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Devious Devices Framework Development/Beta


Kimy

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Posted (edited)
7 hours ago, ihatemykite said:

The main goal of the patch isn't to allow users to adjust the gag. Main goal it so make expressions work properly. The gag thing was not even in original mod (or at least in such capacity). I just added it because I have heard many people complaining about clipping issue with gags.

In case you like how current gag look, you don't have to do anything. Default values are the same.

Also, here are the pictures of ring gag. I also edit the factions a little to make it fit more.

 

That looks much better in my opinion! Whatever minor adjustment you made was a huge improvement.

 

Edit: Though I will say that your character in picture 2 does seem to clip more than mine. Maybe it's because I'm in SE, but here are a few of my (many) characters, all of these have different mouth styles. Some have more clipping than others, but all 4 of these look good IMO, but yeah improvements can be made.

 

Spoiler

ScreenShot1098.png.9cb5e6d4c3f1183d3c91833cfaed4057.pngScreenShot1100.png.c1cd8ca68615d26b67e040e23bc934d3.pngScreenShot1101.png.5c2c8db71c1e5dfccbd7e1faf7071083.pngScreenShot1102.png.38e4b70089118f2c6285aa8c6b4cb1c1.png

 

Edited by serranna
Posted
7 hours ago, ihatemykite said:

The main goal of the patch isn't to allow users to adjust the gag. Main goal it so make expressions work properly. The gag thing was not even in original mod (or at least in such capacity). I just added it because I have heard many people complaining about clipping issue with gags.

In case you like how current gag look, you don't have to do anything. Default values are the same.

Also, here are the pictures of ring gag. I also edit the factions a little to make it fit more.

 

Can you post what exactly are the console commands to edit the factions for the gags? So I can try it out when I have time?

Posted
13 minutes ago, thedarkone1234 said:

 

Can you post what exactly are the console commands to edit the factions for the gags? So I can try it out when I have time?

 

This is probably not exactly what you want, but if you equip a gag and enter the showracemenu console command, you can go to I think it's the expressions tab and edit the sliders to the numbers you see on the right side of those screenshots to see what it looks like.

Posted (edited)
2 hours ago, serranna said:

 

That looks much better in my opinion! Whatever minor adjustment you made was a huge improvement.

 

Edit: Though I will say that your character in picture 2 does seem to clip more than mine. Maybe it's because I'm in SE, but here are a few of my (many) characters, all of these have different mouth styles. Some have more clipping than others, but all 4 of these look good IMO, but yeah improvements can be made.

 

  Hide contents

ScreenShot1098.png.9cb5e6d4c3f1183d3c91833cfaed4057.pngScreenShot1100.png.c1cd8ca68615d26b67e040e23bc934d3.pngScreenShot1101.png.5c2c8db71c1e5dfccbd7e1faf7071083.pngScreenShot1102.png.38e4b70089118f2c6285aa8c6b4cb1c1.png

 

In that case you will just have to modify the phonemes depending on the character you will use. You can tinker with the expression until it fits your character perfectly. As its using console command, you can also create .bat file and just add required commands there.

1 hour ago, thedarkone1234 said:

 

Can you post what exactly are the console commands to edit the factions for the gags? So I can try it out when I have time?

Sure. First you will have to get the current mod index of the mod. Safest way of doing this is to find some form from mod and taking first 2 characters. Then you have to append this index before factions formID.

Luckily all factions have formID after each other.

 

Aah - xx000801

BigAah - xx000802

BMP - xx000803

ChjSh - xx000804

DST - xx000805

Eee - xx000806

Eh - xx000807

FV - xx000808

I - xx000809

K - xx00080a

N - xx00080b

Oh - xx00080c

OohQ - xx00080d

R - xx00080e

Th - xx00080f

W -xx000810

 

After deciding which faction you want to use, you have to type setfactionrank <faction ID> <strength>

For example, if returned fromID of zadexpressionquest is 4A000800, I know that mod index is 4A.

So if I would like to change N phoneme to 80, I will have to type setfactionrank 4A00080B 80.

Also, don't forget to first select the actor you want to use this on. If you want to use it on player, then clink on them first in console, or type player.setfactionrank xxx

After you do this, gag expression will be changed for as long as you don't change it again. Even if you have no gag on, it will still prevail.

Here is again simple picture with highlighted thing. Note that you need to have MfgConsole installed to see the right table o expression nodes (which from my understanding doesn't show in SE, only in LE).

Spoiler

tutorial_crop.jpg.bf9bb972b141ed419c761e0fd3a694cf.jpg

Edited by ihatemykite
posted too early, edited to core
Posted
8 minutes ago, ihatemykite said:

Sure. First you will have to get the current mod index of the mod. Safest way of doing this is to find some form from mod and taking first 2 characters. Then you have to apend this index before factions formID.

Luckily all factions have formID after each other.

Aah - xx000801

Aah - xx000801

Aah - xx000801

Aah - xx000801

Aah - xx000801

Aah - xx000801

Aah - xx000801

 

And once I have the ID, what command exactly do I run with it and what value (or from what range of values) do I put choose?

 

Tried a very brief test, but as soon as I loaded a save with this esp, everyone wearing a gag, including the character, started repeatedly opening and closing their mouths. Unintended, I bet. Must it be a new game to work properly?

Posted
Just now, thedarkone1234 said:

 

And once I have the ID, what command exactly do I run with it and what value (or from what range of values) do I put choose?

 

Tried a very brief test, but as soon as I loaded a save with this esp, everyone wearing a gag, including the character, started repeatedly opening and closing their mouths. Unintended, I bet. Must it be a new game to work properly?

I mistakenly uploaded not finished post. Reload the page and it should be edited.

Posted
47 minutes ago, ihatemykite said:

In that case you will just have to modify the phonemes depending on the character you will use. You can tinker with the expression until it fits your character perfectly. As its using console command, you can also create .bat file and just add required commands there.

 

I would like to summarize to make sure I understand correctly.

 

If I want to change a specific value, like Aah to, say 30, equip a gag then use the console command setfactionrank xx000801 30

 

This will be a permanent change to that one specific character only and will always be in effect only when wearing the gag. It will not effect the closed mouth and will reapply every time a new gag is put on? How about if a tape gag is applied, one that does not open the mouth naturally?

 

Does this work now, or would this only be a thing if the patch was installed? I'm using SE and am not playing with the beta right now so no patch for me yet.

Posted
22 minutes ago, serranna said:

 

I would like to summarize to make sure I understand correctly.

 

If I want to change a specific value, like Aah to, say 30, equip a gag then use the console command setfactionrank xx000801 30

 

This will be a permanent change to that one specific character only and will always be in effect only when wearing the gag. It will not effect the closed mouth and will reapply every time a new gag is put on? How about if a tape gag is applied, one that does not open the mouth naturally?

 

Does this work now, or would this only be a thing if the patch was installed? I'm using SE and am not playing with the beta right now so no patch for me yet.

It will only apply gag effect if gag doesn't have mouth open keyword. So this change will not affect tape gag (because it have the keyword). And yes, you understand it correctly.

Posted
9 hours ago, Kimy said:

 

There is no DD 1.63. We're at version 5.x now. Do you mean SexLab perhaps?

? Yes, it's Sexlab 1.63?

Posted
4 hours ago, tznvlw said:

? Yes, it's Sexlab 1.63?

 

That's for SE, I guess? SE versions are posted in this thread, usually a few days after the LE version is up! Yes, they do work with the newest SexLab SE version.

Posted

I realize this has probably been asked before, and this is also in all probability the wrong thread, but oh well.

 

Is there a simple comprehensive list of required mods and installation? I have been trying to get DD SE to work with Skyrim having recently gotten it, and I suspect I am vastly out of my depth here, even with Vortex putting in some leg work. As such, a helping hand would be vastly appreciated by anyone willing and able to offer. Manual install, or vortex, doesn't matter, I just want to give this a shot.

Posted
35 minutes ago, daltonater said:

this is also in all probability the wrong thread (...)

Is there a simple comprehensive list of required mods and installation? I have been trying to get DD SE to work with Skyrim

Yup, very wrong

You might want to start a new thread here - just ignore the people telling you how stupid you are, eventually someone will come along and take your hand. We've all started sometime,

There is always a list of required mods on the download page for each and every mod, so start with a skeleton, sexlab, fnis etc - but on SE I cannot help you in detail.

Posted (edited)
1 hour ago, daltonater said:

I realize this has probably been asked before, and this is also in all probability the wrong thread, but oh well.

 

Is there a simple comprehensive list of required mods and installation? I have been trying to get DD SE to work with Skyrim having recently gotten it, and I suspect I am vastly out of my depth here, even with Vortex putting in some leg work. As such, a helping hand would be vastly appreciated by anyone willing and able to offer. Manual install, or vortex, doesn't matter, I just want to give this a shot.

Just like @CaptainJ03 said, start your own thread is a wiser choice. I might give you some advice for moding a new brand new game but I think you will need this https://thephoenixflavour.com/tpf/initial-setup/ 

Just follow until the appearance category. Before that, all is essential fix mod and core and mesh. For appearance you have to decide yourself CBBE or UNP. The rest is gameplay overhaul.

When I first start moding LE I did something and my skyrim stuck at 600x800. I have spent 1 full month to communicate with Bathesda for support and only be able to play a true Run after 2 month start downloading the game.

And even after having experience in moding with LE I still have spent 1 week to mod a stable game for SE

Edited by hungvipbcsok
Posted
13 hours ago, thedarkone1234 said:

 

And once I have the ID, what command exactly do I run with it and what value (or from what range of values) do I put choose?

 

Tried a very brief test, but as soon as I loaded a save with this esp, everyone wearing a gag, including the character, started repeatedly opening and closing their mouths. Unintended, I bet. Must it be a new game to work properly?

Sorry, I overlooked the latter question. I will give it a look, but it looks like some compatibility issue. Do you have some mod which changes actor expression (like Conditional expressions, Blush when aroused, etc..) ? Otherwise, a new game is not needed. Also check that the mod is installed at the end of the mod list, as it have script which needs to overwrite current DD scripts.

Posted
3 hours ago, Kimy said:

 

That's for SE, I guess? SE versions are posted in this thread, usually a few days after the LE version is up! Yes, they do work with the newest SexLab SE version.

 

Very thanks @Kimy:)

 

Also I would like to know, those modifications (Gag and expressions) proposed by @ihatemykite will also be available for SSE (The next version of DD will include them as well)? 

Posted
5 hours ago, tznvlw said:

 

Very thanks @Kimy:)

 

Also I would like to know, those modifications (Gag and expressions) proposed by @ihatemykite will also be available for SSE (The next version of DD will include them as well)? 

 

Yes, I intend to merge the expression patch in the next beta, hopefully. It will eventually make it to the SE version of DD, too.

Posted
8 hours ago, ihatemykite said:

Sorry, I overlooked the latter question. I will give it a look, but it looks like some compatibility issue. Do you have some mod which changes actor expression (like Conditional expressions, Blush when aroused, etc..) ? Otherwise, a new game is not needed. Also check that the mod is installed at the end of the mod list, as it have script which needs to overwrite current DD scripts.

 

The only thing I can think of is sexlab utility plus from this thread:

It does tons of generic things so it could be one of them. It does stuff like making sure your mouth doesn't move while you moan in a sex scene while gagged, which is why I suspect it.

I would have to start a new game to test things without it, though, as uninstalling a patch for sexlab is not a good idea mid-playthrough. It would also be a shame to drop it since it has many minor fixes and improvements to the apparently-abandoned sexlab 1.62 (LE).

 

Also here is my load order in case its not this mod and I am missing something else that is the cause:

 

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Supplemental Patch.esp
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
Unofficial Skyrim City Patch Modified.esm
CreatureFramework.esm
Reanimate Disintegration Fix.esp
RaceCompatibility.esm
Cathedral - 3D Mountain Flowers.esp
Lightened Skyrim LE.esm
ClimatesOfTamriel.esm
Unofficial Skyrim Patch.esp
Unofficial Dragonborn Patch.esp
Unofficial Dawnguard Patch.esp
Unofficial Hearthfire Patch.esp
Unofficial High Resolution Patch.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Weapons & Armor Fixes_Remade.esp
Clothing & Clutter Fixes.esp
SkyUI.esp
RaceMenu.esp
RaceMenuPlugin.esp
12FemaleBrows.esp
FNIS.esp
FNISSexyMove.esp
RaceMenuMorphsUUNP.esp
SOSRaceMenu.esp
XPMSE.esp
Eyes of Aber.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
Brows.esp
KS Hairdo's.esp
Remodeled Armor - Underwear.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Better_Standing_Stones.esp
Invisibility Eyes Fix.esp
Modern Brawl Bug Fix.esp
zzEstrus.esp
RealisticWaterTwo - Waves - Falskaar.esp
dD - Enhanced Blood Main.esp
SLAnimLoader.esp
SlaveTats.esp
LewdMarks.esp
Apropos2.esp
HentaiCreatures.esp
SexLab Strapon.esp
PsycheAnimationObjects.esp
SLALAnimObjBillyy.esp
AnubAnimObj.esp
SLAL_AnimationsByLeito.esp
RelightingSkyrim_Legendary.esp
Aurelia.esp
Luminosity - Skyrim is Lit Edition.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
Vokrii - Minimalistic Perks of Skyrim.esp
SLAL_AnimationByBakaFactory.esp
Botox - Skyrim.esp
Botox - Unofficial Skyrim Legendary Edition Patch.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
SLATE.esp
est_PotionsXP_All.esp
KaliliesBrows.esp
Devious Devices For Him.esp
Devious Devices - BRRF.esp
Cumshot.esp
CumshotSL.esp
Beards.esp
Complete Crafting Overhaul_Remade.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Devious Dragon Priest Masks.esp
Schlongs of Skyrim.esp
Book Covers Skyrim.esp
Immersive Jewelry.esp
Remodeled Armor - Vanilla Replacer.esp
EliAtrociousRiftenTextureFix.esp
Odin - Skyrim Magic Overhaul.esp
USLEP unpatch.esp
MoreNastyCritters.esp
TKAA.esp
SexLabSkoomaWhore.esp
EstrusChaurus.esp
EstrusDwemer.esp
SMIM-Merged-All.esp
SkyrimUnhinged.esp
Deviously Cursed Loot.esp
Skyrim Shadow Striping Fix.esp
Odin - Vokrii Compatibility Patch.esp
Laura's Bondage Shop.esp
Skyrim Flora Overhaul.esp
SexLab UtilityPlus.esp
BHUNP3BBB.esp
RaceMenuMorphsBHUNP.esp
PAN_NPCs_Males.esp
EstrusSpider.esp
Miraak's Mask Fix.esp
HDTSextoys.esp
Frost Meshes Patch.esp
NK_EyeCusomizationOverhaul.esp
Improved Eyes Skyrim - Vamp.esp
Improved Eyes Skyrim.esp
PAN_NPCs_Males2.esp
Insignificant Object Remover.esp
VWA_VanillaWarpaintsAbsolution.esp
Weapons & Armor_FasterArrows.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
BooksOfDibella.esp
RealisticWaterTwo - Waves - Wyrmstooth.esp
SOS - Shop.esp
iNeed.esp
iNeed - Dangerous Diseases.esp
Improved Eyes Skyrim - Serana.esp
Shout.esp
Quieter Dungeons and Caves.esp
FixCombatMusic.esp
PAN_NPCs_DG.esp
PAN_NPCs_DB.esp
PAN_LethalLadies.esp
PAN_BlackBriar.esp
PAN_Initiates.esp
PAN_NPCs.esp
PAN_Sovngarde.esp
TrinityRestoredKarliahGateFix.esp
PAN_MarvellousMiners.esp
gagsizeplugin.esp
JS Barenziah - Johnskyrim.esp
Elizabeth's Tower - Azura Shrine.esp
DD_NPC_Fixup.esp
DD - BRRF_Patch - Cursed Loot.esp
RaceCompatibilityUSKPOverride.esp
PAN_DevotedDames.esp
NewStatueOfShalidorMagicLights.esp
JS Instruments of Skyrim - Uniques.esp
IcePenguinWorldMap.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
dD-Medium Script Range.esp
dD-Reduced Wound Size.esp
Kala_Eyes.esp
Immersive Citizens - AI Overhaul.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Wyrmstooth.esp
RealisticWaterTwo - Falskaar.esp
RealisticWaterTwo - Legendary.esp
CFTO.esp
CFTO-iNeed-Patch.esp
CFTO - Immersive Citizens Patch.esp
Alternate Start - Live Another Life.esp
Botox - Alternate Start - Live Another Live.esp
Deviously Cursed Loot LAL AddOn.esp
 

 

Posted
10 hours ago, daltonater said:

I realize this has probably been asked before, and this is also in all probability the wrong thread, but oh well.

 

Is there a simple comprehensive list of required mods and installation? I have been trying to get DD SE to work with Skyrim having recently gotten it, and I suspect I am vastly out of my depth here, even with Vortex putting in some leg work. As such, a helping hand would be vastly appreciated by anyone willing and able to offer. Manual install, or vortex, doesn't matter, I just want to give this a shot.

 

I've put the SE/AE requirements into the fomod for the 5.2 beta, because they are a headache after the AE release. Here's the updated list that will be in the next version.

 

@Kimy Did you want to update the SE download page with these? Or just keep them in the fomod so they can be updated as needed?

 

Quote

Required for any mods that are part of the 'Devious Devices' mod family. Make sure to use the right mods for your game version, SE or AE.

 

SE Requirements:
• SexLab: https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v164c-010722/

          • SexLab SE (game 1.5.97, SKSE 2.0.20): Use version 1.63
          • SexLab AE (game 1.6.353, SKSE 2.1.5), use version 1.64c or higher
• SexLab Aroused SE: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/

• FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038
• Racemenu: https://www.nexusmods.com/skyrimspecialedition/mods/19080
          • Racemenu SE (game 1.5.97, SKSE 2.0.20): Use version 4.16 from the old files
          • Racemenu AE (game 1.6.353, SKSE 2.1.5), use version 4.19 or higher
• BodySlide for CBBE/UNP compatible body: https://www.nexusmods.com/skyrimspecialedition/mods/201
          ONE of the following bodies and their requirements (variants like 3BA or BHUNP can be used as well):
          • CBBE SE - https://www.nexusmods.com/skyrimspecialedition/mods/198
          • UNP - https://www.nexusmods.com/skyrimspecialedition/mods/1699
• XP32 Maximum Skeleton Special Extended: https://www.nexusmods.com/skyrimspecialedition/mods/1988
• MFG Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11669
          • MFG Fix SE (game 1.5.97, SKSE 2.0.20): Use version 1.54
          • MFG Fix AE (game 1.6.353, SKSE 2.1.5), use version 1.60 or higher
• HDT SMP, one of the below versions. CPBC is not a replacement, but can be used alongside HDT SMP. If using AE, Faster HDT SMP is your only option.
          • HDT SMP (SE only): https://www.nexusmods.com/skyrimspecialedition/mods/30872
          • Faster HDT SMP (AE or SE, choose during install): https://www.nexusmods.com/skyrimspecialedition/mods/57339
• Address Library (Required for some of the mods listed above): https://www.nexusmods.com/skyrimspecialedition/mods/32444
          • Address Library SE (game 1.5.97, SKSE 2.0.20): Use version 2 of the 'All in One' package
          • Address Library AE (game 1.6.353, SKSE 2.1.5), use version 5 of the 'All in One' package

 

 

 

 

Posted
1 hour ago, thedarkone1234 said:

 

The only thing I can think of is sexlab utility plus from this thread:

It does tons of generic things so it could be one of them. It does stuff like making sure your mouth doesn't move while you moan in a sex scene while gagged, which is why I suspect it.

I would have to start a new game to test things without it, though, as uninstalling a patch for sexlab is not a good idea mid-playthrough. It would also be a shame to drop it since it has many minor fixes and improvements to the apparently-abandoned sexlab 1.62 (LE).

 

Also here is my load order in case its not this mod and I am missing something else that is the cause:

 

  Reveal hidden contents

 

 Just disable the DD filter on the SexLab MCM. The Open Mouth of SLU+ for the Devious Gags don't work if that filter is disabled.

Posted (edited)

Alright, apparently it wasn't SLU+ at all but gagsizeplugin.esp (should have seen it coming).

 

Now testing it out I find one oddity that the expression "Oh" (the one that ends with 80c) can't go below 70 no matter how low set its faction. It can get higher up to 100 though. BigAah is always frozen on 100. I suspect its because these are part of the default gag expression, but I think it would be neat and easier to customize if we could alter them too (and just set the faction's default values to be 100 and 70)

Besides that it all seems amazing, and very easy to work with. Would love if you could do the same trick with other types of gags (namely muzzles, bits and big gags) 

 

There is one thing missing compared to gagsizeplugin, which is the ability to move the position of the ball up or down. I had to make a new preset with a lower mouth because expressions mean nothing if the ball is at the height of your chin, visibly below your upper lip which barely moves. But still, the results are great, and since it "forced" me not to detach the ball, it looks quite realistic!

image.png.07f08d2c9249d9b6550e85584ee1d29a.png

 

(Yes yes, I know the straps are completely off, but there is only so much I am willing to alter in a face shape just for a good gagging. The important thing is how the mouth looks)

Edited by thedarkone1234
Posted (edited)
1 hour ago, thedarkone1234 said:

Now testing it out I find one oddity that the expression "Oh" (the one that ends with 80c) can't go below 70 no matter how low set its faction. It can get higher up to 100 though. BigAah is always frozen on 100. I suspect its because these are part of the default gag expression, but I think it would be neat and easier to customize if we could alter them too (and just set the faction's default values to be 100 and 70)

The true about the face expressions on Skyrim is that each race come with his own TRI file for the faces and meshes with different amount of polygons. That means that the values that looks good with one face don't have to look the same with the face of another race.

 

Probably the best solution is be able of set your own values for each race and gag.

Edited by OsmelMC
Posted
33 minutes ago, OsmelMC said:

The true about the face expressions on Skyrim is that each race come with his own TRI file for the faces and meshes with different amount of polygons. That means that the values that looks good with one face don't have to look the same with the face of another race.

 

Probably the best solution is be able of set your own values for each race and gag.

 

So the thing is devious_expressions.esp already enables even better than that. It works with a faction per expression which means you can customize the expression not only per race but also per specific individual NPCs (even of the same race).

 

The only thing missing at this point is more factions that do the same thing exactly for the other types of gags, and the ability to override BigAah and Oh.

 

As I was writing this I just got an idea: Maybe for the sake of people who are afraid of console, there could be added an MCM to set these faction for the player or for a target (only if its not too bothersome to add, of course)

Posted

Hello, I have updated the expression mod which I proposed. I have added only few things which were proposed here Differences are

  • There are now also factions to modify large gags (large ball gag). They have the same numbering but instead of 8xx they are 9xx. So Aah phoneme faction will be xx000901. Numbering is the same as in simple gags, only instead of 8 is 9.
  • Instead of using default values from scripts, the values are now stored in a property array. This array can be modified with xEdit to change gag expression globally for all actors and across all saves. Properties are on quest zadExpressionQuest under script zadexpressionlibs.
    • DefaultGagExpression_Simple - property for simple (small) gags
    • DefaultGagExpression_Large - property for large gags

It can be updated safely from previous version.

 

Download:Devious Expressions v2.zip

 

Posted
13 hours ago, thedarkone1234 said:

 

So the thing is devious_expressions.esp already enables even better than that. It works with a faction per expression which means you can customize the expression not only per race but also per specific individual NPCs (even of the same race).

 

The only thing missing at this point is more factions that do the same thing exactly for the other types of gags, and the ability to override BigAah and Oh.

 

As I was writing this I just got an idea: Maybe for the sake of people who are afraid of console, there could be added an MCM to set these faction for the player or for a target (only if its not too bothersome to add, of course)

All phonemes should now be disabled, even the basic ones. In case that you edit one and want to fall back to default value, you have to remove actor from the faction.

Also, I also want to make an easier way of editing the expression than with console, but I that will take more work than the mod itself. Maybe it could be done as separate mod (like some kind of tool mod which you use, and you can uninstall it).

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