zaira Posted November 11, 2016 Posted November 11, 2016 View File This is an addition and extension of the Zaz Animation Pack and taraUltimateFurniturePack Ā The tara version of ZEP does no longer contain any furniture - they all become part of the taraUltimateFurniturePack (TUFP)One major benefit of ZEP is to unify keywords and mechanics for ZAP and TUFP.A modder can work with both resource packages with a single set of keywords. Ā This is a modders resource - a player will not have any benefit from ZEP because it provides nothing without a mod that uses ZEP. Ā ########################################Adaption to existing Zaz and Heretical items All restraints that can be removed with a dagger or a sword have the keyword zbfxSliceableAll restraints that can be removed with a lock pick or by a blacksmith have the keyword zbfxLockableAll restraints have the keyword SexlabNoStripAll restraints that prevents anal sex have the keyword zbfExtPreventAnalAll restraints that prevents vaginal sex have the keyword zbfExtPreventVaginalAll restraints that prevents oral sex have the keyword zbfExtPreventOralAll restraints that prevents boob sex have the keyword zbfExtPreventBreastAll HDT chains makes noise now (chain rattling) - (Based on the noisy work of theFirstHeretic - http://www.loverslab.com/topic/64543-heretical-resources-25-10-2016/?hl=heretic)All furnitures that allows whipping have the keyword zbfExtWhippingDeviceAll furnitures that allows whipping from front have the keyword zbfExtWhippingFromFrontAll furnitures that allows whipping from back have the keyword zbfExtWhippingFromBack (front / back doesn't mean belly / butt - it means front or back of the furniture - a hint for placing a whip marker)All blindfolds have the blindfold effect (can be changed in Zaz MCM) Ā With the help of those new keywords you can1. determine who is able to remove restraints - a leather / rope binding shall be removable by anybody who has a dagger, a iron / steel binding shall be removeable by blacksmiths.2. Use the prevent keywords to avoid scenes where a restraint would break immersion (eg. Anal Sex scene while a chastity belt is equipped) Ā Ā ########################################New armor Pony Harness - if you wear this harness you are walking like an animalStrangulation Collar - the name says it all - deadlyPony boots - if you have the assets of Devious Expansion installed (esp can be disabled)Painful nipple clamps - lets feel some pain thereArousal plugHarness - alias for Devious Devices HarnessHarness Collar - alias for Devious Devices Harness Collar Ā Ā ########################################New enchantments Crawling - forces animal like movementsStrangulation - prevents breathing, leads to dead after a while (chocking noise, reduced FOV)Blindfold - no blinking like Zaz Blindfold but removing effect while being in 3rd person modeArousal - periodical arousal attacks (acoustical and pose)Tears - add tears and fear expression to the victims face Ā Ā ########################################New spells Tears - add tears and fear expression to the victims face for 30 secondsWhipping Spell - ability spell (no cast but add to inventory) handles whipping with default effects (crying, camera shaking). 5 points health damage per hit, limited to <magnitude> (default 30). Casts tears spell when dispelled. Add this spell to the victim in a whipping package entry and remove it at package exit. This effect has the keyword zbfxWhippingEffectKeyword.zbfxBDSMMechanicsSpell - enables complex BDSM game mechanics for whipping and furnitures - may cause papyrus stress, so don't add this spell to anyone Ā Ā ########################################New misc items zbfxRestraintsKey - an actor having this key in his inventory can unlock zbfxLockable restraints Ā Ā ########################################Gallows for modders Usually the Gallows furniture works automatically but the Gallows script provides several properties to adapt the functionality:ManualControlled : if this is true the modder can switch from stage to stage by calling Continue() with a timer.KillVictim : if this is true the victim gets killed after the last stage has finishedVictimState : conditional read only (GetVMScriptVariable) - see zbfxGallowsObject VictimState enums for possible values. Additionally a mod event "zbfxGallowsVictimDead" is send with victim as sender Ā Do not change the properties of the Gallows furniture - change the properties only at an instance:(gallowsRef as zbfxGallowsObject).KillVictim = trueOr change it at the reference in the Creation Kit cell editor Ā Ā ########################################New formlists zbfxListWhippingFurniture - list of all furnitures where the victim can be whipped - better use zbfxWhippingDevice for filling aliaszbfxListExecutionFurniture - list of all furnitures where the victim can be executed - better use zbfFurnitureTypeDeadly for filling aliaszbfxListCageDoors - list of all cage doors Ā Ā ########################################New keywords zbfxEffectKeywordBDSM - for all magic effects that are related to BDSM (Bondage, Blindfold)zbfxEffectKeywordArousal - actor is affected by a arousal armor or furniturezbfxEffectKeywordBlindness - actor is affected by blindness effectzbfxEffectKeywordBreathless - actor is affected by breathless effectzbfxEffectKeywordCrawling - actor is crawling like an animalzbfxEffectKeywordHogtied - actor is hogtiedzbfxEffectKeywordMilking - actor is in milkerzbfxEffectKeywordTears - actor has tears in his facezbfxEffectKeywordNipplePain - actor feels pain in his nipples Ā zbfxBed - ZEP bedszbfxFurniture - ZEP furnitureszbfxFurnitureXZY - specific ZEP furniturezbfxFurnitureWhipping - furnitures where the victim can be whippedzbfxFurnitureWhippingFromBack - furnitures where victim can be whipped and the whipping actor has to stand behind the furniturezbfxFurnitureWhippingFromFront - furnitures where victim can be whipped and the whipping actor has to stand in front of the furniturezbfxFurnitureHasWristCuffs - this furniture has cuff animation objects, so existing cuffs shall be unequipped while using the furniturezbfxFurnitureHasAnkleCuffs - this furniture has cuff animation objects, so existing cuffs shall be unequipped while using the furniturezbfxFurnitureHasCollar - this furniture has collar animation objects, so existing collar shall be unequipped while using the furniturezbfxFurnitureExposePussy - this furniture exposes the NPCs pussy / peniszbfxFurnitureExposeAnus - this furniture exposes the NPCs anuszbfxWornPainfull - armor that causes pain to the wearerzbfxWornPreventAnal - armor that prevents anal sexzbfxWornPreventOral - armor that prevents oral sexzbfxWornPreventVaginal - armor that prevents vaginal sexzbfxWornPreventBreast - armor that prevents boob jobszbfxWornSliceable - armor that is potentially destroyable by daggers and swordszbfxWornAnalPlug - anal plug armorzbfxWornVaginalPlug - vaginal plug armorzbfxWornPlug - any plugzbfxWornNoisy - armor that makes noise if the actor is moving (usually bells)zbfxWornSlipperyPlug - a plug that usually gets lost when not fixed by a beltzbfxWornLockPlugs - armor that locks slippery plugs so they remain in placezbfxWornDeadly - Armor that kills the wearer after a certain amount of timezbfxWornNippleClamps - Nipple clamps armorzbfxWornArousal - armor that increase arousal of the wearer by timezbfxWornLockable - armor that contains a lock that can be unlocked with a lock pick or a keyzbfxWornForged - armor that are forged at the actor - so only a blacksmith is able to remove itzbfxWornScrewed - armor that are screwed at the actor - so only a blacksmith and people with tools are able to remove itzbfxWornManualRemovable - armor that can be removed without any tools (when the removing actor has hands free)zbfxRestraintsUnlockKeyword - if an actor that removes restraints has one item with this keyword in his inventory he can remove zbfxWornLockable restraintszbfxRestraintsRemovingTool - a tool that can be used to unscrew screwed restraints (default is DBTortureTools) Ā zbfxJailDoorKeyword - used for linked references (eg. cage activators). Ā Location typeszbfxLocTypeBrothel - location is a brothel - the Location RefType Boss shall be the pimp (zbfxFactionPimp)zbfxLocTypeTortureChamber - location is a torture chamberzbfxLocTypeSlaveAuction - location is for slave auctionszbfxLocTypeSlaveTrader - location is a slave trading shopzbfxLocTypeSlaveTraining - location is a slave training zonezbfxLocTypeWhoringZone - at this location whoring is allowed (brothels, harbors)zbfxLocTypeExecution - location is for executions (search for keywords isExecutioner and isExecutionerGuard) Ā The keywords have no effect - but modders can use them for better control.With the help of those new keywords you can- determine who is able to remove restraints - a slice-able armor shall be removable by anybody who has a dagger, all other armor shall be removable by blacksmiths and key owners.- Use the prevent keywords to avoid scenes where a restraint would break immersion (eg. Anal Sex scene while a butt plug is equipped) Ā Ā ########################################New Location Ref Types zbfxPlayerSlaveMarker - this is a marker where the player slave is teleported (usually a place in a cage or a jail) - alternative for CaptiveMarker that is used in vanilla jailszbfxPlayerSlaveJailDoor - this is a jail door for the player slave jailzbfxActionMarker# - location for special actions Ā Ā ########################################New GlobalVariables zbfxPlayerInCage - is 1 when player entered an zbfxEnterCageTrigger object or 0 when he entered a zbfxLeaveCageTrigger objectzbfxNPCInCage - is 1 when a NPC entered an zbfxEnterCageTrigger object or 0 when he entered a zbfxLeaveCageTrigger objectzbfxDebug - en- or disables debug mode (more traces etc.) Ā Ā ########################################New Activators zbfxEnterCageTrigger - send a zbfxEventCageEntered event and sets the zbfxPlayerInCage or zbfxNPCInCage to 1. If a door is linked with keyword zbfxJailDoorKeyword it is closed and locked. Door can also be set as propertyzbfxLeaveCageTrigger - send a zbfxEventCageLeft event and sets the zbfxPlayerInCage or zbfxNPCInCage to 0. If a door is linked with keyword zbfxJailDoorKeyword it is closed and locked. Door can also be set as property Ā Ā ########################################New Mod Events zbfxEventCageEntered - sender has entered a zbfxEnterCageTriggerzbfxEventCageLeft - sender has entered zbfxLeaveCageTrigger Ā Ā ########################################New factions zbfxFactionDancer - dancer (usually strip club dancers)zbfxFactionPimp - pimpszbfxFactionPimpHelper - assistant for pimps (usually in brothels)zbfxFactionSlaveTransporter - member of a slave caravanzbfxFactionWhore - a whorezbfxFactionSlaveTrainer - trainer for slaveszbfxFactionSlaveGuard - guards for slaves Ā Ā ########################################Virtual faction member zbfxSpecialActorRef - is ally to every faction member that shall be excluded by brothel mechanics - can be used in GetFactionRelation() to separate between guests and other actors. Eg. fill alias with GetFactionRelation(zbfxSpecialActorRef) != 3 to capture a guest (exclude pimps, slavers, slaves etc.) Ā Ā ########################################Modders API Ā Ā the main quest is zbfx and it is from type zbfxMain Ā Enumeration:* gagSlot* collarSlot* armBinderSlot* analPlugSlot* chastityBeltSlot* nippleClampsSlot* ankleCuffSlot* blindfoldSlot* vaginalPlugSlot* corsetSlot* wristCuffSlot Ā restraintsSlots = int vector containing all slots Ā Functions:GetApi() - returns the running instance of zbfx Ā function Moan(Actor victimRef,bool vibrate = false) - victim is moaning, in case the victim is gagged a gag sound is playedfunction Cry(Actor victimRef,bool vibrate = false) - victim is crying in pain, in case the victim is gagged a gag sound is played Ā function AddTears(Actor victimRef,int timeout = 30) - adds tears to the victims face (for a amount of seconds) Ā function ClearFaceExpression(Actor victimRef) - remove every facial expression overridefunction SetFaceExpressionShy(Actor victimRef,int strength = 50) - overrides facial expression shyfunction SetFaceExpressionFear(Actor victimRef,int strength = 50) - overrides facial expression fear Ā bool function IsPlug(Form f) - returns true if the form is a plugbool function IsPlugged(Actor victimRef) - returns true if the victim wears a plugArmor function GetPlug(Actor victimRef) - returns a victims plug (vaginal or anal) or none if the victim doesn't wear a plugArmor function GetAnalPlug(Actor victimRef) - returns a victims anal plug or none if the victim doesn't wear a plugArmor function GetVaginalPlug(Actor victimRef) - returns a victims vaginal plug or none if the victim doesn't wear a plugArmor function GetSlipperyPlug(Actor victimRef) - similar to GetPlug but returns a plug only if it is a splippery plug Ā bool function IsGag(Form f)bool function IsGagged(Actor victimRef)Form function GetGag(Actor victimRef) Ā bool function IsBelt(Form f)bool function WearsBelt(Actor victimRef)Form function GetBelt(Actor victimRef) Ā bool function IsCollar(Form f)bool function WearsCollar(Actor victimRef)Form function GetCollar(Actor victimRef) Ā bool function IsBlindfold(Form f)bool function IsBlindfolded(Actor victimRef)Form function GetBlindfold(Actor victimRef) Ā bool function ItemRemovable(Form restraints,Actor victimRef,Actor removerRef = none)It returns true if the form can be removed by the removing actor (or by the victim himself if no removing actor is set).It checks the faction, the inventory and the bounding state of the victim. For example armbinders and yokes prevents anything even if the victim has daggery, keys or lockpicks in their inventory. Ā function RemoveAllRestraints(Actor victimRef,Actor removerRef = none,ObjectReference destinationContainer = none, bool includeCollar = false)It removes all removable restraints (see ItemRemovable).Slicable restraints will be destroyed.If the removing actor is a blacksmith every restraint will be destroyed.Lockpicked or manual removable restraints are stored into the destinationContainer or dropped to the ground.This function also checks complex dependencies - eg. if the victim wears a plug and a belt and the belt cannot be removed, the plug cannot be removed either. Ā bool function WearsAtLeastOneRemovableRestraints(Actor victimRef,Actor removerRef = none)returns true if at least one restraint can be removed Ā function EquipRestraints(Actor victimRef,Form restraints,bool forceUnlock = false,string itemList = "")Equips the restraints based on the locking state.If forceUnlock is true it wont be locked at all.itemList is a StorageUtil keyword - the item is added to the victims FormList (StorageUtil.FormListAdd(victimRef,itemList,restraints,false)). Use this function in scenes where you will equip and unequip restraints temporary without affecting other restraints.If the object has the keyword zbfxLockable a short lock sound is played Ā function RemoveRestraints(Actor victimRef,Form restraints,ObjectReference destinationContainer = none,string itemList = "")Removes the restraints without any lock logicIf the object has the keyword zbfxLockable a short un-lock sound is played Ā bool function IsRelevantForRestraintsLockState(Actor victimRef,Form item,bool equipped = false,bool checkRestraints = false)returns true if this item is relevant for the lock state of any restraints. For example a dagger or lock-pick or a chastity belt. Ā function UpdateRestraintsLockState(Actor victimRef)Updates the restraints lock state based on the current victims inventory.If the victim wears armbinders or a yoke everything will be locked.If the victim has a dagger or a sword all slice-able restraints will be unlockedIf the victim has a lock-pick and his lock-picking skill is at least 20 all lockable restraints will be unlockedIf the victim has an item with the keyword zbfxRestraintsUnlockKeyword all lockable restraints will be unlockedIf the victim wears a chastity belt all plugs will be locked.If the victim doesn't wear a chastity belt all plugs will be unlocked. Ā function RemoveListedRestraints(Actor victimRef,string itemList, ObjectReference destinationContainer = none)Removes all restraints that are stored in the itemList (see EquipRestraints). The itemList vector is removed after that. Ā Form[] function GetRestraints(Actor victimRef)Returns a vector containing all restraints Ā Form function GetWornWristCuffs(Actor victimRef) - returns the victims wrist cuffsForm function GetWornAnkleCuffs(Actor victimRef) - returns the victims ankle cuffs Ā function ResetPose(Actor victimRef) - resets any victims pose - even offset poses are reset Ā ObjectReference function FindWhippingDevice(ObjectReference center = none,int radius = 3000)Searches for a whipping device (expensive call). If center is none the Player is used as center Ā ObjectReference function FindExecutionDevice(ObjectReference center = none,int radius = 3000)Searches for an execution device (expensive call) Ā ObjectReference function FindCageDoor(ObjectReference center = none,int radius = 3000)Searches for a cage door (expensive call) Ā ObjectReference function FindBed(ObjectReference center = none,int radius = 1000,bool ignoreUsed = true)Searches for a bed - in opposite to SexLab.FindBed this function returns only beds that are not owned by anyone. (expensive call) Ā Armor function SelectBlindfold(Keyword shallHave = none,keyword shallNotHave = none,bool random = false)Armor function SelectGag(Keyword shallHave = none,keyword shallNotHave = none,bool random = false)Armor function SelectCollar(Keyword shallHave = none,keyword shallNotHave = none,bool random = false)Armor function SelectLegBinding(Keyword shallHave = none,keyword shallNotHave = none,bool random = false)Armor function SelectArmBinding(Keyword shallHave = none,keyword shallNotHave = none,bool random = false)Allows selecting of BDSM armor with optional keyword filters. Other mods can register their restraints with RegisterRestraints().If random is false zbfx opens an UIExtension menu for manual selection. If UIExtension is not installed a random restraint is choosen.Example : zbfx.SelectGag(zbfxSliceable,zbfxPreventOral) - this would select a ring gag that can be removed with a dagger or a sword Ā function PrepareNPCRestraintsForFurniture(Actor npc,ObjectReference furn) - prepares actor for furniture (remove cuffs, collars in case that the furniture has cuff / collar animation objects)function RestoreNPCRestraintsFromFurniture(Actor npc) - re-equips restraints that are removed by PrepareNPCForFurnitureObjectReference function PreparePunishmentMarker(ObjectReference furnOrActor) - place furniture punishment marker - returns reference to marker (do not delete the marker, it is re-used)function RemoveHeelsEffect(Actor npc) - disables and high heels effect, usably for furnituresfunction RestoreHeelsEffect(Actor npc) - restores any high heels effect that was removed by RemoveHeelsEffect()bool function IsBDSMFurniture(ObjectReference furn)bool function IsFurnitureDeadly(ObjectReference furn)bool function IsFurnitureWicked(ObjectReference furn)bool function IsFurniturePainfull(ObjectReference furn) Ā function EnableBDSMMechanics(Actor victim) - enables complex mechanics: handles heels in furnitures, restraints in furnitures, punishment marker in furnitures and furniture types (deadly, painfull,wicked), whipping effectsfunction DisableBDSMMechanics(Actor victim) - disables complex mechanics Ā bool function RegisterRestraints(string modName,int version,Armor[] restraints)bool function RegisterRestraintsFromForms(string modName,int version,Form[] restraints)Stores this list of armor addons - used by the SelectXXX functions. The items are stored permanently inSKSE\Plugins\StorageUtilData\Restraints\modName.jsonso you have to register it only once. zbfx checks the version and if it differs from an already registered armor package the registration is refreshed. Ā function RegisterLocation(ObjectReference locationMarker,Actor operator = none) - registers a special location (eg. brothel) and it's main operatorForm[] function GetLocations(keyword locationType) - returns all registered locations filtered by location typeActor function GetOperator(ObjectReference locationMarker) - returns the main operator for the registered locationForm[] function GetOperators(Faction fac) - returns all registered operators of a special faction (eg. zbfxFactionPimp) Ā Ā Ā Ā ########################################Q & A Why are you doing this?1. Because the Zaz team seems to be retired2. Some keywords are missing to support more immersion (ArmorMaterial , Sex hints)3. I want to split the resources that I use in MariaEden away from MariaEden so that anybody can use it4. I want to have a complete BDSM resource pack and don't want to adapt my own mods to different BDSM frameworks Ā Why are you duplicating some Devious Assets?1. Because of missing keywords2. I don't want to influence existing mods so I decided to copy instead of overwrite3. Because of avoiding DDI or SLA dependencies if you plan to create a Zaz only mod4. Because DDA mod dependency will be removed soon - then you can disable this mod and keep only its assets Ā Why no DDI / SLA DependencyNo DDI because it interferes the handling of restraints pretty much. Not sufficient for all kinds of mods. And there are missing parts like dealing with Armor Material (why shall a leather binding not be removable by someone with a dagger?)No SLA because it stresses the Papyrus engine for a very small benefit. In most cases it is used to acquire a rapist or sex candidate - this exceptional use case can be covered with Papyrus StoryManager (eg. Hello Events) and a little bit brain without stressing the engine.ZEP provides several mechanics - similar to DDI - but in contrast to DDI all mechanics are optional and have to be applied by the modder. Where a mechanics makes pretty much sense it is added but there are also the same items without effect.DDI covers a different view: it removes control from modders and adds all mechanics to all items. This is nice for players and comfortable for modders - for the price of modding restrictions. DDI is like Playmobil and ZEP like Lego... Ā Future plans?1. Fixing some ZaZ bugs2. More devices3. More restraints4. Making some MariaEden Game mechanics available for all modders without MariaEden dependencies - for example the posing system, locked door system, whipping.5. Removing DDA dependency completely Ā Skyrim SE?Not possible until SKSE has been ported - same with Fallout 4. Ā Ā ########################################Credits The ZaZ Animation Pack TeamThe Devious Devices TeamAshal (Sexlab)darkevilhum@loverslab (New animations)theFirstHeretic@loverslab for his great new toys11linda (freesound.org) for sound effects Ā Ā ########################################The artists that has spend their knowledge or content or both - all credits belongs to them d jans@loverslabdarkevilhum@loverslabnosdregamon@loverslabt.ara@loverslabTepi@loverslab Ā Submitter zaira Submitted 11/11/2016 Category Modders Resources Requires ZaZ Animation Pack, Devious Devices Assets, Heretical Resources, Sexlab, TaraUltimateFurniturePack Special Edition Compatible 3
Storms of Superior Posted November 11, 2016 Posted November 11, 2016 Thanks, Zaria. I see that this will become every bit as foundational as Zaz animation Pack itself.
Mister X Posted November 11, 2016 Posted November 11, 2016 Nice work, just one tiny, little thingy that concerns me: For me, death of the strangulation collar is too extreme. Breathplay is ok, choking is ok, death by SnuSnu (and I count BDSM collars as SnuSnu) is not ok for me. Sure, the outcome of death normally is modified for the main part of modding people, still I would be very grateful for some kind of switch to alter death to blackout (=unconsciousness) or sth else less deadly than death. Ā Still everything else just got you another download 1
whatstaunt Posted November 11, 2016 Posted November 11, 2016 So if I have maria eden installed does this add anything or does it have exclusive content right now?
nameless701 Posted November 11, 2016 Posted November 11, 2016 So if I have maria eden installed does this add anything or does it have exclusive content right now? Ā I think,this is for the next ME-Release.
galgat Posted November 11, 2016 Posted November 11, 2016 Looks like a new way, which can sometimes be fun. Looking forward to your next Maria release to see some of this in action. Ā I am sure it will make much better sense once it has a proof of concept mod to support it.
trasberny Posted November 11, 2016 Posted November 11, 2016 Pony harness doesn't work? The enchantment is there but no crawling.
nameless701 Posted November 11, 2016 Posted November 11, 2016 You need ME for the animations...(no animations in this mod at this time)
zaira Posted November 11, 2016 Author Posted November 11, 2016 No - this is a stand-alone mod. Latest FNIS must be run before using this mod Requires heretical resources.esm? Ā yes
nameless701 Posted November 11, 2016 Posted November 11, 2016 ...stimmt,die sind ja bei den meshes...i am stupid Ā Bug 1 reversed cross: first person view is in the wrong direction
Musje Posted November 11, 2016 Posted November 11, 2016 New toys! We really were in need of some more of these, and I can see how they will be useful in other modsĀ Ā Ā Ā Looking forward to the version with the anims included
zaira Posted November 11, 2016 Author Posted November 11, 2016 Nice work, just one tiny, little thingy that concerns me: For me, death of the strangulation collar is too extreme. Breathplay is ok, choking is ok, death by SnuSnu (and I count BDSM collars as SnuSnu) is not ok for me. Sure, the outcome of death normally is modified for the main part of modding people, still I would be very grateful for some kind of switch to alter death to blackout (=unconsciousness) or sth else less deadly than death. Ā Still everything else just got you another download Ā Breathplay is a risky fetish game variant. In MariaEden there is a perverted freak that locks this strangulation collar at your neck and masturbates while watching you struggling - or he rapes you. The collar is removed after his orgasm. Ā The Gallows are also used as fetish toy in next MariaEden - you get hanged with a dildo inside and you have to hold this dildo for a amount of time. If you loose the dildo you loose your life. The audience enjoys watching you fighting for your life. Ā It's not about killing the actor - it is about the risk - the high tension to be completely in hand of another person. This game might have a bad end - otherwise it would be boring. New toys! We really were in need of some more of these, and I can see how they will be useful in other modsĀ Ā Ā Ā Looking forward to the version with the anims included Ā The animations are there. Just need an up-to-date FNIS... Ā
MikeTM Posted November 11, 2016 Posted November 11, 2016 The archive contains no scripts : zbfxWallGallows, zbfxMainQuest ...
Musje Posted November 11, 2016 Posted November 11, 2016 Ā Ā The animations are there. Just need an up-to-date FNIS... Ā Ā They are?Ā I ran FNIS but didn't get the pony harness to work.
zaira Posted November 11, 2016 Author Posted November 11, 2016 The archive contains no scripts : zbfxWallGallows, zbfxMainQuest ... Ā Ā Ā Ā Ā The animations are there. Just need an up-to-date FNIS... Ā Ā They are?Ā I ran FNIS but didn't get the pony harness to work. Ā Ā You are right - my release script was broken. All scripts are missing. Ā That's also the reason why the Pony Harness is not working. Just updated.
zaira Posted November 11, 2016 Author Posted November 11, 2016 When running FNIS you shall see FNIS Behavior V6.3 XXL .... Reading ZazExtensionPack V1.0Ā ( 5 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ... Ā When starting Skyrim you shall see a short notification "ZazExtensionPack started"
Musje Posted November 11, 2016 Posted November 11, 2016 The FNIS messages are there, but I do not get the ZazExtension message.
zaira Posted November 11, 2016 Author Posted November 11, 2016 I have updated it to ZazExtensionPack-v1-00-20161111-214851.7z - this is handcrafted and contains the scripts. If this message doesn't appear about 3 sec after entering the first cell - I have no idea without having the Papyrus logs.
Teddar Posted November 11, 2016 Posted November 11, 2016 Can i check which body the harness is made for please?Ā
Kartog Posted November 11, 2016 Posted November 11, 2016 This seems awesome, but I'm having the same troubles as Musje. Ā Ran FNIS, it detected it and added the animations. When equipped, it changes the camera distance, but no animation occurs.
Guest Posted November 11, 2016 Posted November 11, 2016 I always wondered so i'll ask is there way to scale xcrosses to fit a smaller character?
Xenoramos Posted November 11, 2016 Posted November 11, 2016 Nice stuff, thanks! P.S. As for me there are no animations/no messagesĀ in-game, but FNIS detected everything properly. I'll upload papyrus log if still needed.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now