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Yiffy Age of Skyrim


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Posted
24 minutes ago, valhira said:

Thank you! I'll try out the patch later and see if that works if not then i'll just have to live with it lol. On the bright side there isnt many argonian/khajiits in skyrim so it wont be a constant problem.

equippable tails also fixes the problem of invisible NPCs/bodies. No more invisible couriers just... freezing you, or worse, a quest NPC just tagging along somehow staying just out of reach, or that one bandit hiding behind a pillar that again, you can't see.

Posted
On 4/17/2020 at 7:38 PM, Bad Dog said:

.

hey is this mod missing a file? i see "foxfemaletail.nif" listed in the esp (YANakedTailChildBreton [ARMA:060EEBE0]) but i don't see it anywhere.

Posted
13 hours ago, MadMansGun said:

ChildBreton

Children just need a total overhaul in the first place, to be honest. That, alongside better fox heads (probably Lykaios-based like @poblivion was working on) would be the main quirks I have left with YA.

 

Of course YA is pretty awesome as it is already and also any other additions to other areas would be more than welcome, those are just the ones I'd point out first.

Posted
On 4/18/2020 at 1:29 AM, kingcupworld said:

equippable tails also fixes the problem of invisible NPCs/bodies. No more invisible couriers just... freezing you, or worse, a quest NPC just tagging along somehow staying just out of reach, or that one bandit hiding behind a pillar that again, you can't see.

Not if the xmls and PE aren't set correctly.

 

Whether it's modular or not has no bearing on bad nif attribution and bad xml writing and bad Havok coding that requires three different patches, period.

 

PE has been abandoned for several reasons.

Posted
12 hours ago, Blaze69 said:

Children just need a total overhaul in the first place, to be honest. That, alongside better fox heads (probably Lykaios-based like @poblivion was working on) would be the main quirks I have left with YA.

 

Of course YA is pretty awesome as it is already and also any other additions to other areas would be more than welcome, those are just the ones I'd point out first.

I agree, the kids look a little odd (and I mean in both vanilla Skyrim and Yiffy Age of Skyrim). Maybe that was the intention? :classic_biggrin:

 

I'm just kidding, but the kids really need a remake :classic_smile:.

 

 

 

 

 

Posted

......i should probably add that i was not being serious......because it may mess up the first dark brotherhood quest.

Posted

I tried downloading this mod, and Google drive keeps saying there's an issue redirecting the page, even after I enabled cookies. Weird, Also, I'm kinda confused as to what I need to download exactly. If I want the digigrade feet, does that mean I have to download the base mod and the digi one?

Posted
4 hours ago, DeeplyForbidden said:

I tried downloading this mod, and Google drive keeps saying there's an issue redirecting the page, even after I enabled cookies. Weird,

Seems to be working fine on my end, and I have uBlock Origin + Privacy Badger blocking stuff and Firefox set on strict settings for cookies and the like so I don't think cookies are the problem there.

Quote

If I want the digigrade feet, does that mean I have to download the base mod and the digi one?

Yes.

Posted
13 hours ago, Blaze69 said:

Seems to be working fine on my end, and I have uBlock Origin + Privacy Badger blocking stuff and Firefox set on strict settings for cookies and the like so I don't think cookies are the problem there.

Yes.

Would HTTPS Everywhere and JavaScript-blocking addons do anything to stop it? 

Posted
54 minutes ago, DeeplyForbidden said:

Would HTTPS Everywhere and JavaScript-blocking addons do anything to stop it? 

I also have the former and don't think Drive uses JS, but I'm not 100% sure on the last one. In any case, could you try using a different browser?

Posted
1 hour ago, Blaze69 said:

I also have the former and don't think Drive uses JS, but I'm not 100% sure on the last one. In any case, could you try using a different browser?

I use FireFox. I guess I’ll try Chrome or Edge or just disable all my addons and try again. Would VPNs and network-based security measures affect it?

Posted

I’ve been having some mods issues lately, namely that Sexlab and ZaZ masters claim to not detect FNIS. It turns out this only happens when I have the YA Reachmen CBBE patch enabled. What could be the reason(s) behind this? 

Posted
5 hours ago, DeeplyForbidden said:

What could be the reason(s) behind this? 

There seems to be some kind of broken/corrupted file named "tools" included in the Reachmen CBBE patch. If it can somehow replace the actual "Tools" folder where the main FNIS files are located, it may be the cause of your issue. Try opening the Reachmen CBBE patch folder in MO2 and deleting that one blank "tools" file, see if it helps.

Posted
7 hours ago, Blaze69 said:

There seems to be some kind of broken/corrupted file named "tools" included in the Reachmen CBBE patch. If it can somehow replace the actual "Tools" folder where the main FNIS files are located, it may be the cause of your issue. Try opening the Reachmen CBBE patch folder in MO2 and deleting that one blank "tools" file, see if it helps.

I don’t have Mod Organizer, I used Vortex. I guess I can just Unarchiver the mod install folder itself and see what’s in there. Thanks.

Posted
59 minutes ago, Bad Dog said:

Would it be amusing for the Sofia patch to keep Sofia human? (Don't know if I can, but I could look at it.)

Personally I don't want no oomans in my YA world, but then again I don't think I'll be using the patch myself anytime soon if ever so maybe the people that do should speak up about their thoughts on it.

Posted

I liked sofia lykaios

also that it is a very special npc with its dialogues or when she has trouble drinking and then follows you like a zombie ?

Posted

@Bad Dog, probably a stupid question, but I just saw you posted this in the SE YA thread:

Quote

I got fed up with having multiple copies of common assets so I did a big reorg, which changes most of the texture and model paths, which leads to other problems. So this next version is going to be a major upgrade, possibly game-breaking. What's in so far:

 

  • Revised child heads
  • Reachmen integrated
  • Skaal as their own African Wild Dog race
  • New common mechanism for digi feet. This uses a race ability instead of a cloak spell. Upside, one fewer cloaks. Downside, the race forms are overridden to add the ability which means patches for other mods that change races will need two versions, one for digi and one not.
  • Reorganized structure for assets. This lets me have them all in one common "mod" in my mod structure and pull them together into a single kit for distribution. 

It will be ready for release soonish. I'm doing smoke testing now.

I assume it all applies to this main version as well, and you just forgot to post it here too?

 

It sounds great to me and all, I just wanted to make sure (and also to take the chance to post it here for visibility).

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