:

 

Contenters (Because CK is stress inducing as it is)
-pepertje (me)

 VIP Patrons (Many thanks for supporting me :classic_biggrin:)
-Draven Stone

Other thanks
-thug73: adding new pages to the Breeder Wiki

-Leowulf1: veteran Wiki editor
 

 

 

Plans for future:
(Items stricken through are already in or are being worked on.)
-Quests focusing on being captured and forced to breed. (Still trying to find a way to make it work properly for male characters :classic_tongue:)
-Settlement implementation.
-Turning other characters into companions, including personal quests.


  • Submitter
  • Submitted
    02/12/2017
  • Category
  • Requires
    Advanced Animation Framework (AAF)

 

Edited by CPU
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Been playing it, doing the Sunshine tradings quest and ran into a bug. Got up to the church and now she's stuck in there after the scene and now nothing is happening, her kids were outside, till Jean walked home and Matt is just standing there outside. Could be a mod conflict on my end, but not 100% sure. 

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why is danse's holotags, and elianora's junk yard atire required?

 

For the companion, her clothes require the meshes and textures from those mods. If you're tight on your load order, you don't have to activate the plugin, but if you don't have the assets, it'll just be a pink blob.

Been playing it, doing the Sunshine tradings quest and ran into a bug. Got up to the church and now she's stuck in there after the scene and now nothing is happening, her kids were outside, till Jean walked home and Matt is just standing there outside. Could be a mod conflict on my end, but not 100% sure. 

 

Try moving the kids inside with console commands, perhaps their path is being blocked by something. They should be talking to Luna.

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Look forward to using this. What exactly do we need from Eli's junkyard mods theres alot in there lol.?

 

 

Could you be a bit more precise about the mods we need from Elianora's Fallout Junk Yard. There are 29 downloads there and I don't think all are required.

 

edit: Heh TheCrow1983 beat me to it :)

 

You'll need the "Sleeveless Outfits".

Link to post

 

 

Sadly they all just kinda stood there.

 

attachicon.gif20170212223121_1.jpg

 

If Luna's dressed, they should be heading back home soon enough. What does the objective state?

 

It's blank currently. No objective stated for after clearing the church. attachicon.gif20170212230601_1.jpg

 

 

Alright, you're gonna have to do some console magic. If I'm not mistaken, the code for the quest is "BBM05", use "Getstage BBM05" to see your current stage. Then, use "SetStage BBM05 XX". (XX is the stage you got from GetStage + 10)

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So, you suceeded to build a quest with fallout 4 CK ?

 

I need 4GB RAM more to use that CK whitout crashing each half hours...

 

Well, I have 8GB RAM available, so that might explain something. Although once the render window is rendering something, it quickly takes up 80-90% of all memory to run it.

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i ran into a problem with jamaica plains-quest: i got deathclaws to help protect the settlement-> returned and listened katies speech at jamaica planes -> talked to her and got quest to kill slavers.

But at that "eliminate the slavers" i get no map-marker, description says to kill raiders at hyde park but even when you clear it, quest doesnt advance.

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i ran into a problem with jamaica plains-quest: i got deathclaws to help protect the settlement-> returned and listened katies speech at jamaica planes -> talked to her and got quest to kill slavers.

But at that "eliminate the slavers" i get no map-marker, description says to kill raiders at hyde park but even when you clear it, quest doesnt advance.

 

Chances are the quest alias wasn't filled properly. Follow the same step as above, except use the code "BBM08" for the quest.

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I have the quest with mother and daughter i believe it started at Boston library. i got to the part where we clear out the boathouse all the bugs are were killed at the area but nothing else happens. I can't speak to the mother after.

 

Hmmm... I thought I'd patched that one last month, apparently not. Do the same as above, quest code is "BBM03". I'll put up a more detailed list of quests on the main DL page with quest codes in case something goes wrong.

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For me, at the library part, the deathclaws were hostile when i got there, for the green alien part, i go with her into the cellar and i need to find something, but the quest marker points at her and there's nothing else around.

Hope this is the right way to bug report :)

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I'm not much into pregnancy or cuckold fetishes but I have to commend you for this mod. Hours of content, none of it repetitive or boring. While I had to use a ton of suspension of disbelief to get through some parts, by in large despite not being into the preggo aspect this was never a chore to get through and I still have a few more things to do. I did hit some snags getting through some dialogue, npcs walking away mid sentence or not being able to go down particular paths

dugout inn, didnt get the argument with vadim and brooke also post drinking with mathew I could only progress with have me option

 

 

Can I ask a few spoilery questions though?

Do some parts of the dialogue change based on how far you are in the story and what faction you chose? Also what are jades likes/dislikes? I know she doesnt like me using jet but thats about it.

 

 

I gotta say if you ever decided to make another mod not so centered on pregnancy it would be astoundingly awesome based on how good this is.

 
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