ASlySpyDuo Posted March 10, 2020 Share Posted March 10, 2020 28 minutes ago, Kuroyami said: Also...if is so nice, let's see it! Well, if you insist... Spoiler This boner good enough? ...what do you mean no? Geez, fine. Spoiler Ta-da! 3 Link to comment
TheLastKhajiit Posted March 10, 2020 Share Posted March 10, 2020 6 minutes ago, ASlySpyDuo said: Well, if you insist... Hide contents This boner good enough? ...what do you mean no? Geez, fine. Hide contents Ta-da! Nice Link to comment
NightroModzz Posted March 11, 2020 Share Posted March 11, 2020 High poly tail Nothing special, just minor added detail under the base and near the end of the tail. Comparison of the old tail Comparison 1 Spoiler Comparison 2 Spoiler If there are issues, the base can be edited. Such as if there is a huge noticeable and unappealing differences in animations that cause the ass cheeks to spread. If there is armor clipping, then the fins near the base will be removed in a later version. Just need to make the UVs and back fin which I may start on tomorrow. EDIT: also, the extra large fins near the middle is compensations for small shark designs and texture/UV quality when scaling. Still not sure about tail morphs for fin scale and shape, so that area may change. 5 Link to comment
ASlySpyDuo Posted March 11, 2020 Share Posted March 11, 2020 37 minutes ago, NightroModzz said: High poly tail I wasn't actually sure how big of a difference a new tail would make when you asked about it a while back but welp, way to prove me completely wrong. That's big improvement, and I'm happy to see a thicker/taller base too since I have been kinda... intimate with that part lately and it was the one thing I'd change from original. Only concern I would have had are the new fins near the base but you already addressed that too. Link to comment
NightroModzz Posted March 11, 2020 Share Posted March 11, 2020 51 minutes ago, ASlySpyDuo said: I wasn't actually sure how big of a difference a new tail would make when you asked about it a while back but welp, way to prove me completely wrong. That's big improvement, and I'm happy to see a thicker/taller base too since I have been kinda... intimate with that part lately and it was the one thing I'd change from original. It's not so much thicker as it is taller at the base. Width ended up pretty much the same, but can make it a bit wider if wanted. Most of the problem area is around the crack because of animations and physics, so covering more wouldn't hurt aside from clipping which it already does. It may even lessen the distance at which jiggle physics moves away from the tail base. Link to comment
TheLastKhajiit Posted March 11, 2020 Share Posted March 11, 2020 3 hours ago, NightroModzz said: High poly tail Nothing special, just minor added detail under the base and near the end of the tail. Comparison of the old tail Comparison 1 Reveal hidden contents Comparison 2 Reveal hidden contents If there are issues, the base can be edited. Such as if there is a huge noticeable and unappealing differences in animations that cause the ass cheeks to spread. If there is armor clipping, then the fins near the base will be removed in a later version. Just need to make the UVs and back fin which I may start on tomorrow. EDIT: also, the extra large fins near the middle is compensations for small shark designs and texture/UV quality when scaling. Still not sure about tail morphs for fin scale and shape, so that area may change. Nice, I hope the male sharks get some love in the future too Link to comment
ASlySpyDuo Posted March 11, 2020 Share Posted March 11, 2020 "Wanna play 'count the spots'?" 2 Link to comment
TheLastKhajiit Posted March 11, 2020 Share Posted March 11, 2020 1 minute ago, ASlySpyDuo said: "Wanna play 'count the spots'?" Wanna play count the spots? Yes, yes I do, very much Link to comment
D C Posted March 11, 2020 Share Posted March 11, 2020 4 hours ago, ASlySpyDuo said: "Wanna play 'count the spots'?" how do you keep coming up with something new that amazes me when i think , well i'm sure there is nothing left and then i'm back with a pic that makes me think , how is it possible? how ???????????????????? and seriously THAT PIC IS AWESOME < please send a copy of her in pm , u know what i mean > Keep surprising with more that will surpass that THANK U edit* i uninstalled skyrim and before u say make it myself , my imagination is limited and will always end with something looking NOT SO NICE but seriously if u release a preset based on this , i will install skyrim right now as of this edit Link to comment
TheLastKhajiit Posted March 11, 2020 Share Posted March 11, 2020 I need an overlay of those spots for my shark girl Link to comment
ASlySpyDuo Posted March 11, 2020 Share Posted March 11, 2020 1 hour ago, D C said: how do you keep coming up with something new Magic, dedication and trailblazing. But mostly the first. 1 hour ago, D C said: please send a copy of her in pm Even if I did that, you wouldn't be able to use that preset since she uses my WIP overlays and custom tail/fin texture. 55 minutes ago, TheLastKhajiit said: I need an overlay of those spots for my shark girl They'll be released when I'm done, you wouldn't want to move into a house without a roof either would you? Link to comment
D C Posted March 11, 2020 Share Posted March 11, 2020 10 hours ago, ASlySpyDuo said: Magic, dedication and trailblazing. But mostly the first. Even if I did that, you wouldn't be able to use that preset since she uses my WIP overlays and custom tail/fin texture. They'll be released when I'm done, you wouldn't want to move into a house without a roof either would you? oooh , i smell something good cooking , hope you done cooking soon , can't wait to eat XD and please save her as a preset as once u release ur wip stuff , i hope we can use it too Link to comment
NightroModzz Posted March 12, 2020 Share Posted March 12, 2020 Made an edit to the middle fins. They are now a little more towards a medium size, but with a different shape. 7 Link to comment
NightroModzz Posted March 12, 2020 Share Posted March 12, 2020 Here is a variation where I replaced the bottom middle fin with the base side fins so it will be just like the original. Also, it's the same issue with the back fin sinking when the back is on the floor or tail is flat on the ground which is more ideal on land but less anatomically correct for a shark, but maybe not so much for a further evolved anthro shark. Doesn't matter though, vote for the one you want via a thumbs up on this post or the post above. 1 Link to comment
NightroModzz Posted March 12, 2020 Share Posted March 12, 2020 @MadMansGun - lol, So I guess you want both? Link to comment
TheLastKhajiit Posted March 12, 2020 Share Posted March 12, 2020 Personally I like both tails Link to comment
NightroModzz Posted March 13, 2020 Share Posted March 13, 2020 New UVs Old UVs Don't mind the missing edges, wireframe view in UV mode is a bit weird in Zbrush, especially when viewing triangulated meshes. 2 Link to comment
D C Posted March 13, 2020 Share Posted March 13, 2020 1 hour ago, NightroModzz said: New UVs Old UVs Don't mind the missing edges, wireframe view in UV mode is a bit weird in Zbrush, especially when viewing triangulated meshes. hey , is it for the new tail or the old? Link to comment
NightroModzz Posted March 13, 2020 Share Posted March 13, 2020 3 minutes ago, D C said: hey , is it for the new tail or the old? ??? The new mesh/UV is the top and the old mesh/UV is the bottom. Link to comment
D C Posted March 13, 2020 Share Posted March 13, 2020 ok thanks for replying , one question though , will something happen if I try to manually slim the face of female shark in outfit studio? 2 hours ago, NightroModzz said: ??? The new mesh/UV is the top and the old mesh/UV is the bottom. Link to comment
NightroModzz Posted March 13, 2020 Share Posted March 13, 2020 7 minutes ago, D C said: will something happen if I try to manually slim the face of female shark in outfit studio? Dunno, thats Bale69's department, but you may screw up the mouth seams if you don't know what you are doing. Link to comment
ASlySpyDuo Posted March 13, 2020 Share Posted March 13, 2020 4 hours ago, NightroModzz said: New UVs Less seams is always better so that looks very nice to me, though due to that I have a question I really hate to ask: any idea when you are done with the tail? The reason why I'm asking is that I have been doing RM overlays lately and those include a tail/fin one too* (and I might make more of them, depends on things), due to different UV mapping I'd have to redo those. So if it's Soon™ or in a few months or something like that, I'll just delay my own junk since I'd have to conform to taller tail on the body ones too. Obviously I understand that Blaze also would need to implement it into the mod itself too etc., nor am I in a hurry or anything. * I don't actually expect anyone else to use the fin/tail ones than me since those need to be blended into texture itself due to lack of RM support and that process is very trial and error if you want them to match the body and would need to be made into separate equippable tail with different texture set specific to that one character unless you want all other sharks to have same pattern and color too. E: 13 minutes ago, D C said: will something happen if I try to manually slim the face of female shark in outfit studio? If head is the only one you want to modify, I'm not sure why you are planning on using OS for that when RaceMenu includes sculpting which is pretty much made for exactly what you are planning on doing, unless you want to squish up every single female Selachii NPC. Link to comment
NightroModzz Posted March 13, 2020 Share Posted March 13, 2020 30 minutes ago, ASlySpyDuo said: any idea when you are done with the tail? I'll be giving Blaze69 the recourse files sometime tomorrow. I can upload the triangulated mesh here if you want, but there are no guarantees anything wont be changed after the testing phase. For example, if the fins near the base become a problem. Link to comment
ASlySpyDuo Posted March 13, 2020 Share Posted March 13, 2020 2 hours ago, NightroModzz said: I can upload the triangulated mesh here if you want I really appreciate the kind offer but... 2 hours ago, NightroModzz said: there are no guarantees anything wont be changed after the testing phase. ^ this, it's better I wait instead of having to do the overlays multiple times if something changes. And while I'm fairly sure the texture will be projected from the old tail to this one, I can't know for certain if the pale part's position changes even a bit and since I use that as guidance etc., it's doubly better I wait. Link to comment
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