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Posted
6 minutes ago, Blaze69 said:

One idea that just came up: the "peaceful greeting" by Argonians on their arrival to Black Marsh sounds a bit weird, what with the history of previous Akaviri invasions and all; since all that's come from that direction have been enemy invaders and all, it would be weird for them to be suddenly friendly to them this time... unless the Hist was involved, that is. We know it can basically mind-control Argonians or at the very least heavily influence their thoughts (see the massive migration of Argonians back to Black Marsh right before and during the Oblivion Crisis as an example), so if for some reason the Hist wanted to help the Selachii, it very well could make Argonians be friendly to them and give them the support they would have needed to settle and such.

 

As for why would the Hist want to do so... no idea (yet). Then again, does anything the Hist does have a clear purpose?

 

Just an idea, in case it can be suggested or hinted at in the lore.

Well, there is the fact that the Selachii had at least one peaceful interaction with the Argonians before that point - the Selachii sending a ship to Black Marsh that I think I've mentioned before(this does have a mention in the timeline entry, but I'm considering where exactly it should go, given the addition of other events during their time in Akavir), and there might be some level of recognition that occurred quickly after the Selachii's arrival. 

 

As for the Hist being a factor, it could be. Possibly the choice to help the Selachii was something they wanted to do, but left the final choice up to the Hist - perhaps having a Selachii ingest the sap, to see what happens?

Posted
12 minutes ago, IGotBored said:

Hey uh would it be possible to remove the yiffy age schlong master from the follower file? or change it to the baddog's hoodie schlongs?

That dependency is needed to get the Sheath schlong to work, as it needs to hook into a Hoodies system for that. Ideally, YA would use the Hoodies .esm too and the dependency would be on the .esm instead of the YA schlongs plugin, but YA includes its own copy of the Hoodies system in the latter (and doesn't require or use the actual .esm at all) so I had to hook into it instead.

 

Plus, there are a handful of vanilla race NPCs that are supposed to have a specific schlong/size or none at all (i.e. Kanet), so I have to manually give them the SOS addon faction from the Schlongs plugin and that forces a hard dependency as well.

 

I guess it could be looked into, but I'm not sure if it would work out. Why do you ask?

Posted
1 minute ago, Blaze69 said:

That dependency is needed to get the Sheath schlong to work, as it needs to hook into a Hoodies system for that. Ideally, YA would use the Hoodies .esm too and the dependency would be on that instead of the YA schlongs plugin, but YA includes its own copy of the Hoodies system in the latter (and doesn't require or use the actual .esm at all) so I had to hook into it instead.

 

Plus, there are a handful of vanilla race NPCs that are supposed to have a specific schlong/size or none at all (i.e. Kanet), so I have to manually give them the SOS addon faction from the Schlongs plugin and that forces a hard dependency as well.

 

I guess it could be looked into, but I'm not sure if it would work out. Why do you ask?

Just that the baddog's hoodie seems to be more updated and the schlongs textures from yiffy age seem to be..... faded? Like when a character has a yiffy schlong if the camera pans over them a certain way it turns greyish  

Posted
9 minutes ago, IGotBored said:

Just that the baddog's hoodie seems to be more updated

IIRC the main change in the standalone Hoodies release that isn't in YA yet is that it doesn't use RCAE anymore; this means the only things that can get the schlongs to unsheath are SL scenes and SL Aroused events. The manual Page Up/Down keys and the SOSBend animevents (used by some non-SL mods) don't work anymore.

 

Hopefully the next version of YA will either implement those changes into the Schlong plugin's Hoodies system or get rid of the duplicate and only use the system from the Hoodies .esm altogether. Any of the two should get rid of the problem.

Quote

and the schlongs textures from yiffy age seem to be..... faded? Like when a character has a yiffy schlong if the camera pans over them a certain way it turns greyish  

No idea why that would happen, you should post it as a bug report on the YA thread. Some screenshots of the bug would help as well.

Posted

So, the entry for the timeline is available, and there is a bit more than that I've posted. Additions, as suggested, are quite likely. 

 

Admittedly, the text at the start of it, and the notes, are just there at this point to not have the first part of the Pre-Akavir text to not show up on either the main Blog page, or on the list of entries in that specific blog. Also, I do want to make those images have transparent text, but it seems a bit tricky with Paint.Net. They are pngs, and have a transparent background, but perhaps some setting is wrong when saving them. May use a different font if I can fix that problem too. 

 

Also, a bit from a journal, written by Kokushi himself.

Spoiler

For years I had known the call of death. The knowledge that, at some point, I may or may not face my death at sea. Perhaps on some forgotten island, on the open sea, or elsewhere. But to believe this would be my end, was not something I was truly afraid of. Something I had long since come to terms with, even knowing that, without injury, disease or other causes of death, I still had over a hundred years to live. But this was still a unique circumstance. To get this close to a goal I had sought for some time, and to fail. 

 

But that is not what would happen. Since I knew something beyond my comprehension was going on, a thought spurred on by two facts. The first being that, even if death was coming, it was taking a long time. The second, would be that the moment that insufferable fool's ship made it clear of the caverns entrance, the sunlight coming from it, went dark. Then, the sea around the ship lit up in red, and I began hearing voices. All in the language I learned to speak in, even with learning Cyrodiilic afterwards. Some of it was audible, but some of it was difficult to understand. Then, I saw it. A massive shadow, hitting the deck before me with the force of a meteor, yet not breaking the deck at all. Then, I began understanding the voices - being able to pick out a name. 

 

HIMIKO. 

 

Repeated to the point of insanity. Some brief, some long and drawn out. But this was a name known to me. The name of a Selachii ruler, some time before we left Akavir. Almost nothing of relevance was known about her, and beyond name, and knowing that she was a beloved queen, that was all my race currently knew about her. I could even be wrong, and it could be someone else with the same name. 

 

Then I heard something else from this shadow. Another name. What would become mine. 

 

KOKUSHI. 

 

That is when this shadow moved closer, and the shadows began dissipating. Before me stood what was unquestionably a Selachii, with pure white skin, black hair, and her armor was mostly white, with black trimmings. Something I knew that represented death, in our adopted culture. She looked at me with eyes of pure white, surrounded by nothing but darkness, and smiled, the brief flash of a skull coming over her face. 

 

"Do you seek, death, teichou?"

A little translation convention going on with this(as Himiko would have no knowledge of Cyrodiilic), but that is likely nothing new for this mod's content. 

Posted
1 hour ago, Kuroyami said:

So, the entry for the timeline is available, and there is a bit more than that I've posted. Additions, as suggested, are quite likely.

Wow, you did put a lot of work into that, that's awesome.

 

It's great to see our lowly custom race getting so much lore and content :classic_shy:. Though on the other hand getting all that lore implemented or at least hinted at ingame so it doesn't end up buried deep inside some blog/thread is quite the task. But I'll do my best.

 

Some notes:

Spoiler

I really like the Eclipse thing, but I'm a bit confused about it. Is it the actual Spirit or the "first" creation of the spirit that in turn would lead to the creation of/create the Selachii?

 

Is the Himiko story based on existing material, or original content? The real life Himiko legend doesn't seem to include any particulary magical/weird bit apart from her being called a sorceress (could have missed it, though), and the only other "version" of it I know is the one from Tomb Raider 2013, which doesn't seem like it's the one here either.

 

I think we don't know the exact number of people in the Elder Council, but I've always got the feeling that the members weren't exactly representatives of each province but rather people with enough power, money and contacts to get into the group. So maybe two members for the Selachii would be too much; I see whoever ends up controlling the silver mining in Same-Shuto (and by extension a big part/most of the silver trade in Tamriel assuming the underwater sources are indeed that big) or something like that managing to get a seat, but nobody else just yet. Just my two cents, though.

 

Posted
1 hour ago, Blaze69 said:

Wow, you did put a lot of work into that, that's awesome.

 

It's great to see our lowly custom race getting so much lore and content :classic_shy:. Though on the other hand getting all that lore implemented or at least hinted at ingame so it doesn't end up buried deep inside some blog/thread is quite the task. But I'll do my best.

Well, I'd start with adding a link to the blog on the download page for the next update. Though obviously a lot present on that entry might end up having no suitable place to go in the mod itself, and I don't think I'd set the lofty goal of a big quest mod that has the player sailing to Same-Shuto. 

Quote

 

  Hide contents

I really like the Eclipse thing, but I'm a bit confused about it. Is it the actual Spirit or the "first" creation of the spirit that in turn would lead to the creation of/create the Selachii?

 

 

Spoiler

It is the Spirit's first creation, created as such because the Spirit only had a base understanding of the "Gender" concept, but found it an inefficient or unwieldy concept. It is also true that, unlike perhaps the majority of Selachii that would be spawned from it, Eclipse retained a certain amount of the Spirit's power - meaning it could somewhat similarly manipulate things, though it has rarely done so. As might be obvious as well, Eclipse is not as finite as other Selachii, given that it is still around by the 2nd Era. 

 

Otherwise, I'm thinking Eclipse is more a combined version of Amaterasu and Tsukiyomi from japanese mythology, given the Sun and Moon connection(though the basis of the idea was...the recent Sun and Moon Pokemon titles, and their connection to Alchemy - at least as per Lockstin's videos on that subject). 

 

Quote

Is the Himiko story based on existing material, or original content? The real life Himiko legend doesn't seem to include any particulary magical/weird bit apart from her being called a sorceress (could have missed it, though), and the only other "version" of it I know is the one from Tomb Raider 2013, which doesn't seem like it's the one here either.

Yeah, I have recently seen that film. I was probably somewhere halfway through the movie, or perhaps in the Temple scenes, where I had that lightbulb moment. Which my version of things does perhaps take more from the more recent Tomb Raider game(which I haven't played), where that iteration of Himiko does have supernatural powers. Though things like her having at least one outstanding Handmaiden(who has a heavy focus in that Gift of the Gods story, and a few others will be named in that story), her handmaidens being more warriors than just servants, and her having children, are perhaps somewhat original ideas. 

 

Along with some inspiration from Bleach, and it's Hollows(meaning the higher powered ones, like Ichigo's). Mostly the general look they have, and the predominately white clothes. 

Quote

I think we don't know the exact number of people in the Elder Council, but I've always got the feeling that the members weren't exactly representatives of each province but rather people with enough power, money and contacts to get into the group. So maybe two members for the Selachii would be too much; I see whoever ends up controlling the silver mining in Same-Shuto (and by extension a big part/most of the silver trade in Tamriel assuming the underwater sources are indeed that big) or something like that managing to get a seat, but nobody else just yet. Just my two cents, though.

May indeed rethink that. However, I'd say no one Selachii owns the unmined silver - if anyone, it would be the Selachii's Council that owns it, and they give out licenses to those with the equipment and workers, along with good enough reasoning, to mine the silver. A few Selachii might have standing licenses to mine Silver for the Council, for the purposes of making new silver coins, or used for new fixtures, etc, and any other province seeking to buy silver goes through these licensed Selachii.

 

Some Selachii might seek a license to mine the silver for blacksmiths, jewelers, etc. But those wanting to mine silver for themselves? They are unlikely to get one, unless they give more of an idea as to what they plan to do with it. 

Posted
1 hour ago, Kuroyami said:

Well, I'd start with adding a link to the blog on the download page for the next update.

I'll make sure to add a link when the next update is posted.

Quote

Though obviously a lot present on that entry might end up having no suitable place to go in the mod itself, and I don't think I'd set the lofty goal of a big quest mod that has the player sailing to Same-Shuto. 

Yeah, probably not. Quests I can do (kinda), but worldspace editing in the CK makes me want to jump off a bridge or something, so chances are worldspace creating will be even worse. But I can't completely rule it out, though. Who knows.

Quote
  Reveal hidden contents

Gotcha. Well, as I said, like it so far. Guess I could also do some reading on that mythology, to see where the idea came from and all.

Quote

Yeah, I have recently seen that film. I was probably somewhere halfway through the movie, or perhaps in the Temple scenes, where I had that lightbulb moment. Which my version of things does perhaps take more from the more recent Tomb Raider game(which I haven't played), where that iteration of Himiko does have supernatural powers. Though things like her having at least one outstanding Handmaiden(who has a heavy focus in that Gift of the Gods story, and a few others will be named in that story), her handmaidens being more warriors than just servants, and her having children, are perhaps somewhat original ideas. 

I was actually talking about the game itself, haven't watched the film or even know what changes they made to the plot of the games outside of the supernatural aspect of Himiko/Yamatai having been removed in favor of Trinity being the only bad guys (I think?) so the film didn't have any "fantasy" elements.

 

In any case, looking forward to see how that story turns out.

Quote

May indeed rethink that. However, I'd say no one Selachii owns the unmined silver - if anyone, it would be the Selachii's Council that owns it, and they give out licenses to those with the equipment and workers, along with good enough reasoning, to mine the silver. A few Selachii might have standing licenses to mine Silver for the Council, for the purposes of making new silver coins, or used for new fixtures, etc, and any other province seeking to buy silver goes through these licensed Selachii.

 

Some Selachii might seek a license to mine the silver for blacksmiths, jewelers, etc. But those wanting to mine silver for themselves? They are unlikely to get one, unless they give more of an idea as to what they plan to do with it. 

I was thinking about something like the Silver-Bloods in Markarth, which are the most powerful and influential family of the region due to them controlling the silver production and trade; but yes, in this case it wouldn't work without the mines being privately owned or their explotation being monopolized by some family/individual.

 

I guess in this case that member of the Elder Council could actually be a representative of the Selachii Council, but not by virtue of being a representative of the province/island/race but rather because the Council itself has enough money and power to put someone in the EC. With the whole silver mining operation plus the trade (of both silver and other goods) and a bit of mercenary work and/or piracy, the Council would probably have some serious coin as well as influence in the Empire.

Posted
6 hours ago, Blaze69 said:

Gotcha. Well, as I said, like it so far. Guess I could also do some reading on that mythology, to see where the idea came from and all.

Well, I've seen various bits of Japanese mythology used in games, obviously, and have done at least a little research on the subject.  

 

Also, a video on the real-life Himiko.

 

Though my version of her(which isn't meant to be a 1:1 transplant), won't have some of these details(though I know it isn't a requirement). 

6 hours ago, Blaze69 said:

I was actually talking about the game itself, haven't watched the film or even know what changes they made to the plot of the games outside of the supernatural aspect of Himiko/Yamatai having been removed in favor of Trinity being the only bad guys (I think?) so the film didn't have any "fantasy" elements.

 

In any case, looking forward to see how that story turns out.

Yeah, I did look at the tropes entry for the film, which did mention the difference Himiko has between the movie and the game. I also looked at some gameplay videos, where she was able to hijack bodies through a ritual, though that isn't a part of my own version of Himiko. She also won't really be a villain, despite what it seems, the actual antagonist of the mentioned story being more mundane, but still dangerous. 

6 hours ago, Blaze69 said:

I guess in this case that member of the Elder Council could actually be a representative of the Selachii Council, but not by virtue of being a representative of the province/island/race but rather because the Council itself has enough money and power to put someone in the EC. With the whole silver mining operation plus the trade (of both silver and other goods) and a bit of mercenary work and/or piracy, the Council would probably have some serious coin as well as influence in the Empire.

I was actually thinking of that myself. Seriously. 

 

As for the second member, I'm thinking their seat on the Elder Council would be due to the high number of Selachii in the Imperial Legion, which might number into the hundreds, if not more, even though the Selachii would not have made it compulsory for any Selachii to join the Legion - instead making it merely an option once they are already skilled in combat. 

Posted
12 minutes ago, Kuroyami said:

Yeah, I did look at the tropes entry for the film, which did mention the difference Himiko has between the movie and the game. I also looked at some gameplay videos, where she was able to hijack bodies through a ritual, though that isn't a part of my own version of Himiko. She also won't really be a villain, despite what it seems, the actual antagonist of the mentioned story being more mundane, but still dangerous. 

(Spoilers for the game ahead)

 

The Himiko in the game is supposed to have been a very powerful shaman with control over the elements, as well as an army of supernatural oni samurai... things? (the Stormguard). She also cheated death through a ritual in which her soul was transfered to a new body and the original soul was destroyed, masqueraded as the new vessel being "accepted as the rightful heir" by the gods after the previous body died or something like that.

 

Don't remember if she was actually portrayed as evil outside of the body-hijacking thing (which is bad but, y'know, even real life has seen waaay worse rulers), but the actual infamy of Yamatai comes from something else. The last sacrifice sabotages the ritual by killing herself and leaves Himiko's soul trapped in the rotting corpse of the previous vessel, which makes her extremely angry and causes her to cast a curse on the island so anybody coming there will be stranded and will never be able to leave (by virtue of huge storms showing up out of nowhere and destroying any vehicle attempting to reach or leave the island).

 

There's also a violent cult (Solarii) formed by survivors of previous shipwrecks that worships Himiko and wants to murder any new arrivals to the island and find a new vessel for Himiko so the ritual can be performed and the curse lifted, but that is only a by-product of the whole thing and not of Himiko's direct action in forming the cult.

 

*And for the record, Trinity doesn't really appear at all ouside of some passing mention of them after collecting all GPS caches in the game (IIRC). They only show up in the second game. The only non-supernatural villains in the first game are the Solarii cultists, any significant relation between Trinity and Yamatai was made up for the movie.

 

Considering you say you don't want the Selachii version of Himiko to be a villain, I don't think the TR version of her will be of any use for reference, but I wrote the summary just in case.

12 minutes ago, Kuroyami said:

I was actually thinking of that myself. Seriously. 

Not really surprised, I'd say it's natural to come up with something like that if you have at least a basic notion of politics in Elder Scrolls lore.

12 minutes ago, Kuroyami said:

As for the second member, I'm thinking their seat on the Elder Council would be due to the high number of Selachii in the Imperial Legion, which might number into the hundreds, if not more, even though the Selachii would not have made it compulsory for any Selachii to join the Legion - instead making it merely an option once they are already skilled in combat. 

Still not entirely happy with the idea of two of them, but if you want to go for it, I'm fine with that. You are the one doing all of the work on the lore, after all.

Posted
24 minutes ago, Blaze69 said:

Don't remember if she was actually portrayed as evil outside of the body-hijacking thing (which is bad but, y'know, even real life has seen waaay worse rulers), but the actual infamy of Yamatai comes from something else. The last sacrifice sabotages the ritual by killing herself and leaves Himiko's soul trapped in the rotting corpse of the previous vessel, which makes her extremely angry and causes her to cast a curse on the island so anybody coming there will be stranded and will never be able to leave (by virtue of huge storms showing up out of nowhere and destroying any vehicle attempting to reach or leave the island).

Possibly the ways in which my version of Himiko would be seen as evil, would be based on perspective. Other than that, saying more would be a spoiler. 

 

Otherwise, my current idea for this would be...

Spoiler

A consideration for the "Devil's Triangle" location in PotC: Dead Men Tell No Tales, though my take on things won't have the entire cavern/island collapsing at any point. I do need to figure out a reason as to why Kokushi is trapped there for a certain period of time(as in this case, there is no critical related item to be given away), or if he would be trapped there at all. 

 

Along with the Island in the Tomb Raider game and movie, where in my version there may be storms or perhaps it shrouded in darkness, but no swells or getting trapped there once close enough to the island. This might be a bit different if you enter the cavern though, as I may be mentioning many shipwrecks inside the cavern itself. Some hitting shallow water in the cavern, others sharp rocks, etc. Along with(another similarity to the film), the location being littered with skeletons. Most of those being sailors, pirates, etc, who Himiko judged, and found unworthy of the power she could offer. 

24 minutes ago, Blaze69 said:

*And for the record, Trinity doesn't really appear at all ouside of some passing mention of them after collecting all GPS caches in the game (IIRC). They only show up in the second game. The only non-supernatural villains in the first game are the Solarii cultists, any significant relation between Trinity and Yamatai was made up for the movie.

Probably won't involve anything like Trinity, as the pirates who come after Kokushi are merely doing so out of fear(and knowledge of the legends that suggest based on apparent power and abilities that Himiko is evil), and it isn't some widespread effort to keep Himiko where she is  - or to use her, or her abilities for their own efforts. 

24 minutes ago, Blaze69 said:

Considering you say you don't want the Selachii version of Himiko to be a villain, I don't think the TR version of her will be of any use for reference, but I wrote the summary just in case.

The video I saw didn't seem to even have Himiko as an actual boss fight - just a cutscene after one with...Mathias? 

24 minutes ago, Blaze69 said:

Still not entirely happy with the idea of two of them, but if you want to go for it, I'm fine with that. You are the one doing all of the work on the lore, after all.

Well, I might change it so having two(with the mentioned reasoning) was a thing at first(at the point in Tamriel's history the entry mentions), but the second seat the Selachii held either wasn't a static position, meaning at times the Selachii holding it would step down and it would be filled by someone else of another race(and it would take a very specific circumstances to gain that seat back), or perhaps that seat was entirely given up by the Selachii after the close of the 3rd Era, or after the Great War and the signing of the White-Gold Concordat. 

Posted

Made a few changes and additions to the Timeline entry. I did change the font for the images, though the transparency issue still exists(at least for the thumnailed or scaled down versions). Also made some mention of the Selachii's encounter with the Argonians. For that journey, the captain of the ship is Hitomi, who will have a journal(that I've already begun), and her sister became one of Himiko's Handmaidens, soon after she herself gained captaincy of her first ship(the journey to Black Marsh coming much later). 

 

Additionally, Himiko's ship also has a name now, as does Kokushi's. Himiko's is Hinomaru, while Kokushi's wreck is named Mikazuki, Wait, wait. For Hitomi, the ship that she captains on the voyage to Black Marsh is the Tokage-maru. Admittedly this naming scheme is used on more modern Japanese ships, but I don't think it's too much of a problem. The -maru suffix might be older, but... 

 

For real this time, the final load screen text. Maybe this one might not have enough relevance to add, but it is a detail of note. As with the rest, it is in the Doc. 

Spoiler

The hair of a Selachii does not ever lose its color. For example, a Selachii who has Black hair will never fade to grey. 

Might reword this one a little, since the idea is that while it can change, they never lose that color in favor of grey/silver, unless it already is. 

  • 2 weeks later...
Posted

So, about Fume. As can possibly recalled, she mentions a Khajiit, Khad, in the early part of her dialog. That same Khajiit is also mentioned a bit later, in some dialog she has that I am a little unsure of, at this point. That is probably going to be rewritten, but otherwise, the idea is that once you actually ask about the Khajiit, you can find him around Whiterun(not in the city itself), and speak with him. If you find him before you encounter and learn about him from Fume, he will only use his voiceset based lines(ones friendly to the player). But in this dialog, you get a few options.

 

Introduction

Spoiler

K - [PlayerFollowerFume=1] What...
      |
     K - Who are...oh. Fumetsu is traveling with you? You...are?

So I may change this, but at this point, the idea is that Fume is meant to address him first, getting his attention, and then he opens with this dialog. But overall, this means you need Fume as a Follower to get him as one. 

 

My thoughts are that Khad is going to be somewhere behind the Honningbrew Meadery, in the forest, possibly with a small camp. My first thought was somewhere around Whiterun's gate, but to avoid conflict with other mods, I thought against that. 

 

General

Spoiler

[PC] (Appears First, Before any other lines) I'm <Alias=Player>.
        |
       K - Ah. Khajiit understands. 
             |
            K - But what would you want this one for? 
                  |
                [PC] Would you like to come with us? 
                       |
                      K - You do propose something interesting.
                            |
                           K - However, you are one to engage in fights, yes? Then can you protect this one?
                                |
                               [PC] [CHOOSEONE - Progresses Dialog] Of course. You help me, I help you.
                                      |
                                     K - Then this one shall follow, if you wish it. [OpensFollowerDialogOption]

 

                               [PC] [CHOOSE ONE - Progresses Dialog] Very well, then.
                                      |
                                     K - Then this one shall follow, if you wish it. [OpensFollowerDialogOption]

 

                               [PC] (optional) So you cannot fight on your own?
                                      |
                                     K - Khajiit can fight. He just prefers not to. 
                                          |
                                         K - However, if there is a need, Khad will fight.

 

                               [PC] (optional) I can't always look after you...
                                      |
                                     K - Perhaps, but if you can, sometimes, it would be enough. 

 

                               [PC] (optional) You look old enough to protect yourself.
                                      |
                                     K - This one can, and does. But seldom picks fights as perhaps, someone as yourself does.
                                          |
                                         K - But this Khajiit means no offense, as he knows not your reasoning.

 

                [PC] [FumeQuest] Fume said you would have some information for her?

 

                [PC] [SL-Installed] I was told that you are...interesting.
                        |
                       K - Oh. She told you about that. 
                             |
                            K - She did tell me Selachii are rather open about relationships, but I am not too concerned. However...
                                 |
                                K - Since you mention it, and she is here...
                                      |
                                    [PC] Why do you think I mentioned it?
                                           |
                                          K - (Smile) Then I get the middle. [SL-Anim=Threesome]

 

                                    [PC] [PlayerIsASelachii] A cat and two sharks? Why not?
                                          |
                                         K - Khajiit was not expecting to dine on fish again, so soon. [SL-Anim=Threesome]

 

                                    [PC] [PlayerIsASelachii] You must like fish, then.
                                           |
                                          K - Khajiit loves fish. Is the opposite also true? [SL-Anim=Threesome]


                                    [PC] No, not right now. Sorry.

So for the first option, it just opens up him being a follower, pending your response. Though there isn't any at this point where you can refuse the idea, and his request dialog is probably going to be reworked a bit.

 

The second option is going to be getting information, pertaining to Fume's quest. What that will be, I'm not sure, and at this point it is only a placeholder for that information. 

 

The third is, probably obvious. However, the idea is that, hopefully, the suggested animation type can be triggered, with Khad in the more submissive position. There may also be a few more specific player responses based on race. 

 

I've added some information to the blog for him, under the Related Characters section for Fume, in the Current Characters entry - I'll add the in-game information soon. 

 

Also, I have done Kiraya's preset, which I'll be adding in a new post, along with Khad's, once that is done. 

Posted

So, some presets. 

 

Kiraya

KirayaFS1.png.872ff8ba99435dd855b7787175199aa6.pngKirayaFS2.png.9c2f02205ab551df16b78d0f1fc8d131.png

 

Khad

KhadCamp1.png.70a7d3c143b76fd8ad704dc00049a560.pngKhadCamp2.png.c75ee015579f830a0321f1c3c45d43d8.png

He is a bit plain looking, but that is intended. He will probably also look better with those new Khajiit textures Bad Dog posted about. 

 

Selachii - Khajiit(Khad and Kiraya).7z

 

Otherwise, I'm still not too sure about Khad's location. The one used in the images there is a bit off of the road leading to Bleak Falls Barrow, from the bridge. What I would like, is perhaps some natural coverage, so he could just have a campfire and a bedroll for himself. 

 

Also added an image of Moku to the blog.

Posted
5 hours ago, Kuroyami said:

So, some presets. 

They look very... vanilla. After all this time playing with custom feline races from YA and stuff, I can't remember the last time I saw a plain old Khajiit, lol. Anyway, should be easy to get them ingame.

5 hours ago, Kuroyami said:

Otherwise, I'm still not too sure about Khad's location. The one used in the images there is a bit off of the road leading to Bleak Falls Barrow, from the bridge. What I would like, is perhaps some natural coverage, so he could just have a campfire and a bedroll for himself. 

Been a while since I last played, let alone check out that area, but I don't recall any suitable place for him there. Could be wrong about it, though.

Posted
1 hour ago, Blaze69 said:

They look very... vanilla. After all this time playing with custom feline races from YA and stuff, I can't remember the last time I saw a plain old Khajiit, lol. Anyway, should be easy to get them ingame.

I do have Yiffy Age active on my test profile, though yeah, they are simple in their design. Though Kiraya does have a blue-black fur color, and red hair - which only the hair really shows in the image. For Khad, that is basically intended. Though I was debating for a while on if I should actually post these shots(at least the ones for Khad), or consider the location more before I did. Though regardless of the second point, the textures wouldn't really have changed. 

 

Though it might be a suggestion to make to Bad Dog, to integrate Nightro's head meshes into Yiffy Age. Not sure if that would require facegen work, or for Bad Dog to edit his new Khajiit textures more, though. 

1 hour ago, Blaze69 said:

Been a while since I last played, let alone check out that area, but I don't recall any suitable place for him there. Could be wrong about it, though.

I'm still going to search around a bit, and hopefully I can find something.

Posted

So, Dialog.

 

Made additions to some of Enkai's lines. 

Spoiler

[PC] [Global=PCSelachiiKnown=0, PlayerIsNotASelachii] No offense, but...what are you?
        |
       E - I probably do not need mention the shark bit. But I'm a Selachii, or Same, in the language my race has adopted from the Akaviri. 
             |
           [PC] Selachii?
                 |
               E - It is something that was easy for those in Tamriel to vocalize, and thus we adopted it. Though most are not sure when we adopted it - it may have been before we arrived in Tamriel. 
                      |
                    E - For our language, it is used interchangeably with the word for Shark. At least by the majority of Selachii, anyway.

 

           [PC] Same? What?
                  |
                E - Close. It's Sah-meh, It means...well, Shark. 
           
            [PC] By Akaviri, you mean...
                   |
                 E - The language used by the Tsaesci, along with a "human" race that originates from Akavir.
                       |
                     [PC] [Global-PlayerKnowTsaesci=0] What are the Tsaesci?
                             |
                            E - A race of snake-like people from Akavir. Much of the Selachii's prior history with them isn't known, but we have some remaining ties to them. Some Selachii still live among them, or so I have heard.[Set Global-PlayerKnowTsaesci=1]
                                  |
                                 E - This caused some issues with the Empire back during the 3rd Era - one of the Emperors of the day, decided to invade Akavir a few centuries too late and when it was reported that Selachii fought with the Tsaesci...
                                       |
                                      E - ...many within the Empire questioned the Selachii's loyalty. 

 

                     [PC] A human race from Akavir?
                             |
                            E - Yes, one that most believe to be all gone, by this point.
                                  |
                                 E - Save for some believing that, when we fled from Akavir, we saved two races, and not just one.

I had thought the pronunciation of Same that I had in the blog's first entry was, right...then I heard what it actually is(that being a particularly relevant song, sung by a character from Sweetness and Lightning). I've long since corrected it in that blog entry, and also use what seems to be the correct pronunciation here. Also, the last option, I'd hope makes sense in either version of the mod - the last statement(by Enkai) referring to the Selachii having maintained some human traits, even after leaving Akavir.

 

And the start of Akario's dialog, at least the introduction at this point, for those playing a Selachii.

Spoiler

A - [PlayerIsASelachii] Moshimoshi, Same. 
       |
      A - A question for you, if you will. 
            |
           A - Esa ya hanta? Are you prey or are you a hunter?
                |
              [PC] (CHOOSE ONE) Same wa doreide wa arimasen. A shark is not a slave.
                    |
                   A - Hanasa reta shin(Spoken True!). We have never accepted chains, neither for the body, or the mind. 
                        |
                      A - But forgive my rudeness - I am Akario, an Admiral for our people, and captain of the Taiho.

 

              [PC] (CHOOSE ONE) ["Way of the Voice" Stage 20 or Higher OR Complete] I carry the Blood and Soul of a Dragon. What do you think?
                     |
                    A - Ah, so it is a Selachii making a claim to the title of Dragonborn. [Happy] 
                         |
                        A - I am honored to meet you. I am Akario, an Admiral for our people, and captain of the Taiho. 

 

              [PC] (CHOOSE ONE) I am no prey, but I do not hunt, either. 
                      |
                    A - Yet you still carry yourself. Though one can get by on the strengths of others, this does not mean they themselves are weak. However, there is a weakness in viewing the strength of your allies as expendable. 
                         |
                        A - Regardless, I am Akario, an Admiral for our people, and captain of the Taiho.

 

              [PC] [Player-ASLAL-ArriveByShipStart-Selachii] You doubt me, teichou?
                    |
                   A - Not with a statement like that. But I urge you to be careful of overconfidence. 
 
              [PC] Why does it matter? 
                     |
                    A - You are right, it is a simple thing, that does not always matter. But to know where you stand, is important. 
                          |
                         A - Though sometimes you only know this, truly, in the moment you must prove which you are. 

Any guesses what I've been a bit obsessed with recently? Anyway, his ship(the one meant for the planned/possible addition to the Solitude docks) has a name, the Taiho. 

 

Also, a draft of a letter that may be used in a quest for Akairo.

Spoiler

As per our prior conversation, I would like to establish something about the discussed topic. Those among your court, perhaps yourself included, may believe what they wish, but in this case, the truth is no feint - there is no deception going on. At no point would I order my soldiers to attack Solitude, nor any other settlement in Haafingar, or Skyrim itself. That being said, I have no intention to take sides in this Civil War, either. None of my soldiers would easily align with either side, so you need not fear that possibility either. 

 

You must understand, regardless of if those around you have lied, that our presence is meant to impose as little as possible. My sailors are used to conditions worse than catching their own food, or purchasing it from Solitude's plentiful Market stalls. So we will not be the burden to your Hold, that many believe we will. It is my hope that we can be a benefit, rather than a detriment to it's prosperity. 

 

On a final note, the point was raised on what my sailors will do in the event of a Stormcloak victory. Many were displeased to hear, that I would not send my sailors to death, if such  a thing would not occur. They questioned my loyalty to the Empire. Yet, they themselves claim more loyalty to Haafingar first, do they not? Or is it merely loyalty to their home province of Skyrim? Forgive my possible ignorance, but this seems hypocritical. But no matter if it is or not, there is still the fact that, if the Stormcloaks gain the territory required, I question the thoughts many have on this matter. Would it not be true by the customs of the Nords, that they have proven themselves stronger, and thus, worthy of their claim? 

Or would these ideals be considered obscene, to the more, Imperialized Skyrim, that seems to be what exists at present? If so, I can honestly say that I was expecting more. 

 

Akario
Selachii Naval Admiral, Captain of the Taiho

 

Finally, the first few entries from the journal of Hitomi - the Captain who sailed to Black Marsh, before the Selachii left Akavir.

Spoiler

Entry 1

So much has been going on recently. Being among the crowd awaiting news of the Queen's children was something interesting. The only thing the snow did, was give the Queen ideas on what to name her children. She had two, apparently twins, naming them Kōsetsu and Yukiko. Talk among the crowds wondered who the father was, and the gossip suggested something about one of her handmaidens, though most did not seem concerned. Some believed it best that she was not married, or that she kept such a relationship under wraps. I personally had nothing but good feelings, though I certainly was curious, even if I had no way to appropriately seek the information. 

 

Along with my own desires. Perhaps spending a childhood in such an isolated place, is what made me choose what I did. That being, I traveled to the capital, and soon begun training to become a sailor. I wanted to see more of the world, and hopefully, this would be the way to do it. 

 

I had heard stories. That of the Tsaesci, our allies. So much about them. But I had never seen one. At least not until I came to the capital, and saw a few. Though to say that alone was enough, would be wrong. It was not. Many talked about a land to the west of Akavir, and how the Tsaesci, and even some of our own race, had gone there in the past - but this was for purposes of conquest, which would not be my own. Still, I wanted the opportunity to see it. 

 

Eventually my sister arrived in the capital as well, and I let her stay with me. Her reasoning for coming was different than mine - she wanted to learn how to fight, and if at all possible, serve Himiko. She told me mother was proud of her choice, but worried, just as she was about me. 

 

I expressed to her that, Himiko seemed to care greatly about those around her, and of her race. 

 

I hope to be never proven wrong about that. 

 

Entry 2

Ten years of training, a dozen scars, and a shipwreck off the coast. What does that get me? 

 

Yelled at briefly for the last one, and for the rest, given a medal. Along with a promotion to Captain. By the Gods. Perhaps not the glorious earned merit that it should be, given that the captain of the ship I served on, the one which sank, was killed in that storm. I took charge and managed to save a number of other sailors, even the ship's first mate, who unfortunately perished a few hours later. She and all the rest spoke highly of me, and I honestly felt a little bad about it. 

 

My sister thought I should not feel that way. She agreed that I should not become complacent, or think the promotion, or the praise was more than it is, but still that I should accept what happened, move on, and improve myself. 

 

Thank you, Chisato. 


Entry 3

So she did it. Years of training, becoming far more a warrior that I could ever be, and she was given a spot among the Queen's Handmaidens. Gods, that armor is shiny. The sword she was given, the weighting, the design, it is beautiful. 

 

She even had the chance to meet Himiko, who presented the sword to her personally. I mean, even if many have seen Himiko, or heard her speak, most do not get to personally meet with her, unless you are someone close to her. No one in crowds is let get so much out of line before her Handmaidens react. Though, that is not to say she cannot defend herself. 

 

Chisato has told me so much of how the Queen tests her Handmaidens personally, keeping their skills sharp, and the last test for any of them, is to match the Queen in combat. Which my sister managed to do, and was at the point of tears when Himiko told her she was worthy of joining. 

 

I wonder if I will ever meet Himiko?

 

Posted

Just something for the Legacy book...what I think is going to be the finished part on Marriage.

 

Spoiler

While it was opposed at first, some believed that our beliefs on such things should be based on the creation of families and bloodlines, but it was heavily argued that, this placed the wrong kind of emphasis on our idea of “Love”. Even those who had no problem with same-sex relationships, were still arguing for the laws to be specific in their implementation, and they could be changed later. A mistake, as there would be those who grew used to the mindset of the law calling it “wrong”, and would argue to keep things as they are.

 

In the end, common sense and truth won out, and while the laws regarding couples are rather lax, this allows for people to love as they want, for the character of their chosen partner, not for race or gender.

 

However, regardless of perception, we have seen this to be more about the love that two may share, and have not really changed the way in which we have celebrated the union of couples.

 

The place may vary, but the usual place where this ceremony is conducted would be one of several shrines in our home city, though some are outside of it, or have been built in other places in Tamriel. A priestess of this shrine places a red string around the hands of the two, each holding the other's wrist. The words the two share may vary, but after they are shared, the string is broken, and the two embrace, the final words said by the priestess.

 

"No matter if across distances of land or sea, parted by the cruelties of fate or time, in this moment, let these two hearts, beat as one..."

I don't know how good this is but...*sniff*

 

Also, I'll be making a few changes to Fume's story - namely in that she doesn't use the conjured sword because of injury, but instead, in memory of a friend she lost. 

Posted

Sorry for the lack of updates, been busy with the update and some other mods and RL stuff and whatnot.

 

Anyway, we're still working on the new female heads and assets. We've hit a bit of a snag with the head shape and morph files and stuff, but once it's solved, it should turn out very nice. Will post some pics once there's progress on it.

 

I've also managed to split up the fins from the male head and recreate them as separate meshes (with their own separate textures). This should get rid of the weird lighting/shader issues caused by the head UV maps not being built for those kinds of shapes and messing up the normal map as a consequence. This also means different fin options are possible, though for now the only options are the current ones or none at all (more may come in the future).

 

Not much else to tell. Once the head and head parts are done and implemented, I'll probably move on to implementing more of the planned quests and NPCs and such before the update, but I don't have any specific plans for now. More on it as it happens.

3 hours ago, Kuroyami said:

Just something for the Legacy book...what I think is going to be the finished part on Marriage. [...] I don't know how good this is but...*sniff*

Okay, that is pretty good indeed. As are the other edits and additions.

Posted

 

Quote

Okay, that is pretty good indeed. As are the other edits and additions.

Thank you. You could say that came out of me getting a bit sappy after watching Darling in the FranXX.

 

Otherwise, while I'm not sure if any or all of this will be relevant for the next update, there are a few changes that I think should be made.

 

-Fume: What I'd suggest is changing her armor to the more specific Blades-based one this mod is meant to add, likely he heavy variation. This gives a bit more control over the armor itself for certain parts of the dialog, and makes some of it depend less on the user having a mod installed for her current Steel Plate armor, It also would likely just need that the bottom piece is removed, rather than possibly needing to either check for her armor being revealing specifically, and/ or removing the armor entirely if not. This would move her away from being a reference character, though I don't see that as a problem. 

 

Another thing to mention would be, in the service of trying to keep things on theme, possibly adding a custom Bound weapon spell for her, one that uses a Katana model, rather than a Daedric sword like the vanilla spell does. I have seen spell mods that do this, though it would obviously depend on if the credits of these mods allow for it, and if the interest is there. Other than that, I'm thinking the lore reason for it appearing different, is that perhaps the spell she was taught wasn't the basic spell seen in he game(or the series overall), but a more custom one that Renee learned, which considers the user's familiarity with weapons when casting. Having perhaps used a katana as her main weapon(and maybe with the one she would have been armed with broken[likely in place of her arm, or alongside it]), the spell allowed for defense when there was no other avenue for offense or defense. Perhaps in-game terms it would just be the same Bound Katana spell in other mods, but...I think the point is obvious?

 

-Added ArmorSteelBootsA "Steel Cuffed Boots" [ARMO:00013951](in place of the existing Stormcloak/Guard boots) and ArmorSteelGauntletsA "Steel Nordic Gauntlets" [ARMO:00013953], to the Outfit used by Khrista(aaaGuardWinterholdOutfitNoHelmet [OTFT:2E16B778]).

-Sorry for mentioning this again, but Kori still has the faction for the Cut addon, and Khrista, as well as Vaynelle and Jena, don't have the one for YA's No Schong addon.

-Added the YA Anthro faction to Neros(no rank change), and the Selachii Beast Addon to Hiyasu(6).

-Added DLC1AkaviriSword "Akaviri Sword" [WEAP:02014555] to Seika, in place of the Steel Mace.

 

Another addition for the Legacy book, this time to it's Religion section. It might not be the right place for it, but...

Spoiler

Due to our relationship with the Argonians, there are some Selachii living in Black Marsh, who hold a certain reverence for the "Hist" trees - to all appearances they may seem to be rather large trees, whose sap is orange and from what it seems, the substance glows like that of molten metal. Argonians ingest it for a number of reasons, and the Hist maintains a connection with the entire race. As for our own, it has been suggested that, the reason the Argonians accepted us as they have, is not entirely their own choice. We certainly provided them with various things they may not have otherwise, occasional donations of silver(in respect for what they have done for us), using our ships to protect the shores of Black Marsh, etc. But in spite of that, it has been believed that, the reason we are here, is because we were accepted not only by the Argonians, but also by the Hist itself. A journal fragment I was able to obtain, contains the words of Hitomi, the ship captain who made a journey to Black Marsh, some years before our departure from Akavir.

 

"I saw what the sap did to others. Some fell to their knees in what seems like reverence. Others merely seemed far away, their eyes lacking the shine one would normally see. However, when I was given the chance, I looked at the tapped tree, and nodded. When I put my tongue to the slowly spilling sap, the moment I felt it touch, it was thick, almost like the honey I had tired before. I felt a shudder in my entire body, like something had touched me from a vast distance. When I swallowed, the feeling became, different. I too, fell to my knees, and the sight of the Argonians looking at me faded, and was replaced by, something else. At first, I took it for a frightening sight - shadowy figures all around, with glowing eyes, the same orange color as the sap itself. Around me, the ones I could make out as Selachii, were the same, only their eyes were mismatched, one blue, and one red. When I looked up, I thought I was going to see the trees. But instead, I saw...something I can scarcely describe. But it spoke. It knew everything - my language, my thoughts, and it was not hostile, but seemingly protective. It asked what I intended. I said that what I wished for was, peace. I thought back to the symbol we had used for some time, for us having a simple meaning, three concepts, all connected. The willingness to engage in War, the Knowledge to both avoid conflicts without meaning, and to always seek an end to conflicts, to find Peace. Knowing this, it seemed the Hist, was pleased. For I saw my vision fade in, and one of the Argonians, pulled me to my feet, and smiled. "

 

Posted
5 hours ago, TheLastKhajiit said:

It's not a huge deal, but hoods don't quite fit properly, is this something that could be fixed in the future?

Maybe. Refitting hoods and helmets for the race is something I've thought about already, but my tests haven't been successful so far (aka I couldn't get them to look good. I may give it a try again in the future, and Nightro has said he may do so as well, so it may happen. But no promises.

1 hour ago, Kuroyami said:

Otherwise, while I'm not sure if any or all of this will be relevant for the next update, there are a few changes that I think should be made.

 

-Fume: What I'd suggest is changing her armor to the more specific Blades-based one this mod is meant to add, likely he heavy variation. This gives a bit more control over the armor itself for certain parts of the dialog, and makes some of it depend less on the user having a mod installed for her current Steel Plate armor, It also would likely just need that the bottom piece is removed, rather than possibly needing to either check for her armor being revealing specifically, and/ or removing the armor entirely if not. This would move her away from being a reference character, though I don't see that as a problem. 

Should be easy to do, just need to change her outfit data. In fact I already have Akario wearing the Light variant of the armor (being who he is, makes sense for him to be wearing Selachii gear), though with him not placed in the world yet you would need to manually spawn him to check it out.

 

I'm curious about what you want to do with dialogue and the armor, though. And as for removing the bottom piece... Would that be for a specific scene/dialogue, or do you actually mean for her to be walking around without it? I assume it's the former, but for some reason it wouldn't surprise me if it was the latter, seeing how she's set up as a character so far, lol.

1 hour ago, Kuroyami said:

Another thing to mention would be, in the service of trying to keep things on theme, possibly adding a custom Bound weapon spell for her, one that uses a Katana model, rather than a Daedric sword like the vanilla spell does. I have seen spell mods that do this, though it would obviously depend on if the credits of these mods allow for it, and if the interest is there. Other than that, I'm thinking the lore reason for it appearing different, is that perhaps the spell she was taught wasn't the basic spell seen in he game(or the series overall), but a more custom one that Renee learned, which considers the user's familiarity with weapons when casting. Having perhaps used a katana as her main weapon(and maybe with the one she would have been armed with broken[likely in place of her arm, or alongside it]), the spell allowed for defense when there was no other avenue for offense or defense. Perhaps in-game terms it would just be the same Bound Katana spell in other mods, but...I think the point is obvious?

Yeah, that's fine with me. AFAIK the bound item spells consist on summoning a very small and weak daedra and forcing them into the shape of the item you want (weapons or armor). The use of daedric weapon meshes for the spells ingame was probably to make them distinct and magic/daedric-looking, but I assume in-lore it would be possible to choose in which specific shape to summon them. Moreso if you have been taught a certain shape to aim for, like in this case.

 

Don't know what needs to be done to the weapon mesh to add the bound weapon FX, so if you know of any existing mod that has them already, I may be able to borrow those if permissions allow for it.

1 hour ago, Kuroyami said:

-Added ArmorSteelBootsA "Steel Cuffed Boots" [ARMO:00013951](in place of the existing Stormcloak/Guard boots) and ArmorSteelGauntletsA "Steel Nordic Gauntlets" [ARMO:00013953], to the Outfit used by Khrista(aaaGuardWinterholdOutfitNoHelmet [OTFT:2E16B778]).

-Sorry for mentioning this again, but Kori still has the faction for the Cut addon, and Khrista, as well as Vaynelle and Jena, don't have the one for YA's No Schong addon.

-Added the YA Anthro faction to Neros(no rank change), and the Selachii Beast Addon to Hiyasu(6).

-Added DLC1AkaviriSword "Akaviri Sword" [WEAP:02014555] to Seika, in place of the Steel Mace.

Think I've done some of these already in my dev files, but I'll check again just in case.

Posted

 

2 minutes ago, Blaze69 said:

I'm curious about what you want to do with dialogue and the armor, though. And as for removing the bottom piece... Would that be for a specific scene/dialogue, or do you actually mean for her to be walking around without it? I assume it's the former, but for some reason it wouldn't surprise me if it was the latter, seeing how she's set up as a character so far, lol.

Well, this is probably going to change, but...

Spoiler

[PC] [“Reunion In Death” quest completed] Tell me about you.
        |
       F – Fine. What do you want to know?
             |
          [PC] What about your early life?
                   |
                  F – You mean, as a child, right?
                        |
                      F – It was...good, but...different.
                            |
                          [PC] What do you mean?
                                  |
                                 F – [HasRevealingKeyword] Look at me. Is it not obvious?
                                 F – [NoRevealingKeyword] Well, I...am different. [Strip Armor/Clothing?]

Something like this may end up being final(at least the last bit - this was written a while ago), and with the way it currently is, the first option obviously has nothing happening, other than her calling attention to what might already be obvious, in the instance where the armor she has is revealing. Which currently for the Steel Plate, it would take a very specific configuration of mods and in-game changes to get that result. The second has her taking off the armor itself, which depending on where you have this conversation, could be a little more than awkward - though it will still be true with the removal of that bottom piece(though this is obviously less of a problem if you consider the vanilla game or a YA setup a bit, free-er than real-life, or a sort of society that doesn't heavily frown on nudity[which Skyrim already is, somewhat]). 

 

So with her armor being changed to the Blades-based one, she could just have that piece equipped, and if a dialog like the above makes it into the game, she would just remove that piece(and there wouldn't be much of a need for two possibilities). I'm thinking that she might be wearing the fundoshi under it too(i.e it would be in her inventory, not necessarily equipped), which hopefully wouldn't cause issues with armor changes in dialog. 

2 minutes ago, Blaze69 said:

Don't know what needs to be done to the weapon mesh to add the bound weapon FX, so if you know of any existing mod that has them already, I may be able to borrow those if permissions allow for it.

Not entirely sure about permissions, and at least the first is a compilation sourced from other mods, but...

 

Bound Armory Extravaganza - the MCM version

Bound Blades Katana - with Bound Armory Compatibility

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