Minik435 Posted November 29, 2016 Posted November 29, 2016 Got the solution for bug I descripted few posts ago. Weird but works. 1. Uninstall. 2. Start new game or load older save w/o the esp. 3. Load your save. 4. Save the game! It was not ENB, by the way. It is weird because it seems to be on-load issue when uninstalling additional esp. Never met something like that.
Dransvitry Medici Posted November 30, 2016 Posted November 30, 2016 Ok so I've rebuilt my whole mods list and the bug seems to remedy itself though notable it does seem to happen when you force stages forward with the spacebar too quickly but that only with the rebuilt mods. Do you have many script-heavy mods installed? Maybe your Papyrus is struggling to cope with all the stuff the game throws at it and that's why Hoodies' scripts fail to fire off and swap the schlongs if you go too fast. Hahaha your probably right i got alot of mods that would use up the scripts so your probably right but i do seem to have things working now so im not going to worry about it
Bad Dog Posted November 30, 2016 Author Posted November 30, 2016 Oh, the Lykaios schlong thing. Yes, I messed up the schlong texture the first time around (tried to get smart and reuse some of the Lykaios body texture, forgetting that you can't do that with model space normals). Since I did a special Lykaios texture for the standalone Lykaios schlong I decided to put it into Yiffy Age too, and to use it in the load screen. So when I put up the new full Yiffy Age you'll have the textures you need. Isolating the load screens from unfriendly mods is a bit of a problem. I've been living with load screens where large parts of the body are missing because of using the SOS revealing armors, where parts of the armor are transparent and there's no body underneath. I could run all my load screens off separate textures but that seems like overkill. Mostly I want to know why I get sharp wrist seams in the load screen when I don't in the game. I'll want to include the argonian fix tho, so I'll have to get everything integrated. (Also I got hooked all over again by Dragon Age Inquisition.) Don't expect it until the weekend.
Blaze69 Posted November 30, 2016 Posted November 30, 2016 (edited) Oh, the Lykaios schlong thing. Yes, I messed up the schlong texture the first time around (tried to get smart and reuse some of the Lykaios body texture, forgetting that you can't do that with model space normals). Since I did a special Lykaios texture for the standalone Lykaios schlong I decided to put it into Yiffy Age too, and to use it in the load screen. So when I put up the new full Yiffy Age you'll have the textures you need. Isolating the load screens from unfriendly mods is a bit of a problem. I've been living with load screens where large parts of the body are missing because of using the SOS revealing armors, where parts of the armor are transparent and there's no body underneath. I could run all my load screens off separate textures but that seems like overkill. Mostly I want to know why I get sharp wrist seams in the load screen when I don't in the game. I'll want to include the argonian fix tho, so I'll have to get everything integrated. (Also I got hooked all over again by Dragon Age Inquisition.) Don't expect it until the weekend. I think I may know the reason for the seams, but I would have to do some testing first. Unfortunately, today is a busy day, so it will be a while until I can get back to my PC and do so (posting from my phone right now). About the Argonian textures, they shouldn't take much work to be integrated, because they already work as drag-and-drop (male ones match vanilla hands/head as SOS does and female ones include the whole set; also both include textures for your feet). At most you will have to add the tail fix to the YiffyAge .esp, but you can just add a new Texture Set, point it to the tail textures and assign the to the tail AA. EDIT: Okay, forget about the "testing" thing, that would have to wait until tomorrow. Day was worse than I expected, it's not gonna happen tonight. Anyway, I think the problem comes from the fact that your loading screen character meshes have the normals turned "on" in NifSkope. If you check out the NiTriShapeData, you'll see there is an option that reads "Has Normals". On meshes using Model Space Normal maps (aka character body/head meshes) instead of Tangent ones, that options has to be set to "no", or else the tangent normals from the mesh override and distort the texture ones and cause seams; also the "Vector Flags" has to be set to "UV_Set_1" only, not to "UV_Set_1 / Has_Tangents". You can use the UNP bodies from the file I posted in the Lykaios Schlong thread as an example, they should be set up the right way. Give that a try and see if that's the cause of the seams. Edited November 30, 2016 by Blaze69
Bad Dog Posted December 1, 2016 Author Posted December 1, 2016 Jeez, there's always more to find out about. I'll have a look at that. Edit: Yep, that was it. I wasn't able to find the vector_flags, but turning off normals in the NiTriShapeData got rid of the seams, also the odd shininess the load screen had.
Wuumaster Posted December 1, 2016 Posted December 1, 2016 Having an issue with armor & body combinations. NPCs head and feet look fine, but armors are showing normal human textures for chest/arms/legs. Can someone point me in the direction of where I screwed up? Am using the three armor replacers suggested - what else would do you need to know to help?
Blaze69 Posted December 1, 2016 Posted December 1, 2016 Having an issue with armor & body combinations. NPCs head and feet look fine, but armors are showing normal human textures for chest/arms/legs. Can someone point me in the direction of where I screwed up? Am using the three armor replacers suggested - what else would do you need to know to help? Okay, that is really weird. I think I've had that happen to me a few times in my old PC (though in my case it happened mostly to females). I think it happens when the game is close to running out of memory but it still has enough room not to crash. Then some bugs start appearing, like some of the body textures not being loaded, getting black squares all over the body that disappear when you change the camera angle, etc. IIRC one of the bugs was the game not being able to apply the racial body textures and resorting to the textures in the .nif itself (which usually points to human textures). You can try lowering your graphics options and/or hi-res mods to see if that's the cause. Alternatively, some mod may be overwriting YiffyAge's changes to the racial naked skins and restoring the human bodies, so you can also try deactivating all plugins except for YA and its requirements; if some specific mod is causing this, deactivating it should just fix it.
Wuumaster Posted December 1, 2016 Posted December 1, 2016 Alternatively, some mod may be overwriting YiffyAge's changes to the racial naked skins and restoring the human bodies, so you can also try deactivating all plugins except for YA and its requirements; if some specific mod is causing this, deactivating it should just fix it. Aight, I'll look into that first, since MO is gonna make enabling/disabling plug ins easy. Alternatively, anyone know what files are responsible here? I could just run through the file tree and see which mod has control over it. Edit: Looks like Argonians, Khajiit, and the added races are working ok, but the replaced races (Nords, Wood Elf, etc) have issues, and Orcs are just textureless. Starting a male Nord and taking off his starting armor causes the body to disappear, leaving a floating head/hands/feet.
Blaze69 Posted December 1, 2016 Posted December 1, 2016 Aight, I'll look into that first, since MO is gonna make enabling/disabling plug ins easy. Alternatively, anyone know what files are responsible here? I could just run through the file tree and see which mod has control over it. Edit: Looks like Argonians, Khajiit, and the added races are working ok, but the replaced races (Nords, Wood Elf, etc) have issues, and Orcs are just textureless. Starting a male Nord and taking off his starting armor causes the body to disappear, leaving a floating head/hands/feet. Oh, that explains the "human skin" bug. If the Naked Skin is not working, then the game is unable to find the matching racial textures and uses the ones defined in the armor/clothing .nifs (which point to human textures). There must be some other plugin messing with races and/or Naked Skins. As I said, try deactivating all plugins and loading only Yiffy Age and its requirements, and see if the bug is fixed. Then you can activate the other mods one plugin at a time and see which one is the culprit.
Wuumaster Posted December 1, 2016 Posted December 1, 2016 Thanks for the clues! You don't happen to know the file names I should be looking for?
Bad Dog Posted December 2, 2016 Author Posted December 2, 2016 Also loading YA after any mod that might touch races or textures would help.
Wuumaster Posted December 2, 2016 Posted December 2, 2016 I appreciate the replies - I haven't gotten to narrowing down what's causing issues with most races, but I'm still having issue with Orcs with a minimal load order. Here's two shots - one male, one female. Any idea what I'm missing? Edit: I must have messed up the load order or something, more tinkering around and the problem has vanished. Still slowly re-enabling mods to see if I can get everything to work together.
korofox Posted December 2, 2016 Posted December 2, 2016 The Mod Drachis Argonians is no more on Nexus. Think you can remove on your List :/
Blaze69 Posted December 2, 2016 Posted December 2, 2016 The Mod Drachis Argonians is no more on Nexus. Think you can remove on your List :/ Yeah, you are right, both the original mod and the SOS versions seem to be gone from Nexus. This is still there, though I'm not sure if it would work as intended.
Voldearag Posted December 2, 2016 Posted December 2, 2016 But Drachis is my favorite skin. Most of us already have the files, we can just pass them around ourselves, can't we? Unless they've instructed otherwise.
worksa7 Posted December 2, 2016 Posted December 2, 2016 The Mod Drachis Argonians is no more on Nexus. Think you can remove on your List :/ Given he has been posting new stuff on the Special Edition nexus it's probably because he is working on it again and is going to post something new. Edit: I asked him about that the other day actually and just checked his response: "Yes, it's in the works, but I hit yet another snag I need to work around, so I'll probably put it back up with just an "Old Version" attached to the name."
Pavaux Posted December 2, 2016 Posted December 2, 2016 Would these Argonian mods/any other Argonian nude texture replacer work without a patch? Female Texture Replacer Male Argonian Replacer I imagine they won't work seeing as Drachis needed a patch, and I tried myself to be sure and I got vanilla body textures. Any possible workaround?
Bad Dog Posted December 3, 2016 Author Posted December 3, 2016 Cool skins, but no. Any textures will need fixup to work with YA. If Drachis had disappeared entirely I'd put it up and wait for someone to tell me to take it down. Since we've heard from the author, let's give him a chance to get it back up. The new Skyrim engine requires all textures to be modified? That's all DA is. Woah.
Bad Dog Posted December 3, 2016 Author Posted December 3, 2016 If any of you guys are interested in Unreal Engine, now would be a great time to join! Currently, it is the biggest sale in Unreal history. I increased my assets by 1/3 (or 1/4?) for around $100 and getting the Neofur indie license which is $30 off from $99. https://gyazo.com/c6e547e42c0d1e322f6acf70236c9568 https://www.unrealengine.com/marketplace/event-sale I can't even figure out what "Unreal Engine" is.
NightroModzz Posted December 3, 2016 Posted December 3, 2016 If any of you guys are interested in Unreal Engine, now would be a great time to join! Currently, it is the biggest sale in Unreal history. I increased my assets by 1/3 (or 1/4?) for around $100 and getting the Neofur indie license which is $30 off from $99. https://gyazo.com/c6e547e42c0d1e322f6acf70236c9568 https://www.unrealengine.com/marketplace/event-sale I can't even figure out what "Unreal Engine" is. What is it you don't understand? It's a engine or software for making games with plenty of features that is somewhat like an all in one software for making games. From level design to making materials and video editing. It's completely free to use. Although you can make materials without textures, it is still better to use a separate software to make textures and will still need a modeling software like Blender or Zbrush. You can rig and animate in Unreal as well or with another software. The only catch is that you need to give them 3% annually of what you make if you decide to sell the game unless it's free. Or you can sell assets you make for developers or hobbyists on the marketplace. It's the second best engine to use in terms of graphics next to Cryengine, but is one of the most used with some of the best support. Cryengine has a harder learning curve and last I checked, they also plan on doing a free to use approach like Unreal. I haven't done much since the release of 4.14 since 4.13 had some major bugs with landscapes that I didn't want to work around. Here are some example pics of the landscape and sky textures I have set up. The sun seems to appear more white in the pictures. I also don't have the night time lighting working all that well yet. A Speed level design
Bad Dog Posted December 3, 2016 Author Posted December 3, 2016 I don't understand its relationship to blender and such. So I can make a whole game in it? With characters that run around? But I have to recreate a whole dialog system etc. etc. to have them interact? IN OTHER NEWS, there's a new version up. Not a whole bunch has changed, but it's probably worth getting.
NightroModzz Posted December 3, 2016 Posted December 3, 2016 I don't understand its relationship to blender and such. So I can make a whole game in it? With characters that run around? But I have to recreate a whole dialog system etc. etc. to have them interact? IN OTHER NEWS, there's a new version up. Not a whole bunch has changed, but it's probably worth getting. Completely understandable. I really mentioned it in a hobbyist get your feet wet kind of way. As for Blender, you just really need to export and import to unreal as a skinned mesh, then rig it in Unreal. Or you can find a tutorial. There is a ton of tutorials for unreal engine. The unreal Engine youtube page gets updated daily too. As for dialog, there are some blueprints being sold on the Unreal marketplace for that. But is a text version, not voiced.
Blaze69 Posted December 3, 2016 Posted December 3, 2016 IN OTHER NEWS, there's a new version up. Not a whole bunch has changed, but it's probably worth getting. Okay, took a look at the new statics and statues, and I have to say they look great (that wolf face on Mara's shrine is really nice), but I think there is a little caveat about them: the female statues like Dibella and Azura are too "vanilla-like"/SFW. The thing is, you have the male statues like Talos and the College of Winterhold one that are revealing and proudly show their manhood wolfhood in all its glory, which is neat . But then, it looks weird to have males like that and then have females all modest and covered, specially if you use a skimpy armor replacer (so people don't mind walking around in chainmail bikinis and with their sheaths out but their female statues have to be covered ?). Is there any chance you could revisit those models (and any future ones) and give them the same NSFW treatment you have for males? You probably know this already, but Edhildil has stuff that you could use, and is free to use as long as you give credit. He has nude/revealing versions of Dibella, Mara, Azura, Nocturnal, Meridia, Boethiah and the Snow Elf statue from Dawnguard. Most of those could be used for YA by doing the head-swap thing you've done for vanilla ones, and maybe some textrue edits or something like that (and in the case of Boethiah, maybe moving those "tentacle" things out of the way so that her sheath is clearly visible ). There are also some standalone resources that you could use as well, like the Temple of Mephala, the Vaermina Effigy and the Stendarr Statue.
Bad Dog Posted December 3, 2016 Author Posted December 3, 2016 Agreed, actually. Thing is it's a lot more work to take off drapery that covers the whole body, which is really what you want. It's going to be a problem with Boethiah too, because I want him/her to be herm and his/her tentacle things cover the interesting bits. I'm going to have to move or take out at least one. I'll have a look at those resources. It will help if someone else has done the hard work. Edit: I looked and I've gotta tell you I'm not doing gigantic gazumbas. Think althletic more than zaftig.
Blaze69 Posted December 3, 2016 Posted December 3, 2016 (edited) Edit: I looked and I've gotta tell you I'm not doing gigantic gazumbas. Think althletic more than zaftig. Yeah, well... I'm not too keen on them "gigantic gazumbas" either, but Edhildil uses SevenBase for most of their mods, so it was to be expected. Nevertheless, I consider 7B to fall inside the "Okay, I can still dig that" spectrum (albeit just at the very border), so I can live with it. Option B would be to take their files, delete the 7B body meshes and rig a base UNP body to the same position with the same textures, which would save you the time required to remove the drapery/clothing and stuff as you say, but would still require mesh work with the body. Edited December 3, 2016 by Blaze69
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