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Yiffy Age of Skyrim


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Posted

Would somebody check this out? I can't figure out if I'm missing something. This is the inconsequential NPC patch, should work with either Yiffy Age esp. Or I'm nuts, one.

 

Load it on top of the patch referenced in the OP, which has the facegen files.

Okay, I decided to take a quick look at this, even though I don't use Inconsequential NPCs. I haven't checked it ingame, but the .esp is properly set up and the only edit I see is the fact that you have changed the Teen Race's Naked Skin to the Lykaios one, so I guess if that was the point, it should work fine.

Posted

Bad Dog, Maybe you should take something from dptheslothking's Tetrachromatic ENB playbook.

 

http://www.nexusmods.com/skyrim/mods/73848/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D73848&pUp=1

 

 

Found something else interesting. Maybe I'll include this video in my khajiit model Nexus file description and my LoversLab description.

 

 

 

 

 

Update:

Already added on Nexus and LoversLabe.

Posted

Hey everyone, 

 

DarkSchneiderBS's Schlong Protective gear works great with the Hoddie Schlong. Thought of showing these to you guys.

 

post-1005634-0-09663800-1480180212_thumb.jpg
post-1005634-0-47378800-1480180225_thumb.jpg

However, the erected penis clips through the head...

post-1005634-0-44566900-1480180194_thumb.jpg

....and in flaccid state, it doesnt fit the human shaped gear. Maybe patching this in the future? 

 

 

post-1005634-0-44566900-1480180194_thumb.jpg

post-1005634-0-09663800-1480180212_thumb.jpg

post-1005634-0-47378800-1480180225_thumb.jpg

Posted

Probably won't work, but might as well give it a try. Imperious doesn't seem to change the look, and that's all Yiffy Age changes so it might work, or it might work if you do a wrye bash on it.

Posted

From what I'm seeing, I'm assuming that Imperious is incompatible?

 

I would like to use it, but it's not a big loss.

Since this mod also uses "Bad Dog's complete khajiit," you will need to make a patch in TES5edit with any conflicting mod. I don't use this mod so more edits will likely have to be made. I use both imperious and Complete Khajiit. If a patch is not made, the foot will look like it has missing skin and a silver bone sticking out on the foot. The Imperious powers will not work either.

 

Also, the mod "Predator Vision" won't work either unless conflicts between any mods of this sort is resolved but does not need to be edited itself.

 

Just load up TES5edit, click both mods esp, make sure this mods esp has a lower priority, click the Imperious Races.esp, look at the conflicting mod names at the top, drag and drop edits in red or orange from this mod to imperious Races.

Posted

So im currently working through an issue with BD's Schlongs in which the state of out of sheath is not achieved after a single sex animation, erection is working fine for the regular sos but with the bad dog ones it seems to have issues with getting out of the sheath after one sex scene

Posted

Uploaded a new statics file with a few more statues and load screens.

Okay, the new loadscreens are in (and looking great!), but there are no statues or anything like that. Is it a packing mistake or are there no statues in the download yet?

Posted

The logo in the statics package references schlong textures of the lykaios that do not exist in the consolidated package giving him a purple sheath.

 

Also, one foot much larger than the other. ;)

Posted

Ok so I've rebuilt my whole mods list and the bug seems to remedy itself though notable it does seem to happen when you force stages forward with the spacebar too quickly but that only with the rebuilt mods.

Do you have many script-heavy mods installed? Maybe your Papyrus is struggling to cope with all the stuff the game throws at it and that's why Hoodies' scripts fail to fire off and swap the schlongs if you go too fast.

Posted

I have a bit of a request, though I don't know how easy it would be to do. The new male argonians use SOS textures, which have a horrible seam along the sides of the arms where a vein should be...I've been using a different texture for male argonians which fixes this up until now, since it had the raptor feet and not these new ones.

 

If you could fix the arm seam for the male argonians in a future update it'd be much appreciated, since that is the only issue I have with this mod now. I use an argonian crossbowman and having to see that seam all the time really bugs me. Or, tell me what files I need to get rid of and what changes I need to make in the ESP to get rid of the new argonian feet so I can use the raptor textures again.

 

Here are the textures I've been using which fix the seam, which has the raptor feet in it, in case you want to look at them.

 

 

argonianmalebody.dds

argonianmalebody_msn.dds

Posted (edited)

[...]

Should be easy to blend them with BadDog's feet textures. Give me some time and I think I can come up with something that works good enough.

 

EDIT: Here, try this and let me know if it fixes your seams. I've loaded it ingame for a quick test and I can't see any seam or bug or anything. The transition to BadDog's feet isn't 100% seamless, but then again neither are the default ones, and it's not that noticeable:

 

 

 

Also, now that we are dealing with Argonians, I have some edited female argonian textures that may be of use for some of you. They are based on the ones from this mod, as I mentioned in a previous post. I've blended the transition to BD's feet, added UUNP Special support, and i've also separated body textures from tail textures because UUNP Special's layout overlaps with one of the tail areas and so otherwise you would see part of the ladybit textures on the side of the tail. This last fix requires an extra .esp file included with the download.

 

Should work fine as well, but let me know if there is any bug:

 

 

Edited by Blaze69
Posted

Thanks a bunch. The male argonian texture fix got rid of the bad arm seam, and works with the new argonian feet. No new seams appeared either, so it's good :3

Posted

Fukkit. I got the textures in there but not the meshes. & I don't know what textures the load screen depends on. (Deformed foot? Really?) I'll do a real V.next in a day or two.

 

I was taking a look at the female argonians myself. I'll have a look at the argonian textures above and get them integrated.

Posted

Fukkit. I got the textures in there but not the meshes. & I don't know what textures the load screen depends on. (Deformed foot? Really?) I'll do a real V.next in a day or two.

 

I was taking a look at the female argonians myself. I'll have a look at the argonian textures above and get them integrated.

 

I was having the same bug as Nuuhkia and I was able to test these textures. They do look great but you can't uninstall female esp w/o getting black/messed textures (like default rainbow pictures) all over your save if you wanted to clean it.

 

Checked on almost non-modded (exc for requirements for all mods required for this mod and this mod as well) and ENB.

Posted

Fukkit. I got the textures in there but not the meshes. & I don't know what textures the load screen depends on. (Deformed foot? Really?) I'll do a real V.next in a day or two.

 

Can't say for sure, but most of the loadscreen meshes use the same textures that their in-game counterparts do. It just won't show much if you have a mod that changes the in-game meshes, but not those for the loadscreen, if relevant. It's like having a mesh replacer for Weapons(like Leanwolf's Better Shaped Weapons), and only the meshes used in-game get changed - while the ones used in the loading screens do not(although Leanwolf's mod does change some loadscreen meshes, to reflect BSW's changes), like the Thalmor with the Elven sword. Though some of the loading screens will use meshes that are also used in-game, helmets using ground meshes, some swords using 1st person meshes, etc. UESP has a list with the directories listed - Skyrim:Loading Screens

 

 

Also, added the patch for iNPCs...Of course it works, but...

post-62699-0-92758100-1480403162_thumb.png

 

Seriously did not change a thing about him. 

Posted

I was having the same bug as Nuuhkia and I was able to test these textures. They do look great but you can't uninstall female esp w/o getting black/messed textures (like default rainbow pictures) all over your save if you wanted to clean it.

Checked on almost non-modded (exc for requirements for all mods required for this mod and this mod as well) and ENB.

Huh, that's weird. All the .esp does is hold a new texture set pointing to the "ArgonianFemaleTail" textures I included in the pack and assign it to the female Argonian tail, it shouldn't be happening.

 

Since you say "messed textures and rainbow pictures", maybe your ENB is conflicting with the body textures? Maybe the UUNP Special textures that show up on the side of the tail if you don't use the .esp make your ENB go crazy. I know some time ago my prevous ENB would go crazy with some specific meshes/textures and show them shining like a supernova and covering the whole screen with the lens effect. Maybe that's your problem? Try turning off ENB and see if it still happens.

I don't know what textures the load screen depends on.

I don't think load screens use CK texture sets or anything like that, they just use whatever texture you have set up in the .nif itself. The thing is that the male Lykaios from the Dragon Logo replacer (and the "Berserker Nord" as well) has his sheath point to the Lykaios Schlong textures, and since they are not included in Yiffy Age, you get visual bugs unless you install it separately. You can just pack the Lykaios schlong textures with YA Statics in a separate path from the standalone schlong ones and point the meshes from the load screens to those.

Posted

So im currently working through an issue with BD's Schlongs in which the state of out of sheath is not achieved after a single sex animation, erection is working fine for the regular sos but with the bad dog ones it seems to have issues with getting out of the sheath after one sex scene

 

It happens to me often too, usually during animations with 3 or more actors. I use http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ and simply restart the animation or stage 1 until the schlongs come out.

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