Bad Dog Posted January 15, 2018 Author Posted January 15, 2018 What, you mean you wanted to play as a vanilla elf race, or someone's new elf-like race? Either way, yeah, this is a furry mod. For furries. With fur. You want people, go play with people. It was a question early on whether to change things like eyes to be furry, or to change the races and bodies to use new animal eyes. Doing it this way means that mods that add NPCs that refer to vanilla body parts become furry properly. Downside is that new races don't work right, unless they provide all their own parts. As for your install, take the opportunity to switch to MO. Your install stays clean and you can run furry and non-furry profiles simultaneously. 4
Bad Dog Posted January 16, 2018 Author Posted January 16, 2018 Hey guys, I've been thinking about the cloak spell for the feet. I got into it because I was trying to do a strip-when-swimming effect for the otters, but it applies to YA even more. Right now, the high heels effect is done with NIOverride, triggered by info in the nif files. But removing the effect so that people sit on the ground and swim in the water has to be done with a bit of run-time scripting. The way it works is the usual method: player has a cloak spell which applies an effect to NPCs which equips a spell on the NPCs which gives them an effect which runs a script that sets up callbacks for the animation events which raises or lowers the NPC appropriately to remove or replace the high heels effect. The downside of this is having a million cloak effects doing different things, all contributing to script load. SOS has one, this would be another SLA has one, etc. Also it's cumbersome. So here's the question: Why can't I just implement a racial effect on all the races? If I understand how they work, the magic effect gets applied by default to all NPCs by the engine. No need for cloaks and it would always be present. Since I'm editing all the races anyway, is there any downside? Mod-added races would have to be edited--but they have to be edited anyway. Imma noodle on this and see what I see.
NightroModzz Posted January 17, 2018 Posted January 17, 2018 @Bad Dog Not sure if your gonna want to update the heads here, but I plan to update all the recourse heads at Khajiit Overhaul which fixes the symmetry on Citrus heads. I might make minor changes around the nose and give the tigers an decent update as well. IIRC, you had trouble with the textures around the fluff mesh blend on the back of the neck right? I fixed it with Smart Resymmetry. I tried it before, but as a whole and didn't work out right and destroyed the cuts in the mesh causing them to split. So this time, I masked half of the head+center, masked all seams and mesh UV cuts on the other side, then used Smart Resymmetry. Some oddities occur that causes some verts near the center to stretch to the other side and fix them individually. Also seams need to be masked to blend well with other meshes, because no Skyrim body on the X axis is at o. Usually somewhere between 10-20. Also, Smart Resymmetry doesn't work on the center line/verts, so it's not perfect.
Chosen Clue Posted January 17, 2018 Posted January 17, 2018 12 hours ago, Bad Dog said: Hey guys, I've been thinking about the cloak spell for the feet. I got into it because I was trying to do a strip-when-swimming effect for the otters, but it applies to YA even more. Right now, the high heels effect is done with NIOverride, triggered by info in the nif files. But removing the effect so that people sit on the ground and swim in the water has to be done with a bit of run-time scripting. The way it works is the usual method: player has a cloak spell which applies an effect to NPCs which equips a spell on the NPCs which gives them an effect which runs a script that sets up callbacks for the animation events which raises or lowers the NPC appropriately to remove or replace the high heels effect. The downside of this is having a million cloak effects doing different things, all contributing to script load. SOS has one, this would be another SLA has one, etc. Also it's cumbersome. So here's the question: Why can't I just implement a racial effect on all the races? If I understand how they work, the magic effect gets applied by default to all NPCs by the engine. No need for cloaks and it would always be present. Since I'm editing all the races anyway, is there any downside? Mod-added races would have to be edited--but they have to be edited anyway. Imma noodle on this and see what I see. If you are editing the race forms in the editor, there'd be no reason for you not to apply the spells as racial abilities, seeings how BethBryo engine games do full overwrites based on the latest plugin loaded in the load order. If other modded in races need that effect to control their NIOverrides, then you'll have to make patches for them. That's the only real downside I see. Oh, and make sure that when the NPC unloads, you unregister for any events, seeings how that's one of the ways you make Object References temporarily persistent. I think that technically the magic effect would have been the thing becoming persistent, but it's best to unregister for events when you don't need them. In-fact, I'm not sure exactly what kind of scripts you use for YA, but if you are doing any event registrations on Object References, you better make sure they unregister when they aren't loaded, otherwise they'll be permanently persistent, taking a toll out of performance.
MarshallScott Posted January 17, 2018 Posted January 17, 2018 I really hate to ask this of all things but I have no idea how to install this. BUT I REALLY WANT IT!!!! Please help?
Bad Dog Posted January 17, 2018 Author Posted January 17, 2018 8 hours ago, Chosen Clue said: In-fact, I'm not sure exactly what kind of scripts you use for YA, but if you are doing any event registrations on Object References, you better make sure they unregister when they aren't loaded, otherwise they'll be permanently persistent, taking a toll out of performance. Good point. I copied my stuff from the high heels mod, and I don't think they do that. I certainly don't. I have to edit the races anyway, so putting a racial ability on them is no extra trouble. @marshall, a general "help me!" isn't much good. Have you ever installed a mod before? Have you installed FNIS and got it to work (without YA)? If not, google "skyrim total enhancement project" and follow their guidelines until you have the basics installed. Then come back here and see if the installation instructions in the OP don't make sense.
MrRobot336 Posted January 17, 2018 Posted January 17, 2018 Hi there. First: of all I love FAS. It adds so many new things to the game that it kept me playing just to see HOW would it affect te things I already knew. I've been using this mod for some time in the past and actually had a full playthrough with it a while back. I messed up my scripts with other mods and had to reinstall the game. Now that I reinstalled I got the latest vesion (4.1) and all the patches. Everything works perfectly fine but whenever I try pick Breton in race menu the game crashes. On the other hand- all the existing and added bretons seem to be perfectly fine and transformed into foxes. I tried reinstalling YAS, its patches and all patched mods as well as race ceompatibilty and SoS using the Mod Organizer. I have the SMME patch and used the papryrus tweaks posted here. I have no idea what the problem might be. I'd be for ever grateful if somebody helped me. Here is my load order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 ClimatesOfTamriel.esm 7 7 RaceCompatibility.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b ZaZAnimationPack.esm 12 c BadDogSchlongCore.esm 13 d ClimatesOfTamriel-Dawnguard-Patch.esp 14 e ClimatesOfTamriel-Dragonborn-Patch.esp 15 f SkyUI.esp 16 10 SkyrimConfigMenu.esp 17 11 FNIS.esp 18 12 ClimatesOfTamriel-Dungeons-Hazardous.esp 19 13 ClimatesOfTamriel-Interiors-Warm.esp 20 14 CoT-WeatherPatch.esp 21 15 ClimatesOfTamriel-Nights-Level-1.esp 22 16 CoT-WeatherPatch_DB.esp 23 17 CoT-WeatherPatch_NL2.esp 24 18 CoT-WeatherPatch_Snow-10.esp 25 19 EnhancedLightsandFX.esp 26 1a TMPW.esp 27 1b RealisticRoomRental.esp 28 1c Northern Bathhouses.esp 29 1d RRR_ELFX-Patch.esp 30 1e RiftenThiefEdition.esp 31 1f RealisticNeedsandDiseases.esp 32 20 Hothtrooper44_ArmorCompilation.esp 33 21 Populated Lands Roads Paths Legendary.esp 34 22 SexLabNudeCreatures.esp 35 23 SexLabNudeCreaturesDB.esp 36 24 SexLabNudeCreaturesDG.esp 37 25 SMIM-Merged-All.esp 38 26 Populated Cities Towns Villages.esp 39 27 DIVERSE SKYRIM.esp 40 28 SOS - Smurf Average Addon.esp 41 29 SexLab_Dialogues.esp 42 2a Skyrim Flora Overhaul.esp 43 2b Verdant - A Skyrim Grass Plugin.esp 44 2c SFO - Dragonborn.esp 45 2d RaceMenu.esp 46 2e RaceMenuPlugin.esp 47 2f Populated Skyrim Prisons Cells.esp 48 30 InigoPerkPointGiver.esp 49 31 AmazingFollowerTweaks.esp 50 32 Immersive Weapons.esp 51 33 Schlongs of Skyrim.esp 52 34 Wildcat - Combat of Skyrim.esp 53 35 dD - Enhanced Blood Main.esp 54 36 dD-Dragonborn-Dawnguard-EBT Patch.esp 55 37 dD-Larger Splatter Size.esp 56 38 Bathing in Skyrim - Main.esp 57 39 Bathing in Skyrim - Realistic Room Rental.esp 58 3a Chesko_WearableLantern.esp 59 3b Hothtrooper44_Armor_Ecksstra.esp 60 3c Beautiful Whiterun.esp 61 3d RealisticWaterTwo - Waves - Dawnguard.esp 62 3e Imaginator BETA.esp 63 3f HentaiCreatures.esp 64 40 Ordinator - Perks of Skyrim.esp 65 41 RealisticWhiterun.esp 66 42 TAVEWindhelm.esp 67 43 RaceCompatibilityUSKPOverride.esp 68 44 Sit Anywhere.esp 69 45 MoreNastyCritters.esp 70 46 SexLab Submit.esp 71 47 Immersive Citizens - AI Overhaul.esp 72 48 RealisticWaterTwo.esp 73 49 Relationship Dialogue Overhaul.esp 74 4a RDO - AFT v1.66 Patch.esp 75 4b RDO - USLEEP Patch.esp 76 4c Immersive Citizens - RRR patch.esp 77 4d RealisticWaterTwo - Legendary.esp 78 4e RealisticWaterTwo - Waves.esp 79 4f Alternate Start - Live Another Life.esp 80 50 ELFXEnhancer.esp 81 51 Immersive Citizens - ELFXEnhancer patch.esp 82 52 YiffyAgeConsolidated.esp 83 53 YiffyAgeUSLEEPPatch.esp 84 54 YiffyAgeSchlongs.esp 85 55 YiffyAgeVectorPlexusRegAddon.esp 86 56 YiffyAgeDiverseSkyrim.esp 87 57 YiffyAgePopulatedLegendPatch.esp FennecRace.esp Tokali.esp playablecreature_pack.esp aaaMarriable Fennec Followers.esp aaaAdoptable Fennec Children.esp Colonial_Templar_Coat.esp adura_skyrimmerchantmod.esp thefoxhole.esp argonianexports.esp friendly_fox.esp foxfollower01.esp shadowscaleset.esp da2-murderknife.esp
Bad Dog Posted January 17, 2018 Author Posted January 17, 2018 Fucking foxes. Dunno what's up with them. I might just regen the heads for luck... but I don't know how that would be different than what you have. Edit: But hey, is FennecRace.esp in your load order? Cuz it shouldn't be. I rolled all the underlying races into the mod a while back.
MrRobot336 Posted January 17, 2018 Posted January 17, 2018 2 minutes ago, Bad Dog said: Fucking foxes. Dunno what's up with them. I might just regen the heads for luck... but I don't know how that would be different than what you have. Edit: But hey, is FennecRace.esp in your load order? Cuz it shouldn't be. I rolled all the underlying races into the mod a while back. Nope, the race mod is disabled, just included as inactive by LOOT. Gotta wait untill a new version I figure. Good luck with the mod.
Rockat Posted January 17, 2018 Posted January 17, 2018 2 hours ago, MrRobot336 said: Hi there. First: of all I love FAS. It adds so many new things to the game that it kept me playing just to see HOW would it affect te things I already knew. I've been using this mod for some time in the past and actually had a full playthrough with it a while back. I messed up my scripts with other mods and had to reinstall the game. Now that I reinstalled I got the latest vesion (4.1) and all the patches. Everything works perfectly fine but whenever I try pick Breton in race menu the game crashes. On the other hand- all the existing and added bretons seem to be perfectly fine and transformed into foxes. I tried reinstalling YAS, its patches and all patched mods as well as race ceompatibilty and SoS using the Mod Organizer. I have the SMME patch and used the papryrus tweaks posted here. I have no idea what the problem might be. I'd be for ever grateful if somebody helped me. Here is my load order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 ClimatesOfTamriel.esm 7 7 RaceCompatibility.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b ZaZAnimationPack.esm 12 c BadDogSchlongCore.esm 13 d ClimatesOfTamriel-Dawnguard-Patch.esp 14 e ClimatesOfTamriel-Dragonborn-Patch.esp 15 f SkyUI.esp 16 10 SkyrimConfigMenu.esp 17 11 FNIS.esp 18 12 ClimatesOfTamriel-Dungeons-Hazardous.esp 19 13 ClimatesOfTamriel-Interiors-Warm.esp 20 14 CoT-WeatherPatch.esp 21 15 ClimatesOfTamriel-Nights-Level-1.esp 22 16 CoT-WeatherPatch_DB.esp 23 17 CoT-WeatherPatch_NL2.esp 24 18 CoT-WeatherPatch_Snow-10.esp 25 19 EnhancedLightsandFX.esp 26 1a TMPW.esp 27 1b RealisticRoomRental.esp 28 1c Northern Bathhouses.esp 29 1d RRR_ELFX-Patch.esp 30 1e RiftenThiefEdition.esp 31 1f RealisticNeedsandDiseases.esp 32 20 Hothtrooper44_ArmorCompilation.esp 33 21 Populated Lands Roads Paths Legendary.esp 34 22 SexLabNudeCreatures.esp 35 23 SexLabNudeCreaturesDB.esp 36 24 SexLabNudeCreaturesDG.esp 37 25 SMIM-Merged-All.esp 38 26 Populated Cities Towns Villages.esp 39 27 DIVERSE SKYRIM.esp 40 28 SOS - Smurf Average Addon.esp 41 29 SexLab_Dialogues.esp 42 2a Skyrim Flora Overhaul.esp 43 2b Verdant - A Skyrim Grass Plugin.esp 44 2c SFO - Dragonborn.esp 45 2d RaceMenu.esp 46 2e RaceMenuPlugin.esp 47 2f Populated Skyrim Prisons Cells.esp 48 30 InigoPerkPointGiver.esp 49 31 AmazingFollowerTweaks.esp 50 32 Immersive Weapons.esp 51 33 Schlongs of Skyrim.esp 52 34 Wildcat - Combat of Skyrim.esp 53 35 dD - Enhanced Blood Main.esp 54 36 dD-Dragonborn-Dawnguard-EBT Patch.esp 55 37 dD-Larger Splatter Size.esp 56 38 Bathing in Skyrim - Main.esp 57 39 Bathing in Skyrim - Realistic Room Rental.esp 58 3a Chesko_WearableLantern.esp 59 3b Hothtrooper44_Armor_Ecksstra.esp 60 3c Beautiful Whiterun.esp 61 3d RealisticWaterTwo - Waves - Dawnguard.esp 62 3e Imaginator BETA.esp 63 3f HentaiCreatures.esp 64 40 Ordinator - Perks of Skyrim.esp 65 41 RealisticWhiterun.esp 66 42 TAVEWindhelm.esp 67 43 RaceCompatibilityUSKPOverride.esp 68 44 Sit Anywhere.esp 69 45 MoreNastyCritters.esp 70 46 SexLab Submit.esp 71 47 Immersive Citizens - AI Overhaul.esp 72 48 RealisticWaterTwo.esp 73 49 Relationship Dialogue Overhaul.esp 74 4a RDO - AFT v1.66 Patch.esp 75 4b RDO - USLEEP Patch.esp 76 4c Immersive Citizens - RRR patch.esp 77 4d RealisticWaterTwo - Legendary.esp 78 4e RealisticWaterTwo - Waves.esp 79 4f Alternate Start - Live Another Life.esp 80 50 ELFXEnhancer.esp 81 51 Immersive Citizens - ELFXEnhancer patch.esp 82 52 YiffyAgeConsolidated.esp 83 53 YiffyAgeUSLEEPPatch.esp 84 54 YiffyAgeSchlongs.esp 85 55 YiffyAgeVectorPlexusRegAddon.esp 86 56 YiffyAgeDiverseSkyrim.esp 87 57 YiffyAgePopulatedLegendPatch.esp FennecRace.esp Tokali.esp playablecreature_pack.esp aaaMarriable Fennec Followers.esp aaaAdoptable Fennec Children.esp Colonial_Templar_Coat.esp adura_skyrimmerchantmod.esp thefoxhole.esp argonianexports.esp friendly_fox.esp foxfollower01.esp shadowscaleset.esp da2-murderknife.esp Perhaps try removing SSME and reverting back to the default papyrus settings. SSME is redundant now if you use SKSE BTW, since its in the SKSE memory fix.
MrRobot336 Posted January 17, 2018 Posted January 17, 2018 5 minutes ago, Rockat said: Perhaps try removing SSME and reverting back to the default papyrus settings. SSME is redundant now if you use SKSE BTW, since its in the SKSE memory fix. Did just that. No change, the game still crashed. I may try to just re-download the whole thing.
TheRealMissAmber Posted January 17, 2018 Posted January 17, 2018 I have nothing useful to contribute to the thread so I bring gifts in the form of Skooma for all you Yiffsters. Sorry
Bad Dog Posted January 17, 2018 Author Posted January 17, 2018 Screen shots! Yiffies need screen shots! Maybe I'll start a thread for them. But thanks for the skooma. 2
TheRealMissAmber Posted January 17, 2018 Posted January 17, 2018 I would totally check out a furry screen thread. I may be a convert on the rise. What you guys do to these fluffy balls of cutness is amazing! Keep it up!
MarshallScott Posted January 18, 2018 Posted January 18, 2018 14 hours ago, Bad Dog said: a general "help me!" isn't much good. Have you ever installed a mod before? Have you installed FNIS and got it to work (without YA)? If not, google "skyrim total enhancement project" and follow their guidelines until you have the basics installed. Then come back here and see if the installation instructions in the OP don't make sense. I have not installed any yet. I suppose a good lead up would have been "does it work on the special edition?"
ianpal123 Posted January 18, 2018 Posted January 18, 2018 5 hours ago, MarshallScott said: I have not installed any yet. I suppose a good lead up would have been "does it work on the special edition?" Its not compatible with Special Edition as stated in the Mod info found at the 1st page
MrRobot336 Posted January 18, 2018 Posted January 18, 2018 A small update: I figured that maybe, by chance my internet connection is bad the mod failed to download all of the files or maybe some were corrupted. So I uninstalled the whole thing, deleted it and downloaded again. The same problem regarding Bretons. I then thought that maybe I have some old version of Race Menu buut everything is up to date. so: I decided to pick a nord, exited the starting cell and then attempted to set my race to Breton via the console. Game crashed. Since I’m not the only one who got problem with Bretons specifically this cannot be a fault on my end. Maybe the new model is to blame? if so then maybe an optional plugin for the old model would be a valid fix? Am I going in the right drection with this one?
ianpal123 Posted January 18, 2018 Posted January 18, 2018 18 hours ago, MrRobot336 said: Hi there. First: of all I love FAS. It adds so many new things to the game that it kept me playing just to see HOW would it affect te things I already knew. I've been using this mod for some time in the past and actually had a full playthrough with it a while back. I messed up my scripts with other mods and had to reinstall the game. Now that I reinstalled I got the latest vesion (4.1) and all the patches. Everything works perfectly fine but whenever I try pick Breton in race menu the game crashes. On the other hand- all the existing and added bretons seem to be perfectly fine and transformed into foxes. I tried reinstalling YAS, its patches and all patched mods as well as race ceompatibilty and SoS using the Mod Organizer. I have the SMME patch and used the papryrus tweaks posted here. I have no idea what the problem might be. I'd be for ever grateful if somebody helped me. Here is my load order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 ClimatesOfTamriel.esm 7 7 RaceCompatibility.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b ZaZAnimationPack.esm 12 c BadDogSchlongCore.esm 13 d ClimatesOfTamriel-Dawnguard-Patch.esp 14 e ClimatesOfTamriel-Dragonborn-Patch.esp 15 f SkyUI.esp 16 10 SkyrimConfigMenu.esp 17 11 FNIS.esp 18 12 ClimatesOfTamriel-Dungeons-Hazardous.esp 19 13 ClimatesOfTamriel-Interiors-Warm.esp 20 14 CoT-WeatherPatch.esp 21 15 ClimatesOfTamriel-Nights-Level-1.esp 22 16 CoT-WeatherPatch_DB.esp 23 17 CoT-WeatherPatch_NL2.esp 24 18 CoT-WeatherPatch_Snow-10.esp 25 19 EnhancedLightsandFX.esp 26 1a TMPW.esp 27 1b RealisticRoomRental.esp 28 1c Northern Bathhouses.esp 29 1d RRR_ELFX-Patch.esp 30 1e RiftenThiefEdition.esp 31 1f RealisticNeedsandDiseases.esp 32 20 Hothtrooper44_ArmorCompilation.esp 33 21 Populated Lands Roads Paths Legendary.esp 34 22 SexLabNudeCreatures.esp 35 23 SexLabNudeCreaturesDB.esp 36 24 SexLabNudeCreaturesDG.esp 37 25 SMIM-Merged-All.esp 38 26 Populated Cities Towns Villages.esp 39 27 DIVERSE SKYRIM.esp 40 28 SOS - Smurf Average Addon.esp 41 29 SexLab_Dialogues.esp 42 2a Skyrim Flora Overhaul.esp 43 2b Verdant - A Skyrim Grass Plugin.esp 44 2c SFO - Dragonborn.esp 45 2d RaceMenu.esp 46 2e RaceMenuPlugin.esp 47 2f Populated Skyrim Prisons Cells.esp 48 30 InigoPerkPointGiver.esp 49 31 AmazingFollowerTweaks.esp 50 32 Immersive Weapons.esp 51 33 Schlongs of Skyrim.esp 52 34 Wildcat - Combat of Skyrim.esp 53 35 dD - Enhanced Blood Main.esp 54 36 dD-Dragonborn-Dawnguard-EBT Patch.esp 55 37 dD-Larger Splatter Size.esp 56 38 Bathing in Skyrim - Main.esp 57 39 Bathing in Skyrim - Realistic Room Rental.esp 58 3a Chesko_WearableLantern.esp 59 3b Hothtrooper44_Armor_Ecksstra.esp 60 3c Beautiful Whiterun.esp 61 3d RealisticWaterTwo - Waves - Dawnguard.esp 62 3e Imaginator BETA.esp 63 3f HentaiCreatures.esp 64 40 Ordinator - Perks of Skyrim.esp 65 41 RealisticWhiterun.esp 66 42 TAVEWindhelm.esp 67 43 RaceCompatibilityUSKPOverride.esp 68 44 Sit Anywhere.esp 69 45 MoreNastyCritters.esp 70 46 SexLab Submit.esp 71 47 Immersive Citizens - AI Overhaul.esp 72 48 RealisticWaterTwo.esp 73 49 Relationship Dialogue Overhaul.esp 74 4a RDO - AFT v1.66 Patch.esp 75 4b RDO - USLEEP Patch.esp 76 4c Immersive Citizens - RRR patch.esp 77 4d RealisticWaterTwo - Legendary.esp 78 4e RealisticWaterTwo - Waves.esp 79 4f Alternate Start - Live Another Life.esp 80 50 ELFXEnhancer.esp 81 51 Immersive Citizens - ELFXEnhancer patch.esp 82 52 YiffyAgeConsolidated.esp 83 53 YiffyAgeUSLEEPPatch.esp 84 54 YiffyAgeSchlongs.esp 85 55 YiffyAgeVectorPlexusRegAddon.esp 86 56 YiffyAgeDiverseSkyrim.esp 87 57 YiffyAgePopulatedLegendPatch.esp FennecRace.esp Tokali.esp playablecreature_pack.esp aaaMarriable Fennec Followers.esp aaaAdoptable Fennec Children.esp Colonial_Templar_Coat.esp adura_skyrimmerchantmod.esp thefoxhole.esp argonianexports.esp friendly_fox.esp foxfollower01.esp shadowscaleset.esp da2-murderknife.esp The lastest version of YA is 4.2 (the info page is just not upto date) try using that version
MrRobot336 Posted January 18, 2018 Posted January 18, 2018 17 minutes ago, ianpal123 said: The lastest version of YA is 4.2 (the info page is just not upto date) try using that version Well 4.1 was the most up to date version at the time of my writing that (I think so at least). Downoladed the 4.2 today. Still no change.
Bad Dog Posted January 18, 2018 Author Posted January 18, 2018 Try this: Put the attached file in "meshes\actors\character\character assets" -- save the original first, so you can put it back later. It will look kinda like shit but report back whether it works. FoxFemaleHead.nif
MrRobot336 Posted January 18, 2018 Posted January 18, 2018 K. I don’t know how MO handles the file structure but I guess I should look for it in MO’s folder? Will report back as soom as I get to the pc.
ianpal123 Posted January 18, 2018 Posted January 18, 2018 38 minutes ago, MrRobot336 said: Well 4.1 was the most up to date version at the time of my writing that (I think so at least). Downoladed the 4.2 today. Still no change. Really strange..Bretons are fine on my end (both player and NPC)
Blaze69 Posted January 18, 2018 Posted January 18, 2018 That issue with Bretons seems to pop up from time to time, but since I never had any problem with them at all, I was never able to reproduce it and I have no idea what could cause it. Don't think it's caused by the head meshes, though, since I use them and they've worked fine so far. You could try searching the thread for the previous bug reports related to Bretons, you may find out how it was fixed back then if you read through it.
Bad Dog Posted January 18, 2018 Author Posted January 18, 2018 MO keeps each mod in its own folder. Go to <base MO folder>/mods/Yiffy Age/meshes... etc. Or if you want to get fancy, go to mods/overwrite, create meshes/actor/...etc... there and put the nif there. Then when you're done testing you can just delete it all.
Bad Dog Posted January 18, 2018 Author Posted January 18, 2018 On 1/16/2018 at 10:51 PM, NightroModzz said: Not sure if your gonna want to update the heads here, but I plan to update all the recourse heads at Khajiit Overhaul which fixes the symmetry on Citrus heads Nightro, never responded to this. Thanks, but I did a shit-ton of work on the citrus heads and won't be wanting to redo it. If you want to leverage it, steal a mesh from me. Issues I had to deal with: Awkward disconnected facets in the eye socket--also disconnected in the UV mesh, ofc. Bad UV mapping--a simple texture looks jaggy on the head because of it. I smoothed it out on most of my heads. Sucky tris--the ears were chopped up by the anger and surprise expressions. A few verts around the whiskers were moved to random locations. The whiskers didn't move with their attachment point at all. Those last two issues required every single shapekey to be edited on both male and female heads. Also round ears turned into pointy ears on some of the expressions. That wasn't a Citrus bug, just how tris work. I made a special set of tris for round-eared heads. So, yeah. Citrus did a bunch of work to make the heads but so far as I'm concerned they aren't usable without those fixes.
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