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Devious Devices Framework Development/Beta


Kimy

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Posted (edited)
2 hours ago, Kimy said:

Devious Devices LE 5.2 Beta 7

 

 

Yaaaay!

Is it safe to upgrade on an ongoing game from beta 6 to beta 7? Should I make sure certain items/quests/effects aren't active before patching?

 

EDIT: Also, do I remove the seperate mod "Devious Expressions"? (In that case I suppose a new game would be better due to the change in ESP count)

Edited by thedarkone1234
Posted (edited)

Hi there,

 

I'd like a couple of things in DD if possible.

 

 

1) A new variant of the Iron Yoke. Since the very beggining the Iron Yoke appeared in DD, it is equipped backwards. The curvy part with the neck lock should be front. If you check any RL porn with similar yoke in it, the neck lock will be front. So I'd like to see a proper version. Of course I'd be OK with the current one fixed as well.

 

2) This is just a small issue, but it is present in DD since like forever. If you wear a dildo and you start mining, you get a message about how uncomfortable is to sit down with the dildo.

 

3) Please consider adding Fast Travel restrictions to DD while DDs are worn, similar to DCL/Deviously helpless.

 

 

Thanks for reading/considering,

M

Edited by monsta88
Posted

Good day. I noticed that the Black Ebonite Hood still uses the old meshes (Execution Hood), and the new hoods (White Leather Hood, White Ebonite Hood, Red Leather Hood, Red Ebonite Hood, even Black Leather Hood) use their meshes (UnEvenSteven).

Posted (edited)

I've noticed a few devices such as the black + transparent face masks are invisible since updating.

I've checked that the meshes are there. In fact the white and red versions which were added work fine.

A quick check in xedit and it looks to me as if BRRF and DD for him are overwriting with old data and causing issues.

Sure enough, if I uninstall BRRF and DD for him, the invisible items display.

My guess is that it's something to do with the difference in body template?

I'll see if I can figure it out in testing.

 

image.png.ca1b01b14cf6afc7c6ddf0950e32d632.png

 

Edit: I think the difference in body template was a red herring. I haven't been able to figure out a cause.

It's not just me seeing this issue, is it?

Edited by olokoko
Posted

I have checked and still don't see boxbinders added into leveled list, is this intended?

Also maybe worth checking if all the new items were properly added into appropriate leveled lists...

Posted
20 hours ago, thedarkone1234 said:

 

Yaaaay!

Is it safe to upgrade on an ongoing game from beta 6 to beta 7? Should I make sure certain items/quests/effects aren't active before patching?

 

It should be safe to just replace B6 with B7

 

20 hours ago, thedarkone1234 said:

 

EDIT: Also, do I remove the seperate mod "Devious Expressions"? (In that case I suppose a new game would be better due to the change in ESP count)

 

Yes, DD Expressions is now part of the framework.

Posted
Just now, notwavman said:

I have checked and still don't see boxbinders added into leveled list, is this intended?

Also maybe worth checking if all the new items were properly added into appropriate leveled lists...

 

The boxbinders have not yet been added. It's still on my to-do list.

Posted

SE version of DD 5.2 Beta 7:

 

Mega: https://mega.nz/file/oDxVjTDT#nDkSIwWLZxYFLMlUBKWAEaVCWpEb4U8yg_7dRwNAlK4

GDrive: https://drive.google.com/file/d/19QK4tvo1_cmuaJH3YwXNN4Wt-m6b77bU/view?usp=sharing

 

Note: If you want the ESL flagged versions of For Him and/or BRRF, I had to compact the formIDs to flag them. That means selecting the ESL versions will require a new game as formIDs have changed. If you use the regular ESP versions, a new game is not required as Kimy stated earlier.

Posted
1 hour ago, zarantha said:

SE version of DD 5.2 Beta 7:

 

Mega: https://mega.nz/file/oDxVjTDT#nDkSIwWLZxYFLMlUBKWAEaVCWpEb4U8yg_7dRwNAlK4

GDrive: https://drive.google.com/file/d/19QK4tvo1_cmuaJH3YwXNN4Wt-m6b77bU/view?usp=sharing

 

Note: If you want the ESL flagged versions of For Him and/or BRRF, I had to compact the formIDs to flag them. That means selecting the ESL versions will require a new game as formIDs have changed. If you use the regular ESP versions, a new game is not required as Kimy stated earlier.

 

Thank you! :)

Posted
4 hours ago, Kimy said:

 

It should be safe to just replace B6 with B7

 

 

Yes, DD Expressions is now part of the framework.

 

Turns out that there is a specific bug in case I upgrade from B6+expressions to B7. The mouth doesn't open at all when gagged. This issue doesn't happen with a new game, or with saves that didn't have the expression patch, but for saves that had the expression patch, I couldn't find any way to reset the expression or restart the script or anything of the sort

Posted
11 hours ago, thedarkone1234 said:

 

Turns out that there is a specific bug in case I upgrade from B6+expressions to B7. The mouth doesn't open at all when gagged. This issue doesn't happen with a new game, or with saves that didn't have the expression patch, but for saves that had the expression patch, I couldn't find any way to reset the expression or restart the script or anything of the sort

I'm pretty sure that is caused by zadlibs pointing at the no longer existing quest which was moved to DD. If you wan't to fix it you will have to do some dark magick. You will have to download resaver. Then open the save you wan't to fix and filter records by mod so it only shows Devious Devices Integration records. Then find zadlibs quest = ChangeForms -> QUST -> blablabla = 0d00f624. There should be scriptinstance for zadlibs, so click on it. This will show all memory allocated to save from the said script. You will have scroll down and find property ::ExpLibs_var and change the value to moved script. ID of the new scrip should be directly above zadlibs scripts. See attached screenshots

Spoiler

update1.jpg.cca4166b6263059434707d50c19b1a84.jpg

update2.jpg.60b84e94d0620a93b539f69679ba6b76.jpg

update3.jpg.8f341611550ea15f3e42d2f0282f6a33.jpg

 

Then just save and it should work.

Posted
4 hours ago, ihatemykite said:

I'm pretty sure that is caused by zadlibs pointing at the no longer existing quest which was moved to DD. If you wan't to fix it you will have to do some dark magick. You will have to download resaver. Then open the save you wan't to fix and filter records by mod so it only shows Devious Devices Integration records. Then find zadlibs quest = ChangeForms -> QUST -> blablabla = 0d00f624. There should be scriptinstance for zadlibs, so click on it. This will show all memory allocated to save from the said script. You will have scroll down and find property ::ExpLibs_var and change the value to moved script. ID of the new scrip should be directly above zadlibs scripts. See attached screenshots

  Reveal hidden contents

update1.jpg.cca4166b6263059434707d50c19b1a84.jpg

update2.jpg.60b84e94d0620a93b539f69679ba6b76.jpg

update3.jpg.8f341611550ea15f3e42d2f0282f6a33.jpg

 

Then just save and it should work.

 

Oh well. I didn't get that far in that test save anyway. Since it is merely an incompatibility between one beta version and another beta version, and it won't happen to normal people who move 5.1 to 5.2, I wouldn't really consider it a bug

Posted
11 minutes ago, thedarkone1234 said:

 

Oh well. I didn't get that far in that test save anyway. Since it is merely an incompatibility between one beta version and another beta version, and it won't happen to normal people who move 5.1 to 5.2, I wouldn't really consider it a bug

 

Yeah, it shouldn't remain a big problem in the long run, but my "you can safely install the new beta over the old one" line is no longer 100% true. People who used the DD expressions standalone beta better start a new game. :) 

Posted

Kimy,

The Elbowbinders (for CBBE) in DDf 5.2 are very loose. Can you revert them back to the ones from DDf 5.1? 

 

The loose fitting Elbowbinders from DDf 5.2,

Spoiler

20220729155957_1.jpg

 

The correct fitting Elbowbinders from DDf 5.1

Spoiler

20220729200216_1.jpg

 

I fixed them in my game by copying the DDf 5.1 .nif files over the ones from DDf 5.2

Posted
9 hours ago, QueenBdsm420 said:

Any idea on how to implement theese into fallout 4?

Unless you are an advanced modder, you can't.

 

I would suggest looking at the FO4 version of DD. https://www.loverslab.com/files/file/3796-devious-devices/

It hasn't been updated for quite a while but there is a community made patch available (full replacer) https://www.loverslab.com/topic/73925-devious-devices/page/137/#comment-3572600

FO4 has a _terrible_ slot system so many things that are for granted in Skyrim are not in FO4. So don't expect a 1:1 copy, that's not and sadly never will be possible.

 

Posted
11 hours ago, Inte said:

Kimy,

The Elbowbinders (for CBBE) in DDf 5.2 are very loose. Can you revert them back to the ones from DDf 5.1? 

 

The loose fitting Elbowbinders from DDf 5.2,

  Reveal hidden contents

 

The correct fitting Elbowbinders from DDf 5.1

  Reveal hidden contents

 

I fixed them in my game by copying the DDf 5.1 .nif files over the ones from DDf 5.2

 

Yeah, that doesn't look right. I will see what I can do! :)

Posted

If I may make a suggestion, the weight painting for the boxbinder outfits doesnt seem quite right to me as in game the corset is moving with the brests when it should be stiff. As its a slot 32 mesh the weights can also be changed on the included body mesh.

 

Currently it looks like this,

Spoiler

8604808_DD-3BA-EboniteBoxbinder-OutfitStudio30_07_202220_24_40.png.9f600a5cd7de2e7ab50394fe20d9d323.png298447158_DD-3BA-EboniteBoxbinder-OutfitStudio30_07_202220_24_47.png.6305563490668cea9470e67ae0836c53.png

 

Whereas in my opinion it should be more like this,

 

Spoiler

1307059302_DD-3BA-EboniteBoxbinder-OutfitStudio30_07_202220_28_36.png.24ff16f31ae6da5e40eb37be9097b7b4.png46502883_DD-3BA-EboniteBoxbinder-OutfitStudio30_07_202220_28_42.png.6586257ec9caf3d68108bea85ccab5b2.png

If you would like I can do a more precise version for the 3 supported bodys and upload the osp's and osd's.

 

As an item I like its apperance ingame and the movement animations look great too.

Posted

If you have an improved version of a DD item, I always welcome replacing the existing version with a better one! If you can provide me with a drop-in replacement (yeah, needs to be a drop-in patch, for I am really that bad with the 3D modelling side of things, haha!), I'd merge it!

Posted
2 hours ago, audhol said:

If I may make a suggestion, the weight painting for the boxbinder outfits doesnt seem quite right to me as in game the corset is moving with the brests when it should be stiff. As its a slot 32 mesh the weights can also be changed on the included body mesh.

 

Currently it looks like this,

  Reveal hidden contents

8604808_DD-3BA-EboniteBoxbinder-OutfitStudio30_07_202220_24_40.png.9f600a5cd7de2e7ab50394fe20d9d323.png298447158_DD-3BA-EboniteBoxbinder-OutfitStudio30_07_202220_24_47.png.6305563490668cea9470e67ae0836c53.png

 

Whereas in my opinion it should be more like this,

 

  Reveal hidden contents

1307059302_DD-3BA-EboniteBoxbinder-OutfitStudio30_07_202220_28_36.png.24ff16f31ae6da5e40eb37be9097b7b4.png46502883_DD-3BA-EboniteBoxbinder-OutfitStudio30_07_202220_28_42.png.6586257ec9caf3d68108bea85ccab5b2.png

If you would like I can do a more precise version for the 3 supported bodys and upload the osp's and osd's.

 

As an item I like its apperance ingame and the movement animations look great too.

 

So basically you're saying you want a non hdt version of the boxbinder 3ba?

All i did was copy the weights, because in my opinion the leather and latex stuff is not too rigid, just restrictive. So it should move with the body, including the breasts.

 

I suppose I can add a non hdt version, but i'm kinda leery of going down the road of adding too many more options. because I have to do two versions for each now. If it gets too much larger, I will need to take the 3ba bodyslides out of the install package.

Posted
1 hour ago, Kimy said:

If you have an improved version of a DD item, I always welcome replacing the existing version with a better one! If you can provide me with a drop-in replacement (yeah, needs to be a drop-in patch, for I am really that bad with the 3D modelling side of things, haha!), I'd merge it!

 

That was the 3BA bodyslide I did for SE. Not quite a drop in for you.

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