KestrelSky Posted April 14, 2019 Posted April 14, 2019 11 hours ago, Ginzored said: Heya! Bad Dog. I've finally gotten around to converting YA to SSE and only found one issue. the sos addon seems to be having issues as the SSE version of SOS says that the male schlongs are dirty and will not be loaded. it also advises me to tell the mod author to clean it. since i already know that the file shouldn't have that reaction i tried loading up your Hoodies SSE edition, this actually only partially fixes the issue as the schlongs are merely replaced with a different one instead then loaded. I think i might be missing something in the porting process when the SOS addon references SOS but i cant really even formulate an educated guess as from what i know of the porting process it was done well. TLDR; port was a success but schlong addon borked male schlongs. edit i also ported the DBG addon patch as well. i have yet to check if everything came through properly due to having to mess with esp reference. if DBG SSE changed the relevant item links then i might have to manually change each one. I just ported it over yesterday as well. I ported YA SOS which has been working for me. The only problem I've been having so far (fingers crossed) is that I use Inconsquential NPCs and can't find the patch for it in the DL list, BD/anyone have any info if it's updated for 5.0?
Bad Dog Posted April 14, 2019 Author Posted April 14, 2019 Never got around to Inconsequential NPCs for this version. I'll do it. There are some stupid extra races (Teen) which need extra work, but that's not a big deal. @Kuroyami I saw the posts. I like the mesh but I'm not sure how committed I am to rehashing the anthro schlong. If I were to do it I would do all four stages and I'd have it fully hooded in the most flaccid state. Tastes being what they are. Edit: Actually, I've lost the link to the mesh. Someone want to repost it for me? If you don't care about unhooding, just copy that mesh over the four anthro meshes in Hoodies. It's the same UV, so it should work. Anybody seen the new male body over on Nexus? It has quite a nice penis mesh. Cut, though. 1
KestrelSky Posted April 14, 2019 Posted April 14, 2019 Which mesh are you looking for BD? For anyone wondering about the SE port, I ran the YA files through SSE Assets Optimizer . It was a hail mary pass but it seems to be working so far. Only thing I noticed so far for the lykaois (since I'm playing one) is that in the SSE version they have this cool claw mark warprint, and I couldn't find it in the YA version.
Ginzored Posted April 14, 2019 Posted April 14, 2019 5 hours ago, Anonyshadow said: @Ginzored Do tell me more of this port lol not much to tell for the regular ports. I just loaded them up in creation kit and saved over the .esp. I used nif optimizer on the statue meshes as they werent showing up at all...it didnt work but its not a real issue for me. DBG sse requires that its .esm be converted to an esp briefly. I then loaded the patch into xedit and changed the esp reference to reference an .esm. went back to DBG sse and changed the esp back into an esm. i'm not sure why I needed to change the main file into an esp first but i couldn't use xedit to modify the reference without it. after that I just used the usual porting process on the patch. if none of that made since just let me know. I'll make a proper step by step guide for it.
Guest Posted April 14, 2019 Posted April 14, 2019 On 4/12/2019 at 2:05 PM, ASlySpyDuo said: Hide the tail with cloak from some mod/Tail Removal Kit, then remove the hiding armor again. Thanks. The kit works. Doesn't feel like a permanent solution, but it's peace of mind.
Kuroyami Posted April 14, 2019 Posted April 14, 2019 2 hours ago, Bad Dog said: @Kuroyami I saw the posts. I like the mesh but I'm not sure how committed I am to rehashing the anthro schlong. If I were to do it I would do all four stages and I'd have it fully hooded in the most flaccid state. Tastes being what they are. Edit: Actually, I've lost the link to the mesh. Someone want to repost it for me? If you don't care about unhooding, just copy that mesh over the four anthro meshes in Hoodies. It's the same UV, so it should work. Well, Blaze did suggest the idea of changing the Anthro addon to remove the mesh swap feature, making it function like the default SOS addons in that respect. Which I think means less texture work, as only textures for the female races would be needed, as the males already have them, and it would reduce the number of textures needed for that addon overall, since the mapping of that mesh works fine with the normal layout for schlong textures. As for a link, the female schlong is posted in the Futa Content Thread, but it might be easier to take from the Shark Race mod, since no other mod has the male mesh. The Shark Race mod includes the Bodyslide files for the female schlong too. Also, a shot of Kora. 1
ASlySpyDuo Posted April 14, 2019 Posted April 14, 2019 Quick fix for the invisible thalmor hoods on bretons and high elves for those using clothing & clutter fixes. The hood was missing ThalmorHood_FennecAA model name, this simply fixes that as temporary solution until its included in the main mod. Obviously requires both Yiffy Age and Clothing and Clutter Fixes and needs to be loaded after them. thalmorhoodfix.esp
Nuuhkia Posted April 14, 2019 Posted April 14, 2019 Am I the only one that has this annoying white shimmer with some npcs eyes? I took a screenshot of Hod and Sven. I think they both have the dark grey lykaios eyes, since removing eyelykaiosdarkgrey got rid of their eye texture. Removing "lykaioseyecubemap" seemed to get rid of the shimmer. Spoiler
Taven Posted April 14, 2019 Posted April 14, 2019 Found something out when I recently updated YA to the newest version from 5.11. I use this mod here for when a female is in a male context for a strap-on. Thing is, now not only does the Calpys strap-on show up, so does the horse strap-on at the same time when in a SL anim.. Could I get a patch for this, maybe something that makes the horse strap-on bend like the calpys one does?(At least paired with the mod I pointed out) Or can we at least get a patch that makes sure both schlongs aren't worn in a SL anim?
KestrelSky Posted April 14, 2019 Posted April 14, 2019 6 hours ago, Anonyshadow said: @Ginzored I... didnt understand a word lol sorry im not very tech/modsavvy lol SSE Assets Optimizer This is a program that does everything for you. You open it up, select the YA folder, and hit run (make sure the YA folder isn't zipped/compressed). Then you load it like any other mod. Rinse/repeat for any patches you need.
Ginzored Posted April 14, 2019 Posted April 14, 2019 6 hours ago, Anonyshadow said: @Ginzored I... didnt understand a word lol sorry im not very tech/modsavvy lol 15 minutes ago, KestrelSky said: SSE Assets Optimizer This is a program that does everything for you. You open it up, select the YA folder, and hit run (make sure the YA folder isn't zipped/compressed). Then you load it like any other mod. Rinse/repeat for any patches you need. O.o were the hell was this thing when i needed it! Seriously!!!
KestrelSky Posted April 14, 2019 Posted April 14, 2019 41 minutes ago, Anonyshadow said: @KestrelSky Will that work with all oldrim mods? You can use it on any oldrim mod and it will report if there are errors during the process. It's worked for most mods I've tried it on so far, except for one old mod that wasn't updated since 2015.
xPegasus47 Posted April 14, 2019 Posted April 14, 2019 I am only getting the UNB body with no animal textures on the main races. Fresh install, everything is up to date. Made sure to build the UNP body before installing all of the YA5 stuff, but I only get the feet and head, no body or hands for the YA5 replaces races. LOOT and Vortex both agree that my load order is good, and I made sure XPMSE is before the mentioned mod. I must be going insane
Bad Dog Posted April 15, 2019 Author Posted April 15, 2019 11 hours ago, KestrelSky said: For anyone wondering about the SE port, I ran the YA files through SSE Assets Optimizer . Wooo, cool. 11 hours ago, KestrelSky said: Which mesh are you looking for BD? On one of these threads people were talking about a new uncut sos schlong--weird mesh, the foreskin was a separate mesh that sat on top of the penis mesh but the UVs overlapped for most of the length. Come to think of it, I clearly loaded it up somewhere. I'll go look.
MadMansGun Posted April 15, 2019 Posted April 15, 2019 3 hours ago, Bad Dog said: Wooo, cool. On one of these threads people were talking about a new uncut sos schlong--weird mesh, the foreskin was a separate mesh that sat on top of the penis mesh but the UVs overlapped for most of the length. Come to think of it, I clearly loaded it up somewhere. I'll go look. that mesh is in the shark mod, i used it in the load screens.
Blaze69 Posted April 15, 2019 Posted April 15, 2019 5 hours ago, Bad Dog said: On one of these threads people were talking about a new uncut sos schlong--weird mesh, the foreskin was a separate mesh that sat on top of the penis mesh but the UVs overlapped for most of the length. Come to think of it, I clearly loaded it up somewhere. I'll go look. 2 hours ago, MadMansGun said: that mesh is in the shark mod, i used it in the load screens. ^This. The meshes are in the shark race assets, just look for the "malegenitals(f)_p3" files in meshes\1custom\shark race\Schlong.
KestrelSky Posted April 15, 2019 Posted April 15, 2019 9 hours ago, Anonyshadow said: @KestrelSky Yeah the SSE Assets Optimizer isn't working for me. I put the files up and checked the boxes and clicked run and it just sits there loading. Its been like that for a few hours now. Not sure what to tell you since it worked first thing for me. If it helps me, I checked BSA (extract old bsa, recreate bsa) , Textures, Meshes (Necessary optimization). I did not click animations. Then I hit run and it took about 2 minutes? My computer is decent but nothing mind blowing, so unless you are running a total potato I doubt that's a factor. @Bad Dog haven't seen any lost fancy penis meshes running around but I'll keep my eye out. I'll note any problems I've run into with the YA port stuff, just for reference. I tried Inigo (SE version) and he works without the patch, but has a dark grey fur head and his normal purple/blue body. I ported the patch over which caused the game to freeze when used. I tried loading Inigo after YA with no change. Probably an issue between the patch being meant for LE inigo and me using SE inigo.
Bad Dog Posted April 15, 2019 Author Posted April 15, 2019 Just tried porting the lykaios with the Assets Optimizer and SSE crashes as soon as I load a lykaios mesh. So, more work to do there. I did full optimizations, so maybe I'll scale back and see what happens.
Ginzored Posted April 15, 2019 Posted April 15, 2019 2 hours ago, Bad Dog said: Just tried porting the lykaios with the Assets Optimizer and SSE crashes as soon as I load a lykaios mesh. So, more work to do there. I did full optimizations, so maybe I'll scale back and see what happens. Yea full optimization was a baaaad idea. It is the same thing that nif optimizer does, which is only supposed to be used on nifs that crash the game.
Nuuhkia Posted April 15, 2019 Posted April 15, 2019 Fixed my lykaios eye issue...I think it was "lykaiosmaleeyes.nif" that was causing the weird shimmering eyes. maleeyeslykaios.nif is better, and I'm having to redo facegen again.
Melodykelly Posted April 16, 2019 Posted April 16, 2019 On 11/11/2017 at 8:58 PM, DragonHeart27 said: I just realized I have two mods from the same person. Diversity and Diverse Skyrim are they the same mod but updated or are they different. SessassESDASSAS
Krystal Posted April 16, 2019 Posted April 16, 2019 On 4/15/2019 at 1:18 AM, xPegasus47 said: I am only getting the UNB body with no animal textures on the main races. Fresh install, everything is up to date. Made sure to build the UNP body before installing all of the YA5 stuff, but I only get the feet and head, no body or hands for the YA5 replaces races. LOOT and Vortex both agree that my load order is good, and I made sure XPMSE is before the mentioned mod. I must be going insane @xPegasus47 Sounds like a body mod is overwriting YA. Try moving all of the YA Plugins to the bottom of your load order.
ASlySpyDuo Posted April 16, 2019 Posted April 16, 2019 On 4/15/2019 at 2:18 AM, xPegasus47 said: I am only getting the UNB body with no animal textures on the main races. Fresh install, everything is up to date. Made sure to build the UNP body before installing all of the YA5 stuff, but I only get the feet and head, no body or hands for the YA5 replaces races. LOOT and Vortex both agree that my load order is good, and I made sure XPMSE is before the mentioned mod. I must be going insane Either you have something modifying race after YiffyAgeConsolidated.esp, you are using something incompatible such as unique player werewolf or you have some other mod overwriting YA textures. Hard to say since you didn't post load order. Also. Quote LOOT and Vortex both agree that my load order is good LOOT and Vortex know jack shit about LL mods and have with 100% certainty placed Yiffy Age plugins way higher than they should be. Don't know if Vortex is still stupid and doesn't allow user to modify load order so your only option might be to create custom metadata rules for YA plugins so LOOT knows where to place them. They should be placed just before alternative start mods to avoid complications. But my advice would be to ditch that hunk of junk called Vortex and start using Mod Organizer instead if you want to avoid headache. 3
Bad Dog Posted April 16, 2019 Author Posted April 16, 2019 17 hours ago, Nuuhkia said: Fixed my lykaios eye issue...I think it was "lykaiosmaleeyes.nif" that was causing the weird shimmering eyes. maleeyeslykaios.nif is better, and I'm having to redo facegen again. is that where from certain angles you get a flat reflection off the eye? I've seen that and decided it was predator eyes and ignored it. Eyes turn out to be way more complicated than you might think. Someone--upthread maybe?--gave me some updated eyes to use but I couldn't make them work right off and didn't want to stop and get them fixed at that point. But I'll dig that file out again and see what I can do with it. 2 hours ago, ASlySpyDuo said: But my advice would be to ditch that hunk of junk called Vortex This. What I've done with LOOT is define a new YA mod group that loads after everything else and before LAL. Then put the base mod in it and it will load after everything else and the patches after the base, by LOOT's ordinary sorting. That way I can have loot do its thing without messing up what matters.
TheLastKhajiit Posted April 16, 2019 Posted April 16, 2019 Just a question, do you still plan on releasing a standalone version of the YA Khajiit?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now