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HDT SMP for SSE?


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Posted

 

 

 

As a bonus... here's a better cape xml for Artesian's cloaks of skyrim. Seemed silly to rely on bad collisions from a fake model that didn't work. This one uses static limits but should be applicable for most people.

 

cloak.xml

 

 

And an action video.

 

 

Posted
On 12/19/2018 at 7:01 PM, cminnow said:

Another very good reason for basis and origin to be zero in SMP physics? They will interact with other objects like capes (that don't have no-collide tag) in strange ways.

 

So here are two finalized mechanics for CBBE motion. They have very different design philosophies so try them out and let me know what you think. They are for the CBBE special body but you could adapt them to other bodies. Don't forget to rename them.

 

 

CBBE - Ultimate Jiggle.xml - designed based on taking advantage of the instability caused by setting a non-zero basis or origin. Lighter tension and lower mass along with the instability lead to a more random and rewarding motion.

 

CBBE - UItimate Sport.xml - designed with a slightly more realistic impression in mind. Motion limits relaxed because of inherent stability (due to not relying on origin/basis trick) to give greater freedom of motion while greater mass/tension/damping lead to a more realistic response.

 

 

 

 

Is these preset file ?

I have hdt SMP all working but extreme slow jiggle .

Thx

Posted
37 minutes ago, tomcat101 said:

Is these preset file ?

I have hdt SMP all working but extreme slow jiggle .

Thx

They are replacements for your CBBE.xml in SKSE\Plugins\hdtSkinnedMeshConfigs. They should "fix" the standard slow jiggle. You can choose only one.

Posted
1 minute ago, cminnow said:

They are replacements for your CBBE.xml in SKSE\Plugins\hdtSkinnedMeshConfigs. They should "fix" the standard slow jiggle.

Brilliant will try .

Many thx

Posted

Anyone notice that allowing hand collisions leads to huge performance loss?

 

Seems that all females feel like touching their boobs all the time. Plus at least with CBBE body, the collisions are with the entire body since the chest and body are not separate so just holding their hands on their hips can affect performance. My computer can barely handle 6 NPCs holding their hands to their chests with hand collision but without, it could probably handle 20-30 female NPCs at a time.

 

Really, I wish hydrogen had made an option to limit the HDT by distance or by number of instances.

Posted
19 minutes ago, cminnow said:

Anyone notice that allowing hand collisions leads to huge performance loss?

 

Seems that all females feel like touching their boobs all the time. Plus at least with CBBE body, the collisions are with the entire body since the chest and body are not separate so just holding their hands on their hips can affect performance. My computer can barely handle 6 NPCs holding their hands to their chests with hand collision but without, it could probably handle 20-30 female NPCs at a time.

 

Really, I wish hydrogen had made an option to limit the HDT by distance or by number of instances.

You can get around this partially by disabling hand - body collision and adding low poly proxy shapes around the parts you want hands to collide with, then defining those shapes in your xml

 

 

femalebody_1.jpg

Posted
16 minutes ago, Yinkle said:

You can get around this partially by disabling hand - body collision and adding low poly proxy shapes around the parts you want hands to collide with, then defining those shapes in your xml

:pepegiga:

 

Do they have a premade version for us plebs to download? Can nifskope do all that?

Posted
On 12/21/2018 at 6:12 PM, Yinkle said:

There is one somewhere but I can't remember where :P maybe somewhere in this sea of a thread?!!

I have often wished that there was a separate "Files" thread, with a moderator (or several) who could keep the thread clean, just for SMP files (linked or uploaded) and brief descriptions of them but no blah-blah-de-blah blah (like I do here :classic_blink: ) because the moderators will just wholesale move those to this thread.

 

I have linked people to this thread several times for this or that file, and all but a couple of them gave up, saying that they didn't find the file in the last few pages and the search system, as we know, is borked. So I have stopped linking people here. :classic_unsure:

Posted

I have a strange bug in game when I have the mod installed. When I rotate character body and equipped weapon/shield rotate independently. Is this a common thing? Unique? Is there a fix?

ScreenShot947.png.3db1a97d50ae9c469775676821e2a360.pngScreenShot950.png.b55bce40627ad7f83dbf6ddb579762be.png

Posted
35 minutes ago, ShigTay said:

I have a strange bug in game when I have the mod installed. When I rotate character body and equipped weapon/shield rotate independently. Is this a common thing? Unique? Is there a fix?

I have that with the 360 walk stuff. It snaps back in place after a second. Is that what you mean?

Posted
4 minutes ago, cminnow said:

I have that with the 360 walk stuff. It snaps back in place after a second. Is that what you mean?

No. When I rotate character for example left when weapons drawn. Player rotates first and weapons follow later.
Picture show it better
ScreenShot947.png.3db1a97d50ae9c469775676821e2a360.pngScreenShot950.png.b55bce40627ad7f83dbf6ddb579762be.png

Posted
2 hours ago, ShigTay said:

No. When I rotate character for example left when weapons drawn. Player rotates first and weapons follow later.

Yes, I noticed that too long ago.

But it is not related to SMP or XPMSSE, I believe...

Need to test it without mods installed, except 360 animations.

Posted
15 minutes ago, Tiress said:

You might want to take a look at this...
 

 

Yup exactly that.
I take it you have not found the solution

Posted
32 minutes ago, full_inu said:

Yes, I noticed that too long ago.

But it is not related to SMP or XPMSSE, I believe...

Need to test it without mods installed, except 360 animations.

I tested it without and I have no 360 animations

Posted
3 hours ago, ShigTay said:

I tested it without and I have no 360 animations

Whoa. Just saw the video. Very weird but I don't have that. Try removing all your animations INCLUDING XPMSE animations and see if it still happens with vanilla animations (i.e. no stupid back scratcher animation when unequipping weapons)

Posted
7 hours ago, ShigTay said:

I have a strange bug in game when I have the mod installed. When I rotate character body and equipped weapon/shield rotate independently. Is this a common thing? Unique? Is there a fix?

 

I'm still on SSE v1.5.23 and SKSE64 v2.0.6, together with the HDT-SMP files that match those versions. I'm using Dragonfly's 360 walk-run animations. Both my bow and my daggers "keep up with" my hands when I turn.

 

My point in posting this seemingly-irrelevant and stunningly un-useful bit of trivia :classic_wacko: is that since you and @Nargacuga have both apparently failed to find a solution, you might want to consider reverting your game to 1.5.39 and SKSE64 2.0.7... Based on my daily reading of various HDT-SMP-SE related sources, those were the last versions that worked trouble-free and generated almost zero "but now it's doing this stupidity" posts here and on the Nexus.

 

I hope it goes without saying that you must block Steam updates for SSE before reverting your game, otherwise Steam will simply update it for you without your permission the next time you launch Steam- whether you launch SSE or not.

Posted

Just make backup copy of your working files and start menu too in case if does get updated finally got mine HDT files to load up at screen start

Posted

I'm very happy with performance of Windows 10 Pro version 1809 finally got copies and pasted speed up to where it should be on my SSD like around 300 megs a sec does help too. Last version was shit

Posted
40 minutes ago, Vyxenne said:

I'm still on SSE v1.5.23 and SKSE64 v2.0.6, together with the HDT-SMP files that match those versions. I'm using Dragonfly's 360 walk-run animations. Both my bow and my daggers "keep up with" my hands when I turn.

 

Even though it seems unlikely to me, you might be right. I didn't go as far as to downgrade the game version, it might be worth a try...to at least know, I won't play on 1.5.23.

Posted
6 hours ago, Vyxenne said:

 

I'm still on SSE v1.5.23 and SKSE64 v2.0.6, together with the HDT-SMP files that match those versions. I'm using Dragonfly's 360 walk-run animations. Both my bow and my daggers "keep up with" my hands when I turn.

 

My point in posting this seemingly-irrelevant and stunningly un-useful bit of trivia :classic_wacko: is that since you and @Nargacuga have both apparently failed to find a solution, you might want to consider reverting your game to 1.5.39 and SKSE64 2.0.7... Based on my daily reading of various HDT-SMP-SE related sources, those were the last versions that worked trouble-free and generated almost zero "but now it's doing this stupidity" posts here and on the Nexus.

 

I hope it goes without saying that you must block Steam updates for SSE before reverting your game, otherwise Steam will simply update it for you without your permission the next time you launch Steam- whether you launch SSE or not.

I have other newer skse depended mods, downgrading is not worth it.  One solution I found was disabling body physics, while rest of the physics remain intact. this bug disappears too.  I tried to use cbp simultaneously with SMP but they do no like each other even if I disable SMP body physics.

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