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HDT SMP for SSE?


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Posted
49 minutes ago, Vyxenne said:

That's easy for you to suggest, but think about the casual user who has the HDTSSEHH version of (for example) Newmiller Stockings and Heels-SE installed. That mod contains dozens of heels, all of them supporting HDTHH. 

  Reveal hidden contents

 


NewmillerHH-Meshes.png.92ae8c7ce1cbb5306219db9f2f1908a2.png
 

 

Switching to NiOverrride high heels offset is not without its downsides-

  • users have to edit each and every mesh in NifSkope to add the NiFloatExtraData >> HH_Offset >> n.nn
  • unlike with HDTSSEHH, the hard-coded offset value cannot be changed without re-editing the nif(s)
  • unlike with HDTSSEHH, HH offsets cannot be changed or applied to newly-acquired heels in-game (see first bullet above)

Recommending to users that they switch to NiO for heels offsets seems disingenuous to me, especially when there's nothing wrong with HDTSSEHH other than "it's old tech" :classic_blink: or "it might affect your fps" which is not the case for most users- the most fps drop I have ever seen reported is 2-3 fps, and even that was unproven, i.e. it was "suspected" but had not been conclusively demonstrated to be caused by HDTSSEHH.

 

My fps, for example, is all over the place, varying from 275 (loading screens only, haha) down to a low of 28 last night in Riften Market wearing SMP wig, SMP amulet, SMP earrings and an SMP skirt... along with full 5-node body physics and my twin sister Heidi with most of the same SMP equipment. I don't see how it would be possible to discern that HDTSSEHH was, or was not, reducing my overall numbers by 2-3 fps.

All the shoes that I have used have not had to go through any other optimization with RMHH, my idea is to facilitate and make simple the resolution of the problem and yes, my suggestion has been very honest.

Posted

Finally got UUNP setup and had a question. Do I need to do anything special like I did when I had CBPC and HDT for CBBE with physics and cloth physics setup for UUNP? Would you recommend just straight HDT instead for UUNP?

 

I do have the xml files from UNP renewal for HDT SMP installed also as I install UNP Renewal before doing all the UUNP stuff.

Posted
35 minutes ago, Hippeus said:

Finally got UUNP setup and had a question. Do I need to do anything special like I did when I had CBPC and HDT for CBBE with physics and cloth physics setup for UUNP? Would you recommend just straight HDT instead for UUNP?

 

I do have the xml files from UNP renewal for HDT SMP installed also as I install UNP Renewal before doing all the UUNP stuff.

You might want to re-install CBPC since the collisions for that depend on body type and size, which you can change only via the FOMOD (i.e. when installing it.) Other than that, no, there's nothing special you have to do- SMP couldn't care less about your body type.

 

As to a recommendation for physics engine(s), it's going to be less complicated if you can run only HDT-SMP for body and cloth physics, but I tried going back to that setup a week or two ago and got into that annoying place where I stood helplessly in place watching my frames drop inexorably down to from 55-60 to 25-20-15-10-5-3-1, followed by a freeze and CTD, no doubt as punishment for my wonderful joyous amazing shameful life of egregious, wanton sexuality. So I ended up re-gutting DefaultBBPs.xml and re-installing CBPC just so I could play the damned game. Possibly when I get my new machine with its i75 256-core 4096-thread CPU, 256TB of DDR9 and GTX9999ti I'll be able to go back to trying an all-SMP setup again, but for now I don't have the machine to power through the runaway physics engine episodes.

Posted
51 minutes ago, Vyxenne said:

You might want to re-install CBPC since the collisions for that depend on body type and size, which you can change only via the FOMOD (i.e. when installing it.) Other than that, no, there's nothing special you have to do- SMP couldn't care less about your body type.

 

As to a recommendation for physics engine(s), it's going to be less complicated if you can run only HDT-SMP for body and cloth physics, but I tried going back to that setup a week or two ago and got into that annoying place where I stood helplessly in place watching my frames drop inexorably down to from 55-60 to 25-20-15-10-5-3-1, followed by a freeze and CTD, no doubt as punishment for my wonderful joyous amazing shameful life of egregious, wanton sexuality. So I ended up re-gutting DefaultBBPs.xml and re-installing CBPC just so I could play the damned game. Possibly when I get my new machine with its i75 256-core 4096-thread CPU, 256TB of DDR9 and GTX9999ti I'll be able to go back to trying an all-SMP setup again, but for now I don't have the machine to power through the runaway physics engine episodes. 

Thinking TMBE is probably best shape config for this https://www.nexusmods.com/skyrim/mods/91453. Similar in breast shape. So I wouldn't need to clear any HDTPhysics for UUNP then like I had to with CBBE SMP Config file then? 

 

What my current modlist looks like for UUNP CBPC-HDT SMP setup.

 

Spoiler

502742834_currentmodlist.png.61c30a936f4767b41cea7726016bc5a3.png

 

Posted
19 hours ago, Hippeus said:

So I wouldn't need to clear any HDTPhysics for UUNP then like I had to with CBBE SMP Config file then?

You have to remove the tags from DefaultBBPs.xml any time you are running CBPC in addition to HDT-SMP. I am struggling to understand how I gave you the idea that you did not have to do that just because you changed body types. My apologies for doing so.

Posted
15 minutes ago, Vyxenne said:

You have to remove the tags from DefaultBBPs.xml any time you are running CBPC in addition to HDT-SMP. I am struggling to understand how I gave you the idea that you did not have to do that just because you changed body types. My apologies for doing so.

Just realize also it was a good thing I didn't go pure HDT yet as I had the defaultbbps.xml for UUNP being overwritten by hdtphysics that didn't have the UUNP info.

 

So make it like this correct?

Quote

<?xml version="1.0" encoding="utf-8"?>

<default-bbps>
</default-bbps>

 

Posted
8 minutes ago, Hippeus said:

Just realize also it was a good thing I didn't go pure HDT yet as I had the defaultbbps.xml for UUNP being overwritten by hdtphysics that didn't have the UUNP info.

 

So make it like this correct?

 

Yep.

 

Posted
7 minutes ago, Vyxenne said:

Yep.

 

Ok thanks! On a side note going back to UUNP I was able to go back to my favorite skin Leyada as it had the labia textures unlike the CBBE version.

Posted
21 hours ago, Vyxenne said:

Yep.

 

Is there a way to get anus physics in addition to vaginal? The UUNP HDT guide seems like it can but it’s very confusing. Cause it has a bodyslide file and it’s own defaultbbps.xml also.

Posted
3 hours ago, Hippeus said:

Is there a way to get anus physics in addition to vaginal? The UUNP HDT guide seems like it can but it’s very confusing. Cause it has a bodyslide file and it’s own defaultbbps.xml also.

Yes, there is a way and you seem to have found it. Here is an overview of what does what in SMP Body Physics- You must have:

  • A body that incorporates all the nodes you want body physics on. UUNP-Special bodies already have Breasts (L/R), Butt (L/R), Belly and Labia (L/R) nodes.
  • An xml file named for the body in use's main shape (e.g. "UUNP") containing declarations for each of the nodes/bones that you want physics and/or collisions on. For the standard UUNP-Special body, that shape is "UUNP" and the corresponding xml file is generally named "UUNP.xml" or "UUNP-Body.xml," although it could just as easily (albeit much less intuitively) be named "MamasHomeCooking.xml" as long as that is the name specified in DefaultBBPs.xml (see below).
  • Additional xml files for any/all additional collision meshes involved in the body in question. Examples may include "Hands.xml," "Feet.xml" and "MaleGenitals.xml."
  • A "Central Dispatcher" file to enumerate and point to the above-mentioned xml's so the SMP engine will know which ones to use. This file is named DefaultBBPs.xml by default and need not be specified in a NiStringExtraData in the body mesh- SMP will use DefaultBBPs.xml by default without being told to use it. If a different file is to act as the central dispatcher, then that file does need to be enumerated in a NiStringExtraData in the body mesh.

I went through that explanation so you will understand my DefaultBBPs.xml:

<?xml version="1.0" encoding="utf-8"?>

<default-bbps>
<!--
	<map shape="UUNP" file="SKSE\Plugins\hdtSkinnedMeshConfigs\uunp-body.xml"/>
	<map shape="Hands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Hands.xml"/>
	<map shape="Feet" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Feet.xml"/>
	<map shape="FemaleHead" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Head.xml"/>
-->
	<map shape="MaleGenitals" file="SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml"/>	
<!--	
	<map shape="MaleFeet" file="SKSE\Plugins\hdtSkinnedMeshConfigs\MaleFeet.xml"/>
	<map shape="MaleHands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml"/>
	<map shape="MaleBody" file="SKSE\Plugins\hdtSkinnedMeshConfigs\MaleBody.xml"/>
	<map shape="MaleHead" file="SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHead.xml"/>
-->
</default-bbps>

As you can see, I have removed (commented out so I can easily restore them when desired) all of the declarations (pointers to the physics xml's) except one, so that CBPC can handle the body physics on those (deleted) meshes. Unfortunately, CBPC does not yet support testicle physics, so if I want my Galahad's scrotum to swing to and fro, bouncing off of my lady bits as he applies his lance in the traditional manner *notices a small bead of perspiration popping out on her upper lip* I have to allow SMP to have control of it- therefore, I have to tell it to use MaleGenitals.xml, and the only way to do that is in my "SMP Dispatcher" file as shown above.

 

So now, finally, we get to your question: the standard UUNP body does not have an "anus" node. Therefore, anus physics are not possible with UUNP unless you add one to your UUNP body (anyone other than Ousnius or Caliente who shares a modified UUNP body is violating author permissions, so I hope you are not able to find a UUNP body with an anus node) so you will have to add it yourself.

 

Once you succeed in adding an anus node to your UUNP body, it is logical that you would need BodySlide files as well as at least two xml files- one named DefaultBBPs.xml, from which you will want to extract only the relevant declaration(s) for the anus and paste it/them into your DefaultBBPs.xml in much the same way as you see my MaleGenitals declaration above, plus of course you will need a separate xml file named "[something]anus[something].xml" to control your bowels anus movements and collisions.

 

I hope this helps you. Part of the message I'm trying to send you is that, even after you manage to add an anus node to your UUNP body, SMP itself is not plug-n-play yet because "Sister Hydrogen" has not given permissions for anyone to put together a plug-n-play package like the one he has on the Skyrim (Oldrim) Nexus for HDT-PE. You can make it all happen in your game if you're careful and take the time to learn what you're doing, but if you decide to add anus body, physics and collisions, I would strongly suggest that it's time for a backup of your entire SSE folder, as well as the ini files in Users\[UserName]\Documents\Games\Skyrim Special Edition. Then if things get tangled up so badly that you no longer know how to undo whatever you have done, you at least have a way to re-establish game viability without losing anything except an hour or two of your time- just delete the contents of both of your SSE folders and copy the backups into them.

Posted

ok so i have hdt installed now anybody know how to set up collisions more specifically hand and breast collisions kind of like this 

 

Posted
On 7/17/2019 at 1:00 AM, Sakatraka said:

Well finally I was able to run CBPC with vagina HDT-SMP, it would have been impossible if it was for the help, material and ideas of @Vyxenne, @Gromilla and @panchovix. Those who are interested in this hybrid system left the way to do it.

Step to first to put what you must install, I write it in the order that must be done. I will not put skins, meshes (UUNP SPECIAL), or anything that is not about the operation, they install it after this list in the case of the aesthetic (meshes - SOS before).
 

1- HDTSSEFramework

2- HDTSSEPhyscs

3- HDTSSEHH (I prefer the system of Racemenu, works better for me and save memory)

4- Schlongs of Skyrim SE HDT-SMP files  http://www.mediafire.com/file/ctbc5p2b09hq9r5/Schlongs_of_Skyrim_SE+-+HDT-SMP+Collisions+Converter.zip

thank you @Kokan for your help!!!!

5- Then go to the signature of @Gromilla and download- install "GR`UUNP Special SMP Pack" (works like heaven, don't forget send him a big thank you!) *** let it overwrite everything your mod manager asks, the ones that have MO2 it's more easier, just install it :)***

6- CBPC - CBP Physics with Collisions for SSE and VR And send a HUGE ovation to @Shizof for the incredible motor that has brought to Skyrim.

7- SINful CBP (best configurator ever for CBP)

8- Drop in SKSE\Plugins the two *TXT (preload) or install it from MO2. This ensures that the HDT-SMP is loaded first and you have no problems with CBPC.

9- Drop the 2 files (Labia HDT) of @Gromilla who I have modified and replace the originals (nothing special here I only took out what CBPC will not use and I left what HDT-SMP will handle, yes: the bouncing scrotum works in this modification) or install it from MO2

 

10- CBPC-DisableLabia.png.ba2d522f8f34b739f7a85b4a6791ee62.png.c72721eddb6435df8aa3468c92ec6e19.png

 

 

Go to CBPCollisionConfig. (SKSE\Plugins) and make this modifications thanks @Vyxenne for the help and the image.

 

11- XP32 Maximum Skeleton Special Extended - XPMSSE

12- RUN FNIS!!!!! - PROFIT!

 

Now I explain why: I like vagina HDT much more, CBPC will wipe out everything sooner rather than later, but for the moment I will use it like that. The performance is incredible I have gained 40 FPS more in the game that is very much, ( I was a full HDT-SMP user), without doubt that it is thanks to the CBPC in first place. and the optimized HDT-SMP files of @Gromilla.

 

Regards.

 

HDT-SMP Preload Skse.rar 255 B · 60 downloads Labia-HDT.rar 1.53 kB · 52 downloads

Would be possible to make it work with CBBE? There is some physics exists, but nothing like you described. As I can see this is all UUNP.

What is the situation with CBBE? Can it get some love (and SMP labia ) too?:)

Posted

Sorry it took me so long to notice this! :classic_ohmy:

On 7/16/2019 at 7:00 PM, Sakatraka said:

<snip>

1- HDTSSEFramework

2- HDTSSEPhyscs

<snip>

6- CBPC - CBP Physics with Collisions for SSE and VR And send a HUGE ovation to @Shizof for the incredible motor that has brought to Skyrim.

7- SINful CBP (best configurator ever for CBP)

8- Drop in SKSE\Plugins the two *TXT (preload) or install it from MO2. This ensures that the HDT-SMP is loaded first and you have no problems with CBPC.

<snip>

 

HDT-SMP Preload Skse.rar 255 B · 62 downloads Labia-HDT.rar 1.53 kB · 56 downloads

In your "HDT-SMP Preload Skse.rar" archive, the "HDTPhysics_preload.txt" file is incorrectly named and will therefore do absolutely nothing since there is no DLL by that name to preload. The name of the empty preload text files must exactly match the names of the DLLs to preload, so the correct name for the SMP Physics preload text file is "HDTSSEPhysics_preload.txt."

 

In your "Labia-HDT.rar" archive your DefaultBBPs.xml assigns body physics to SMP via the UUNP declaration (which should have been removed or commented out if you wanted CBPC to handle your body physics), which means that CBPC is completely invalidated, pre-empted, and all of your body physics are coming from the SMP DLLs. Therefore, there is no reason whatsoever for you to have CBPC (or SINful CBP) installed since it can't do anything except fight with SMP for control of your body physics and slow your system down, even crash it on occasion when fps drops to 1.

 

"Drop in SKSE\Plugins the two *TXT (preload) or install it from MO2." Any mod manager (NMM, Wrye Bash, MO, MO2, Vortex) can be used for this installation because the files are all in the Data folder or subfolders of the Data folder. Telling people who don't know better that they must use MO2 when they are already using another mod manager that is perfectly capable of managing this simple task might lead them to give up on SMP rather than starting a new playthrough and learning to install, configure and use MO2. :classic_heart:

Posted
1 hour ago, Lord Ariakas said:

Would be possible to make it work with CBBE? There is some physics exists, but nothing like you described. As I can see this is all UUNP.

What is the situation with CBBE? Can it get some love (and SMP labia ) too?:) 

I don't know nothing about CBBE :(

Posted
1 hour ago, Lord Ariakas said:

Would be possible to make it work with CBBE? There is some physics exists, but nothing like you described. As I can see this is all UUNP.

What is the situation with CBBE? Can it get some love (and SMP labia ) too?:)

Yes, of course- everything mentioned in Sakatraka's post (as corrected in my post above) will be the same as the UUNP setup except for the Body tag in DefaultBBPs.xml, which will be "CBBE-Something-or-Other," instead of "UUNP," and the body xml itself, which of course must relate to the very different CBBE structures instead of the UUNP structures. You can find the CBBE xml's on the CBBE page on Nexus, or they might even be in @Gromilla's archive- I don't know b/c I don't use CBBE so I never looked.

Posted
26 minutes ago, Vyxenne said:

Sorry it took me so long to notice this! :classic_ohmy:

In your "HDT-SMP Preload Skse.rar" archive, the "HDTPhysics_preload.txt" file is incorrectly named and will therefore do absolutely nothing since there is no DLL by that name to preload. The name of the empty preload text files must exactly match the names of the DLLs to preload, so the correct name for the SMP Physics preload text file is "HDTSSEPhysics.txt."

 

No, my mistake has been to assume that whoever read it would already have SSE Engine Fixes installed (skse64 plugin), I will correct it now.

 

36 minutes ago, Vyxenne said:

In your "Labia-HDT.rar" archive your DefaultBBPs.xml assigns body physics to SMP via the UUNP declaration (which should have been removed or commented out if you wanted CBPC to handle your body physics), which means that CBPC is completely invalidated, pre-empted, and all of your body physics are coming from the SMP DLLs. Therefore, there is no reason whatsoever for you to have CBPC (or SINful CBP) installed since it can't do anything except fight with SMP for control of your body physics and slow your system down, even crash it on occasion when fps drops to 1.
 

 

 

 

Nope, only manages the vagina of UUNP an this don't invalidate the CBPC in the rest of the body read the two XML again.

 

38 minutes ago, Vyxenne said:

Drop in SKSE\Plugins the two *TXT (preload) or install it from MO2." Any mod manager (NMM, Wrye Bash, MO, MO2, Vortex) can be used for this installation because the files are all in the Data folder or subfolders of the Data folder. Telling people who don't know better that they must use MO2 when they are already using another mod manager that is perfectly capable of managing this simple task might lead them to give up on SMP rather than starting a new playthrough and learning to install, configure and use MO2. :classic_heart:

 

I am not imposing the MO2, I simply made a comment as a user of it, that comment does not imply an order, everyone is free to use whatever they like. As I do not know how other MM handle that file I suggested manual installation as it is in the original post,  Now, what kind of emotional reaction can someone have when trying to incorporate SMP into their game I can not foresee nor is it my responsibility, I can only say whatever the reaction is something that is worthwhile and that you have to invest a little of time in it. regards

Posted
On 7/24/2019 at 3:40 AM, Vyxenne said:

Yes, of course- everything mentioned in Sakatraka's post (as corrected in my post above) will be the same as the UUNP setup except for the Body tag in DefaultBBPs.xml, which will be "CBBE-Something-or-Other," instead of "UUNP," and the body xml itself, which of course must relate to the very different CBBE structures instead of the UUNP structures. You can find the CBBE xml's on the CBBE page on Nexus, or they might even be in @Gromilla's archive- I don't know b/c I don't use CBBE so I never looked.

 

Thank you Vyxenne,

All good, apart from Gromilla special SMP pack, that is all UUNP. I found a CBBE SMP config folder (working vag) but I am not sure that would do it or I definitely need the special SMP pack?. The rest of Gromilla's special pack is UUNP body it seems, with nif files. I am a bit confused what I need from it and what not :)

 

Edit Ok, so I have installed all the files, and edited the UUNP  base shape to CBBE in labia file and using Gromilla working CBBE vag file (I would imagine that is for CBBE vag collision) as soon as I make the edits in the CBPconfig file (the hashtags) labia physics stops working altogether. (I have  CBP vag physics, I imagine that would turn that off but for some reason SMP physics does not work, so I end up with nothing)

I am not sure what I should be doing or even I am using the right files?

 

I have HDT SMP installed and it is working with hairs and stuff, so that install is fine.

 

 

Ok, to hell with it, I swapped to UUNP. My only problem is that I really need the UUNP racemenu slider, which comes with UNP (in Oldrim). (you can change ingame morph with it). I found a guide how to make it up to date with Skyrim SE: 

 

See the guide below:

 

Spoiler

 

 

 Which is very nice, and working with the UUNP default oldrim body. However if I try to use any other body with a proper labia (like the SMP one from Gromilla, the sliders stop working. This is very important for me, this is the only reason why I did not use UUNP until now. Can anybody help to find out what is wrong with the sliders, please?

 

 

 

 

 

 

Posted
On 6/17/2018 at 2:43 PM, Tooneyman23 said:

This will be my final update on this mod and an explanation on what I've discovered testing it. 

 

I've used it with it with different frameworks to see how it works. SL, FG, OSA... 

 

Number one the mod works very well. It gives full body collisions for both males and females. You can us this mod for Froppy SOS. It gives the full effects of froppy without the Dll. The female body works very well too. You can use the body it comes with or use can build one in bodyslide. If you build one in bodyslide. You need to batch build the hands only and use the original feet with the textures it offers. The feet textures in this mod don't work with UUNP feet special or normal uunp. Someone would have to make a patch for them. I've tried doing it, but didn't succeed. You can only build the body with zca1, zca2, zca3, zca4, zca5,.. You can't use any other body form with this mod otherwise the hands and feet will be cut off from the body giving a really weird dollah look. 

 

Now as for this mods body working with UUNP Special. It won't work with it at all. If your using UUNP special body with this mod. The Xml files are only designed for the ZCA body only since it's a full body which comes with belly, breasts, butts, vagina, anus, arms and legs. UUNP Special will work, but the body is only connected to havok and not working with the regular mod from my tests.

 

All in all the mod works, but I'm going to keep testing and see if I can get the UUNPVagina.xml to work properly with regular UUNP Special and UUNP HDT. If I'm able to get the bodies to work. I'll post the xml file for everyone to use along with the adjusted bodies. 

Maybe you can help me with something. I've been using Full SMP Body Ver 2.75 & suddenly now when I go into bodyslide I can't build nor preview the ZCA body or sliders, the preview window is just blank, and when I click the build button nothing happens. Every other body type UNP, UNP Special etc. I can preview & build. I've reinstalled Ver 2.75 but it's still doing the same thing, I even installed & tried Ver 2.3 full body as well, and I can't build or preview any of the ZCA sliders with it either. Any idea how to fix this?

Posted

This is a long and complicated thread, and I've been looking through it for the definitive answer to one question:

 

Is full HDT-SMP a viable setup if you want to actually play the game?

 

I've just completed a really great-looking and well-performing modlist, with 0 NSFW content, and now I'm going absolutely HAM over there in the downloads section. With 0 LL mods, 0 physics installed, we're doing a near rock-solid 60FPS minimum everywhere, increasing to my cap of 75 in indoor cells. 0 CTDs in two hours of playtesting.

 

I've been working on the NSFW component with Sinful CBPC for bodies, HDT-SMP for clothes. This means I'm going to miss out on Bakafactory's ABC, along with some other interesting-looking stuff. But if the price to pay for going full SMP will rock my performance in any significant way, I'm happy to pass.

 

Any advice or eyewitness accounts? Would full SMP reduce my Skyrim to a jerky, bouncy f*ck simulator?

 

And a follow up, as someone who doesn't want to get into the nitty-gritty of .xml editing and such - are there are any go-to setups that are tasteful and realistic out-of-the-box?

Posted

LugubriousOne - You should probably say something about the hardware you have.  It might help people answer the question.

Posted
8 hours ago, Lugubrious0ne said:

Is full HDT-SMP a viable setup if you want to actually play the game?

Yes. I'm running it on my potato-ish i5-3570K @4.2GHz + 8GB DDR3 + GTX970 and it's pretty solid, giving me 50-60 fps in most areas, down to 25-30 fps in Riften Market during the day (most notorious frame-suck area in the game). The worst thing it does is occasionally, on cell change, it suddenly chugs down to 5 fps for no apparent reason. Quicksave>Quickload fixes it.

 

The answer to your question, though, is completely dependent on your hardware, and other mods (ENB, 4K texture overhauls, etc.) Since you provided no details about either, no one here can answer your question.

Posted
8 hours ago, Vyxenne said:

Yes. I'm running it on my potato-ish i5-3570K @4.2GHz + 8GB DDR3 + GTX970 and it's pretty solid, giving me 50-60 fps in most areas, down to 25-30 fps in Riften Market during the day (most notorious frame-suck area in the game). The worst thing it does is occasionally, on cell change, it suddenly chugs down to 5 fps for no apparent reason. Quicksave>Quickload fixes it.

 

The answer to your question, though, is completely dependent on your hardware, and other mods (ENB, 4K texture overhauls, etc.) Since you provided no details about either, no one here can answer your question.

Huh, that sounds a lot better than I thought.

 

I'm on an i5 8600k, 16gb DDR4 and a gtx 1080, so I guess it may be worth a try after all.

 

My setup is basically that of the Phoenix guide - so 2k exteriors, usually 4k interiors. Cathedral everything, fairly normal ENBs (Silent Horizons, Xenb - haven't completely made up my mind). The only big diff is I've upped most skin/clothes/armor etc to 4k.

 

The temptation is there. I'm still in playtesting/bugfixing phase for the load order. Any idea how testing SMP might react with SINful CBPC? Should I uninstall CBPC totally, or just allow SMP to take priority? hm.

Posted
17 minutes ago, Lugubrious0ne said:

Any idea how testing SMP might react with SINful CBPC? 

From what I know, SMP "works" with CBPC if you let CBPC work for body physics and SMP for clothing physics.

 

17 minutes ago, Lugubrious0ne said:

Should I uninstall CBPC totally, or just allow SMP to take priority?

This is totally up to you and how your little war machine can handle SMP. So you can probably try a combination of full HDT-SMP without CBPC, or remove the bbp parts of SMP and have CBPC used for body physics instead.

 

Posted
30 minutes ago, Todokoi said:

This is totally up to you and how your little war machine can handle SMP. So you can probably try a combination of full HDT-SMP without CBPC, or remove the bbp parts of SMP and have CBPC used for body physics instead.

 

Alrighty then, so, right now I have what looks to be a great combo of SMP for clothes (those cloaks, those wigs holy shit) and CBPC for body (that MCM, that performance holy shit). So this is setup A and it works like a dream.


I'm going to try entirely deactivating CBPC (we're still in testing, after all) and just let SMP do its thing. What I'd be super interested in at this stage would be a choice of preset .xmls (getting nostalgic for oldrim Bounce & Jiggles vs Naturalistic HDT plug and play setups)...all I want is realism.

 

Ok, fine. Subtly, tastefully exaggerated realism.

 

EDIT: 

OK, I know maybe not wanting to learn how to edit .xmls myself might make me seem like a lazy so-and-so. But I've sunk 2300 hours into Skyrim and never even finished the main quest. I need to get this setup parked.

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