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Yiffy Age of Skyrim


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Posted
On 5/13/2020 at 7:32 PM, Live.d_d.eviL said:

Raydric yes you are right. And I would like to tell a little story.

I searched for a long time for anthro dragon, snake, and viper race.  And to prevent misunderstandings, important to say before I had a hobby to seek, collect, explore information and content  in the Internet (primarily deleted and hidden), but for reasons for a while I stopped the main part of my activity, so it means «searched» in my understanding « i know everything mods, and collected most  part of that interested me» , and «long time»  mean years. And yes I have all furry like race, werewolf replace, feral dragon race mods. Armor… And I heard about Camey_Gamer (Dead end). So use material I have found and primitive tools I did what I could without experience and skills. And got a sad answer, if I could achieve this result being nobody in modding, it means all this time It was not difficult, just nobody wanted to do it. I would really like if anyone completed it, but I'm afraid that I the only one who needs it at all.   

I would have loved a viper or any snake race actually ??

Getting tired of using the Custom Races mod to use a retexture of Argonians to not replace vanilla ones ?

And one existing tsaesci race had plenty of issues related to its tails while the head didnt look very well

Posted
12 hours ago, AdiriWolf said:

 

is compatible with Yiffy Age of Skyrim And I will not edit women furry at people

Don't worry, each race has its own folder with the appropriate textures.

Posted

Okay, version 8 is just about ready to go: https://drive.google.com/file/d/1YevyGFrqKvMonxlEHv-kdG9HXL6jP52-/view?usp=sharing

 

Edit: This is the real link: https://drive.google.com/open?id=1ClwpsPGJoNlnerDX1jwuo52wA2yI3pe3

 

If a few people can do a sanity check that would be great.

 

Changes in this version:

  • New female lykaios heads, no ruff
  • Cleaned up eyes, switching over to not use the eye shader. Shut up.
  • Vaalsark female textures cleaned up (speculars, and that neck seam sucked)
  • Bitch tris (that's a technical term) cleaned up to eliminate a gap in the neck seam at weights < 100
  • Fixed specular on panther head mesh to work on SE (turns out on SE, it has to be in the nif. Can't just be in the texture set.)
  • More furry draugr & erect draugr if you're using More Nasty Critters
  • Gunjar fix. He has his own tail which won't pick up HDT and won't pull him through the floor.
  • Remade child heads and other assets. I still don't think children are really my thing.
  • Reachmen folded into main mod
  • Skaal are African Wild Dogs courtesy of Valehyena. Cleaned up those textures so they're usable but didn't really do much in terms of customization options.
    • EDIT: Also, Reachmen and Skaal are their own races, so you can play as one if you like.
  • ManMansGuns' reweighted tails
  • New filepaths for everything. This lets me put all my furry assets in one folder tree and pull on them for the different mods.
  • The Digi file uses a racial attribute for the digi feet scripts instead of a cloak. 
  • Schlong scripts have probably changed, can't remember how.

Note the eyes and heads require new facegen, which is why the major version number increments.

 

Don't try to upgrade an existing game without a clean install, and I don't know how well that will work. The digi and Hoodie scripts are where the problem might lie.

Posted
14 minutes ago, Bad Dog said:

Okay, version 8 is just about ready to go:

 

If a few people can do a sanity check that would be great.

It's happening.gif

 

For real, though, I'll make sure to check it out as soon as I get the chance, but it will probably have to wait until tomorrow at least.

 

I've got one question in the meantime, though: is it meant to be incremental (i.e. installed on top of a base 7.4 install)? Because otherwise I don't understand how the compressed file can weight only 85 MB or so.

 

EDIT: Nevermind, I'm a dumbass that should at least bother opening the files before saying anything. ?

 

Looks like you uploaded the Schlongs file by mistake instead of the main 8.0 one. The name says "04_YA_SOS.B8.0.0", but it's just the schlong stuff.

Posted

the instructions say to disable all schlong addons so that only the furry ones are visible.. but when i do that i see a hole where the schlong is supposed to be and no schlongs are listed when i try to change them, which leads me to believe that the furry ones aren't working. i really want to get this fixed.

Posted
1 minute ago, GlydeFisher said:

the instructions say to disable all schlong addons so that only the furry ones are visible.. but when i do that i see a hole where the schlong is supposed to be and no schlongs are listed when i try to change them, which leads me to believe that the furry ones aren't working. i really want to get this fixed.

Did you actually download and enable the YiffyAgeSchlongs file? You need that one as well, the base mod doesn't include any schlong addons.

Posted
On 8/25/2016 at 9:18 AM, Bad Dog said:

[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=8388608

What exactly am I supposed to do with this? Look for a folder that it's in, or copy it into an existing folder?

Posted
3 hours ago, MadMansGun said:

umm....did you forget the skeletons? i can't find "BDskeletonbeast_digi.nif"

 

Yup. 02_YA_Digi.B8.0.6.7z in the same folder has them.

Posted
On 5/22/2020 at 9:22 AM, -Danger Noodle- said:

I would have loved a viper or any snake race actually ??

Getting tired of using the Custom Races mod to use a retexture of Argonians to not replace vanilla ones ?

And one existing tsaesci race had plenty of issues related to its tails while the head didnt look very well

I'm working on it. I found model, which will help create a race.

Like one small indie studio almost say «It will be ready when it is ready»

Spoiler

1828426650_enb2020_05_2311_17_55_43.jpg.380e91e8bc6a3ec264d266086d10c0d6.jpg

 

Posted

If you want to I can open blog, I have Toriel from UNDERTALE, Crusch Lulu from overlord, Spyro r63 ver. from… well… Spyro. And much more. All NSFW. For now I can show screenshots of course In action! If u know what I mean ;) 

Posted
13 hours ago, Bad Dog said:

Okay, version 8 is just about ready to go: https://drive.google.com/file/d/1YevyGFrqKvMonxlEHv-kdG9HXL6jP52-/view?usp=sharing

 

Edit: This is the real link: https://drive.google.com/open?id=1ClwpsPGJoNlnerDX1jwuo52wA2yI3pe3

 

If a few people can do a sanity check that would be great.

 

Changes in this version:

  • New female lykaios heads, no ruff
  • Cleaned up eyes, switching over to not use the eye shader. Shut up.
  • Vaalsark female textures cleaned up (speculars, and that neck seam sucked)
  • Bitch tris (that's a technical term) cleaned up to eliminate a gap in the neck seam at weights < 100
  • Fixed specular on panther head mesh to work on SE (turns out on SE, it has to be in the nif. Can't just be in the texture set.)
  • More furry draugr & erect draugr if you're using More Nasty Critters
  • Gunjar fix. He has his own tail which won't pick up HDT and won't pull him through the floor.
  • Remade child heads and other assets. I still don't think children are really my thing.
  • Reachmen folded into main mod
  • Skaal are African Wild Dogs courtesy of Valehyena. Cleaned up those textures so they're usable but didn't really do much in terms of customization options.
    • EDIT: Also, Reachmen and Skaal are their own races, so you can play as one if you like.
  • ManMansGuns' reweighted tails
  • New filepaths for everything. This lets me put all my furry assets in one folder tree and pull on them for the different mods.
  • The Digi file uses a racial attribute for the digi feet scripts instead of a cloak. 
  • Schlong scripts have probably changed, can't remember how.

Note the eyes and heads require new facegen, which is why the major version number increments.

 

Don't try to upgrade an existing game without a clean install, and I don't know how well that will work. The digi and Hoodie scripts are where the problem might lie.

Thank you for all your hard work. The neck connection now looks fantastic. Of course, all the other improvements are great too.

I very appreciate you putting the neck patch for Lykaios female in this version of YA.

Posted
6 hours ago, Live.d_d.eviL said:

I'm working on it. I found model, which will help create a race.

Like one small indie studio almost say «It will be ready when it is ready»

  Hide contents

1828426650_enb2020_05_2311_17_55_43.jpg.380e91e8bc6a3ec264d266086d10c0d6.jpg

 

Well look at that, it will definitely help quite well, looks very nicely done indeed ??

Now as matter of taste, if wasnt for the anime like eyes lol

Posted
20 hours ago, Bad Dog said:

.

some more bitching & complaining:

 

YiffyAgeSchlongs.esp has armatures in some of the penis armors that link to the werewolf penis, it's making non-werewolf sos settings act like werewolf settings (therefor causing double penis problems when creature framework is active)

 

the draugrs don't have the dog dicks i rigged up.

 

your female draugr texture does not look right on my Dragon Priestess....(also i don't even see any edited female meshes that would justify it's existence at this time)

 

the MNC draugr skeletons have tail support, therefor you can use the tails from "Beast Draugr Resource" on them (but not sure about HDT tails, i have not tested that)

Posted

Happy to take bitching & complaining right now.

 

10 minutes ago, MadMansGun said:

YiffyAgeSchlongs.esp has armatures in some of the penis armors that link to the werewolf penis, it's making non-werewolf sos settings act like werewolf settings (therefor causing double penis problems when creature framework is active)

Not sure what this means. I think I set up the WW penis to use the same armor slot as the MNC junk, so double penis isn't possible. And what's an "armature"? The skeleton nodes?

 

12 minutes ago, MadMansGun said:

the draugrs don't have the dog dicks i rigged up.

That would be because I forgot about them. 

 

What are the DD nodes in those nifs? Are they special to MNC, and will they crash if the user doesn't have that skeleton?

 

What's the difference between the "unweighted" soft dick and other one?

 

I assume these are either animated or HDT-ized? What's needed to get HDT working on them, if so?

 

14 minutes ago, MadMansGun said:

your female draugr texture does not look right on my Dragon Priestess....(also i don't even see any edited female meshes that would justify it's existence at this time)

Ya, I haven't dealt with dragon priests. And priestesses aren't canonical, how do you get them? But I am getting female draugr and that's what they're for.

17 minutes ago, MadMansGun said:

the MNC draugr skeletons have tail support, therefor you can use the tails from "Beast Draugr Resource" on them (but not sure about HDT tails, i have not tested that)

Tails will be good tho they have to have the fur taken off and be all grody. What's the beast draugr resource? This? How does MNC support them?

 

All this MNC stuff might need to go in a patch, which is fine.

Posted
24 minutes ago, Bad Dog said:

Not sure what this means. I think I set up the WW penis to use the same armor slot as the MNC junk, so double penis isn't possible.

yet somehow it still happens

26 minutes ago, Bad Dog said:

And what's an "armature"

this:

badwere.png

 

27 minutes ago, Bad Dog said:

What are the DD nodes in those nifs? Are they special to MNC,

MNC and/or ABC (animated beast cocks)

30 minutes ago, Bad Dog said:

and will they crash if the user doesn't have that skeleton?

anyone that has MNC (or i think the newest xp32) should already have the needed skeletons, but if not the penis will just t-pose and float in the air.

29 minutes ago, Bad Dog said:

What's the difference between the "unweighted" soft dick and other one?

soft dicks are not used in animations, therefor they don't use ABC nodes, the hard ones are (or can be) animated.

37 minutes ago, Bad Dog said:

I assume these are either animated or HDT-ized? What's needed to get HDT working on them, if so?

the ones in MNC are just animated and don't have any HDT, but ABC adds both animations and (limited) hdt effects.

46 minutes ago, Bad Dog said:

Ya, I haven't dealt with dragon priests. And priestesses aren't canonical, how do you get them?

Hentai Creatures or the skyfem mod/patch.

49 minutes ago, Bad Dog said:

What's the beast draugr resource? This?

https://www.nexusmods.com/skyrim/mods/36158?tab=files

51 minutes ago, Bad Dog said:

How does MNC support them?

MNC's skeletons have the needed tail nodes, (they are just the same nodes that the beast races use, and use the same BSBehaviorGraphExtraData)

Posted

The race is not coming soon, for now I will create full body playmodel.  I'm just learning, started two weeks ago. I will create a blog soon, if anyone is interested in the development progress. When the model is ready I will leave a download link.

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